The League: Bloodlines ((Started/Closed))

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TheIronRuler

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SteakHeart said:
TheIronRuler said:
SteakHeart said:
-snip-
We've got eldritch abominations and electric blue hair, can't we just let it go? *Whimper*
Fine. But it better make some sense!
Your FACE had better make some sense. Oh yeah. Steak 1, Other People 0.
I can decompose it too, though there's little need for Cartilage from my nose or ears, hair is useless and lack of skin on my face will be very troubling. I can sharpen my teeth and make then white like pearls using a toe or two.
 

SteakHeart

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TheIronRuler said:
SteakHeart said:
TheIronRuler said:
SteakHeart said:
-snip-
We've got eldritch abominations and electric blue hair, can't we just let it go? *Whimper*
Fine. But it better make some sense!
Your FACE had better make some sense. Oh yeah. Steak 1, Other People 0.
I can decompose it too, though there's little need for Cartilage from my nose or ears, hair is useless and lack of skin on my face will be very troubling. I can sharpen my teeth and make then white like pearls using a toe or two.
...I didn't need any sleep tonight anyway.
 

tobi the good boy

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nuba km said:
I have a question for everyone:
1. apart from the GM who do you think could counter your powers the easiest?
Answer: The Langr, hands down. They utilize light as their primary weapon, I use darkness that weakens when in light.

nuba km said:
oh two more question:
1. who do you think has the weakest powers?
2. who do you think has the most practical powers for your day to day live?
Answer
1) Hard to say, everyone seems relatively good at what they can do, but the power that I think I could never end up using effectively would be Adam's animal transformations.

2)For me, hmm no clue, super strength and endurance would be handy.


Gypsy ninja pirate zombie king said:
Here's a question for everyone:

Are there any powers you wanted to add to your character but thought it made them overpowered. For me i wanted to give them the ability to use electromagnetism to cling to metal surfaces. And enhanced strength and agility. but it just seemed way overpowered.
Well I had two in mind that are too op

1) Black hole: The user would generate a singularity that would suck in all the surrounding light so that The Grimm could fight unimpeded. I'm still actually trying to find a way to incorporate this but it needs a big draw back.

2) Shadow meld: The user could merge with the shadow becoming incorporeal for about 10 minutes but when they entered light they would feel immense pain, perhaps even leading to their deaths.
 

tobi the good boy

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Also my turn to pose a question.

Q. Who's power do you think best compliments you own?

also @SteakHeart Why don't you say that your bloodline has always been born with a defect that has needed to be remedied by mechanical means. But the saving grace of your bloodline has been that the phagocytes and lymphocytes in your blood have never recognized metal as a "foreign substance". allowing for the integration of mechanics without risk of infection or rejection.

From there just make it a tradition to upgrade one's self.
 

TheIronRuler

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tobi the good boy said:
Also my turn to pose a question.

Q. Who's power do you think best compliments you own?

also @SteakHeart Why don't you say that your bloodline has always been born with a defect that has needed to be remedied by mechanical means. But the saving grace of your bloodline has been that the phagocytes and lymphocytes in your blood have never recognized metal as a "foreign substance". allowing for the integration of mechanics without risk of infection or rejection.
Let the boy think and fix his own problems by himself!
Yes, that's a good idea.

About the question...
I'm not sure. What would compliment the disgusting things I do to survive? Nothing.
 

Fishtie

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Here are a few refinements.

Common Alias: Iron Scale Bloodline
B.C. - Spirit's Cursed/Spirit's Tyrant (Left arm/hand) (NE) (M)
"Spirit cursed? I'll show them what a true curse is..."
Roman - Cloud Runner (Legs/feet) (CN) (F)
"Dunblane to Abernethy in a day? You'd have to run o' the clouds themselves little missy."
Dark Ages - Demon Spawn of Aberdeen (head) (NN) (F)
"Aye, I wonce saw th' demon out there. Best stay away I'd say."
Renaissance - Angel Heart (chest) (CG) (M)
"Dear diary, Today we engaged the rebels. Should have been easy, but it wasn't. I swear I saw the leader take shot to the heart four times but he barely flinched. Orders are to attack again tomorrow. I'm scared."
WW - Claw Leader/Lady Claw (hands) (NG) (F)
"Ever seen a tank ripped apart with bare hands? Then don't park your tank in the Lady's way! AHAHAHAHA!"
Modern - Dragon Fist (right arm/hand) (CG) (M)
"..."


Power/Abilities: At about the age of puberty a section of the body grows hard scales from the skin completely covering that body part. Once about a month has passed The scales are full developed and almost totally indestructible. In addition the part changed becomes super strong, capable of incredible feats of strength.

