These are not in any decernable order, nor is English my first language. If you would like to do more, send me a PM
Ok, let's see; from the R.T.S!
Build Order:
The sequences of structures commonly agreed as being the best to obtain a specific mid/late game play style within an R.T.S
Eco:
The collective name for all resources. Commonly used in R.T.S, but also referring to Civ games or other games with a collectable resource.
Minimap:
An often pixellated representation of the broad gaming environment. Can be held on the user interface or accessed via hotkeys.
Spam: (add entry as second meaning)
The act of creating the same unit, in massive batches or on factory repeat orders, and leaving it to create units.
Waypoint:
A directional path the A.I will make your units travel along.
Not to be confused with behavoural pathing.
Behavoural Pathing:
Setting the units to move along a path with a designated behavour attached to the movement, such as Patrol (loops the path) & aggressive (attacks any nearby hostile enemies.
Map:
The gaming environment, specifically, the level in which players will combat against each other or the A.I.
Rush:
Pushing a particular Build Order and cheap unit type in order to gain a quick and decisive victory.
Ghosting:
The act of playing a multiplayer game, and being in communication with someone who has been eliminated, in order to gain unfair information regarding the level without Fog of War, hence, other players units.
Fog of War:
A blackness or faded shroud that prevents the player from seeing areas of the level they have not explored. Can have varying opacity, and may show environment details but exclude enemy units or structures.
Matchmaking:
The act of queuing for ranked games and being placed against an opponent of equal comparitive skill to oneself.
Let's try some from MMO's!
PvP:
A player verses player enviornment, where real players can attack other real players without any warning, provocitation or prior alterations to the default settings.
PvE:
Player verses environment, where players will typically have to change setting in order to be attacked at anytime. Emphasis is on dungeons, raids or end game content exploration.
Ding:
The act of gaining a level within the game.
Level Cap:
The point at which a player will reach until they can no longer gain levels. This is the typical end game content beginnings.
Boss:
Like most games, this is a crecendo creature or monster within an environment that the players must beat in order to progress through the content or finish it. An environment may include a single boss, or several bosses the players must defeat in linar or non-linar progression.
WTB:
Acronym for Want to buy.
WTS:
Acronym for Want to sell.
WTT:
Acronym for Want to trade. Trading raw items for other raw items is actually very unpopular in the MMO genre.
Stat:
Your characters raw stats, often translating into health, casting or melee power and even ability to buy goods and items at cheap/discount prices.
I may post more, but now I sleep.