On the series of Ace Combat, in the earlier games they put a lot of back-story and Easter-eggs in to the radio transmission that play during missions. Or how you will hear enemy pilot's cry for help if they get hit or shot down. They had a whole team at PROJECT ACES to makes those radio calls and interweave them into missions, but I don't think AC:AH has very much of that. That game is an embarrassment to the series.torno said:In Ace Combat: Assault Horizon when you damage other planes they start leaking oil, it's in their tagline, "Make metal bleed." A little gimmicky but it's still kind of cool. Also, when you shoot down another place, and you don't always see it, you can actually see the pilot flying out of his metal wreckage.
My favorite hat-shooting moment was coming out of the bathroom vent in The Facility. He was always so confused after he lost his hat...Squilookle said:Oh, and the ability to shoot people's hats off in Goldeneye. That little feature still has no equal fifteen years later!
One of my favorite features of that game and one that I wish had been used in the Mass Effect series more often.pilouuuu said:- All the chattering between your followers while you're walking around in Dragon Age Origins
I knew the game world was detailed, but HOLY CRAP! I guess I had never stopped to take a look. The next time I fire up Skyrim, I will direct my gaze skyward and see what there is to see. The effort the put into the environment is incredible, and it needs to be enjoyed!Scrustle said:The auroras from Skyrim come to mind. They move perfectly realistically, but they don't need to at all. They move so slow that you don't even notice it. They could have just left them static, but instead they do this:
All the atmospheric effects in that game are stunning, especially the way the clouds appear on the edges of mountains. I've never seen anything else like it.