The last time a game made you feel bad

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King of Asgaard

Vae Victis, Woe to the Conquered
Oct 31, 2011
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Ni No Kuni, just by simply playing it...

Serious answer: The "evil" ending for Infamous 2. The part with Zeke. I won't say any more for those who don't know, but those who do know exactly what I mean.
 

rob_simple

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Aug 8, 2010
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King of Asgaard said:
Serious answer: The "evil" ending for Infamous 2. The part with Zeke. I won't say any more for those who don't know, but those who do know exactly what I mean.
I was about to type exactly that. I was only playing the evil storyline to pick up the last of the trophies, too, which made me feel even worse.

pyrosaw said:
Spec Ops: The Line, that one moment everyone talks about. Made me feel absolutely horrible.
That part didn't bother me too much, because it felt like there was a separation between my actions and the consequences through ignorance. The part later on in the game where you are re-united with your team member in the village, though...that was bad.

Oh, and every time I killed a bear in Far Cry 3 I whimpered, 'I'm so sorry, brother bear'. I really fucking love bears.
 

Evonisia

Your sinner, in secret
Jun 24, 2013
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Bad about a decision I made?

I would say Spec Ops: The Line but it's too obvious.

Sod it, I'll say Spec Ops because the things from Silent Hill 2 that effected me were part of the game and the stuff that happened wasn't a result of my decisions.
 

DoPo

"You're not cleared for that."
Jan 30, 2012
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Eh, it's not a decision but just part of the game - earlier this week (or it could have been last weekend) when I played Saints Row 2.

OK, first just a bit of background, I played SR3 first and then moved on to SR2 - SR3 is much more light-hearted and goofy but SR2 is downright vicious by comparison. So, you have three "quest lines" each dealing with you taking over a different gang. And I just had to go and choose the cruellest one first - the Brotherhood. So here is how things go: first you meet with the leader of the Brotherhood who seems pretty reasonable and respectable and he offers you partnership with 80/20 split. You get 20 of course, and naturally the protagonist refuses. Afterwards, there are few small skirmishes against the Brotherhood and one of the next missions is to go acquire toxic waste, which you put in the guy's tattoo ink (he tattoos himself all the time). Now in SR3, this would have been played for a laugh with him getting mutant powers or turning into a zombie or something, but in SR2, he just suffers. And decides to take revenge by kidnapping one of your lieutenants, tie him to a car and drag him around town. You try to save him but he's...not in a good shape at the end, and the protagonist has to resort to mercy kill to at least save Carlos some of the pain. And the next mission is kidnapping the girlfriend of the Brotherhood's boss, then locking her in a trunk of a car the guy smashes during his monster truck show. And after that, the protagonist permanently maims the guy's best friend forcing him to retire from his music career.

Sheesh, I really did feel bad for those. Also, the other quest-line, leads to the death of Johnny Gat's girlfriend (he's the other member of the protagonist's gang who reappears after SR1). I already knew she was dead from SR3 (the Weird Science DLC) but seeing it was still unpleasant - it was an unnecessary and cruel. Gat does get to get some revenge...by breaking a poor guy's legs then burying him alive. Yeah, vicious, compared to SR3.

And right before I started SR2, I played SR3, which had more of a decision thing.

In the end, you have to choose to either save your friends or take revenge on the big bad. Now, I did go after my friends, but then I could also replay the game in order to see what the other ending is. And geez, even the protagonist felt mighty bad about the decision to kill a guy and sacrifice their friends in the process - after the deed is done.
 

NerfedFalcon

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Mar 23, 2011
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Not sure if a visual novel counts, but Tsukihime hit me like a brick during Arcueid's route.

Finding out who Arcueid really is: a weapon designed by vampires to kill vampires. That's why she doesn't know anything about how to be normal - she's never had to before. Also, the fact that you killed her means that she's lost control of her bloodlust, and that means you can't see her any more. I felt like crap for about three hours after that scene, no matter how much I told myself Ciel was probably lying.
 

