ViaticalTarsier said:
On PC, 60 fps is not even a big deal. I play CS:S at a solid >150 fps, (with the cost of some graphics, sure) and it's deliciously smooth. You can still tell the slight difference from 100 fps, for example, quite easily. But practically anything around 60 fps to 100 fps is very pleasant to look at.
Another very important thing along fps is refresh rate. There used to be quality CRT's with 75 hz and 100 hz refresh rates. After you play a while with 100 hz or more, 60 hz gives you the feeling "why did we ever settle back to this. My eyes are melting. Very slowly, but still melting.".
The 3D phenomenon has brought back the need for higher refresh rates, and of course all the progress with LCD's allows that. There are even high-Hz monitors being made now, specifically gaming in mind. So 3D movies are one of the best things that has happened to gaming hardware in a long time.
And PC gaming didn't even use to have draw distances until they started porting console games to PC. But even now, on most games you can adjust the draw distance glider (usually on characters, objects, environment and details. All separately) to the very horizon, practically allowing you to see everything there is to see as it should be, assuming that the PC in question can handle that stress.
So all there is left for that vision would be the extreme details. You can occasionally see very high detail textures, and quality bumpmapping and lighting and such enforce those visual delicacies even more. It's just that high-quality textures take up a lot of space. And a lot of effort is required to make them. You'll usually end up not looking at every single rock, or comparing dents on wooden boards. But yes, it is an area that could be improved.
OT: Most of what I mentioned earlier must somehow relate to this, and also: Current level of detail is a subjective term. If you're talking about everything that the newest used DirectX version, 11, is cabable of (and we'll not see the
full capabilities of it in a long time); then I'd say: Definitely Yes. It looks good enough, I'd say, and there's a whole lot about it we haven't seen it yet. And it is not yet even optimized to the full extents, so you can't get the maximum results with the minimum power yet.
On a more subjective level, I don't think there would need to be major improvements in the field of gaming graphics. I'm quite happy with the looks of a bunch of new titles, and in the end it's the gameplay that, most than anything else, defines how good a given game is.
And there hasn't even been any major graphics races going along in the past couple years. At least not to the extent there used to be.
But anywho, I'll still always like to see new and improved graphics and techniques and tricks. And anything that makes me think "wow, that looks cool". Luckily, this will be the case in the future as well. They aren't stopping with the advancement of graphics. So the definitive answer is a definite maybe.