Wasted said:-Your eyes can't tell the difference beyond 30 fps.
-It feels more cinematic at 30 fps compared to 60 fps.
-Above 30 fps causes input lag.
-Playing at 60 fps feels off and I get dizzy.
-Its a good idea not to change the original design.
Pick one or more silly reasons why people cling to the fact that 30 fps is better and/or there is not benefit on 60+ fps.
I am expecting that it probably doesnt run at 60 fps, I do prefer to lock at 30 if the alternative is that when I am inside a house it runs 60 but the moment a window is on screen it drops to something like 40. Fluctuating framerate is worse then 30 in my opinion.Daystar Clarion said:"Oh man, I can lock it at 30 FPS instead of 60?! That's awesome!"
- Nobody, ever.
Quite a peculiar feature, an option that actively makes something look worse with absolutely no benefit to performance.
What josemlopes said. A consistent, but lower, frame rate is better for precision aiming and precision action compared to a higher FPS that fluctuates a lot. When the FPS fluctuates many people, especially hardened gamers, will feel a significant change in the responsiveness of their aiming, potentially throwing them off.Gankytim said:What the fuck? Who actually wants 30fps?
Wait, people actually believe that? More frames = more information hitting the eyes, more time to react, human reaction speed can't move fast enough to make anything over 120fps viable, simple. Lower framerates tend to breed lower skill.Gethsemani said:What josemlopes said. A consistent, but lower, frame rate is better for precision aiming and precision action compared to a higher FPS that fluctuates a lot. When the FPS fluctuates many people, especially hardened gamers, will feel a significant change in the responsiveness of their aiming, potentially throwing them off.Gankytim said:What the fuck? Who actually wants 30fps?
None of these are true. Maybe the second last one if you play for six hours with head bob on.Wasted said:-Your eyes can't tell the difference beyond 30 fps.
-It feels more cinematic at 30 fps compared to 60 fps.
-Above 30 fps causes input lag.
-Playing at 60 fps feels off and I get dizzy.
-Its a good idea not to change the original design.
Pick one or more silly reasons why people cling to the fact that 30 fps is better and/or there is not benefit on 60+ fps.
We are not talking 120+ fps though and you know it. More likely we are talking frame rates of 30-60, at which point the high end FPS is almost twice as high as the low end, which makes for a discernible difference in smoothness. This is particularly true since the FPS drops will be tied to things that tend to happen in the action sequences, like lots of actors to animate, fx effects that has to be drawn etc.. For someone who wants precise aiming it can really mess you up if you start the aim with 60fps then have an explosion and some ragdolls bring you down to 30fps just as you make your final adjustments.Gankytim said:Wait, people actually believe that? More frames = more information hitting the eyes, more time to react, human reaction speed can't move fast enough to make anything over 120fps viable, simple. Lower framerates tend to breed lower skill.
You missed the comparison, Geth isn't talking about it being easier to aim with a lower framerate. He is saying that its easier to make precision shots if your framerate isn't experiencing random drops.Gankytim said:Wait, people actually believe that? More frames = more information hitting the eyes, more time to react, human reaction speed can't move fast enough to make anything over 120fps viable, simple. Lower framerates tend to breed lower skill.Gethsemani said:What josemlopes said. A consistent, but lower, frame rate is better for precision aiming and precision action compared to a higher FPS that fluctuates a lot. When the FPS fluctuates many people, especially hardened gamers, will feel a significant change in the responsiveness of their aiming, potentially throwing them off.Gankytim said:What the fuck? Who actually wants 30fps?
EternallyBored said:You missed the comparison, Geth isn't talking about it being easier to aim with a lower framerate. He is saying that its easier to make precision shots if your framerate isn't experiencing random drops.Gankytim said:Wait, people actually believe that? More frames = more information hitting the eyes, more time to react, human reaction speed can't move fast enough to make anything over 120fps viable, simple. Lower framerates tend to breed lower skill.Gethsemani said:What josemlopes said. A consistent, but lower, frame rate is better for precision aiming and precision action compared to a higher FPS that fluctuates a lot. When the FPS fluctuates many people, especially hardened gamers, will feel a significant change in the responsiveness of their aiming, potentially throwing them off.Gankytim said:What the fuck? Who actually wants 30fps?
To explain, if FPS stays right at 30 no matter what, then you know exactly what to expect while moving your cursor. 60 FPS is obviously smoother, but the 30 becomes more reliable if the game can lock and maintain 30 all the time versus trying to maintain 60 but experiencing drops to 30-40 on occassion. A sudden framerate drop in the middle of a firefight can really screw with your aiming for a second or two, and a 20-30 FPS drop is generally pretty noticeable.
To sum it up, if your aiming relies on 60 FPS, then a sudden quick drop can throw that off, whilst a consistent 30 may not be as smooth, if you can rely on it to always stay at 30, then you will be able to rely on exactly what movements you need to make to get the cursor where you need it to go.
I think you would be very surprised as to how many people actually want that. I've been browsing this article on GS/IGN and by God there are so many people out there that want this, thinking that if the game is playing at 60fps it will run faster. *facepalm*Daystar Clarion said:"Oh man, I can lock it at 30 FPS instead of 60?! That's awesome!"
- Nobody, ever.
Quite a peculiar feature, an option that actively makes something look worse with absolutely no benefit to performance.