The Greatest Game Never Made

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zfactor

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Wintermute_ said:
Your have been given the resources, cash, and staff to create your own game. What's it about? what's the gameplay, story, etc.?

Your version of the best video game ever.
Are you saying you will give those resources to anyone who posts the best idea?
 

Thundero13

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I think I said something about this on another thread just recently, let me check... here it is a real-time RPG with loads of sidequests, brilliant music and a create-a-character where you not only get to choose what they look like but you get to choose ABSOLUTELY EVERYTHING.
 

Captain Pirate

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Ooooh hooo hooo boy, I have a ton.
<spoiler=Warcraft Hack n Slasher> Basically, you play as either a Human or Orc character during the events of WoW Cataclysm; aka a Horde V Alliance War. Throughout the game you level up in the ranks and become so high up that you fight alongside King/Warchief Varian/Garrosh himself in an epic battle, depending on your side it shows an epic cutscene of the winner, and then you get to finish off the rest of the opposing forces to conquer Azeroth!

But the main thing would be gameplay: Imagine Dynasty Warriors, except less batshit insane. Like, you kill tons of enemies in quick succesion, but in this you take on NPCs one at a time or in groups, and depending on how you control the right stick and which button you press out of X,A,B,Y, the attack is different, and there would be thousands of possible attacks on each different enemy; no skirmish would ever be the same as one you did before.
Mini boss fights in the form of generals, or just bigger troops, would keep things interesting, and there would be different elements to each battle: Destroy certain buildings, do things as quietly as possible in a semi-stealth manner, etc etc.

But the MAIN main thing, the thing behind the idea, was the DLC. Well, it was designed as DLC, with infinate money etc I could make it a secondary game mode beside Multi and Single player.
It would be all the epic battles of Warcraft lore, some off the top of my head include the battle at the Wrathgate, the War of the Three Hammers, and the opening of the Dark Portal. [/spoiler]

<spoiler=Modern Warfare 3> Yeah, shocking, I know, a sequel to a game I thoroughly enjoyed.
Except this would be much, much more focused on the single player.
The game would start with Soap recovering from his stab wound in an Australian safehouse, with Nikolai, Price, and an Aussie Task Force member who survived the Jedi Purge betrayal by Shepherd, who I have yet to name, and the America/Russia war is still going furiosly, with America having the upper hand at the time.
There would be two contrasts, in one half of the campaign you would play as Soap, who, after having all he thought worth living for lost and ruined by Shepherd and his lack of care for humankind, has become a revenge crazed killer, hell bent on finishing the job. Which leads to another thing, Shepherd survives.

If you think he died at the end of MW2, you're stupid. Sorry, but he got stabbed in the eye. There was no way in hell it penetrated through to the brain, and even then it probably wouldn't have killed him. Soap was severely wounded, and was throwing a knife from lying down. Sure, it would've fucked up Shepherd's eye, but killing him is a far less unlikely outcome than simply losing the ability to see in one eye. And if the arguement about him dying of blood loss in the desert comes in; Nikolai found two guys in a sandstorm on his own in a Little Bird. The entire Shadow Company can sure as hell find their bloody leader in the same conditions.

So anyway, Ramirez and co return, and the gameplay is real Call of Duty; explosions, gunfire, war, war, and more war. Epic fights rage across Russia as you smake your way to Moscow, thundering through Russian defenses as you go.
However Soap and co's story is far different. A much more personal vendetta, the gameplay is much more stealthy and the most common guns you'll use are pistols (Which have been bulked up noise-wise for this, as most games have quiet pistols, these feel like actual weapons of death rather than just a last resort sidearm. There are also much much more varieties to use.), and there will be much more open missions as the locations are mostly populated cities, such as the starting location of Melbourne, Australia, going to Venice and London later on. You may be presented with situations where Soap gets the choice to kill witness civilians.

Halfway through Ramirez and co get recruited into Shadow Company, and the missions revert from the wartorn battlefields of Russia, to the Special Ops missions of the classic Modern Warfare. Take out Task Force survivors, and do general spec ops shit.