Sections changed this way can also grow spines, claws, ridges or other abnormal features depending on the location. The growths are usually very hard as well.

Such individuals also have the rest of their bodies become stronger and tougher to support the scaled area. This level though is no where near as powerful as the scaled area. Wounds also tend to heal at faster then normal rates. Reactions and coordination tend to be fast as well. They can also jump with incredible force.

Extra notes: The coloration of the scales is not fixed and can even slowly change over the course of a life. The coloration is possibly affected by environmental conditions, but it's hard to know.

While the scales on a person are indestructible they are steadily molting and being replaced by new ones. Scales separated this way retain their incredible harness for up to 10 years before they begin to turn brittle and can survive for up to 200 years though their hardness deteriorates steadily over this time. Scales of a dead individual are similar.

The initial metamorphosis and emerging of scales is excruciatingly painful.

Common Features: F***ing scales man. How do you miss that? Also, amber colored eyes and red hair. Large appetites (high energy use and large numbers of minerals used). Greater muscle density and hard scales cause much higher then normal weight.

Obviously, all of this is subject to revision.


nuba km said:
I have a question for everyone:
1. apart from the GM who do you think could counter your powers the easiest?
The Golem Family most likely. Sure I could knock them around a lot and block most of their counter attacks, but it's only a matter of time before they strike a vulnerable spot while not having any real vulnerabilities of their own.

Gypsy ninja pirate zombie king said:
Here's a question for everyone:

Are there any powers you wanted to add to your character but thought it made them overpowered. For me i wanted to give them the ability to use electromagnetism to cling to metal surfaces. And enhanced strength and agility. but it just seemed way overpowered.
Well I'm not sure this really counts but it's an interesting thought. See, organizationally I was going to have the super powered area always be the right arm from the shoulder down. Additionally I was going to have some kind of force projection extend out from the shoulder area. It wouldn't really be useful as an attack unto itself, but was basically going to be used for natural rocket propulsion to basically make a self-rocket punch type maneuver.

Question I've been wondering about: Hey DOR, have you thought about how your power negation will affect people like my characters who have permanent physical alterations rather then activated paranormals?
 

TheIronRuler

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Gypsy ninja pirate zombie king said:
@Dragon_of_red Any idea when we'll get started?
When Dragon_of_red is online and ready or when the Messiah gets here, whichever happens first.
 

Scarim Coral

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TheIronRuler said:
I agree that if you don't have that ability I don't like your power will be vastly under-powered. But projectiles is also something bad - Someone shoots at you and you say "Ha Ha! You can't hit me since I used my vortex and now you're getting it in your face!".
This is also problematic. I know that you didn't want to be someone that teleports but you should consider this. It'll balance out this without making any game breaking additions.
Ok I can live without having the vortex being two way portals. If I keep the vortexes one way only than would you be fine that nothing can enter the "out" vortex?
Example the user make the out vortex near a villain, before the user use his fist into the "in" vortex the villain spotted the out vortex and shoot in it. Normally if the vortexes were two way than the bullet would come out from the user end but since it's one way only, the bullet would bounce off when getting near the out vortec due to being the "out" vortex?

Another scenerio with certain loop holes to keeping the vortex appear from the user sight. Would you be fine if this scenerio happen (something I want to use depending if it is suitable to that scene and timeline).
The user is a starving child and saw a fruit stand in the market. The child got no money and it's impossible to steal because of the fruit shop owner. The child head around the corner so the owner can't see the child. The images of the fruit stand is fresh in the child mind which allow him/ her to make a vortex at the fruit stand and stole a fruit.
It's somewhat still acceptable that the out vortex was still near the child but he/she just didn't currently see it. It could be said the same problem if the user can make the out vortex behind him/ herself.
Granted the user can only do this only when the image of the surroundding is fresh in the user mind and it is near him/her e.g. would it be acceptable if user had left the room but use his vortex to grab something in the past room (yeah the user would be lazy like that instead or reentering it).
 

Dragon_of_red

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TheIronRuler said:
I hope I'm not too late.
I'm taking "BLOODlines" to the next level.

