Alright, new discussion topic. Whatbwouod be some subtle yet important differences to life if everything worked the way it did in minecraft?
actually I'm just wondering where in the pew-blazes LA is....Daft Sikes said:WELL HEY HEY MY FRIENDS!
After several months of work and life, I'm back...
And... Yeah.
You guys are probably pissed because of my unannounced leave.
Good another veteranDaft Sikes said:snip
He's missing? Well, that stinks. Hopefully he shows up soon.Hussmann54 said:actually I'm just wondering where in the pew-blazes LA is....Daft Sikes said:WELL HEY HEY MY FRIENDS!
After several months of work and life, I'm back...
And... Yeah.
You guys are probably pissed because of my unannounced leave.
Not that I'm not happy to see you...
It's a pleasure to meet you dude.Ryans Solution said:SnippityDaft Sikes said:snip
You could probably play him...Daft Sikes said:snip
2025 - 1992 + Hadrien's age in 1992 = Hadrien's age in 2025
33 + My assumption of Hadrien's age in 1992 = around 53
Well, maybe. I never got the chance to ask if werewolves had that immortality thing going on, but we'll see.Ryans Solution said:You could probably play him...Daft Sikes said:snip
So if you played Hadrien he's in his fiftiesCode:2025 - 1992 + Hadrien's age in 1992 = Hadrien's age in 2025 33 + My assumption of Hadrien's age in 1992 = around 53
If you get approved and play Hadrien, do you wan't to be my character's master?
Unfortunately as far as I can tell it's only those with dragon bloodlines that have that, so in his case fifty would probably be fifty.Daft Sikes said:snip
Eh, regardless, it's always been the case. I'll see what LA or Hussman says. If not, then it's not an issue. I could still be your characters master. Anyway, what page could I find your character sheet? I'm curious.Ryans Solution said:Unfortunately as far as I can tell it's only those with dragon bloodlines that have that, so in his case fifty would probably be fifty.Daft Sikes said:snip
Yes I am accepting them still...also join the group if you can. Remember the launch date too.TrilbyWill said:That's wonderful.Lord_Ascendant said:-Just... bluh... snip-
Not like I was planning on sleeping tonight...
At 2:30 am...
While the wind is hammering on my window...
Just wonderful...
Oh yeah, what I came in here for.
Are you still accepting Character Sheets?
YAY. I actually had a nightmare last night that you recieved a PermaBan... one of the scariest nightmares I've ever hadLord_Ascendant said:snip
Nope. Also captca: alive and kickingTrasch17 said:YAY. I actually had a nightmare last night that you recieved a PermaBan... one of the scariest nightmares I've ever hadLord_Ascendant said:snip
Man, these character sheets make me feel that mine is inadequate.Darth Caelum said:Greetings all. I've recently been cleared by Ascendant to carry on with my RPing abilities. I look forward to creating as much chaos, and/or stopping chaos, as possible. So without further ado, here's Mr Sinclair.
Name: Alexander "Black Nail" Sinclair
Gender: Male.
Race: Human
Age: Thirty One.
Magic
Natural Magic: Imperiomancy
Bartered Magic: Thaumaturgy
Nationality: Unknown. Caucasian-Asian
Allegiance: Thaumaturgist's Guild: Guild Mage
Former Allegiance: Guardians of London: Apprentice
Zodiac Symbol: Saggitarius. December 1994 (approx)
Alexander Sinclair's history before January 20, 2000 is unknown. He was originally recovered by then Guardian Richard Howards in a raid against a Necromancer Sect operating within the UK. It was discovered in the Cult's files that Sinclair was recovered somewhere in the vicinity of Germany and brought to the UK as part of a unknown Rising Ritual. It was eventually decided by the officers on site to drop Sinclair into a Guardian-operated Orphanage and, should magical or otherwise noteworthy qualities emerge, to possibly be inducted into the Guardians as an Initiate.
From January 23, 2000 to October 7, 2010, the Guardians would watch over the subject and record the following characteristics. Pessimistic attitude to humans in general, correctly guessing their worst attributes and vices and being disgusted over them. Cold and Calculating, able to estimate whether or not a course of action would be sufficient to execute a desired goal. Operates under the assumption that unless individuals are of worth to him, that they are expendable in the course of his goal execution. Does not believe in the supernatural. Few friends, but those who are his friends he defends or, whenever appropriate, avenges to an overwhelmingly ruthless degree. No faith in Humanity. Believes in the Ideals of Order, Power Accumulation and Triumph of Society over the Individual. Overall goal while operating within the orphanage is the enforcement of Order, suppressing malcontents through any means necessary while assisting those he deems as worthwhile.