So anyway, I haven't thought of the giant middle part at all, but the ending would be going back to Chernobyl where Shepherd, finding out his life is threatened by one pissed off Scotsman, is in hiding with a bunch of Shadow Company troops, including our favorite Do Everything! guy and his buds.
After an epic mission, during which the Aussie dies (Nikolai will have perished by this point.), a standoff occurs, with Price and Soap holding guns at the Americans, and Shepherd, Dunn and Ramirez (Foley dies also by now :( ) doing the same to then. Then Makarov shows up and holds two guns to both Price and Soap, and Shepherd and him have a little talk about their cooperation. He then does a breif speech about his own loyalties, stating he is loyal to noone, and letting in a secret that Price hired him to be a double agent for them against Shepherd, which allowed them to find him Chernobyl. But Makarov still has a grudge against Price, and he switches the gun aimed at Soap to Shepherd, and shoots him point blank in the head, and shoots Price too, but hitting his chest. Dying, Price tackles him out of a window, and Soap, dumbfounded, is detained by Shadow Company and arrested.
Not the happy ending you expected, eh?

But there's more! If you complete every mission on Veteran, along with all Spec Ops missions at maximum stars, and also reach highest level on Multiplayer with every gun attachment unlocked, a secret final mission is unveiled.
In it, you play as Soap in jail, and you walk around your cell until a guard walks by just a little too close to your bars.
Not wasting a second, Soap grabs his steals his M9 pistol, shoots him, and steals his keys to release himself, before taking his Vector too and runs, trying to get out of the building.
This is easy, since he was actually being held in a low security prison before being moved to a much higher security prison.
Shooting your way out, you eventually reach the front gate, where a van parks, opens its back doors and a fimiliar face reaches out to pull you.
It's Gaz.
Yeah, I know he seemed to have got shot in the head, but I'm stretching it a little, from the angle Soap was at it sure looked like he got shot in the head, but in this version he was shot in the chest, and survives, except running from the SAS for reasons left unknown.
And now here he is, busting his old squaddie out of the nick.
He welcomes you with a "Good to see you again, mate." Before closing the doors as you drive away.
Yeah, I kind of got a LITTLE carried away. Apolagies for the wall of text.
[/spoiler]

<spoiler=Halo: War of Sanghelious> Literally just thought this up; a Halo game set after the events of 3, but from the eyes of the Arbiter. Returning home, him and his men find Sanghelios undr heavy attack from the remaining Covenant, and it's up to you to defend it.
Simple really. [/spoiler]
 

Wintermute_

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Awexsome said:
Some type of godly hybrid of two games never made: Star Wars Republic Commando 2, and Battlefront 3.
Best star wars game to date. Republic commando. Sorry KotOR and Force Unleashed, Republic commando Actually felt like a war game (battle front is a close second)

TGBA said:
It takes place on a far-off planet which has declared rebellion. The gameplay is split into three parts: in one you are a part of a special operations team which must retrieve intelligence from the planet that has declared rebelion, and in another you are part of the "muscle", a canon-fodder type unit which basically just has to keep the enemy from entering the area where the special ops are. Basically, this would be like CoD. However, the interesting part happens after several nukes go off on the planet. At that point, you take control of your character from the "muscle" unit (the special ops character has already left at this point). the government has decided that the planet is too unsafe to send more units and is abandoning anyone left alive on it, meaning that you must find your own way out. at this point, you would be put into a comletely free-roaming world. you can make alliances with other squads, go completely alone, whatever you want, but you must escape the planet within three days, when the government obliterates the planet entirely. there are no quests like in fallout, your only objective is to survive and get off the planet.
This is an amazing formula idea! That the style of the game changes in stages, and in general the scope of the idea (i think 2k could pull it off) just sounds amazing. Get some good writers in on this, and i would def buy this. I want a good space sci-fi war game just once. Halo almost satisfied this need, but it just wasn't on as grand a scale as i hoped. Haven't play reach yet tho, sooooo...
 

DonMartin

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An open world game set in rural China. The emphasis would not be on gunplay, but rather martial arts and hand to hand combat, with a slice of swordplay, bows or any other weapon thrown in. You'd be able to train at the shaolin temple, protect your sifu's school or honor, and travel to hong kong or indeed any other large city.

I dont know, if you'd get the martial arts down and make it fun, exciting and give it a lot of depth, this game just might work.
 

GiglameshSoulEater

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Omega Strike

Sci-fi, shooter.

