The Guide to Creating Achievements

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Qvar

OBJECTION!
Aug 25, 2013
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There was a time, long long ago, when you usually had nothing to explicitly show that awesome 100% completion of your most beloved game ever, other than going over all the modes showing your friend how they were fully unlocked/maxscored/whatever.

Achivements were a good service and a good idea, allowing for quickly showing the world that you had mastered that game. At some point tho, designers thought that people was happy to "achieve" things, so they decided that giving out more achievements, people would be happier with their games. Just like a moronic DM or modder that thinks that since players like gold, giving them tons of gold will make it a good campaign/mod.

Currently, achievements have lost all sense of having achieved anything. While games Dark Souls makes you suffer, and then tells you "very well, now let's see if you can with this", most others seem to continually pat on our heads just in case we aren't feeling like we are getting somewhere. And I hate it. I hate it even more than EA's DLCs. So, for your rejoyce, here's a collection of my guidelines in determining which achievements shoudl a game have:

1. No multiplayer achievements. Yes, I know your game is sooo awesome, but it doesn't matter, it will eventually die. Even if people still play it, it won't have the critical mass necessary to sustain a multiplayer community. Then people will be either unable to get those achievements, forever, or feel forced by you to cheat the game getting them together with a friend.

2. Do not give more than one achivement for the same action. I don't need two rewards (one for beating the game, another for beating the last boss, which coincidentally ends the game) thank you, that's for kids in need of approval.

3. The only exception to this is in case you're giving achivements for beating the game aat different difficulties, in which case harder difficulties should always[b/b] give the ones for lower difficulties.

4. Rule 2 includes giving away achievements for partial completions. I just need ONE achievement to show that I've completed the game. Two, if you have a major plot twist at the middle of the game. Example: Reception party at Portal. Not one achievement every damn boss.

5. No achievements for "deeds" that could be completed if I left my 3 years old brother in front of your game, such as "kill your first enemy". I want achievements when I actually achieve something, and I would rather not think about what do you think about me if you're rewarding me as if I were that same 3 years old baby.

6. On the other hand, no achievements that require no skill, only boring grinding, as in "kill X enemies with Y weapon". Wow you've killed 5000 bad guys with the BFG, even if you only needed 500. You're such a master of this game.

7. You may include one achievement for completing the game, and up to one for each long/chain of/difficult sidequest not necessary for completing the game.

8. You may include one for getting max score or a really high score in a given activity.

9. You may include achievements for discovering easter eggs, or specific special actions, unless the gameplay makes a must the use of one of said actions (Half-Life 2 I'm looking at you).

10. You may collect one achievement for "collect all the X crap items". Additional "collect Y items" achievements will require said items to be of some real use, such as health containers.

11. You may include achievements that require replaying the game one or more times, but they are bad and you should feel bad.

12. All in all, you should end somewhere between 5 and 20 achievements.


Let's see an example: The Legend of Zelda Ocarina of Time

- Obtain the master sword
- Beat the game
- Get max punctuation at the horse archery range
- Get max punctuation at the slingshot range
- Get max punctuation at the bow range
- Catch the special fish at the fishing pound
- Collect all the skulltulas
- Collect all the hearth containers
- Collect all the poes
- Obtain the Biggoron sword
- Obtain all the songs (if I recall correctly, there was one not necessary to finish the game).
- Obtain all the bottles
- Obtain the three godesses powers

AND THAT'S IT!

Do you agree that this has gone too far, and if so, do you agree with the exposed guidelines? If not, why?

Bonus:

13. You may not include spoilers on the achievements descriptions or titles.

14. Don't you ever dare creating achievements for negative things, such as "get killed 20 times", "score the least points in whatever". That's retarded and the best example of achievements lose of meaning.
 

TehCookie

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Sep 16, 2008
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Get rid of the ping in the corner and bring back unlockables like costumes, infinity sword +1, or new characters. I don't need an e-peen to brag to others, I don't care what they think. I want goodies to dick around with in game.
 

Catfood220

Elite Member
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Dec 21, 2010
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No achievements/trophy's for simply starting a game or watching the opening cut scene. That's really patronising, as if to say "well done, you can press a button/watch a TV screen, good luck with the rest of the game, try not to take an eye out with the controller."
 