Common Alias: Debtor

Power/Abilities: Since birth, every family member owes a debt. At birth the newborn child cannot sustain itself and therefore their mother must sacrifice herself in order to allow them to live. Because of that reason women are more cherished in the family than men.
The reason why such an event occurs is because of the ability the family member wield. They have complete and utter mastery of their body. They can move their blood, push their muscles to their limit and tear them, adding large amount of calcium to certain bones - moving them close to their skin and using them as shields against blunt force and sometimes even stand against metal swords.
This leaves them crippled, mangled and sometimes resulting at their deaths after certain encounters. To counter this misfortunate side affect, they've developed amazing healing abilities. The abilities do not operate on pure willpower, (unlike most "regenerating" beings) they draw on the biological materials of others, decomposing them and using them as material to restore the body of the user. Furthermore, if a user is hit by a sword or projectile and is bleeding, the user is able to stop the blood flow from leaving his body, thus preventing unnecessary blood loss. A user, with enough skill, can use the blood of a fallen enemy to restore his, the bones of a corpse to restore his ability to walk and their muscles to mend those that failed and teared at combat. The act of sacrifice made by the mother is a complete reversal of this ability, giving life to the newborn infant by sacrificing parts of her body, killing the mother in the process. (In modern times the medicinal science is developed enough to handle most of these births without having the mother sacrifice her life for her child, thus allowing the existence of a normal family cell, with more than one child).
Their offensive capabilities are staggering. They can control their biological material inside of their bodies but also outside of it. They can use their blood as a whip, high velocity projectile or shield, their bones as a shield or a weapons. The only boundaries behind this technique is that constant use of it without rest will result in the loss of too much blood leading to the death of the user. the destruction of their body always follows the offensive path of these users, making them a danger to themselves and their enemies.


Common Features: Every child born as a Debtor will have the name of their creditor engraved on their forehead, the name of their mothers, in order to remind them of the debt they must return when they become parents themselves. As the generations evolved they began growing with excess body parts to increase their chance of survival - whether it may be an extra toe in their feet or another finger, it may be deconstructed and used in emergencies as vital biological material. Many born this way with visible deformities are shunned from society.
On the other hand some may make themselves appear to be beautiful. With their ability to manipulate their biological material they can always have perfect white teeth. They can create muscle mass without much work (though actual energy and material is required) and transform body fat into sugar and protein.
Seems just a little intense, but if you don't go overboard, It should be fine...
Just please don't go overboard...

EDIT: Okay, It seems you are all ready... I need to tie up one loose end, then I can start it... I'll begin writing up the Opening post now...
Anyone has any last question PM them to me... And I'll post it in here...
 

TheIronRuler

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Mar 18, 2011
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Dragon_of_red said:
TheIronRuler said:
I hope I'm not too late.
I'm taking "BLOODlines" to the next level.

Common Alias: Debtor

Power/Abilities: Since birth, every family member owes a debt. At birth the newborn child cannot sustain itself and therefore their mother must sacrifice herself in order to allow them to live. Because of that reason women are more cherished in the family than men.
The reason why such an event occurs is because of the ability the family member wield. They have complete and utter mastery of their body. They can move their blood, push their muscles to their limit and tear them, adding large amount of calcium to certain bones - moving them close to their skin and using them as shields against blunt force and sometimes even stand against metal swords.
This leaves them crippled, mangled and sometimes resulting at their deaths after certain encounters. To counter this misfortunate side affect, they've developed amazing healing abilities. The abilities do not operate on pure willpower, (unlike most "regenerating" beings) they draw on the biological materials of others, decomposing them and using them as material to restore the body of the user. Furthermore, if a user is hit by a sword or projectile and is bleeding, the user is able to stop the blood flow from leaving his body, thus preventing unnecessary blood loss. A user, with enough skill, can use the blood of a fallen enemy to restore his, the bones of a corpse to restore his ability to walk and their muscles to mend those that failed and teared at combat. The act of sacrifice made by the mother is a complete reversal of this ability, giving life to the newborn infant by sacrificing parts of her body, killing the mother in the process. (In modern times the medicinal science is developed enough to handle most of these births without having the mother sacrifice her life for her child, thus allowing the existence of a normal family cell, with more than one child).
Their offensive capabilities are staggering. They can control their biological material inside of their bodies but also outside of it. They can use their blood as a whip, high velocity projectile or shield, their bones as a shield or a weapons. The only boundaries behind this technique is that constant use of it without rest will result in the loss of too much blood leading to the death of the user. the destruction of their body always follows the offensive path of these users, making them a danger to themselves and their enemies.


Common Features: Every child born as a Debtor will have the name of their creditor engraved on their forehead, the name of their mothers, in order to remind them of the debt they must return when they become parents themselves. As the generations evolved they began growing with excess body parts to increase their chance of survival - whether it may be an extra toe in their feet or another finger, it may be deconstructed and used in emergencies as vital biological material. Many born this way with visible deformities are shunned from society.
On the other hand some may make themselves appear to be beautiful. With their ability to manipulate their biological material they can always have perfect white teeth. They can create muscle mass without much work (though actual energy and material is required) and transform body fat into sugar and protein.
Seems just a little intense, but if you don't go overboard, It should be fine...
Just please don't go overboard...

