The Last of Us remake has a FPS lock option.

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Gankytim

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May 14, 2014
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What the fuck? Who actually wants 30fps?

http://gematsu.com/2014/07/last-us-remastered-30fps-option-additional-dlc-planned
 

Wasted

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Dec 19, 2013
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-Your eyes can't tell the difference beyond 30 fps.
-It feels more cinematic at 30 fps compared to 60 fps.
-Above 30 fps causes input lag.
-Playing at 60 fps feels off and I get dizzy.
-Its a good idea not to change the original design.

Pick one or more silly reasons why people cling to the fact that 30 fps is better and/or there is not benefit on 60+ fps.
 
Dec 14, 2009
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"Oh man, I can lock it at 30 FPS instead of 60?! That's awesome!"

- Nobody, ever.

Quite a peculiar feature, an option that actively makes something look worse with absolutely no benefit to performance.
 

Evonisia

Your sinner, in secret
Jun 24, 2013
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Since it's an option...

Fine, let it be there. If people want to play at 30fps it doesn't affect me at all. If I had it, I would play at 60, because I can already play it at 30 on my PS3, but options are options.
 

GamerKT

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Jul 27, 2009
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It doesn't matter who wants it. It's just an option. Complaining about options is ridiculously silly.


You know that some games have the option to remove blood and gore? Start rioting.
 

josemlopes

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Jun 9, 2008
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Wasted said:
-Your eyes can't tell the difference beyond 30 fps.
-It feels more cinematic at 30 fps compared to 60 fps.
-Above 30 fps causes input lag.
-Playing at 60 fps feels off and I get dizzy.
-Its a good idea not to change the original design.

Pick one or more silly reasons why people cling to the fact that 30 fps is better and/or there is not benefit on 60+ fps.
Daystar Clarion said:
"Oh man, I can lock it at 30 FPS instead of 60?! That's awesome!"

- Nobody, ever.

Quite a peculiar feature, an option that actively makes something look worse with absolutely no benefit to performance.
I am expecting that it probably doesnt run at 60 fps, I do prefer to lock at 30 if the alternative is that when I am inside a house it runs 60 but the moment a window is on screen it drops to something like 40. Fluctuating framerate is worse then 30 in my opinion.
 

ToastiestZombie

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Mar 21, 2011
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This just makes me more skeptical that the port of a PS3 game wont reach a constant 60fps like it should. It seems to me that it'll have a lot of framedrops and only be 60fps in very specific spots like Infamous: Second Son (which also had a 30fps lock option)
 

Gethsemani_v1legacy

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Oct 1, 2009
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Gankytim said:
What the fuck? Who actually wants 30fps?
What josemlopes said. A consistent, but lower, frame rate is better for precision aiming and precision action compared to a higher FPS that fluctuates a lot. When the FPS fluctuates many people, especially hardened gamers, will feel a significant change in the responsiveness of their aiming, potentially throwing them off.
 

hazabaza1

Want Skyrim. Want. Do want.
Nov 26, 2008
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What I'm taking from this is "we can't actually sustain 60fps so if you don't want it to fluctuate here you go."
But hey maybe I'm wrong. An odd feature regardless.
 

Manlyburger

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May 17, 2014
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Probably it's to make it seem like 30FPS isn't a bad thing, and a viable option. Since it's hard for them to achieve better outside of last gen ports.

Some people also want to believe they prefer silky smooth 30FPS.

They might not be able to manage a solid 60FPS too I suppose, but you'd hope they could.
 

Barbas

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Oct 28, 2013
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Doesn't seem like anything to be concerned about. If you want a lower but more regular frame rate, go with that. Nice of them to give people the option, really.
 

TheYellowCellPhone

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Sep 26, 2009
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From the title, I thought it was going to have options to lock the FPS at certain intervals like Payday does, at points like 30, 59, 60, 70, 120, or unlimited. And it's good.

30 FPS, nobody really likes 30 FPS. At least it's an option.
 

Gankytim

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May 14, 2014
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Gethsemani said:
Gankytim said:
What the fuck? Who actually wants 30fps?
What josemlopes said. A consistent, but lower, frame rate is better for precision aiming and precision action compared to a higher FPS that fluctuates a lot. When the FPS fluctuates many people, especially hardened gamers, will feel a significant change in the responsiveness of their aiming, potentially throwing them off.
Wait, people actually believe that? More frames = more information hitting the eyes, more time to react, human reaction speed can't move fast enough to make anything over 120fps viable, simple. Lower framerates tend to breed lower skill.
 

Gankytim

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May 14, 2014
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Wasted said:
-Your eyes can't tell the difference beyond 30 fps.
-It feels more cinematic at 30 fps compared to 60 fps.
-Above 30 fps causes input lag.
-Playing at 60 fps feels off and I get dizzy.
-Its a good idea not to change the original design.

Pick one or more silly reasons why people cling to the fact that 30 fps is better and/or there is not benefit on 60+ fps.
None of these are true. Maybe the second last one if you play for six hours with head bob on.
 