KarmaTheAlligator

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Mar 2, 2011
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Catfood220 said:
No achievements/trophy's for simply starting a game or watching the opening cut scene. That's really patronising, as if to say "well done, you can press a button/watch a TV screen, good luck with the rest of the game, try not to take an eye out with the controller."
Disgaea D2 does that, except you get it for not pressing any buttons as that skips the opening scene (due to the name of the trophy, it might also work as an ad for the new anime, if it even exists). I had to roll my eyes at that.

OT: I really agree with the one about harder difficulty giving the achievement for lower ones. Kingdom Hearts 1.5 doesn't do that, and it's aggravating a lot of people who are after the platinum. Other than that, I disagree with the grinding one, but that would depend on the game. If it's actually doable (like in, say, Disgaea or other games where you kill enemies by the dozen in a few seconds), then let it be. If not, don't.
 

Qvar

OBJECTION!
Aug 25, 2013
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I want to add another one:

13. Don't you ever dare creating achievements for negative things, such as "get killed 20 times", "score the least points in whatever". That's retarded and the best example of achievements lose of meaning.

KarmaTheAlligator said:
OT: I really agree with the one about harder difficulty giving the achievement for lower ones. Kingdom Hearts 1.5 doesn't do that, and it's aggravating a lot of people who are after the platinum. Other than that, I disagree with the grinding one, but that would depend on the game. If it's actually doable (like in, say, Disgaea or other games where you kill enemies by the dozen in a few seconds), then let it be. If not, don't.
If it's doable without even thinking of it, it's not an achievement. If it's not doable, then it's pure grind. I don't see how one of those can be any good.
 

MysticSlayer

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Apr 14, 2013
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Qvar said:
1. No multiplayer achievements. Yes, I know your game is sooo awesome, but it doesn't matter, it will eventually die. Even if people still play it, it won't have the critical mass necessary to sustain a multiplayer community. Then people will be either unable to get those achievements, forever, or feel forced by you to cheat the game getting them together with a friend.
I think we can make an exception to this for games that are exclusively multiplayer. Sure, the servers may come down eventually, but at that point, you shouldn't be buying the game anyways. The same goes if the community completely dies before that happens. Not to mention, if the community in a multiplayer only game dies before the servers, then there's a very high chance that the game wasn't that great to begin with.
 

Qvar

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Aug 25, 2013
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MysticSlayer said:
I think we can make an exception to this for games that are exclusively multiplayer. Sure, the servers may come down eventually, but at that point, you shouldn't be buying the game anyways. The same goes if the community completely dies before that happens. Not to mention, if the community in a multiplayer only game dies before the servers, then there's a very high chance that the game wasn't that great to begin with.
To be fair, I don't think that most multiplayer games should have achievements at all. Not adversarial ones at least (which are the only ones that aren't expected to die). Take League of Legends for example. There no possible way to have achievements there without breaking the other guidelines or torpedoing the cooperation between players because one of them is more preocupied about the achievements than about the game itself.
 

MysticSlayer

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Apr 14, 2013
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Qvar said:
MysticSlayer said:
I think we can make an exception to this for games that are exclusively multiplayer. Sure, the servers may come down eventually, but at that point, you shouldn't be buying the game anyways. The same goes if the community completely dies before that happens. Not to mention, if the community in a multiplayer only game dies before the servers, then there's a very high chance that the game wasn't that great to begin with.
To be fair, I don't think that most multiplayer games should have achievements at all. Not adversarial ones at least (which are the only ones that aren't expected to die). Take League of Legends for example. There no possible way to have achievements there without breaking the other guidelines or torpedoing the cooperation between players because one of them is more preocupied about the achievements than about the game itself.
Yeah, that might cause some problems. Maybe games that emphasize one-on-one or free-for-all could work out, but I can definitely see how it would hinder team-based games.
 

Adam Locking

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Aug 10, 2012
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TehCookie said:
Get rid of the ping in the corner
An option in the console's main menu to turn off the sound/visual would be ideal, even better would be making exceptions for certain games.

While I'm at it, and game menus should have a "retrigger achievements" button which allows you to get achievements which were originally glitched, but the game has since been patched to fix. I know not all achievements can be retriggered this way, but stuff like "collect all the thing", "beat such and such a boss" or "perform this many kills" can be validated by your save data. If all games have such a "retrigger" ability, hopefully data for all achievements will start getting saved as part of a fail-safe so they can potentially be retriggered later.


Catfood220 said:
No achievements/trophy's for simply starting a game or watching the opening cut scene. That's really patronising, as if to say "well done, you can press a button/watch a TV screen, good luck with the rest of the game, try not to take an eye out with the controller."
The worst part of these achievements is when you have flatmates who forget you're signed in on your profile. They start up the game, and then BAM, you have achievement data for a shitty game you never want to see again stuck on your console for life.
 

