The little things that made you not want a game

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putowtin

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Jul 7, 2010
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Antitonic said:
I've been put off by games having multiplayer, and multiplayer achievements. What's wrong with single player?
agreed

Games where you can't reach 100% unless you play the multiplayer, ahhhhhhh!
 

Delicious Anathema

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Aug 25, 2009
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Heavy focus on scoring/ranking, Sonic games spring to mind.
Very long parts of walking and not doing anything, aka Skyrim/cel-shaded Zeldas.
 

xXGeckoXx

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Jan 29, 2009
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Xangi said:
Squilookle said:
OK let's see. None of these are deal breakers, but a game WILL lose points for them.

*Any setting later than WW2 for a military shooter (Vietnam gets a pass if it stocks up on the appropriate music)
*The lack of a mission select screen in a sandbox game.
*In ANY game: scripted setpieces, QTEs, or a plot-based sudden loss of all your equipment.
*Ironsights
*Forced online service subscriptions to play a game.

Things that pretty much ARE deal breakers:

*The appearance of any kind of magic in any RPG or Medieval game.
*Any multiplayer shooter with a complete disregard for offline multiplayer/instant action against bots.
*Any Star Wars game NOT being set in the Civil War.
*Any flying game where you can only fly jets.
*crippling DRM
*A publisher/developer's previously demonstrated complete disregard for their end users.
Just curious, what kinds of games DO you play? Practically everything has scripted segments, and almost all modern (in release date, not setting) shooters have ironsights. Sci-Fi RPGs maybe?
I was going to ask this, in my opinion you hate anything. If you are going to throw iron sights then you have to leave in scripted sequences (half life and the such). And most RPG's now day make use of the lose all your gear and set-pieces in a pretty tasteful way (props go to fallout for doing this very well in their DLC's).
 

hyzaku

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Mar 1, 2010
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8-Bit_Jack said:
Fleetfiend said:
Antitonic said:
In that timeline, aren't the other races... sorta... you know, extinct? There was a great disaster between FF12 and Tactics, IIRC.
?
kyosai7 said:
Well, the PSP title, War of the Lions, is a remake of the first Final Fantasy Tactics. Final Fantasy Tactics Advance was the first one with multiple races. If it's any consolation, in WotL, you can unlock Cloud from VII and Baltheir from XII as characters.
Ah, now see, I didn't actually do very much background research about the games. It is nice that there's an explanation about it (because it would have bothered me if I had thought more about it and realized it didn't make sense to me without knowing the background), but that's not my real issue. It's just a weird personal nagging feeling at the back of my head telling me that I want to kick ass with my army of Snipers and Dragoons.

Even though, Balthier is quite a nice consolation... But Cloud doesn't make sense to be in Ivalice, so it kind of cancels it out xD
Both he AND aeris were in tactics before though... just not playable. then again, Tactics can go die in a fire for all i care about it. Just isnt fun to me.

There's a whole page of little things that made me not want Saints Row 3 or Kingdom Hearts Fraction Adventures, but I only learned of those things after it was too late.

faux-HD graphics. I'm not a visuals whore, but something that kept popping up (especially a few years ago) was this weird graphical design where it was like "Oh, yeah, look, so pretty, isnt it?" but then the movement of the character or object would look like something out of the Playstation era. Or worse, when the ENTIRE CHARACTER is static but has one little doodad hanging of them exclusively for the purpose of having motion going on. japanese games seem to be the worst offenders, such as one of the star ocean games, or more recently, FFXIII.
Actually you could recruit Cloud in the original, it just required some specific choice to be made. Not that he was any good mind you. Starts at level 1 when your whole team should be 40+, he is restricted to a weak weapon if you want to use his Soldier class skills, and every Soldier class skill except Braver, Cross-Slash, and Finish Touch took way too long to charge and none of them let you target a creature (meaning outside of those three skills they were unusable). Even Short Charge didn't help.
 

Proverbial Jon

Not evil, just mildly malevolent
Nov 10, 2009
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Any game that puts an emphasis on multiplayer over the single player campaign.