Gethsemani_v1legacy

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Gankytim said:
Wait, people actually believe that? More frames = more information hitting the eyes, more time to react, human reaction speed can't move fast enough to make anything over 120fps viable, simple. Lower framerates tend to breed lower skill.
We are not talking 120+ fps though and you know it. More likely we are talking frame rates of 30-60, at which point the high end FPS is almost twice as high as the low end, which makes for a discernible difference in smoothness. This is particularly true since the FPS drops will be tied to things that tend to happen in the action sequences, like lots of actors to animate, fx effects that has to be drawn etc.. For someone who wants precise aiming it can really mess you up if you start the aim with 60fps then have an explosion and some ragdolls bring you down to 30fps just as you make your final adjustments.

More frames makes for more smoothness and a potentially better aim yes, but only if those extra frames are consistent. If they aren't, you are better off capping at a lower fps since consistency is the key to precise reactions. As Barbas points out, there's literally nothing bad with including the option for those that prefer it. If you want an overall smoother experience, just don't enable it.
 

EternallyBored

Terminally Apathetic
Jun 17, 2013
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Gankytim said:
Gethsemani said:
Gankytim said:
What the fuck? Who actually wants 30fps?
What josemlopes said. A consistent, but lower, frame rate is better for precision aiming and precision action compared to a higher FPS that fluctuates a lot. When the FPS fluctuates many people, especially hardened gamers, will feel a significant change in the responsiveness of their aiming, potentially throwing them off.
Wait, people actually believe that? More frames = more information hitting the eyes, more time to react, human reaction speed can't move fast enough to make anything over 120fps viable, simple. Lower framerates tend to breed lower skill.
You missed the comparison, Geth isn't talking about it being easier to aim with a lower framerate. He is saying that its easier to make precision shots if your framerate isn't experiencing random drops.

To explain, if FPS stays right at 30 no matter what, then you know exactly what to expect while moving your cursor. 60 FPS is obviously smoother, but the 30 becomes more reliable if the game can lock and maintain 30 all the time versus trying to maintain 60 but experiencing drops to 30-40 on occassion. A sudden framerate drop in the middle of a firefight can really screw with your aiming for a second or two, and a 20-30 FPS drop is generally pretty noticeable.

To sum it up, if your aiming relies on 60 FPS, then a sudden quick drop can throw that off, whilst a consistent 30 may not be as smooth, if you can rely on it to always stay at 30, then you will be able to rely on exactly what movements you need to make to get the cursor where you need it to go.
 

nevarran

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Apr 6, 2010
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Sounds like they are paving the road for future titles.
"You know how you could lock the frame rate in The Last of Us, for better cinematic experience? Now we locked it for you. You're welcome!" ;)
 

Gankytim

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May 14, 2014
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EternallyBored said:
Gankytim said:
Gethsemani said:
Gankytim said:
What the fuck? Who actually wants 30fps?
What josemlopes said. A consistent, but lower, frame rate is better for precision aiming and precision action compared to a higher FPS that fluctuates a lot. When the FPS fluctuates many people, especially hardened gamers, will feel a significant change in the responsiveness of their aiming, potentially throwing them off.
Wait, people actually believe that? More frames = more information hitting the eyes, more time to react, human reaction speed can't move fast enough to make anything over 120fps viable, simple. Lower framerates tend to breed lower skill.
You missed the comparison, Geth isn't talking about it being easier to aim with a lower framerate. He is saying that its easier to make precision shots if your framerate isn't experiencing random drops.

To explain, if FPS stays right at 30 no matter what, then you know exactly what to expect while moving your cursor. 60 FPS is obviously smoother, but the 30 becomes more reliable if the game can lock and maintain 30 all the time versus trying to maintain 60 but experiencing drops to 30-40 on occassion. A sudden framerate drop in the middle of a firefight can really screw with your aiming for a second or two, and a 20-30 FPS drop is generally pretty noticeable.

To sum it up, if your aiming relies on 60 FPS, then a sudden quick drop can throw that off, whilst a consistent 30 may not be as smooth, if you can rely on it to always stay at 30, then you will be able to rely on exactly what movements you need to make to get the cursor where you need it to go.

Fair enough, looks like I missed the point.

But gamers get varying FPS all the time. For instance, MGS4 ran at a constand 30fps. Rising ran at a constant 60 on the PS3, not sure about the 360.

Sure it only takes about 30 seconds to adjust to a new framerate but I do see your point, a random plummet would throw me off.
 

DarkhoIlow

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Dec 31, 2009
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Daystar Clarion said:
"Oh man, I can lock it at 30 FPS instead of 60?! That's awesome!"

- Nobody, ever.

Quite a peculiar feature, an option that actively makes something look worse with absolutely no benefit to performance.
I think you would be very surprised as to how many people actually want that. I've been browsing this article on GS/IGN and by God there are so many people out there that want this, thinking that if the game is playing at 60fps it will run faster. *facepalm*
 

Zhukov

The Laughing Arsehole
Dec 29, 2009
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Umm... it's an option.

So what?

Should I now commence getting outraged about many of my games having low graphics options?

"You mean someone out there might choose to turn off anti-aliasing? What the fuck? Who wants that?"