Nazulu post=9.72096.752189 said:
Mario Kart for Wii, who ever made this game I want to see burn! Not one new level, even a 5 year old child has more imagination than these bloody nips. Also why the hell would you place a super missile ability that does all the work for you, seriously you can come back from 12th place to first in no time, there is as much luck to the game than there is skill!
Welcome to Mario Kart. Ever since the blue shell showed up luck has been a major factor. I don't agree with all of their choices of which tracks to bring back, but I did like a few of the new ones. Rainbow Road is the craziest yet and the mall, Maple Treeway, Grumble Volcano, Koopa Cape, and Moonview Highway are all great. My only complaint is that you can't set items to strategic during online matches, which completely negates my enthusiasm over the option being there in the first place. It's still my favorite Mario Kart yet, as the bikes are much more fun to control and overall the gameplay itself is well polished, even if they got lazy on the rest of it.
Same goes for Brawl in fact. Aside from tripping, which is universally agreed to suck, I thought the gameplay was a nice mix of the best aspects of Melee and 64. However, I have absolutely no reason to play it since online is stuck on 4-player time matches, which is the worst possible setting in the game as far as I'm concerned, and I very rarely get the chance to play it with friends. Brawl's crappy online actually stopped me from buying a Wii, as my GF has one and I can play the single-player games at her place. I would have picked up a Wii of my own just to be able to play Smash whenever I like, but after that epic failure I'm not going to bother until another multiplayer game comes out that I would put up the money for.
EDIT: I completely forgot to mention FF12. For the record, my favorite FF games are 6, 9, and maybe 10 if you don't count the stupid ending. Aside from the story, I thought 10 had a great battle system and I really liked being able to switch characters mid-fight and control the summons for once. As for 12, it had the most boring battle system I have EVER seen in an RPG. The gambit system seemed like a great idea at first, but in practice I just ended up fighting battles by holding the control stick in one direction and hoping to God I got to the next area before I fell asleep. The boss battles were ok, but the rest of the game was a complete drag, since the story was nothing more than a long string of fetch-quests. The only thing I really liked was the political craziness going on, and honestly I found myself becoming much more interested in the stuff going on between Vane and the other nations than in what the party was doing. I managed to get to the end of the game, but was underleveled and couldn't beat the last form of the final boss. I had no desire to go hold the control stick down for another hour or two, so I quit there. I'll give it this though, Dr. Cid is my new favorite crazy guy. His voice actor was amazing, and both he and the character deserved a better game.