Shadow-Phoenix

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Mar 22, 2010
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TehCookie said:
Get rid of the ping in the corner and bring back unlockables like costumes, infinity sword +1, or new characters. I don't need an e-peen to brag to others, I don't care what they think. I want goodies to dick around with in game.
How I wish we had achievements like those, they actually make me feel like I've not only earned the achievement but am rewarded in earning it.

I agree we need less silly achievements but I in no way want all my achievements to be set to just high difficulties because not everyone can get those and that in turn can just be a point towards souring the game for some people.
 

Gxas

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Sep 4, 2008
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A lot of these seem very nitpicky, OP.

You do realize that Microsoft forces every game to have 2000 achievement points in game, and most companies don't like to give 100 points per achievement, either.

I have no problem with anything you listed, other than the multiplayer achievements.
 

Blow_Pop

Supreme Evil Overlord
Jan 21, 2009
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achievements for progressing in a game irritate me.
"oh joy you beat level/chapter 1 have an achievement" yeah thanks fuckers you're making it less fun by that already.
Lego games are the only ones that don't bother me with that because take for instance the harry potter ones. They have 3-4 books/movies in one game. So getting one for finishing the entirety of Half Blood Prince or Order of the Phoenix is fine.

Also, ridiculous fucking combos. I'm looking at you Prince of Persia reboot. You and your fucking 14 hit combo that no matter how many times I do it you won't give to me. Though I do like the 666 combo for Dante's Inferno because it's appropriate......

Blocking and counter attacking achievements piss me off too because some games make it damn near impossible to get.


And those are the only ones besides multiplayer that I can think of off the top of my head that I don't like.
 

Raggedstar

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Jul 5, 2011
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I agree with most of the "rules" listed. I hate multiplayer achievements too. Basically if a few years down the line your game is impossible to platinum or otherwise complete, something is wrong.

I also hate it when difficulty achievements don't stack. This isn't usually a big deal, but GEEZE, wtf is up with you, Kingdom Hearts 1.5 HD? In order to platinum the original game, you need to play it 3 times minimum. You have your easy/normal/proud difficulty playthroughs. Many of the other trophies also force a replay (beat less than 15 hours, don't change default equipment, and don't die), but I would rather not be forced to go through each difficulty if I already shredded everyone on my proud run. And if that isn't bad enough, Re: Chain of Memories requires a minimum of 3 playthroughs (3 difficulties). COM has 2 characters, so that requires a minimum of 6 playthroughs for platinum pending you get the other trophies as well. Who thought this was a good idea?
 

Qvar

OBJECTION!
Aug 25, 2013
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MysticSlayer said:
Yeah, that might cause some problems. Maybe games that emphasize one-on-one or free-for-all could work out, but I can definitely see how it would hinder team-based games.
Do you have any example? Can't think of one myself.

Gxas said:
You do realize that Microsoft forces every game to have 2000 achievement points in game, and most companies don't like to give 100 points per achievement, either.
I don't care what they like. I'm the one paying for the game, am I not? It's just another game design choice, and for me it's one of the most outrageous that are being made this days. When I'm about to buy a game, I really doubt if I should give my money to a company that, as many people has acknowledged, thinks that we are 9 years old kiddos in need of repeated pats in the head every baby step we make.

Hell they even show you how close you are to achievements you've partially done, just in case you were forgetting that you are making progress (looking at you again Half-life 2).
 

MysticSlayer

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Apr 14, 2013
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Qvar said:
MysticSlayer said:
Yeah, that might cause some problems. Maybe games that emphasize one-on-one or free-for-all could work out, but I can definitely see how it would hinder team-based games.
Do you have any example? Can't think of one myself.
Well, for the most part, I was speaking theoretically. I'd imagine multiplayer only games will become more popular in the future, especially if Titanfall manages to do well and shows you don't need to tack on a singleplayer portion to your multiplayer game. At that point, there's no telling what design decisions will be made in different genres.

Still, fighting and strategy games are many times just one-on-one battles, and some of them even reduce their singleplayer component so far down that it is basically just a tutorial. UMvC3 comes to mind very quickly in that regard.
 

Nimcha

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Dec 6, 2010
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Don't do them all, my opinion. Lots of games got slightly ruined for me by achievements.