The last Oblivion blunder mechanic is the guards and as well as the resisting of arrest from said guards. Now when I got to the first town in the game, I get a quest from the sheriff and then after that, I walk into the alchemy shop. I talk to the shop keeper and then proceed to explore the shop. I noticed that there was a guard walking around the shop(a very Oblivion-esque looking guard in the armor styling/look. I see him go down to the basement of the shop, and I follow him to explore the store. Downstairs, is and alchemy lab room with all kinds of books and potion making supplies and an alchemy creation table. In the other room, is another room with a fire place and dining and bed setup. In the alchemy lab area though, I see a big chest; I walk up to it and see that it says pick lock and that it counts as stealing. First I see that the guard is still in the room, so I wait for him to enter and go far into the bedroom area. The chest in the room I was in is out of his line of sight, and he had his back turned to me. Just to make sure I crouched into stealth mode and the symbol above his head showed that he didn't know I was there in the other room.
So, I proceed to pick the lock and I successfully do it and take the contents, but as soon as I exit the item menu after taking everything. Guard turns and says, "Hey!" I see that he some how knows and is headed into the room, so I hide out of his sight for when he entered. He came in and looked at the chest and said, "Hey! Who did this!" I proceed to successfully sneak into the bedroom area. I waited there for about two minutes to see what the guard would do. He just paced back and forth a few steps, the symbol above his head still showed he didn't know I was around. So I thought I was in the clear. I stood up and nonchalantly walked out of the bedroom like I had always been in there and that I knew nothing about said opened chest. But, before I could make it to the steps back up to the main shop, the guard turned to me and the screen changed to the conversation mode and the guard said, "Hey you did this and broke the law, come with me!" Then it gave me the options of go to jail, bribe(13%), and resist arrest. So I'm pretty pissed since this tells me that the game has those stupid psychic guards that always know you did the crime, even if there are no witnesses.(Insert, "Stop right there criminal scum" here)
So, that was the last stupid like Oblivion straw, so I decided to resist arrest. I killed the guard then, then two more psychic guards appear, and I kill them, and more appear. Now the only way to stop the guards from appearing is to crouch and hid just before they appear, that way they can't see you, then if you can stealthily assassinate both guards, they stop appearing. Oh, but the fun doesn't stop there. I go back upstairs and exit the shop, and see a whole host of read dots on my mini-map. I found out that apparently the whole town is psychic, knowing what I did. So everybody and their mothers, and the quest givers as well, descended upon me as the worst angry mob I had ever seen. Plus, as I a said with the Fable-like part of the game, you can kill quest givers. So in my rush to escape the town, I apparently killed that sheriff(or warden as he called himself) and it said I failed his quest. Now, the demo didn't have a save function, so the resist attempt and killing of quest givers was a terminate thing, though I'm quite sure there will be some sort of save function in the final product. But, as you can see the whole situation is just plain stupid. In no game should the NPCs have such open knowledge about what happens in the game. Lastly another problem that stems from that is that the regular enemies can be just as psychic.
I was out in the wooded fields after I escaped the town, and I cam across a bandit. He didn't see me, so I went into stealth mode and assassinated him. The problem I found is that, a group of three bandits that was at least the equivalent of 250 or more feet away with their backs turned to me, with no way they could know what I did, perked up and turn and started after me, with the psychic knowledge that I killed their buddy.
With that, something tells me that Mr.Rolston wasn't with or working with Bethesda when they made Skyrim, because none of those three problems, item wear, alchemy item item picking failures, and psychic NPCs(not psychic for the most part) are not in Skyrim, and Skyrim is better for it. Since the game is so close to launch these things can't be stopped, but if Mr.Rolston gets a hold of and does this again to another game, we need to sit him down and have a stern talking to.[/spoiler]
Psychic things are annoying when you're sneaking, but otherwise I don't mind. You will make noise fighting the guards, of course someone's going to hear it. If you go to a town up the other side of the country and they hate you too, then you're in Oblivion turf.
Apparently there is always a chance you will get caught stealing, meaning you were just unlucky. I picked the chest unsneaked when the guard was coming down the stairs and he didn't notice at all.
Many of the Pros and Cons you stated were personal preferences, and I would swap some of them round, but overall I'm thinking of ordering the game. It was entertaining enough (Or would be if it actually provided decent instructions on how to do things. My game said I get fate for performing special moves, so I do the rogue charge thing and get no fate for it, even in combat, but you're telling me you get it for chaining up moves? Why not just say that? And why provide a class selection page when you can't select other classes. GAH!) and looked like it might have some pretty places, so I'll probably get it.
The bonus items for ME3 are just bonus. Its what drew me to the game, but the game is what kept me playing (BTW, anyone with the demo, play it to the end. You unlock more items [Forgotten if they were just for the game itself, or for ME3 too. Someone tell me which])
I especially loved my mad rush at the end of the Demo. 20 seconds to go, I was in the first town, and I wanted to finish getting to that seer's hut to the East, so I did it as quickly as I could, got there, did the dialogue, did the next set of dialogue, and it ended right after that as the guy told me to go on ahead, and that he'd see ,e at whichever place I was meant to be going. Perfect timing for the finish.