Discovery of Subject's Natural Magic on October 8, 2010. Upon encountering 3 malcontents extorting money from a young girl, the Subject attempted to stop the extortion by utilizing a heavy wooden plank from a loose floorboard to hit the back of the head of one of the assailants, resulting in long term partial paralysis of the left arm and immediate unconsciousness. He then proceeded to fight the other two, maintaining an acceptable combat performance by breaking the other assailant's arm and jaw. The final assailant managed to defeat Sinclair, but in a fit of panic, managed to utilize his Magic to stop his assault. Sinclair quickly took advantage of the situation and, after mentally commanding him to stay still, grabbed the same wooden plank and caved the assailant's skull in. Guardian Operatives quickly entered the scene and secured the premises.
Upon explaining the circumstances of the world to him, as well as supernatural beings and magic in general, it is observed that Sinclair entered into an apoplectic fit, though remarkably controlled. Operative Howards approached Sinclair and explained the circumstances of his own near-death at the hands of Necromancers and the Guardians' subsequent recovery of him. Subject is observed to go quiet and, upon Howards' offer for him to join the Guardians, the subject accepted.
Initiate Alexander Sinclair is subsequently trained with standard procedures, but is eventually considered inefficient. The Initiate shows no ability or leaning in any other form of magic beyond Imperiomancy, of which he is remarkably skilled. At the same time, despite showing above average skill in hand to hand combat with human and superhuman opponents, Sinclair shows a leaning for, and exceptional ability, in firearms training, specifically long range termination. Training is eventually handled to Operative Howards for small arms and long range termination, and Master Erlandur in Imperiomancy. At the same time, he learns to augment his weaponry using runes, typically as a method to increase success ratings against supernatural opponents.
Alexander Sinclair completes initiate training in July 7, 2015 when he plays an impressive role on a raid upon an Argus Vampire coven. He utilizes his weapon, a Parker Hale sniper rifle augmented with magical aura seeking bullets, in tandem with his Imperiomancy, affecting the minds of his opponents to give him a more effective shot. Additionally, he rubs concentrated amounts of salt and garlic onto his bullets, increasing their effectiveness against the vampires. During the operation, he successfully carries out his role to disable the several high ranking members of the Coven while eliminating anyone else that came into his sights. The official report states him terminating a total of 35 beings (7 vampires and 28 thralls) while successfully wounding 3 high ranking members by destroying their knees and wing membranes. Afterwards, Sinclair is promoted to the rank of Apprentice under the newly promoted Master Howards.
It is at this point that Howards is instructed to go after a Thaumaturgist Sect that has spread it's hold over the UK. The Operation proceeds for over 13 months, ruthlessly eliminating section after section of the Sect. It is observed that Sinclair, while having no real sympathies for the Sect, is interested in the potential power the Thaumaturgists possess. Psychological reports on him, beyond the standard mind warp all Imperiomancers have, show no significant personality change. A belief in Order over the Individual is consistently shown when he sacrifices whatever civilian casualties are necessary to eliminate the Sect. Personal power is also shown upon his rage and impatience when Master Erlandur would halt his studies, and he would subsequently steal a significant portion of advanced Imperiomancy techniques in turn, which would only be discovered after his betrayal.
On August 7, 2016, Master Howards and Apprentice Sinclair would execute the last remainders of the Thaumaturgist Sect in the UK. However, instead of capturing the last two members of the Sect, a Guild Mage of fairly high clout and the Master of the UK Sect, Sinclair would instead tear information from both of their minds and promptly execute them once finished. Upon Howards' confusion, Sinclair would then execute Howards' by firing his MP5 into Howards' upper body, killing him instantly. Sinclair would then disappear from the Guardians' radar, taking with him Howards' gear as he does so.
Informants within the Stewards would report sighting Sinclair in Germany three years later, fighting a Daggerspell Sect and assisting the Thaumaturgists. For the next six years, there would be numerous sightings of Sinclair as an important member of the Thaumaturgy, being now known as the Black Nail and having increased his power with Thaumaturgy. His Hell Magic is commonly seen in two forms, augmenting his sniper skills to enact terrible damage, either on an anti-person or anti-material ranking, or in close to mid combat as augmenting his Imperiomancy and small arms skill, throwing Hellfire or other Damned spells with noticeable skill while affecting the minds of his opponents and utilizing his weaponry.