This is what makes me avoid COD/Battlefield. I don't do multiplayer, but I also know I can ignore that portion of the game entirely. But NOT when the campaign has a weak story and lasts about 5 hous. I need me a compelling story and a good length of gameplay time or else I'm just not interested, no matter how many explosions and set pices you stuff your game with.

This is why I managed to stick with Halo until the end. The multiplayer grew and grew but they always focused on the storyline, remembering that was where they started out afterall. Sure it wasn't always great at times but the world was vast and the lore rich if you looked hard enough.

Coming up to release time for Gears of War 3, all reviews spoke about the multiplayer and said NOTHING about the campaign. This upset me and if I hadn't been intrigued by the story so far (what little there was), I probably wouldn't have bothered buying it at all.
 

Uncle_Brainhorn

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Dec 18, 2009
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The most petty, ridiculous thing that ever made me not want a game? I saw previews and demos for the original Mercenaries, and thought it looked stupid because they didn't open the door very far when they got in a car.

I of course realized how retarded that was and got Mercenaries, and I loved it.
 

Gaiseric

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Sep 21, 2008
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Shanicus said:
Terrible voice acting or retarded characters. Terrible voice-acting almost made me not get Star Ocean: The last Hope (Seriously, one of the characters expresses ZERO emotion the entire time... it's in her character, but it's still dreadful to listen too)
My brother had that game and I know exactly what you mean. That girl's voice made me want to stab something.
 

Scrustle

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Apr 30, 2011
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everythingbeeps said:
Kevin Delgado said:
everythingbeeps said:
I haven't played Skyward Sword yet, and I surely will, but I'm pretty put off from what I understand is a much increased implementation of motion controls.

Motion controls are something I merely tolerate on the Wii. The last thing I want is for games to rely on them even more.
Exactly the reason why I'm not buying Skyward Sword as well; I play Resident Evil 4 because that's barely any movement with the Wii. It's just point with the Remote and move with the other part. Skyward Sword is a game where you need to swing your arms in order hack and slash; do that for a good 30 minutes and you'll get tired. At least with the Kinect in a game like Dance Central not only do you learn some moves...I'm not sure if they're good ones, but you also get a good workout after playing it for at least a good hour.
I think the one that annoys me the most is the whole flying thing. I've only read about it, and it sounds ridiculous. The flying parts sucked in Super Mario Galaxy 2, and this sounds even more tedious.
The motion controls in Skyward Sword aren't taxing at all. The most it will require you to do is flick your wrist. Swordplay and aiming weapons is very responsive and intuitive. And that's coming from someone who will try to avoid motion controls whenever possible. I turned them off in Twilight Princess for example. But I admit the bird controls in Skyward Sword aren't great. They are unresponsive and a bit un-intuitive when it comes to turning. You have to roll the Wiimote, and I always find myself trying to bank it. Also to flap your wings you have to flap the Wiimote, which is kind of annoying and can screw up your direction of travel. BUT it is all just about bearable and they don't require you to fly your bird much. By far most of the action happens on foot. The problems the motion controls have a few and far between, but they are mostly very good. And they don't make you flail around like an idiot either. Also weirdly, the beetle item which uses very similar controls to the bird feels just fine.

OT: One little thing never really turns me off a game. I can accept small flaws if the whole thing is good. But one thing that does really put me off games is if it has characters that have the blank, emotionless, "badass" attitude that seems to be common in games recently. That coupled with a crappy story (like a military campaign which can be summarized as "go there, kill guy") then I get totally disenchanted with the game. Like I only got Halo Reach in the past few days because I heard the campaign was exactly that. Now I have the game I can see that's exactly what it is. I'mm still having fun with the gameplay but the story and characters might as well just not exist for how much they add to the experience.
 

Dott

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Oct 27, 2009
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leet_x1337 said:
Skyrim, because of its fans. Specifically, two groups: those who honestly believe it's a perfect game, and those who spam that unfunny "arrow in the knee" meme on everything.
I used to belong to that group, but then I took an arrow in the knee.