EDIT: Okay, It seems you are all ready... I need to tie up one loose end, then I can start it... I'll begin writing up the Opening post now...
Anyone has any last question PM them to me... And I'll post it in here...
What do you mean by saying 'going overboard'?
I should know that, so that I'll avoid crossing those lies.
 

TheIronRuler

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Mar 18, 2011
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Scarim Coral said:
TheIronRuler said:
I agree that if you don't have that ability I don't like your power will be vastly under-powered. But projectiles is also something bad - Someone shoots at you and you say "Ha Ha! You can't hit me since I used my vortex and now you're getting it in your face!".
This is also problematic. I know that you didn't want to be someone that teleports but you should consider this. It'll balance out this without making any game breaking additions.
Ok I can live without having the vortex being two way portals. If I keep the vortexes one way only than would you be fine that nothing can enter the "out" vortex?
Example the user make the out vortex near a villain, before the user use his fist into the "in" vortex the villain spotted the out vortex and shoot in it. Normally if the vortexes were two way than the bullet would come out from the user end but since it's one way only, the bullet would bounce off when getting near the out vortec due to being the "out" vortex?

Another scenerio with certain loop holes to keeping the vortex appear from the user sight. Would you be fine if this scenerio happen (something I want to use depending if it is suitable to that scene and timeline).
The user is a starving child and saw a fruit stand in the market. The child got no money and it's impossible to steal because of the fruit shop owner. The child head around the corner so the owner can't see the child. The images of the fruit stand is fresh in the child mind which allow him/ her to make a vortex at the fruit stand and stole a fruit.
It's somewhat still acceptable that the out vortex was still near the child but he/she just didn't currently see it. It could be said the same problem if the user can make the out vortex behind him/ herself.
Granted the user can only do this only when the image of the surroundding is fresh in the user mind and it is near him/her e.g. would it be acceptable if user had left the room but use his vortex to grab something in the past room (yeah the user would be lazy like that instead or reentering it).
What you described is (in my opinion) exactly like the mechanics of 'Jumper'.
He "lives" the moment, the place in his memory or imagination and then he is able to teleport - in your case, create a vortex without having any eye contact.
This should REALLY go through the GM, not me, because if I make you do stuff you don't want to, It'll just make us both feel bad.
 

Dragon_of_red

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TheIronRuler said:
Dragon_of_red said:
TheIronRuler said:
I hope I'm not too late.
I'm taking "BLOODlines" to the next level.

Common Alias: Debtor

Power/Abilities: Since birth, every family member owes a debt. At birth the newborn child cannot sustain itself and therefore their mother must sacrifice herself in order to allow them to live. Because of that reason women are more cherished in the family than men.
The reason why such an event occurs is because of the ability the family member wield. They have complete and utter mastery of their body. They can move their blood, push their muscles to their limit and tear them, adding large amount of calcium to certain bones - moving them close to their skin and using them as shields against blunt force and sometimes even stand against metal swords.
This leaves them crippled, mangled and sometimes resulting at their deaths after certain encounters. To counter this misfortunate side affect, they've developed amazing healing abilities. The abilities do not operate on pure willpower, (unlike most "regenerating" beings) they draw on the biological materials of others, decomposing them and using them as material to restore the body of the user. Furthermore, if a user is hit by a sword or projectile and is bleeding, the user is able to stop the blood flow from leaving his body, thus preventing unnecessary blood loss. A user, with enough skill, can use the blood of a fallen enemy to restore his, the bones of a corpse to restore his ability to walk and their muscles to mend those that failed and teared at combat. The act of sacrifice made by the mother is a complete reversal of this ability, giving life to the newborn infant by sacrificing parts of her body, killing the mother in the process. (In modern times the medicinal science is developed enough to handle most of these births without having the mother sacrifice her life for her child, thus allowing the existence of a normal family cell, with more than one child).
Their offensive capabilities are staggering. They can control their biological material inside of their bodies but also outside of it. They can use their blood as a whip, high velocity projectile or shield, their bones as a shield or a weapons. The only boundaries behind this technique is that constant use of it without rest will result in the loss of too much blood leading to the death of the user. the destruction of their body always follows the offensive path of these users, making them a danger to themselves and their enemies.