Sinclair is currently wanted by Daggerspell Clan, the Necromantic Order, the Illrian Knighthood and the Guardians of London. He, beyond being a member of the Thaumaturgy, is also known to have unknown contacts within the Order of the Black Rose and the Order of the Red Star, both Orders having hired Sinclair to execute those of interest to either Orders, though both have yet to hire him to eliminate members of the other. The Gray Knights have a constant kill order on Sinclair but are instructed not to seek him out. The Dreamers have had contact with him but are currently neutral on whether he is an asset or an enemy. The Elders of Zion has not had any reported contact with Sinclair as well. The Order of Avalon has neither confirmed nor denied relations with Sinclair, and there is a possibility that members of the Order were the ones that shipped him out of the UK. The Ordus Sanctorum may have attempted to recruit Sinclair, though they may have been rebuffed, and now also have a kill but do not pursue order on Sinclair as well.
As of December 17, 2024, Alexander Sinclair is currently off the map, and has not made any moves that we are aware of.
(Since these are all real world weapons, imagine them to either be the steam punk equivalent or to already be the real world variant. Whichever works really.)
In Possession of the following tools
-One Magically Repurposed Accuracy International AW50 Anti-Material Rifle.
1 Claimed from Master Richard Howards of the Guardians of Light.
2 Originally Enchanted to Seek out the source of Magical Auras. Can be disabled at will.
3 Subsequently Enchanted to enact massive damage through Hell Magic
-One Magically Repurposed Walther WA 2000
1 Likely Gifted to him by the Thaumaturgy
2 Originally Enchanted to Seek our Heat sources. Can be disabled at will.
3 Subsequently enchanted to Fatally damage the Soul through the use of Hell Magic
-One Magically Enchanted Zastava M76
1 Constructed by Sinclair upon his Graduation
2 Originally Enchanted to pierce through the vast majority of Physical defenses. Can be disabled at will.
3 Subsequently Enchanted to be pierce through the vast majority of personal magical defenses. Can be disabled at will.
-One Magically Enchanted SA80 L85A2 Assault rifle
1 Unknown Origin
2 Initially Enchanted to enchant each individual bullet with explosive Hell Fire. Can be disabled at will.
3 Subsequently Enchanted to have an increased magazine storage of over 800 bullets, with the gun strengthened to survive the larger magazine
-One Magically Enchanted Steyr Tactical Machine Pistol
1 Unknown Origin
2 Initially Enchanted to have an increased magazine storage of over 500 bullets, with the gun strengthened to survive the larger magazine
3 Subsequently Enchanted to pierce through most forms of both physical and magical defenses
-One Magically Enchanted Suitcase
1 Enchanted to Evade all Technological Means of Detection
2 Enchanted to Evade most Magical Means of Detection
Dirty blond hair, blue eyes, 5'11 height, fairly muscled. No preference for clothing. Thaumaturgist tattoos spread across his left arm. It is advised that those hunting Sinclair not focus on his physical aspect, as he warps nearby minds, giving them a false impression on him as he moves within urban areas. It is advised however, that operatives DO look at electronic recording devices, as they are not affected by Sinclair's Imperomancy.
Master in the use of Long Range Precision Rifles and Small Arms (specifically Assault Rifles and pistols). Has been known to stay in position for hours and days in the pursuit of a target.
Master in the Art of Imperiomancy, with the ability to influence minds across a significant distance, project illusions from close to mid range level, and rip information from the minds of those nearby.
Skilled in the Art of Enchantment, shown to augment whatever items Sinclair deems necessary to his mission
Skilled in the Art of Thaumaturgy, mostly through the use of offensive and defensive spells, though he has been known to be acceptable in the realm of demonic summoning to augment his combat skills.
Mildly Skilled in Close Combat, but is constantly seen overpowered by supernatural beings.
Trained as a Guardians Sniper and Urban Operative, thus skilled in Urban Areas.
Training as a Thaumaturgist Mage has led to Sinclair being knowledgeable of a city's dirty underbelly, allowing him to blend in amongst the masses. Recent reports have shown him to have an increasingly effective ability to blend in with most crowds and social situations, though to a limited degree. He has also been known to infiltrate skyscrapers and other buildings to attain an advantageous position.
I want MOAR!Lord_Ascendant said:SNIP