The Interstellar Wars: Liberty or Death

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PrinceOfShapeir

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In 2263, the first Portal Ship was launched, colossal craft crewed by machines designed to overcome the distances between stars. They were launched from Sol and for years traveled the vast distances between stars, arriving years or decades later in their destinations and there disassembling themselves into massive artificial wormholes.
But in the years prior to the creation of Portal ships, other craft had been launched, cryogenic sleeper ships seeking liberation from the oppressive Earth government. And when the first Wormgates opened, the colonsts found themselves declared citizens of the United Terran Worlds.

Many colonies gladly rejoined, having forgotten the oppression of their ancestors. A few however refused the fiat declaration of reunification, and when Terran warships passed through the wormgates, determined to bring about reunification at any price, the colonists took up arms and fought tooth and nail for their freedom.
One by one, they fell.

By 2340, all but two colonies had been reunified - Sirius, and the oldest colony at Tau Ceti. As both the most distant and the most prosperous colony, Tau Ceti was narrowly able to repel the Terran invaders, while the Sirians had managed to leverage their own advantages into a non-aggression treaty with Earth.

In the last battles of the First Tau Ceti War, the Wormgate was deactivated by Cetian saboteurs, forcing the Terrans to send a second Wormship. But unknown to Earth, the Cetians were modifying the disabled wormgate and after three years of effort, managed to relink it into Earth's network.

Tau Ceti has little time left. The new Portal Ship will arrive in only six month's time, delivering the full strength of the Terran fleet. They need a miracle, their small fleet having little to no hope of defeating the massive Terran battleships. The only hope for Cetian independence lies in less blatant methods - tearing United Terra apart from the inside.

To that end, President Alan Currey, Chief of State of Tau Ceti, authorized the creation of special strike teams to be sent through the portal into Terran space, to sabotage them in any way possible. Assassination, terrorism, sabotage. Whatever it takes to perserve Cetian freedom.

The year is 2351. The year of freedom - or the year of liberty's death.

Even the near group of stars is heavily inhabited by other sentient species. However, as of yet no race has been discovered that exceeds Humanity technologically or industrially.

Humans: They need no further introduction.

Modified Humans: Numerous cases of genetic engineering have resulted in some offshoots of humanity. Some of these offshoots show traits similar to alien races from classic science fiction - altered personalities and physical abilities, mild cosmetic differences, and so on. While they are rarer than baseline humans, they are a significant minority and are often seen.

Sirians/Kaceos: Sirians vaguely resemble crabs. They're massive quadrupedal crustacean-like creatures that have a sprawling underwater civilization on Sirius III - ironically the same world that Humans first settled on upon their arrival. When the Sirian Humans first met the Kaceos, violence nearly broke out, but cool heads on both sides prevailed and the Humans began trading their technology to the at the time pre-atomic Kaceos in exchange for industrial assistance. The result is that Sirius is in a golden age, the Kaceos and Sirian Humans together both spreading across the system.

Luytenians/Malkhus: Little is known about the Malkhus. While contact has been made between them and Humanity, their worlds are so inhospitable that no Human has ever walked the surface. What is known as that the Malkhus are silicon-based lifeforms dwelling on worlds similar to Venus. Further, they are extremely advanced and are in control of the majority of Luytens with ambitions to spread beyond that system, and have terraformed worlds within the system by causing runaway greenhouse effect, turning the worlds into flaming, hellish rocks - the preferred environment for Malkhus. The Luytenian colonists are allowed to settle the outer reaches of the system, most living in habdomes to avoid the intense cold. The Malkhus have not been seen to enter combat, but are expected to be quite deadly.

Altairians: The Altairians vaguely resemble smaller pack dinosaurs like Utahraptor, but are covered in a thick layer of white fur. As of yet, little contact has been made with them, as their homeworld is extremely inhospitable, the Altairians appear to be extremely hostile, and they are only entering their industrial revolution. The potential cons of uplifting them far outweigh the likely pros.

