The game you had highest expectations for that let you down

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Amnestic

High Priest of Haruhi
Aug 22, 2008
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The "driving" component was lousy, especially the "art" used for the terrain. It was all the same. There are like twelve classes to choose from, but the game is designed to be played as a soldier, obviously. The other classes seemed like an after shot. There are so many harsh vid clips, and buggy movement / texturing.
Easiest to play as a soldier perhaps, but not the most effective I've found. I did much better as a Vanguard with Electronics as an extra skill than a Soldier with Throw as an extra. But yeah, driving was shit and they could have done with a few more models and textures for planets. Does everyone build their compounds out of ikea box sets or something? :s
 

Duke Machine

New member
Aug 27, 2008
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Khell_Sennet post=9.72096.748778 said:
Duke Machine post=9.72096.748525 said:
Whine whine whine, ***** ***** *****...crysis was an awesome game...and i never had any trouble with the suit power
It's not that the game wasn't playable the way it was, just that we have been given a godly sweet toy to play with, but it wasn't the way the commercials promised it, and the batteries weren't included.

One of Crysis's trailers showed you running towards a HMHWV while under fire from Korean soldiers, using strength-enhancement mode to steady an on-the-move shot to the vehicle's tires, ducking while armored as the hummer barrels over you, flipping into the air from the puncture. Then the player rushes high-speed at an enemy trooper, switches back to strength and grabs him by the neck, etc etc...

The reality of how far suit power goes, even on easy... You'd be out of power from the incoming fire from the soldiers, a dozen frantic bursts would graze off the size of the humvee, and before you know it, you're roadkill, firmly embedded in the grill of a fast-moving SUV.

So yes the game worked as it was released. Yes it was balanced as you say. But it was not what I was promised, and as an irate consumer I'm going to preach it from the rooftops until I get what I paid for.
You're gunna be preaching for an awful long time
 

EzraPound

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Jan 26, 2008
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- Final Fantasy VIII - terrible, not a "true Final Fantasy", whatever that means.
- Metal Gear Solid 2 - "the second postmodernist game" is so talky and intellectually bereft it actually comes off as an offense towards educated people.
- Halo: Combat Evolved - this game sucks.
- Conker: Live and Reloaded - not terrible by any means, but I had high expectations after BFD and the multi-player is basically a UT knock-off. Plus the game isn't actually uncut.
- Black & White - it's nice that Lionhead rebounded a bit with Fable, 'cuz this game has an interface about as accessible as The Wall of Fire or some other piece of modern art.
- Final Fantasy X - essentially a 1980s B-fantasy movie with linear bits of gameplay to elapse the time between cutscenes.
- Dark Cloud - Diablo in 3D with a lame SimCity feature. Big whoop.
- Grand Theft Auto: Vice City - the city was flat and poorly-designed, the missions were too easy, and the few new features would've been passable in a high-profile mod.
- Pirates of the Carribean - was developed by Bethesda, which is cool. The only problem is it's the worst game ever.
- Turok 2: Seeds of Evil - long and exceedingly pointless. I liked the tournament shooter Turok: Rage Wars, though.
 

Rossmallo

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Feb 20, 2008
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Cyclomega post=9.72096.750546 said:
Rossmallo post=9.72096.750480 said:
New Super Mario Bros. There's something very wrong about a Mario game you can 100% on your FIRST attempt in 6 hours.
You did complete Mario Bros 3 and Mario World 100% in 6 hours in the VERY FIRST attempt, or are you talking about Mario Land 2 and Mario Sunshine ?

Because usually a Mario game was hard to master... Hell I played SMW in 1993, and I still can't beat the SPECIAL World (especially Tubular).
See? there's my point. Mario World had lasting appeal because it was tricky. That Megamushroom-fest called NSMB wasn't hard at ALL.
 

Trace2010

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Aug 10, 2008
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Final Fantasy VII. Fantastic story up until you face Sephiroth. Then, what happens??? A three and a half minute escape on the airship and a 90 second impact followed by Red XIII's offspring running through the wilderness?? Did they really want to use Red XIII? He got the least amount of screen time in the entire game- even when you could play as him. I'm sorry, but if you're going to write one hell of a climax like that and then add no falling action from it (no, I am not counting "Advent Children" at this time), then you should be spending the rest of your days making followups to a story that could have been correctly finished the first time.
 

Dr Spaceman

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Sep 22, 2008
546
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Kukul post=9.72096.750690 said:
neverwinter nights 2 - i didnt expect it to be awesome but playable

it was not
NWN2 also plays horribly on my machine. It's really odd how that plays like shit, yet even Crysis ran well (albeit with the settings toned down a bit). NWN2 remains to this day the only Bioware RPG I have yet to complete.
 

Tsuki Tanaka

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Sep 3, 2008
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Surggical_Scar post=9.72096.747521 said:
Like bedding a beautiful woman, having some astounding foreplay, then finding a testicle that isn't yours.

Or hers.
I've... never had this experience, but I think I'll take your word for it that it MUST be horrifying. xD

Too Human, Star Wars: Force Unleashed, and Spore, to name a few disappointments.

Also, TimeShift. It had SUCH a cool premise, but then fell flat on its face. =[
 

-Seraph-

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May 19, 2008
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Trace2010 post=9.72096.750704 said:
Final Fantasy VII. Fantastic story up until you face Sephiroth. Then, what happens??? A three and a half minute escape on the airship and a 90 second impact followed by Red XIII's offspring running through the wilderness?? Did they really want to use Red XIII? He got the least amount of screen time in the entire game- even when you could play as him. I'm sorry, but if you're going to write one hell of a climax like that and then add no falling action from it (no, I am not counting "Advent Children" at this time), then you should be spending the rest of your days making followups to a story that could have been correctly finished the first time.
...that has to be the worst explanation to hate a game I have seen in a long time. You hate it because they defeat the badguy but offer a well played out non cathartic ending? The game give yous you a clear and unclear catharsis, the clear being that you defeated sephiroth and saved the planet. The unclear is that being what happened to the protagonists and where they sacrificed of lived. What they gave was effective, not everything should end with 100% explanation, it is up to the player to ponder what did/could have happened.
 

