The Great Debate. Why 60 over 30?

Recommended Videos

Gankytim

New member
May 14, 2014
164
0
0
Look i'm about to drop a knowladge bomb.

Claiming that "the human eye can't detect over Xfps" is steaming, sloppy bullshit the human eye CAN NOT be measured in "frames per second" because the human eye is not a fucking animation. Source: look up how eyeballs work.

30 frames per second is the bare minimum to appear smooth and not choppy, but here's the thing.

With 60 FPS there's twice as much information hitting your eyes as 30, this is why console plebians claim it looks "too sped up" when really they just aren't accustomed to it, I run at 120 fps, four times as much information hits my eyes as 30 frames per second, this gives me four times the information as what's going on in the game.

There's a reason they're called enthusiast builds, because they're for gaming enthusiasts, the people who want the absoloute most out of their games and little else.

Case in point, Metal Gear Rising runs at 60 fps on console, they made a lot of clever little sacrifices to do this but that's not the point. I fucked with processing power on PC to move rising from 120fps to 30 fps and you know what?

It all fell apart, the blocking mechanic just refused to work for me, why? Because I had four times less information about the game hitting my eyes, four times less window to block.

Anybody who claims fps is just to make it look pretty or the human eye can't detect over xfps is either misinformed or we're dealing with a "Fox and the Grapes" story.