You are one of the alien bug race called the Ketsuekia. Your race's planets have come under attack from strange aliens, and eventually only a few habitats remain. You are on a asteriod space styaion when the aliens invade.
When the 'humans' defeat your defenses, you arm a massive bomb called an omega strike to prevent thecruel aliens from capturing the technology and dissecting the experimental technology contained within.

There, you must aid and be aided by remaining Ketsuekians to reach the last remaining FTL-capable Ketsuekian ship in Hanger 13 so you can warn your sole remaining world.

There would be a range of wierd, scifi weaponry and odd technology.

The twist would be that once you reach the hangar, you learn the Humans have managed to disarm the bomb. There, you would have the choice - escape anyway, and have your race finally destroyed by the humans later with your own technology?
Or would you send a warning, knowing it won't reach Ketsueki (the home planet) for at least two years, and go back to re-arm the bomb - only having to detonate the bmb (oh, the cliche) manually? Keep in mind, your race may still be doomed - the warning may never reach in time.
Ideas or critism would be hella welcome.
 

thethingthatlurks

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Some sort of massive space sim, with a scale at least approaching reality, ie it would take you several minutes to fly around a planet, even at full speed. You could explore everything, from the dozens of moons that orbit gas giants, to asteroid fields, nebulae, strange star systems, etc. A ton of factions, a great story, and real space physics are, of course, implied.
Or just give me my Freelancer2 already.
 

Nieroshai

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vato_loco said:
Final Fantasy VII for the PS3. Oh yes, I went there.

Aaaaanyways..... ummm... yeah, I'm all out ideXENOSAGA EPISODE 4!!!!
THESE!
And also my theory for a 3rd person Metroid that I came up with as a Game Design class assignment(before Other M came out)(I designed this concept on a gamecube controller but here's a wiimote version):
A Tomb Raider-style camera and a Prince of Persia: Sands of Time Trilogy movement mechanic. I.E. behind-the-back perspective, acrobatics, running along and springing from walls. A button for the morph ball)(C button), a button for the gun(fire/charge)(A or B: you can choose), a button for the off-hand(activate/glove ability)(D-pad down), and of course a jump button(once again A or B). A shoulder button for locking on to an individual target you point your cursor at(Z), the map screen (2) and the menu button(1). + and - are for quick-swapping weapon presets and swapping visors respectively. Shake the nunchuk to grapple, when locked on.
Controls are like Prime 3, but I can't imagine the controls translated any other way, and what works well is worth using again. See Prime 2's controls vs Prime 1. Also I'd want to include an option to play with the Gamecube controller.
Now to the customization.
You have a wide array of beam components from the beam type(ie plasma, power, ice, some similar to Hunters beams) to beam form(single shot, spread shot, 3 shot burst from the Hunters demo), to the beam charge form(hold=charge, hold=rapidfire, hold=stream). You can set 4 presets that you plan on using(strategic thinking required) and select the beam like in prime 3. The ship is where you load your presets once you unlock the weapons.
The suit will be modular in Torso(varia, gravity, dark, etc), glove(melee, pirate wrist scythe, metroid-style health leech), boots(speed dash, others i havent thought of yet), and back(jump boost, true space jump/screw attack, water propeller to swim). Then there's the fact that if you lose all of your shields you're not dead, but stuck in the Fusion suit for a time limit. You have upgradeable weapons for that form, and can obtain a stronger force field belt than the standard 50E one.
The design of the game would be as open as Prime 2 but with the world-hopping from Prime 3. There's the usual equipment you usually get from exploration and bosses, but bonus equipment and upgrades to the stats of current equipment can be made by earning bounty points. That is, by hunting and either killing or ensnaring a specific target and calling your ship in to pick the target up. You can beat the game without doing this, but upgrading will be an absolute necessity on hard mode. The levels will take advantage of Samus's agility, at times calling for acrobatics beyond just jumping, such as wall run and movement along ledges. The combat will allow melee combat, but still forces you to mostly rely on precise shooting. None of Other M's special grapple moves with the exception of the metroid-trait energy siphon.

