I was hoping to see this thread show up.
So one group says Halo is "a shining monument to FPSs" and another says it's "really a bore." Who's right?
Well both, honestly. Halo is a shining monument to FPSs for the same reason that Dragon Ball Z is a shining monument to anime. Hear me out before that analogy makes you vomit with rage.
Any real anime fan "knows" that Dragon Ball Z sucks balls. It makes the same mistake that every action show makes (IE Stargate: SG1, et al) in that eventually it just runs out of ideas and in order to keep running it simply produces one exceptionally oversized dick of a bad guy after another, really just recycling the SAME bad guy but on the pretense that this new one is "more powerful" in order to provide the characters with some challenge. It also makes use of some of the most intense filler ever witnessed in a TV show, famous for the "five minutes" that destroyed planet Namek having been stretched out to three hours. For what it's worth the show was running alongside a manga and they had to stretch one comic book out over several episodes as the next one hadn't been written yet and the earlier seasons did have some merit to them. More to the point, though, DBZ opened the door, didn't it? This is the show that created the foothold anime needed in order to gain ground in the west. Its cartoonish style and humor translated easily to western cartoon terms, so it was comfortable, but it presented all the standard anime packaging at the same time, including episodes designed more to be part of a greater whole in the timeline rather than just disjoint episodes, a center on (slightly) more adult action and concepts, etc.
Halo did the same thing, not just for first person shooters, but for games in general. While anyone well-versed in first person shooters can look at it and say it's not the brightest lightbulb in the box, here are the facts. First, it was produced on a console, making it accessible to all people and not just overprivileged schmucks with nothing better to blow their money on than new parts for their PC every year or two. Second, it's easier to play than any other FPS that's had its guts jammed into an uncomfortable console-based control scheme. In all frankness no FPS belongs on anything other than mouse and keyboard, but Halo makes up for it pretty well by only allowing two weapons and a grenade to be equipped at a time and doing away with unrealistic, albeit fun, secondary fire; this design choice is a decidedly overlooked mechanic that throws a lot of balance into the game and dumbs the controls back enough that we aren't noodling for the needler after picking up a dozen weapons. It's easy enough at this point that virtually anyone can pick up the controls and start playing. Third, it's multiplayer. The ability to enjoy the company of friends through a game increases that game's value tenfold at the very least, if not more so; sports games THRIVE off this principle, being incredibly boorish to play otherwise. Halo actually provides a competent single player campaign on top of robust multiplayer options, including co-op, putting it head and tails above crappy EA sports titles. Fourth, it's adaptable; unlike some class-based multiplayer games I know it allows you to pick up weapons--but not too many weapons--on the fly to adapt to your situation, adding a level of satisfaction. Fifth, it's pretty; it's always been on the cutting edge of graphics right from the first game, making it equally as appealing as the inaccessible PC games that have been released alongside it. There's more to Halo's success than just these factors (if you look deeply it's the spiritual successor to Goldeneye in practically every respect), but these are undeniably the primary reasons for Halo's success.
Combined with the fact that it's at least competent as a shooter and that it was really the first decent one to be put on a console, Halo did an awful lot for gaming. In all frankness, though, I loved the first one to death and then got lividly pissed when the second came along and I found out there was not only more than one Halo in Halo but the Flood were also back. I didn't like them in the first place. I find zombies to be the tackiest excuse for a lack of creativity one can possibly employ. I was also hoping to see some new locales; instead I came to find a few levels in that they had dropped me in the exact same location that I started in during the FIRST game. To me those were reason enough to sell the second game and swear never to buy the third one, although I probably will wind up selling out as I desperately need something other than Viva Pinata to play on my Xbox 360.
On top of all this, Halo really is a cut back, standard first-person shooter, having no really outstanding gameplay mechanics or level design to qualify it as a brilliant gem of a game. To this day it baffles me that the Covenant battleship "Truth and Reconciliation" is more or less a collection of corridors with no rooms or equipment inside it. It does nothing more or less than what Doom or Quake did, except that it managed to look and feel a whole lot cooler doing it and brought the game competently to a huge demographic. Really, if I had to name a core mechanic for Halo, "accessibility" would be it. Still it deserves a great deal of praise for that being that nobody else but Bungee was smart enough to implement such an idea (although they were probably just lucky) and naysayers are generally just
A: angry that people bought this and not Psychonauts (which SUCKED; WORST PLATFORMER EVER, and take it from a guy who loves a good platformer AND who loves Tim Schafer), seeing this game as a representation of Microsoft's corporate dick thrusting into our lives all too successfully and the unfair advantage large corporations have in advertising and marketing,
B: angry that they suck at multiplayer because they don't care (like me; seriously, I have a life, I'm not gonna spend every day practicing this garbage),
C: angry that the single-player campaign isn't long enough for them to get their $60 worth,
D: angry that the second two games are exactly the same as the first one, or
E: angry that the series has practically no depth to speak of, either in mechanics or storyline, and has damaged peoples' sense of quality.
Although these are all valid criticisms of the game and there's probably a lot more, in the face of the good things Halo has done and continues to do for gaming they don't mean a whole lot. Claiming Halo lacks depth today would be a lot like claiming Super Mario Bros. lacked depth in 1988. As a designer I'd say we shouldn't ignore the lessons this game has to teach us just because it doesn't fall in line with our sense of taste, much as anime fans shouldn't ignore anime's roots in DBZ. There's reasons Halo is one of the most successful series of all time and we should learn what those are rather than immaturely insult everybody who likes it.