Cetians/Alaei: The most advanced race that Humanity has come across, the Alaei had a significant presence in space before Humanity arrived in Tau Ceti, having constructed a number of stations in space and begun the process of terraforming their nearest world. Fortunately for Humanity, they had little interest in world's suitable for Human colonization. The Alaei dwell in the upper atmospheres of certain gas giants, in atmospheres too toxic for Humans to even consider using. The Alaei vaguely resemble hybrids of wasp and falcon, and have constructed environment suits to be able to interact with Humanity. They are an independent power in Ceti now, although they are allied with the Cetian Humans due to Terrans attacking them during the war.
Mankind's technology has advanced greatly in the last 240 years. Coming into the Sol System from outside, the first thing one might notice is the hundreds of stations in a shell-like pattern around the sun, just inside Mars' orbit. These stations serve two purposes - one, they are each a city filled with millions of people, and two, they absorb the energy of the sun. More are constructed on a daily basis, and so many have been built already that from Mars there's a noticeably eclipsing of the sun.

Moving closer, you might begin to notice the millions of spacecraft moving between habitats, planets, moons, and stations - anything from tiny starfighters escorting cargo shipments to five mile long freighters hauling the latest shipment from Procyon.

But even those aren't the greatest achievement you'd see. No, that would be the Portals. Massive, sprawling disc-shaped stations a mile and a half across, in their center a half-sphere. When activate, the inside of the half-sphere becomes a connection to the destination. There are nine such gates in the Sol System - in orbit around Earth, Ceres, Mars, Jupiter, Saturn, Uranus, Neptune, Pluto, and Eris. Most other systems only have their original gate.

Gate travel is one way. On the incoming side of the gate, the half-sphere goes completely black. Attempting to enter results in a spray of subatomic particles out the other side of the gate. This is often used for disposal of hazardous wastes. Transmissions are capable of going either way.

For the most part, infantry combat is still the same as it has been for the past two hundred years. While most soldiers are equipped with particle pulse weapons that have significantly more firepower than most firearms, armor has not maintained pace. If you are shot, you are most likely crippled or dead. Shields exist, but they are far too large for a single person to easily carry. Powered armor exists, but is rarely deployed, as it's cost outweighs its effectiveness. As things scale up, however, the situation drastically changes.
The strike teams consist not only of Cetians but of other colonists and species, as since the re-establishment of Portal connection contact has been made with elements of other Anti-Terran forces.
Name:
Age:
Gender:
Species: (Altairians and Malkhus are banned for now, I would not recommend an Alaei either.)
Skills:
Equipment: (Just give generic names for your gear.)
Appearance:
History: (How he or she learned his or her skills and how he or she came to be part of the strike team. Anything else is optional, but appreciated.)
 

InkBlot Royalist

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This looks intersting! So is the action more likely to be espionage based over, say, run in a shoot stuff? That'll make a pleasant change, so I'd certainly like to join! Is this ok for a character sheet:

Name: Roman Longard
Age: 41
Gender: Male
Species: Modified human
Skills: Infiltration and marksmanship
Equipment: Combat knife, pistol, sniper rifle, various serveilance items and light armour
Appearance: Roman has thinning grey hair and a scraggly goatee. He is about 5ft 10" tall and has a slim build. He has dark brown eyes and a faint scar on his left collar-bone.
History: Roman fought as a foot soldier in the First Tau Ceti war, alongside his brother Travis. However, he was quickly moved into a sniper unit after it became apparent he was wasted on the front line. At least, thats what he tells people, although his transfer was in no small part due to his ability to sweet talk his Colonol (and the Colonol's wife) into moving him. His skill as a sharp-shooter was neither here nor there. His brother also volunteered for a special operations unit that was apparently being planned.
When the papers came through, Roman found he'd been accepted, but Travis hadn't. He took the place anyway.
Two weeks after the transfer Roman heard that the entirety of his old squad had been killed in a desperate rear-guard action on an inconsequential backwater moon somewhere. It broke his heart and he can't escape the feeling he should have joined them. Roman volunteered for the team out of a sense of duty to his brother, hoping that by fulfilling Travis' dream, he can finally forgive himself.

Roman has incredible people skills, greatly assissted by the cybernetically enhanced eyes he talked himself into. These not only help him when aiming down a scope, but also in noticing every tiny detail in a person's face: The twitch of an eyebrow, the dilating of the pupil. It all helps him to read people better, and therefor manipulate them.

Would this be ok? Apologies for not putting this as an OOC, I don't actually know how to do those yet :/
 

ThreeWords

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I register my interest. This sounds like i could make a rather nasty terrorist-style guy! I'll get back to you on that one...