Which brings me to the plot point of this game: you aren't Samus. At least, not the original Samus.
This is after Metroid Fusion, and the Federation decided to confiscate computer Adam and the Fusion suit. A year or so later, Samus discovers that they surgically removed the Fusion suit for one reason: to obtain a fresh sample of her DNA to clone Aurora Unit-controlled supersoldiers, the Federation equivalent of the Zebesians and the organic computer Mother Brain. Samus arrives to find out what's going on at the space station where this is happening, and is arrested on sight. She's shown a training session of the soldiers as a courtesy, and to show they also finally reverse-engineered her Chozo battlesuit beyond the mockup that was the Fusion suit. They promise to let her off easy if she oversees the training of a few clones in her own techniques, as a special assassination squad.(You can see I'm boorrowing from both Star Wars and Alien Resurrection, but theres more) Samus notices that the clones, even aside from their cyborg enhancements, aren't entirely human. Some of her cadets have psionic abilities reminiscent of what the Chozo could do, albeit significantly weaker. Some seemed to automatically adore her like a mother, a feeling eerily familiar. Others, because of their lack of special abilities, were heavily mechanically-augmented. And they all wore a version of her suit with the dull gray of the Federation Marines' armor.
The most balanced one also seemed to have the most control of her own mind despite her chip. (This is our main story player character but for now you're still Samus. Call her Clone 1 for now.) One day, klaxons blare and the intercom blares with a warning: a fleet of Space Pirates is closing on the station. Long story short, it's a close fight but the pirates board the facility. This is where genuine combat begins. The clones fight well, but don't have the skill against these odds. An evacuation order is called, and Samus is ordered to cover the escape. Clone 1 tries to fight alongside Samus, but--surprise--Ridley isn't quite dead. Samus fights Ridley, but this is not a fight you're going to win. Samus gets impaled Alien-style, and after Clone 1 forces Ridley to retreat, drags Samus to her ship. They barely escape pursuing Pirate ships, and set course for coordinates Samus inputs before collapsing. Clone 1 gets her on life support and hopes for the best. A normal human wouldn't survive til wherever they were headed, but one with Chozo genetics and a metroid-spliced healing factor just might.
They meet up with a contact who isn't too friendly with the Federation to begin with, that Samus trusts to work on her equipment. The contact is able to remove Clone 1's chip, but can do little for Samus for now except keep her alive.
From this point, the objective is to track down Ridley and put a stop to his re-birth, but the Federation is hot on your trail as well as the Pirates(why do we call them that anyway?). As the story progresses, Clone 1 discovers latent abilities from Samus's Chozo and Metroid genes, and often has to face fellow clones, both as-is and at various stages of their mutations. I haven't written any farther on the plot though. The original Samus serves as a mentor figure and returns later on in the game. I have a feeling though that in the end a head of the Federation will be Clone 1's main target, for all the treachery he's committed.
Now tell me this. Doesn't this sound better than Other M? Character development isn't raped, and the gameplay holds even more true to Super Metroid if it were 3D. I may never get the chance to make this game or get Nintendo to buy the idea, but what do you fellow Metroid fans think? If enough of you like this idea, I'll start a thread for input..
 

Nieroshai

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BJ777 said:
Well, I dunno, ..........HALF-LIFE EPISODE 3 HURRY IT UP JERKS!!!!
Maybe that's what's bundled in with Portal 2 that Valve is so secretive about. And why not? Orange box was Portal and Episode 2's debut. Valve is definitely up to something they're not telling us about, though...
 

Demongeneral109

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Duke Nukem forev-...shit...uh, lets go with a fantasy game where you lead an army to conquest across the world, apparently liberating the various villages you conquer until you discover that you work for the villains, but you do the job anyway, and, in fact, seize control of the empire to either pull a Face Heel turn, or make the rest of the world your *****.
 

pyrosaw

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Oh Oh, I got more! A horror game with a clown. Name one game with a clown. Exactly!

Oh, and a game about being the only normal person in "Amerika" the new version of the USA. It's basically a sandbox, but a small map(I know that doesn't sound exciting, but here's why) Because all the people look the same. They are all overweight, stupid, and don't know better than what there government tells them. You are a fit, artistic youth looking to revolt against the man because the country's gone to hell. It would basically have combat too, and decent enough to not bore you out of your skull, mostly meelee focused third person view, so I could make way for the groundbreaking story. In this dystopian future, the corprate America has take control, and people where to lazy to do anything. The people that weren't fat and stupid pretty much all left minus a few people stuck there.

EDIT: Oh, the point of the character is to get out of "Amerika" before he gets stuck there forever.
 

YouBecame

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gellert1984 said:
Homeworld Online.

Based post HW2 play as either Hiigaran, Vaygr or Taidani. Guilds are Kiith, Clans or Fleet appropriatly.

