Automated combat in games that shouldn't have it. I'm looking at you Tomb Raider.... I don't care if you're a game that has historically focused on exploration and puzzle solving. In today's world, gamers expect good combat in games that are capable of supporting it. Lara has guns. She's a gymnast. Why the hell does the game only require me to pull both triggers on the 360 while holding the B button simultaneously to get through every "combat" instance? It should be more challenging than that.... Granted, the combat isn't the only reason why TR:U failed in my opinion. (There is a nice rounded out list.) But, the lack of good combat is at the tip.
Fantasy setting. I can't get into the swords and shields and magic. Demon Souls will be an exception to this. Really, this was the only reason I couldn't get into DA: Origins. I love the Sci-fi genre in comparison, however.
Too much focus on mini-games. One of my favorite platformers from my youth would be the original Spyro the Dragon series. Not that crap that came out later. The first game had no mini-games whatsoever. It focused soley on collecting crap and platforming essentially. This is why it's my favorite of the series in regards to gameplay. Spyro 2 won story. All the characters were so fricking charming.... However, the second game just... lost the exploration spark. Instead, you get a little cheat function for the general direction of any gem you weren't able to find and the game focused on mini-games. Whoo! Hockey!! Escort missions! I liked Spyro 2, don't get me wrong, but it doesn't stand a chance against the original game. Spyro 3 seems to be getting worse in this department. I've recently downloaded it on the PSN, but it's turning out to be a meh experience to me. I'll finish the game and probably replay it, but it will be for nostalgia. Without that, I would not be treating this series so tolerantly. Spyro the Dragon will be the only game of the series I actually play for its own sake.
Fantasy setting. I can't get into the swords and shields and magic. Demon Souls will be an exception to this. Really, this was the only reason I couldn't get into DA: Origins. I love the Sci-fi genre in comparison, however.
Too much focus on mini-games. One of my favorite platformers from my youth would be the original Spyro the Dragon series. Not that crap that came out later. The first game had no mini-games whatsoever. It focused soley on collecting crap and platforming essentially. This is why it's my favorite of the series in regards to gameplay. Spyro 2 won story. All the characters were so fricking charming.... However, the second game just... lost the exploration spark. Instead, you get a little cheat function for the general direction of any gem you weren't able to find and the game focused on mini-games. Whoo! Hockey!! Escort missions! I liked Spyro 2, don't get me wrong, but it doesn't stand a chance against the original game. Spyro 3 seems to be getting worse in this department. I've recently downloaded it on the PSN, but it's turning out to be a meh experience to me. I'll finish the game and probably replay it, but it will be for nostalgia. Without that, I would not be treating this series so tolerantly. Spyro the Dragon will be the only game of the series I actually play for its own sake.