I think that regenerative health works for some games (particularly fast paced ones). Though I personally don't like it, I generally don't like fast paced games either.
I think the best system is this:
Health points measured by a health bar, healed by portable health kits. Additional factors like bleeding and crippling add more depth and realism to the system.
Schreck157 said:
On a side note, not even heath bars represent player damage in a realistic way. As people get hurt, they become less able to function. In most games, players only have to speeds, fully functional, and dead. A player at 1HP can fight and function just as well as a player at 100%. That is truly unrealistic, but does provide a sense of a more even playing field for all involved.
Indeed, this is true. This brings to mind two games that add crippling to make being injured more significant than just losing HP, Operation Flashpoint/ArmA and Fallout 3.
In Operation Flashpoint, there is no HUD indicator to tell you your health status. You find out if you're injured by checking your body for wounds and bleeding (you can do this from first or third person view, because this was one of the first games that allowed you to see your body when you look down). Further, injuries are debilitating, so being shot doesn't just mean "oh I lost some health points", it usually impairs your ability to fight effectively. Shot in the arm? It's much harder to fire your weapons accurately. Shot in the legs? You can no longer walk, only crawl.
Fallout 3 is somewhat more conventional and sticks with the health points measured by health bar system but also has a crippling system with debilitating injuries (similar to, but more advanced than what I described above). Crippled head = concussion, tinnitus, impaired vision. Crippled arms = impaired accuracy and ability to carry heavy weight. Crippled legs = limping. Crippled torso = impaired stamina. Once a body part is crippled you have to get it treated by a doctor, sleep on a bed to let it heal, or use a health item known as a "stimpak" to fix it up quickly. Ordinarily crippling injuries don't happen that often, the debilitating effects aren't very significant, and stimpaks are so plentiful that you never need to think about it, you just patch yourself up and you're good as new.
But I use mods that, A: Make crippling injuries more likely and increase their debilitating effects, and B: Make stimpaks significantly rarer and more expensive, to the point that it's cheaper to get treated by a doctor than to buy one. Now, it's a tactical choice when to patch yourself up and when to "grin and bear it". Should I use one of the 4 or 5 stimpaks I've scrounged up so far, or put up with my injuries and limp home to get treated by a doctor, hoping I don't run into any more dangers on the way? This has resulted in some very immersive situations for me and makes the game more tense. I love modding games.
