Well, compared to the Ferrari, the Mustang GT is bare minimum.NuclearKangaroo said:i dont know, 30 FPS is not really like its good, its just the BARE MINIMUM, is like, a mustang GT compared to a Fiat 1, the Fiat is a serviceable car, but far from idealMrFalconfly said:Well, as I see it 30fps vs 60fps is like a Ford Mustang GT vs a Ferrari F12-berlinetta.
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Sure I'd prefer the Ferrari, since it objectively is the best, but that doesn't preclude me from enjoying the Mustang.
now 60 FPS and anything higher, there your car comparison works, 60 FPS is pretty great, but anything higher is obviously going to be better
Framerate in gaming is nothing like framerate in video.Lilani said:I'm an animator. I know what frames are, and I know the human mind does not work in frames.
However, frames are in essence a measure of motion over time. Humans do not have an unlimited capacity for perceiving things clearly in motion--stuff can move so fast that all our mind can only interpret a blur, if it can interpret anything at all. So frames per second may not accurately reflect how the human eye and brain actually work, but it can at the very least act as a rudimentary reference for how fast the mind can process visual stimuli and at what point things begin to blur.
Sure in film 25 to 30 is optimal, but when nuanced interactivity and pattern mastery from the player comes into the picture, it really does become a whole new ballpark m'afraid. in a lot of games avoiding that input lag or latency is pretty important and informs clearly on how well the players performance is.JettMaverick said:The concept of the argument deludes me, I used to work in film, and having worked in mediums where films are shot in 23.9/25 fps upto 30 for PAL screening, i always prefered a lower frame rate, because the progression of frames feels more movie like (Not like.. sluggish 1-10fps because of lower level hardware) but I want to know what justifies the reasoning to complain if a game is 30fps, and not 60. I'm not asking for a cussing match, & i appreciate arguments on both sides, im more curious as to why.
I know it's not really a debate per se, but it's a topic of heavy discussion recently, & I wanted to open up (You guys at Escapist are a friendly bunch, so I thought this would be a decent objective perspective)TheKasp said:There is not much of a debate. There are just people going apeshit when someone criticises something they are hyped about / something they like.
pfff, id love to have such a "bare minimum" carMrFalconfly said:Well, compared to the Ferrari, the Mustang GT is bare minimum.NuclearKangaroo said:i dont know, 30 FPS is not really like its good, its just the BARE MINIMUM, is like, a mustang GT compared to a Fiat 1, the Fiat is a serviceable car, but far from idealMrFalconfly said:Well, as I see it 30fps vs 60fps is like a Ford Mustang GT vs a Ferrari F12-berlinetta.
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Sure I'd prefer the Ferrari, since it objectively is the best, but that doesn't preclude me from enjoying the Mustang.
now 60 FPS and anything higher, there your car comparison works, 60 FPS is pretty great, but anything higher is obviously going to be better
And by bare minimum, I mean what's minimally acceptable for having fun (I don't consider a Fiat Uno to be fun on the roads).
Well maybe not bare minimum.NuclearKangaroo said:pfff, id love to have such a "bare minimum" car
The first Bioshock had some neat console "graphic options". I believe you could turn off V-sync, and turn off the way textures were loaded or something like that. The game was actually able to run at 60FPS at times it seemed.JettMaverick said:Y'know, curiously when i've opened a console games options and there's a 'display/video' sub-option, I always jumped in thinking that there 'might' be some form of alteration besides brightness etc, I agree with your agreement on this, totally.NuclearKangaroo said:i seriously doubt most PC gamers want 60 FPS just for the sake of it, like i showed you, 60 FPS objectively plays better than 30 FPSJettMaverick said:Fair play! It's nice to know that there are people who are willing to accept compromise for their preferences. I've seen alot of people going on about how it must be 60fps/1080p, and accepting nothing else. I'm more curved towards the console gamer in this debate, as i can understand PC users flipping out considering money spent on hardware, thus they should be handed the best experience for the price paid.Dead Century said:30fps is acceptable, but I like a solid 60fps. Even if I sacrifice graphics to do so. It's just a personal preference. No justification needed.
happy to help, you know, totalbiscuit made a similar video a few days ago, he goes a little bit more technical, he also says theres no reason why console games shouldnt ATLEAST provide the option to play games at 60 FPS, like a simple graphical option, high detail/30 FPS and low detail/60 FPSJettMaverick said:This is very insightful, thanks for sharingNuclearKangaroo said:a game plays better if its at 60 FPS, thats a fact, theres less input lag, this has a real impact in the way people play
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and honestly, i agree
First and foremost, the whole idea that 30 fps is 'more cinematic' is complete crap. Movies are filmed at 24 fps, but also have each frame blurred in areas to give the impression or illusion of more motion than is actually able to be filmed at 24 fps.JettMaverick said:The concept of the argument deludes me, I used to work in film, and having worked in mediums where films are shot in 23.9/25 fps upto 30 for PAL screening, i always prefered a lower frame rate, because the progression of frames feels more movie like (Not like.. sluggish 1-10fps because of lower level hardware) but I want to know what justifies the reasoning to complain if a game is 30fps, and not 60. I'm not asking for a cussing match, & i appreciate arguments on both sides, im more curious as to why.