In all seriousness though, Skyrim will also be my choice here. Not because of its fans, but because of the fact that my copy of Skyrim apparently decided that vertical and horisontal mouse sync is a silly thing and should be avoided.
Consequently, my horisontal mouse movement functions normally, while I can literally slide my mouse from one end of my desk in order to look up or down.
This ruined my experience completely, though I did manage to fix it eventually.
Then I took a short break, and what do you know, they release a patch to fix the mouse problem.
Curiously, however, it didn't fix anything at all. In fact, it reset my settings and once again caused my in-game mouse sync to be fucked up beyond comprehension.
 

k-ossuburb

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Jul 31, 2009
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They say you shouldn't judge a book by its cover, but you can definitely judge a game by its screencaps and blurb. If the box has no screen caps or the blurb only describes generic gameplay and uses words like "visceral", "explosive", "dynamic", "space marine"; then chances are it's not worth full price. Get it second hand if you're really curious.

Also, box art is a big one for me, I know it shouldn't be, but if I see nothing but a poorly rendered image of the protagonist either standing in front of an exploding backdrop looking bored with the whole situation, or (if they're female) standing in a provocative pose that shows off their lovely lady lumps in some way, chances are it's going to be just one of those games.

Speaking from a design/artistic point-of-view, the box art is the most important thing you should focus on if you're planning on selling a game. If nobody has heard of your game you need to catch their attention with something that'll make it stand out from the racks of other games and make the person want to buy it. Sure, hype and familiarity with the series and/or publisher might help a little bit, but not everyone keeps up-to-date on that kind of thing.
 

Raddra

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Jan 5, 2010
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Fleetfiend said:
Yeah, that sounds really interesting, actually. I may end up getting the game eventually
I'm a big fan of the other tactics races too, but I hve to say FFT the original is the best of the lot story + gameplay wise. Its like it was done by a different company, its that good. Seriously mature story and characters full of betrayals and a very dark world make it feel like it wasn't written by square.
 

Kiytan

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Feb 23, 2008
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moral choice systems. Not because I dislike the idea (having moral choices in games is cool) but because they are nearly always done badly.

The worst example I've seen of this so far is SWTOR, with the new fallouts a fairly close second (fwiw the best is by far the witcher 2, second best probably being the witcher 1 :p)
 

mooncalf

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Jul 3, 2008
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Kilroy17 said:
In Far Cry 2, everything wanted to kill you and it wasn't fun it was just taxing to me.
This, after a while you just feel like billy-no-mates because the only people who don't try to murder you on sight are the ones who want money or favours.

My second choice is any game featuring hyper-masculine knuckleheads. I'm thinking about Gears but considering I just bought Serious Sam 3 I might have to add "with the exception of games where tongue is firmly in cheek".
 

Chester Rabbit

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Dec 7, 2011
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The graphics of Fallout 3.
I know it's sick and petty but I just cannot get into that game with the way everyone?s face looks. Uh I'm horrible.
 

SovietX

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Sep 8, 2009
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Metal Gear Rising

I like my Metal Gear to be about stealth and not about fast paced melee combat and raiden.

Then again after playing as Old Snake in MGS4, I just want good ol' Solid Snake back. Nice and young and full of badass.

Or just make a PS3 game about Big Boss. Like a prequel to MGS3 or something. That my friends would be badass to the max.
 

Tazzy da Devil

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Sep 9, 2011
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Games that allow character customisation but won't let you choose your gender. Admittedly, the only games that I've seen that do this are Saints Row and Bakugan, but it still peeves me. Also, if a game has DLC on release date. I don't want to pay full price for a game, and then realise that I've only bought half a game and still need to pay more!
 

LiquidSolstice

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Dec 25, 2009
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Pretty much every single indie game. They're so pretentiously INDIE-IN-YO-FACE that they actually end up looking and playing like complete retarded shit. Case in point: The Binding of Issac. I stopped buying the humble indie bundles for that reason.

Yes, they're not AAA titles; but they just seem to be trying too damn hard NOT to be AAA that they end up being shit.