I often wonder if the Pacific Theatre was largely ignored because there was no obvious villian like Hitler and the Third Reich. The enemy was Japan and the Emporer but without the obvious villiany of the holocaust and Nazism.
Or was it because designing realistic jungles is hard. I remember the early attempts at jungle warfare FPS and the plants were always those 2D models that rotated to face the player but if you walked through them were paper thin. Buildings and streets are much easier to make.
Personally I've never been bothered much by the "look" of a game as I am the sense of gameplay. I like MoH and earlier CoD because tactics had to be used, you had to push ahead, suppress, flank. Strangely all these games have become more linear corridor shooters than their forefathers (except of course the inevitable "bunker" missions that must have made level designers breath a sigh of relief).
The lastest MoH Warfighter was panned but I can honestly say I enjoyed it. I love the Tier 1 stuff and the soldier's story is far more entertaining and believable than anything CoD has done since CoD4. And the multiplayer feels pared back to something that feels almost like Counter-Strike. No stupid cheap spawns, sensible cover and placement (camping) better than hopping around like a moron. Seriously, where is your realism when the "better" method of playing is jumping around a corner shooting. Then again we all have our limits. I don't want to play ARMA or some similar "realistic" shooter where you're shooting at people 500m away that you can barely see. Then spend 20 minutes "covering your sector" with nothing happening. So realism be damned, it's about finding your own subjective preference of how much realism you want.
Or was it because designing realistic jungles is hard. I remember the early attempts at jungle warfare FPS and the plants were always those 2D models that rotated to face the player but if you walked through them were paper thin. Buildings and streets are much easier to make.
Personally I've never been bothered much by the "look" of a game as I am the sense of gameplay. I like MoH and earlier CoD because tactics had to be used, you had to push ahead, suppress, flank. Strangely all these games have become more linear corridor shooters than their forefathers (except of course the inevitable "bunker" missions that must have made level designers breath a sigh of relief).
The lastest MoH Warfighter was panned but I can honestly say I enjoyed it. I love the Tier 1 stuff and the soldier's story is far more entertaining and believable than anything CoD has done since CoD4. And the multiplayer feels pared back to something that feels almost like Counter-Strike. No stupid cheap spawns, sensible cover and placement (camping) better than hopping around like a moron. Seriously, where is your realism when the "better" method of playing is jumping around a corner shooting. Then again we all have our limits. I don't want to play ARMA or some similar "realistic" shooter where you're shooting at people 500m away that you can barely see. Then spend 20 minutes "covering your sector" with nothing happening. So realism be damned, it's about finding your own subjective preference of how much realism you want.