The player starts off in a small scout ship and is able to purchase upgrades for its various systems eventually purchasing new ship types upto a carrier class ship, allowing a player to field various prebuilt and thus limited ship types.

The game is predominantly PvP orientated with capture and hold systems. Pve is driven predominantly by pirates in early levels and later by rogue beast ships and random large scale uprisings that usurp PvP control points.

End game missions tie in AI controlled motherships and special ships such as Sajuuk in vast PvP fleet battles.
I think I love you.

My reply: System Shock 3
 

IBlackKiteI

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Captain Pirate said:
Ooooh hooo hooo boy, I have a ton.
<spoiler=Warcraft Hack n Slasher> Basically, you play as either a Human or Orc character during the events of WoW Cataclysm; aka a Horde V Alliance War. Throughout the game you level up in the ranks and become so high up that you fight alongside King/Warchief Varian/Garrosh himself in an epic battle, depending on your side it shows an epic cutscene of the winner, and then you get to finish off the rest of the opposing forces to conquer Azeroth!

But the main thing would be gameplay: Imagine Dynasty Warriors, except less batshit insane. Like, you kill tons of enemies in quick succesion, but in this you take on NPCs one at a time or in groups, and depending on how you control the right stick and which button you press out of X,A,B,Y, the attack is different, and there would be thousands of possible attacks on each different enemy; no skirmish would ever be the same as one you did before.
Mini boss fights in the form of generals, or just bigger troops, would keep things interesting, and there would be different elements to each battle: Destroy certain buildings, do things as quietly as possible in a semi-stealth manner, etc etc.

But the MAIN main thing, the thing behind the idea, was the DLC. Well, it was designed as DLC, with infinate money etc I could make it a secondary game mode beside Multi and Single player.
It would be all the epic battles of Warcraft lore, some off the top of my head include the battle at the Wrathgate, the War of the Three Hammers, and the opening of the Dark Portal. [/spoiler]

<spoiler=Modern Warfare 3> Yeah, shocking, I know, a sequel to a game I thoroughly enjoyed.
Except this would be much, much more focused on the single player.
The game would start with Soap recovering from his stab wound in an Australian safehouse, with Nikolai, Price, and an Aussie Task Force member who survived the Jedi Purge betrayal by Shepherd, who I have yet to name, and the America/Russia war is still going furiosly, with America having the upper hand at the time.
There would be two contrasts, in one half of the campaign you would play as Soap, who, after having all he thought worth living for lost and ruined by Shepherd and his lack of care for humankind, has become a revenge crazed killer, hell bent on finishing the job. Which leads to another thing, Shepherd survives.

If you think he died at the end of MW2, you're stupid. Sorry, but he got stabbed in the eye. There was no way in hell it penetrated through to the brain, and even then it probably wouldn't have killed him. Soap was severely wounded, and was throwing a knife from lying down. Sure, it would've fucked up Shepherd's eye, but killing him is a far less unlikely outcome than simply losing the ability to see in one eye. And if the arguement about him dying of blood loss in the desert comes in; Nikolai found two guys in a sandstorm on his own in a Little Bird. The entire Shadow Company can sure as hell find their bloody leader in the same conditions.

So anyway, Ramirez and co return, and the gameplay is real Call of Duty; explosions, gunfire, war, war, and more war. Epic fights rage across Russia as you smake your way to Moscow, thundering through Russian defenses as you go.
However Soap and co's story is far different. A much more personal vendetta, the gameplay is much more stealthy and the most common guns you'll use are pistols (Which have been bulked up noise-wise for this, as most games have quiet pistols, these feel like actual weapons of death rather than just a last resort sidearm. There are also much much more varieties to use.), and there will be much more open missions as the locations are mostly populated cities, such as the starting location of Melbourne, Australia, going to Venice and London later on. You may be presented with situations where Soap gets the choice to kill witness civilians.

Halfway through Ramirez and co get recruited into Shadow Company, and the missions revert from the wartorn battlefields of Russia, to the Special Ops missions of the classic Modern Warfare. Take out Task Force survivors, and do general spec ops shit.

