I'm glad I'm not the only one.Phoenixmgs said:Someone "gets" it.AngryBritishAce said:If an RPG requires the players to constantly think about numbers and the combat mechanics, you're not roleplaying, you're simply playing a game. Not to say I don't enjoy that style of gameplay; I enjoy tactical combat and moving around my characters to fulfill different roles like in games such as DA:O. But when you put that in front of immersion, story telling and getting into your character, then it's not roleplaying.
I shall take this chance to quote Gary Gygax (in a small documentary on the Futurama film "Bender's Game"), who, when asked if he invented role-playing games, said "No, as long as kids have been playing cops and robbers and cowboys and indians, they've been playing Roleplaying games." Just this quote alone reaffirms what we said, that you don't need pen-and-paper styled combat and tactics to create a good RPG, all you need is the ability to "become" your character and live in the world as your character would.