But there are easy strategy games and hard strategy games, you can't tell me that Fallout is as easy as Pokemon in the same way you can't say God of War is on the same level of challenge as, say, Demons' Souls. And even for Pokemon, if you go into competitive gameplay expecting to get by on overlevelling and fire blast spam, you're going to get your ass handed to you on a silver platter.Phoenixmgs said:I really don't think one style is better over the other. Taking action away to add to the tactical-ness of combat is great if done well. If it's not done well then combat just seems boring, and you feel uninvolved in combat. When Dragon Age first came out my friends compared it to FFXII's battle system (the gambits) when explaining it to me, and I'm like I already experienced that battle system so I really didn't have an interest in playing Dragon Age plus I hate the typical D&D setting, it bores me to death. Adding action also has the same problem as if it's not done well. I tried the DA2 demo as a rogue, and it just felt like a bad hack and slash game to me. Why is the dodge move a skill that has to recharge? Why can I only hit X to attack and that's it, no combos or anything? It might as well just have been auto-attack as I felt no reason why I should just keep mashing X to attack over and over again. I'm sure it gets better as you get more skills and stuff but at it's core, it's not that good. On the other hand, Mass Effect 2 plays great, you really feel like you are very active in combat, and there's a good amount of strategic play with your teammates. Combining attacks with a teammate in Mass Effect 2 really feels great.
With the argument that RPGers feel they are better than "action" gamers is really just the RPGers defensive-ness more than anything. IMO, it's a lot harder to adjust from playing slow moving strategic games to fast-paced action oriented games than the other way around. I play all kinds of games and to say RPGs take more skill than "action" games in pure bullshit. Almost every RPG is easy as hell to play once you gain a good understanding of the system (most RPGs have some broken or overpowered skill or whatever to exploit), and almost every JRPG is even easier as you can just overlevel and the enemies are pushovers. Action games (like Bayonetta or Vanquish) require fully understanding the system plus executing great skill on your end as well.
And knowing an efficient skill pattern is essentially the same thing as committing a difficult jump to muscle memory. Just some people are better at the tactical approach, others the reflexive one. Neither is inheritely the better one.