So anyway, I haven't thought of the giant middle part at all, but the ending would be going back to Chernobyl where Shepherd, finding out his life is threatened by one pissed off Scotsman, is in hiding with a bunch of Shadow Company troops, including our favorite Do Everything! guy and his buds.
After an epic mission, during which the Aussie dies (Nikolai will have perished by this point.), a standoff occurs, with Price and Soap holding guns at the Americans, and Shepherd, Dunn and Ramirez (Foley dies also by now :( ) doing the same to then. Then Makarov shows up and holds two guns to both Price and Soap, and Shepherd and him have a little talk about their cooperation. He then does a breif speech about his own loyalties, stating he is loyal to noone, and letting in a secret that Price hired him to be a double agent for them against Shepherd, which allowed them to find him Chernobyl. But Makarov still has a grudge against Price, and he switches the gun aimed at Soap to Shepherd, and shoots him point blank in the head, and shoots Price too, but hitting his chest. Dying, Price tackles him out of a window, and Soap, dumbfounded, is detained by Shadow Company and arrested.
Not the happy ending you expected, eh?

But there's more! If you complete every mission on Veteran, along with all Spec Ops missions at maximum stars, and also reach highest level on Multiplayer with every gun attachment unlocked, a secret final mission is unveiled.
In it, you play as Soap in jail, and you walk around your cell until a guard walks by just a little too close to your bars.
Not wasting a second, Soap grabs his steals his M9 pistol, shoots him, and steals his keys to release himself, before taking his Vector too and runs, trying to get out of the building.
This is easy, since he was actually being held in a low security prison before being moved to a much higher security prison.
Shooting your way out, you eventually reach the front gate, where a van parks, opens its back doors and a fimiliar face reaches out to pull you.
It's Gaz.
Yeah, I know he seemed to have got shot in the head, but I'm stretching it a little, from the angle Soap was at it sure looked like he got shot in the head, but in this version he was shot in the chest, and survives, except running from the SAS for reasons left unknown.
And now here he is, busting his old squaddie out of the nick.
He welcomes you with a "Good to see you again, mate." Before closing the doors as you drive away.
Yeah, I kind of got a LITTLE carried away. Apolagies for the wall of text.
[/spoiler]

<spoiler=Halo: War of Sanghelious> Literally just thought this up; a Halo game set after the events of 3, but from the eyes of the Arbiter. Returning home, him and his men find Sanghelios undr heavy attack from the remaining Covenant, and it's up to you to defend it.
Simple really. [/spoiler]
That Modern Warfare idea seems like complete mind screwery!
Would be damn fun to play though, and you didnt even mention multiplayer.

The Halo idea seems pretty awesome too, I cant imagine that the war is just suddenly over, the Elite homeworld is definately threatened in some way.
Although, I think it would be cool to see before the main trilogy and get an understanding of the Covenant, like while the Covenant are building up their empire a few hundred years before the game, they come across an alien race and attempt to force them into the empire.
However they fight back and so starts a very long and bloody war.
You play as one of the defenders with no real goal but to halt the Covenant, by any means neccessary.
It would be sandbox with trade systems, upgrades, inventory, vehicles, lots of weapons and enemies, moral choices, factions and a world that is constantly changing around you and alters depending on how you interact with it.
 

pyrosaw

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GiglameshSoulEater said:
Omega Strike

Sci-fi, shooter.

You are one of the alien bug race called the Ketsuekia. Your race's planets have come under attack from strange aliens, and eventually only a few habitats remain. You are on a asteriod space styaion when the aliens invade.
When the 'humans' defeat your defenses, you arm a massive bomb called an omega strike to prevent thecruel aliens from capturing the technology and dissecting the experimental technology contained within.

There, you must aid and be aided by remaining Ketsuekians to reach the last remaining FTL-capable Ketsuekian ship in Hanger 13 so you can warn your sole remaining world.

There would be a range of wierd, scifi weaponry and odd technology.

The twist would be that once you reach the hangar, you learn the Humans have managed to disarm the bomb. There, you would have the choice - escape anyway, and have your race finally destroyed by the humans later with your own technology?
Or would you send a warning, knowing it won't reach Ketsueki (the home planet) for at least two years, and go back to re-arm the bomb - only having to detonate the bmb (oh, the cliche) manually? Keep in mind, your race may still be doomed - the warning may never reach in time.
Ideas or critism would be hella welcome.
You may want to switch to two minutes instead of two years. It will feel like you killed them either way, no matter what you do. OOOOOHHHHHH....I see what you did!