Common Features: Every child born as a Debtor will have the name of their creditor engraved on their forehead, the name of their mothers, in order to remind them of the debt they must return when they become parents themselves. As the generations evolved they began growing with excess body parts to increase their chance of survival - whether it may be an extra toe in their feet or another finger, it may be deconstructed and used in emergencies as vital biological material. Many born this way with visible deformities are shunned from society.
On the other hand some may make themselves appear to be beautiful. With their ability to manipulate their biological material they can always have perfect white teeth. They can create muscle mass without much work (though actual energy and material is required) and transform body fat into sugar and protein.
Seems just a little intense, but if you don't go overboard, It should be fine...
Just please don't go overboard...

EDIT: Okay, It seems you are all ready... I need to tie up one loose end, then I can start it... I'll begin writing up the Opening post now...
Anyone has any last question PM them to me... And I'll post it in here...
What do you mean by saying 'going overboard'?
I should know that, so that I'll avoid crossing those lies.
By Going overboard, I mean altering your body in such a way that you will do any or even close to any of the following: Completely stopping an attack
Getting injured by an attack, and causing no blood loss/pain from it. Even a healer can't do that.
Being able to have your ability up forever (You need time to recharge, things like this are draining, it applies to everyone)
Blood would make a terrible shield if formed quickly, given time you could create a great one, but you can't just simply create something completely impenetrable in a matter of milliseconds... Seconds at the least.
And any form of God Modding, Puppeteering or trenchcoating, unless I allow it or it's against NPC's.

ANy of them.
 

nuba km

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Gypsy ninja pirate zombie king said:
Here's a question for everyone:

Are there any powers you wanted to add to your character but thought it made them overpowered. For me i wanted to give them the ability to use electromagnetism to cling to metal surfaces. And enhanced strength and agility. but it just seemed way overpowered.
simple having no limit to how many animals that he could fuse with, he would be able to became a hydra like creature with extreme strength, great speed, flight, spitting extremely strong poison with pin point accuracy over great distance, have bullet resistance, breath both on land and water, have ultra sound, heat vision, UV vision, plus more light spectrum's, being able to change shape, colour and texture, a jaw and claws strong enough to pierce through solid steel, being able to climb on any surface, being able to digest virtually anything, immunity against nearly all known bacteria, viruses and parasites and I could keep going with this list.
 

TheIronRuler

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nuba km said:
Gypsy ninja pirate zombie king said:
Here's a question for everyone:

Are there any powers you wanted to add to your character but thought it made them overpowered. For me i wanted to give them the ability to use electromagnetism to cling to metal surfaces. And enhanced strength and agility. but it just seemed way overpowered.
simple having no limit to how many animals that he could fuse with, he would be able to became a hydra like creature with extreme strength, great speed, flight, spitting extremely strong poison with pin point accuracy over great distance, have bullet resistance, breath both on land and water, have ultra sound, heat vision, UV vision, plus more light spectrum's, being able to change shape, colour and texture, a jaw and claws strong enough to pierce through solid steel, being able to climb on any surface, being able to digest virtually anything, immunity against nearly all known bacteria, viruses and parasites and I could keep going with this list.
But I just can't imagine such a disguising chimera made out of dozens of animals.
 

nuba km

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TheIronRuler said:
nuba km said:
Gypsy ninja pirate zombie king said:
Here's a question for everyone:

Are there any powers you wanted to add to your character but thought it made them overpowered. For me i wanted to give them the ability to use electromagnetism to cling to metal surfaces. And enhanced strength and agility. but it just seemed way overpowered.
simple having no limit to how many animals that he could fuse with, he would be able to became a hydra like creature with extreme strength, great speed, flight, spitting extremely strong poison with pin point accuracy over great distance, have bullet resistance, breath both on land and water, have ultra sound, heat vision, UV vision, plus more light spectrum's, being able to change shape, colour and texture, a jaw and claws strong enough to pierce through solid steel, being able to climb on any surface, being able to digest virtually anything, immunity against nearly all known bacteria, viruses and parasites and I could keep going with this list.
But I just can't imagine such a disguising chimera made out of dozens of animals.
elephant, bear, octopus, spitting copra, can't think of the name but it is a fish that shoots water at fly's but he also takes the fact that light curves when it enters the water, mantis shrimp, crocodile, bat, bald eagle, cows, goats, geckos, spider, can't think of the name but it is the worlds most poisons jelly fish. from these animals I could get all the above abilities(total of 14 animals for 19 abilities).
 

Dragon_of_red

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Sigh, time to start putting peoples bloodlines into the second post...
PM me if I forgot yours...

P.S. The post is pretty much written, but I'm going to bed soon so I will post it in the morning...