TheKasp said:
But why should I just watch videos on youtube when I can enjoy the storytelling on my rig myself?
Yes, gameplay is essential to the overall enjoyment. But you know what really blocks my enjoyment of many, many RPGs? Forced action sequences which are just there to push up excitement. Dragon Age: Origins for one is a perfect example for that. Mass Effect too. Heck, add about any Bioware game. There is a load to do outside of whaking and shooting stuff. Interacting with NPCs or just exploring areas. If I'd be honest, I could cut out about 80% of all DA:O fights and any newcomer won't find it any more boring than with them. The same goes for all installments of ME released up to this date.
I really can't find anything in the statements of this woman that outright disqualify her as a writer for games since she seems to like the interactive way of telling stories in games. You know, the part outside of combat and cutscenes you can do.
Okay, how many cutscenes/stories in JRPGs are really THAT interactive? It's mainly run from A to B, open chests full of items & equipment (that are used in battle), and then watch a cutscene (essentially a video). Rinse and repeat. If you skip the battles, there's no point to exploring as all the items you find are to help you in battles.
I don't get why some people rag so much on Mass Effect's gameplay. I think it's really fun, personally. And the funny thing about what people (or the ones I've talked to) find "boring" in Mass Effect isn't the combat, but the ridiculous amount of discussion/conversation options to the point that it's overwhelming (and that they feel that they're obligated to look at all of it). It's too text heavy for them.
Plus the entire premise surrounds fighting off a Reaper invasion. I'd find it a little ironic if you were allowed to skip all the combat. The thing with story in games is that (imo at least) it's as immersive as it is because of the combat and because of how much effort you put into it so that the story bits are just that much more satisfying. You don't get that with movies or tv shows. If you cut out the combat, you're taking away a big chunk of the gaming experience.
The problem with being able to skip the gameplay, as I said before, is that it potentially changes how developers will come at games. The ideal video game is one that is balanced between story and gameplay. If you're able to skip all of it, why work so hard developing it? Being able to skip cutscenes is part of the reason why writing and story are not as great in video games. It makes developers lazy.
I never said anything about disqualifying her as a writer. I said I understood why people were getting angry at her. And it's not that she likes the interactive way of telling stories of games, because I do too. It's that she hates playing the games, and just flat out hates the gameplay/combat (of anything). She seems like all she would enjoy playing is visual novels.
And I ain't gonna lie, the woman annoys me on a personal level as well as she seems to have a bit of an ego.