Rozalia1 said:
So you're making an argument from authority?
I'm sure you trust those devs who said Titanfall wouldn't run on the PS4, or that the PS4 > PC, and you get the point.
I believe that the people who created a game engine know how said engine works better than you or me, so yes, i guess i am.
I take Crysis 2, build it on the PS1, make it first person, add in some primitive polygon models for the enemies, put some shapes as the buildings, add in some FMVs, and so on and bam we get Crysis 2.
Taking out dynamic lighting doesn't take away a games "soul" like you seem to think it does.
Like i said, making enemies bullet sponges and turning it into ascii game does not mean its the same game. and no, we dont get crysis 2 in your example, we got a new game.
Me saying people would likely have enjoyed FF13 more on the PS1 shows I know nothing about game programming...pretty stupid place to lodge a comment like that in if you ask me.
You saying that FF13 could work on PS1 shows that you know nothing about game programming.
So than you're asking for impossible evidence to sweep something quite common under the rug, got it.
Impossible evidence or impossible claims?
You're really going to be this pedantic now? Let me guess only PC versions of games are the "real" deal.
Name on the box is the same, and its intended to be the same experience condensed as best as possible on another platform.
Pedantic? half the game missing resulting in difference experience is pedantic? im at a loss for words here.
So these programmers just threw it in and didn't clear with anyone that they were going to change a certain aspect of the game for the better?
When you are making a game port you dont have to clear every minor change with some administrative staff that likely would not even know what your talking about.
So you value AI that would likely on be really utilise don your PC over getting it in the hands of more people?
Also putting something on another platform doesn't require such a large amount of cash as you think, if they don't shoot for the top and keep themselves humble they'll push it out easy enough. Weren't their games years back that were releasing on like 5-7 different platforms? Didn't hear them complaining about how expensive it was.
Sorry, i think you mistyped something in here and i cant understand what your asking.
Do you ask me if i value AI so much that i would rather see good AI that it be available to more people?
Yes, i do. I think niche games is a good thing.
Putting something on another platform NOW does not require such large amount of money. which is good, we can do it now. it used to back in times of examples you used (virtual boy for example). Top 10 largest game budgets are dominated by 90s games.
Why shouldnt they shoot for the top? why should they hold themselves back just because part of the userbase use outdated technology?
I dont know of any game that released on 7 platforms, but we now have games that release on 5 - Windows, Linux, Xbox, Playstation and Wii. That is good. It would be better of the consoles were stronger so we could have better games on all 5.
You "didnt hear them complain" because back then internet worked differently. Thats like saying crimes didnt happen in soviet union because you never heard about them.
Addressed this already myself, taking out dynamic lightning doesn't kill a games "soul".
Taking out AI or weather based immersion does though.
Its about not being a fool. Why did those developers of indie games put their games on consoles? According to you without the extensive mod capabilities being possible it'd not be the same game and they shouldn't have put it on those platforms.
I wasnt the one talking about mods. Charchalo was. While mods do certainly add to experience. Vanilla (modless) game does not mean less of a game. I dont know why those developers put thier games on console, probably profits.
This all strikes me as you wanting everything on your platform, yet wanting a lot to not be on others because they "can't handle it", as apparently a game can only come in one state, in one version.
You can claim you want everyone to be able to play the game, but your arguments all contradict that.
I want everything on every platform but i realize that there are platforms that cant handle everything.
So the Xbox 360 and PS3 versions are all better than the PC one now?
They were not inferior. they were the same game, well PS3 one was really buggy so i guess that could be somewhat inferior, but thats the fault of PS3 cell architecture more than anything (game engine really had problems with that).
Granted, this meant that Skyrim on PC looked like utter arse because it was same as on consoles and mods had to fix console-centric UI. The only thing that made Skyrim PC better was mods, and thats additional content, not the game itself.
So yes, i continue to laugh.
I assume you mean free as in unchained.
Not been using arguments from emotion, you're the one who've been talking about the "soul" of a game, and how the big three are such oppressive monsters forcing devs to push out crap pc ports, and all that.
Can you point out to where i was talking about games soul? closest thing to that i can remember is immersion. but thats not soul. i wouldnt even know hoq to quantify games soul.
By free i mean that there is no arbitrary limitations to what developers can do. This means that if they can come up with it creatively, they can make it work like that isntead of having to hit the hardware ceiling. Such as realistic water simulation that effects gameplay, something even new PCs are still incapable of sadly.
BIg three are all monsters for different reasons, but we do know that some games are forced into licensing to be exclusives against developers will.
If there is no limit than what is the need to raise it? So you are for a cap than? What you just said there makes zero sense.
If there is no limit what is a cap? infinity? Cap becomes pointess concept if there is no limit in processing power.