Anthony Corrigan

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pyrosaw said:
Spec Ops: The Line, that one moment everyone talks about. Made me feel absolutely horrible.
that didn't effect me as much because I was forced into it. I tried sniper and got my ASS handed to me to prove that the only way through that is to follow that path so it wasn't a choice it was what the game made me do. Seen some argue that its not "the game" forcing you but rather the lack of control in various places is meant to be the character doing to you what he is doing to his squad mated. Maybe that's over thinking it, maybe that's what the writer intended

but anyway it was the ending which got in my head and I'm going to leave it at that

But if the question is a game which touched you I would have said Bioshock rather than spec ops because Elizabeth is such a brilliantly written character (and no I don't want to hear about the end because I haven't finished it yet), she actually makes me want to help her even though she is in no danger in combat, and when she killed that guy I really felt for her
 

MCerberus

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Jun 26, 2013
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Spec Ops did that to me... about 50 'that times'

I also had a kind of 'can't stop shuddering' moment when I realized just how depressing, hopeless, cruel, and unfeeling the Borderlands setting is just beneath the surface where the only ones that get to live are the ones that have given up.
 

Angelous Wang

Lord of I Don't Care
Oct 18, 2011
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Technically I would have felt bad playing Bioshock Infinite, unfortunately I never felt that I was Brooker, I always felt I was just controlling him but Booker was his own man. Because in very beginning of the game he was such an asshole willing to sell an innocent girl to what assumed at the time where Mafia/Mob like people.

Of course that did not turn out to be real story by the end.

I suppose the last time I felt bad was:
Purposely letting Emily fall to her death in Dishonored

But I figured if you doing an asshole play through, might as well go all the way.
 

DudeistBelieve

TellEmSteveDave.com
Sep 9, 2010
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No ones said Hotline Miami yet? That.

The first level of the game, you do all that killing, you make the drop. Then you have to kill the hobo and when it's all said and done, you rip off your mask and puke in the street.
 

PoolCleaningRobot

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Mar 18, 2012
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I was playing Persona 4 and I was doing Ai's social link and it was the part where she confesses her back story to the player and then asks if you could be her boyfriend. I was already in a relationship with Rise and my only option was to sit there awkwardly and be like "No..."

Felt bad man
right before this she almost jumped off a roof because she can't figure out how to get people to like her
 

Evonisia

Your sinner, in secret
Jun 24, 2013
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DoPo said:
Eh, it's not a decision but just part of the game - earlier this week (or it could have been last weekend) when I played Saints Row 2.

OK, first just a bit of background, I played SR3 first and then moved on to SR2 - SR3 is much more light-hearted and goofy but SR2 is downright vicious by comparison. So, you have three "quest lines" each dealing with you taking over a different gang. And I just had to go and choose the cruellest one first - the Brotherhood. So here is how things go: first you meet with the leader of the Brotherhood who seems pretty reasonable and respectable and he offers you partnership with 80/20 split. You get 20 of course, and naturally the protagonist refuses. Afterwards, there are few small skirmishes against the Brotherhood and one of the next missions is to go acquire toxic waste, which you put in the guy's tattoo ink (he tattoos himself all the time). Now in SR3, this would have been played for a laugh with him getting mutant powers or turning into a zombie or something, but in SR2, he just suffers. And decides to take revenge by kidnapping one of your lieutenants, tie him to a car and drag him around town. You try to save him but he's...not in a good shape at the end, and the protagonist has to resort to mercy kill to at least save Carlos some of the pain. And the next mission is kidnapping the girlfriend of the Brotherhood's boss, then locking her in a trunk of a car the guy smashes during his monster truck show. And after that, the protagonist permanently maims the guy's best friend forcing him to retire from his music career.

Sheesh, I really did feel bad for those. Also, the other quest-line, leads to the death of Johnny Gat's girlfriend (he's the other member of the protagonist's gang who reappears after SR1). I already knew she was dead from SR3 (the Weird Science DLC) but seeing it was still unpleasant - it was an unnecessary and cruel. Gat does get to get some revenge...by breaking a poor guy's legs then burying him alive. Yeah, vicious, compared to SR3.

And right before I started SR2, I played SR3, which had more of a decision thing.

In the end, you have to choose to either save your friends or take revenge on the big bad. Now, I did go after my friends, but then I could also replay the game in order to see what the other ending is. And geez, even the protagonist felt mighty bad about the decision to kill a guy and sacrifice their friends in the process - after the deed is done.
This is one of the reasons I absolutely LOVE Saints Row 2, one moment you could be pretending to be a Cop to viscously beat hippies to death with baseball bats and then the next one of... those moments happen. It handles it's mood tones very well, and makes you wonder who's going to get out of this unscathed.
 

piinyouri

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Mar 18, 2012
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Playing a super evil playthrough of Jade Empire. Basically doing everything the wrong/evil way for its own sake. (This was back when being a bad guy was still a relatively new idea to me)

Getting to the water dragon, I decide to keep her alive for my own power.(or kill her, whichever was the evil choice) Almost half of my party turns on me and I'm forced to put them all down.