Edit: That sheet you wanted...

Name: Xander Kurtz

Age: 23

Gender: Female

Species: Baseline human, and perversely proud of it.

Skills: Kurtz is skilled at violence, in every available sense of the word. Be it a firefight, demolitions, intimidation or city-wide shock therapy, Kurtz knows exactly where to attack, and exactly how much force to apply.
Other skills include breaking in and out of secure locations, and a close connection to the less savory side of any society.

Equipment: Kurtz wears no armour, but carries an abundance of offensive gear, including a pulse pistol and a pair of worrying knives. She also carries a vicious kit containing devices both explosive and chemical, a number of emp and sensor-scrambling 'grenades', and a small PDA filled with enough malware to stop a city in its tracks. This last item is equipped with a wide spectrum of communication methods, to allow ti to target as much as possible.

Appearance: Kurtz is a tall, lean young woman with pale skin and short, boyish dark hair. Her face is gaunt, her eyes cold and calculating above a sharp nose, and her mouth a little to wide. His cloths are usually simple, and of dark material

History: Kurtz is, technically, a sociopath. It's not serious, though; despite being diagnosed as a borderline case, while young, it was decided that she wasn't worth medicating, and was simply allowed to develop.

Of course, like any decent sociopath, Kurtz learned to deal with people. Only trouble was, her methods were more than a little brutal; she decided in her teens that the best way to get what you wanted was by calculated application of force. She got by in school via a combination of quiet intimidation and emotional blackmail, and found that university worked pretty much the same way. What might have become of her afterwards is questionable, but halfway though her final year, hostilities broke out with Tera, and Tau Ceti needed all the fighter it could get.

In the military, there was one area in which Kurtz excelled; shock tactics and psychological aggression. As a guerrilla fighter, she had no problems with using boody traps, hish explosives and chemical weapons to inflict heavy losses on the attackers, and send the survivors home with trauma. Her exploits cut heavily into the moral of the troops she fought against, and she came to be known as a minor war hero.

As such, when the strike teams were being put together, hers was one of the first to be put forward. Of course, it is known that without a suitably strong influence, she may well get out of control, but that seems to be a risk that the Tau Ceti commanders are willing to take.
 

Erttheking

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I think that I'll give this a shot.
Name: Alan Striker
Age: 37
Gender: Male
Species: Modified Human
Skills: Espionage, assassination, sabotage.
Equipment: Wrist blades, two pistols, a sub machine gun. Combat vest Multiple cybernetic implants, enabling night vision, enchanted strength, thermal vision, greater accuracy, and the ability to temporarily cloak for a few minutes.
Appearance: Stands rather tall at six feet. Has dirty black hair that he does not bother to clean and a carefully shaven face. Noticeable cybernetic implants around his eyes. Mechanical arms.
History: Alan was a farmer before the First Tau Ceti war, when conflict broke out he assumed that the colony would fall within a month, and in reality couldn't care less. One day he returned home to find that his barn had been bombed by the Terrans, they has suspected that it was a weapons cache. Furious at the death of his wife and son, Alan volunteered for an experimental project codenamed Stalker. He was given countless cybernetics and forced through brutal training. After he graduated, he was commonly deployed behind enemy lines to assassinate enemy leaders and destroy depots of all kinds, usually before a major offensive. His cybernetics allowed him to fire his weapons accurately with only one hand, so he prefers to wield an SMG and a pistol at the same time. When he learned that the Terrans would be returning again, he volunteered again for the strike team and due to his impressive record, was immediately accepted. He is ready to kill as many Terrans as it takes, partially to protect his home, partially to feed his need for revenge. His has been noted as quiet and isolated, shunning away any Human contact, especially female.
 

Rutnier Nodarse

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Name: Reintur Nabin
Age: 32
Gender: Male
Species: Human
Skills: Assassination & Sabotage
Equipment: Ballistic Knife, Sniper Rifle, Dual Pistols.
Appearance: Wears dark leather gloves, a military watch, Military Issue Pants, Military Issue Jacket with Military Issue Armor. (Hispanic) 4"11 with special goggles and Deep Black hair aswell as a dirty blonde goatee.
History: Reintur used to work for a car repairing business in his street before the news of the Terran fleet arrived. As his friends joined the force he decided to put his engineering skills to work to the max. Not much else is known about his life, no records of his family are known either.
 

