A DEFENSE OF TWILIGHT PRINCESS.
Twilight Princess was the first zelda game I ever played. I played it as someone who never even actually liked ocarina of time, as a kid (I must of been, what, 14? I can't remember what time the game came out). I don't think I can be accused of nostalgia, or being bought out by nintendo. I liked it a lot.
You play one quarter of the game, then go on a rant tearing into all the games tiny flaws (Who the hell cares why link can turn into a wolf?) before finally- this was what really got me- going "Every other critic who reviewed this game lied to you." Like you're saying
"I am the only one who's opinion is real- everyone else was bought out by nintendo or was full of nostalgia or something. Having played a tiny bit of the game, I am more knowledgable and qualified than EVERYONE ELSE WHO LIKED THE GAME KNEEL TO ME GAMESPOT."
The flaws you go into are such bloody minor things, too. Not even to defend twilight princess, but you spend a paragraph and a half ranting about how some kid forces you to give you his sword so he can rescue his sister, before saying "I'll leave you with that" as if it is now self-evident that every aspect of twilight princess is an irredeemable pile of shit. And... pedophilic/bestialic overtones? Really? Jesus, dude, get your mind out of the gutter.
Yes, sure, story should never be optional, but you're comparing twilight princess to Watchmen, for gods sakes. NOT EVERY STORY HAS TO BE WATCHMEN. Twilight Princess' story is a kids story: it's about a dude who goes on an adventure and gets to transform into an awesome wolf and saves the world and gets the girl and defeats the monster, hooray! Despite the fact that adults obviously play these games a lot, they're made for kids. The story doesn't have to make every character into a deep tortured soul with a backstory the size of a small continent trailing out behind them. The side-characters in the village do not have to reach into you to touch the heart-strings of your very soul with their incredible well-written plight. Jesus.
Early on in the game, the main character is pulled into an alternate dimension...where he turns into a wolf.
...Am I missing something here?
Yes, you are: the point.
And the gameplay stuff. LOZ isn't a game about jumping (obviously, or they wouldn't make you jump automatically) or solving puzzles, or fighting dudes. That's just the generic bits within it. It's a game about having an adventure.
What you're doing here is the equivilant of going into a kids show- something about kids who have adventures and save the world, perhaps- and writing a long rant about how the characters were two dimensional and there was no motivation and the outcome was unrealistic and the world didn't make sense, and then complaining about the freudian overtones, and then saying that the kid fans of the show were lying to everyone when they said it was good.
It's not ABOUT that. It's about the child-like sense of wonder with exploring the world and using cool gadgets to get to cool places and fighting giant cool boss dudes and transforming into a super awesome cool wolf. If you go into it acting all cynical about it, then yeah, you won't like it. It's probably pretty stupid, really. It's not mature. It's not well written. It is definetly not watchmen.
But you know, I liked it.
Now quit calling Freud a liar.
((Freud was full of shit, dude. Famously so.
Felt like murdering your father and having sex with your mother lately? I don't think you can blame the pedophilic overtones on anyone but yourself.))