Literally everyone but maybe the Prince and a few others are now trying to kill me.

I actually felt pretty bad about that. But then I had a laugh at the absurdity of the situation.
 

IGetNoSlack

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Sep 21, 2012
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The Papers, Please beta.

About 4 days there is a woman who explains that a man is going to kill her if you don't let her cross the border. And when you don't (because she doesn't have the right credentials and you have a family to feed and you will get docked pay if let people without their credentials across), her death becomes front-page news the following morning.

It is made known at the home screen that every character in the game is named after a real person.

Even though I was doing my job, I felt like I was a cold, emotionless hack after that.
 

Tactical Pause

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Jan 6, 2010
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Telltale's The Walking Dead did this to me several times. People are always complaining about the illusion of choice rather than real choice, but damn. It can sting just as much when you're in there, making those decisions.
 

Karthenak

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Jun 19, 2013
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The last time a video game made me feel really bad, was when I was playing the New Vegas expansion Old World Blues. Shortly before starting that, my dog had passed away and it hit me really hard. The quests with Gabe and the cyborg-dogs made me feel sick to my stomach and I stopped playing for a week or two.
 

Humanity1

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Apr 14, 2009
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I decided to finally do a renegade run across the Mass Effect trilogy after playing pure paragon ages ago (and the 'good' track in pretty much every other game I've played). I was relatively fine during 1 and 2. There were a few things where I had to delay a second of two before being able to select the renegade option but all in all I could live with my choices. And I always had Mordin on my team during 2.

But then the genophage mission came along and since I was going renegade I resolved to take up the dalatrass' offer and stop Mordin from distributing the cure but since I'd let Wrex live in the first game (my Shepard was ruthless, not stupid) the only way to do that was to kill him. But I still spent every response trying to convince him to leave and when it came to shoot him I left it until the very last moment to pull the trigger. But then it showed me the scene afterwards where Mordin is bleeding everywhere as he goes up the tower and then tries to drag himself towards the console with his dying moments and fails at the last moment, dying, thinking he left the world worse than it was when he came in, because he was betrayed by a close friend. And that made me feel like a terrible, terrible person. But I tried to stick with it awhile longer but then discovered a few minutes later that Jack and all her students had died as I was too slow to go help them and that was it, I couldn't take it. So I reloaded my last save (3 hours in the past), completed Jack's mission and replayed the last four missions I'd done, getting the QTE to shoot Mordin again, but letting it pass.

I thought I'd be able to do a renegade run. I'm kinda glad I couldn't.
 

Ed130 The Vanguard

(Insert witty quote here)
Sep 10, 2008
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There were two moments for me.

Killing Duck. Even worse because I let him be my sidekick trying to find the stolen medicine.

When Kenny started beating me up in the train I just let him.

At the end, when Walker was found by the US forces sent to find him I made drop his weapon as soon as I was asked to thinking it was over.

Then the one of the grunts who saved me asked "How did you survive all this?"

Walker replied "Who said I did?"

The game might be over for me, but for Walker Dubai may never end and he will have to live with it for the rest of his days.
 

Drops a Sweet Katana

Folded 1000x for her pleasure
May 27, 2009
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One of the hunter missions in Farcry 3 had me hunting rabid dogs with a flamethrower. I felt like a dick afterwards.
 

Anthony Corrigan

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Jul 28, 2011
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Frieswiththat said:
One of the hunter missions in Farcry 3 had me hunting rabid dogs with a flamethrower. I felt like a dick afterwards.
Farcry 3 was one of the weirdest games I have ever played. For the 3rd time I was lining up to take this base silently because I had screwed it up twice already. I'm looking through my sniper scope waiting for this guy to come back out from behind a building when the game awards me the undetected take the base message. Turns out that while I was lining up my first shot a bear had gotten into the base and wiped the whole lot of them. Course it didn't always work out that way, the second time I tried to take that base while I was lining up my sniper rifle a Leopard jumped on my back and killed me