Kasten

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Jul 22, 2011
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Looks cool. Tell me if I should tone it down... I kinda got into the sheet.

Name: Thibaut Tristan (Alias, actual name is Cade Meier)
Age: 31
Gender: Male
Species: Modified human (very slightly)
Skills: Highly skilled with pistols, knives, fists, and sniper rifles. Lockpicking, basic hacking, and can pilot impressively well for somebody not dedicated to the craft. intermediate gun-mechanic, and knows many different spoken languages. competent in assault and sub assault weaponry.
Equipment: tan slacks and a long sleeved black shirt under a black button up shirt, all very well-looking. Has a shouldermounted holster eight shot per mag coil pistol, fires a .22 calibre slug. Carries two butterfly knives, disguised as decorative braces on his pants. A hard polymer lockpicking set spread around his sleeves and shirt. Mods give him improved senses and perfect lying. Can perfectly imitate any accent.
Appearance:He wears nice looking clothes, plain black military boots. He's roughly 5'7, blue eyes and blond hair. dirty tan. He's lanky, but handsome. Perceptive observers would notice he takes a defensible stance when he walks and stands, from Terran Special Forces, at least at some point. It looks mixed with other things. his hair is crew cut dirty blond. Has a plain watch on one wrist, and a cheap, extremely worn dragon necklace on his chest prominently. When asked, he just smiles and mutters "gift from a friend"
History: Cade was born in North American Earth, and in the slums. Joined the military at 17, and made Sgt. in the Special forces by 25. Resigned at 27, where he then fell completely off the grid. Years later, Thibaut emerged years later as a Cetian conman in the underground, and eventually an informer for the authorities. He was recruited into the teams for his knowledge of Terran tactics and structure, and for his general disgruntled feelings about their governance.
 

Technetium

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Name: Tom Hardy

Age: 21

Gender: Male

Species: Modified Human (modified brain and [slightly modified]body)

Skills: With a modified brain, Tom uses his super-intellect to build, disassemble and rewire machinery and other devices. He is a mechanic by nature, and a skilled engineer. There isn't much he cannot make,hack or break given the right time and resources. He is a strategist, and has some degree of marksmanship and combat techniques.

Equipment: Tom keeps numerous gears, spanners, cogs, pliers, drills and a few basic weapons on hand at all times. It is a mystery where he conceals them, although his modification may have something to do with it. Equipment of note would be his special computerised headset goggles, which give him access to basic data of what he's facing on the move, as well as a few other features. He also has a device which does not look to dissimmilar to a torch (only more cylindrical), which can double up as a knife, gun, whip, and skeleton key. He also has some hi-tech headphones and a pocket tablet computer (slightly larger than a smartphone, but the same sort of layout)

Appearance: He is about 5'9, and can usually be found in overalls (usually with the top part folded away) and a T-Shirt, except when he leaves to go out in casual, where he wears the same, but with jeans (and no overalls). He is quite handsome, with messy dirty blond/brown hair. He is quite muscly, but does not pride himself upon his strength. He usually has his headphones on, listening to music, as it helps him pass the time.

History: Tom is fresh out of University, having gone there 3 years earlier. In university, he was studying Mechanics and Engineering, and worked at a student-run Design firm, which designed potential models of machinery for prospective buisnesses. He got interested in the work that would be available for him in the special operations unit, as there was a high chance he could get first hand samples of alien tech to experiment on. Despite the danger, he gets a kick out of engineering, so he signed on.

This looks interesting =D.
 

Erttheking

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Ok, so we've got a sniper, a terrorist, two assassins, a mechanic, a commando and a crab. We certainly are a Ragtag Bunch of Misfits.
 

Kasten

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Jul 22, 2011
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Which one of those am I? And yes. Veeery ragtag. Totally not a commando doomteam of doom.
 

Kasten

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He's ex-special forces, he's more more of a Burn Notice style spy now. He still CAN do commando work, but he's far better at making a few deaths cause many more.
 

InkBlot Royalist

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I'm guessing I'm the sniper rather than the assassin as my guy is decent at hand to hand but nothing extraordinary...Still, a good mix I'd agree!