Cyclomega

New member
Jul 28, 2008
469
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Rossmallo post=9.72096.750686 said:
Cyclomega post=9.72096.750546 said:
Rossmallo post=9.72096.750480 said:
New Super Mario Bros. There's something very wrong about a Mario game you can 100% on your FIRST attempt in 6 hours.
You did complete Mario Bros 3 and Mario World 100% in 6 hours in the VERY FIRST attempt, or are you talking about Mario Land 2 and Mario Sunshine ?

Because usually a Mario game was hard to master... Hell I played SMW in 1993, and I still can't beat the SPECIAL World (especially Tubular).
See? there's my point. Mario World had lasting appeal because it was tricky. That Megamushroom-fest called NSMB wasn't hard at ALL.
My bad, I read "a game you can't 100%". Yet I think New SMB is cool, apparently most "recent" Mario games are exceedingly easy, and it's a recurrent tendency in the current video games market to make them easier by any means possible to make it appealing to a broader audience (hence the abuse of Wolverine-type-health, for instance).
Super Princess Peach is quite easy too, but it makes it up by having a very cute graphic style and inventive gameplay.
For New SMB, I liked the items and the game looked really good, it's a game I still recommend, also because you can play Weegee !
 

Alone Disciple

New member
Jun 10, 2008
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They made both Spore and Too Human sound as if they were the second coming...and then everyone said 'meh'.

I perosnally was looking forward to SW:TFU, but now after reading/seeing a few reviews....sounds like another 'meh'.

Maybe it the conditioning we submit too when a game is too hyped up. It's starting to appear that the most hyped games are the most dissapointing. Hope the trend doesn't continue with Little Big Planet, although I don't have a PS3.
 

Cyclomega

New member
Jul 28, 2008
469
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harhol post=9.72096.750995 said:
C&C: Generals

After the great humour, superb balance & frantic pace of Red Alert 2 we get an awful RTS with... ahem... "questionable" moral values.
Westwood have always been borderline racist and americano-centrists, in C&C:Generals, they just decided to blatantly show it. Yet if you play it with enough salt it's those moral values that make the lines fun.
 

Trace2010

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Aug 10, 2008
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-Seraph- post=9.72096.750846 said:
Trace2010 post=9.72096.750704 said:
Final Fantasy VII. Fantastic story up until you face Sephiroth. Then, what happens??? A three and a half minute escape on the airship and a 90 second impact followed by Red XIII's offspring running through the wilderness?? Did they really want to use Red XIII? He got the least amount of screen time in the entire game- even when you could play as him. I'm sorry, but if you're going to write one hell of a climax like that and then add no falling action from it (no, I am not counting "Advent Children" at this time), then you should be spending the rest of your days making followups to a story that could have been correctly finished the first time.
...that has to be the worst explanation to hate a game I have seen in a long time. You hate it because they defeat the badguy but offer a well played out non cathartic ending? The game give yous you a clear and unclear catharsis, the clear being that you defeated sephiroth and saved the planet. The unclear is that being what happened to the protagonists and where they sacrificed of lived. What they gave was effective, not everything should end with 100% explanation, it is up to the player to ponder what did/could have happened.

Ironically, Matrix enthusiasts have wormed that argument on too when defending the ending of that series as well. Yes, I have heard the one about the "Lady and the Tiger" over a million times...in my ending he got the Tiger. I honestly hear that all the time...but if you are trying to tell me I am playing (or in this case, more reading) someone else's story and am brought to that sort of conclusion it usually means one of two things...

1) The author was trying to challenge me intellectually (I would like to believe this, BUT)...
2) ...this type of ending is often used as a sort of cop out or to hide personal feelings/beliefs. In this case it also means the author was either indecisive about the ending or feared telling his own ending to the story thinking that it would not be accepted by mainstream society. I would love to be able to sit down with the story writers and actually find and ending of sorts to this- or at least, all of the possible endings that got sent to the cutting room floor at four days to release date.
 

Trace2010

New member
Aug 10, 2008
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Librarian Mike post=9.72096.749256 said:
Final Fantasy 12. Not a bad game by any means, but after playing it for 100 hours I went to the Bahamut ship expecting a big finale. Instead, you have to basically race through and avoid enemies, and then there's the final boss who isn't that hard. Again, not a bad game but just a little underwhelming.
I don't know whether 12 was more for the new generation that had never played Final Fantasy before...but it seems that everyone who is relatively new to the series (say, 7 and on) pretty much enjoyed that game, but everyone who remembers life before 7 (yes, it DID EXIST), did not like the game. I fall under the latter catagory who after playing 4, 5, and 6, come to 12 and say..."I'VE SEEN ALL OF THIS BEFORE..."

Not to mention:

1) Useless elemental spells
2) Useless Summoned Monsters (for the most part)
3) No limit break ability (at least none that I can recall off the top of my head)
4) An AP-unlock building system (I have stated my rants against these in previous forums)

Basically the most simple strategy for that game- boost up your fighters and hit the hell out of whatever's attacking you.
 

geddydisciple

Cerebrate
Aug 25, 2008
266
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0
soul calibur 4 and spore. I'm not sure what i didn't like about soul calibur 4, i guess fighting games have just lost their luster to me. Spore was fun for like a day and then it got boring and repetitive.