The Monster That Is EA

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Khada

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Jan 8, 2009
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Hated EA since they left BF2142 dying on the ground and then released WAR in the state it was in... I'm a games programmer and I will never work for EA.
 

AhumbleKnight

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Apr 17, 2009
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Online passes. Are they annoying? sure. But that is really the only thing wrong with them. It is such a small thing to be complaining about, especialy when there are far bigger issues to be had with EA. Like having to spend over four hours trying to fix online verification problems with certain games that prevented play. Or as one other person here already mentioned, the murder of quality developers. There are a lot of developers died due to BS publishers.
 

natster43

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kemosabi4 said:
natster43 said:
I hate the Online Pass for only one reason. It screwed me over with Dead Space 2. My brother bought it new. We both live together, but use different hard drives on the 360. So I can't use my account to play online unless I pay more. I know it is mostly stupid bitching, but it is really stupid of them to make it so that can happen in my opinion.
Actually, you can't use it both even if you are on the same hard drive. That's what I go through with my brother.
Wait, really? What the hell?
 

Darkauthor81

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Feb 10, 2007
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pyrosaw said:
I feel having a boycott on EA games in unnecessary because they still make some good games. But there comes a point were I as a consumer have to stop taking this abuse. I find that time coming very soon.
You are a far more patient person than I am. I decided to stop buying their games months ago.
 

kemosabi4

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May 12, 2009
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Sporky111 said:
I used to give them some credit. I liked the way EA treated BioWare after they bought the developer. They gave BioWare the money and pretty much said "You know what you're doing, make some good games". And they made Mass Effect and Dragon Age: Origins.

But now with Dragon Age 2 you can clearly see that EA is putting the squeeze on them for more money. And I fear for Mass Effect 3, because there's conflicting news on it. Some say it'll be more of an RPG like the first, while others say it'll take the greater action focus of the second and take it even further. Mass Effect isn't just another shooter game, and they shouldn't be trying to make it into one.
I LOVE THE FISTICUFFS COMIC! Especially that image.
 

Darks63

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Mar 8, 2010
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It one way they are trying to combat the game re-sale market, not saying its the right way or anything.
 

Clive Howlitzer

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Jan 27, 2011
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You know, as evil as EA is. I have to give it to their customer service and going out of their way to make annoyed customers happy. At least in my experience. I complained about Crysis 2 being such a train wreck on release and all my cd-key troubles. They made up for with a free 60 dollar game and a 25 dollar coupon towards my preorder of Battlefield 3.
Sure, it won't make up for how god awful Crysis 2 was, but at least I came out ahead!
 

MrTub

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Mar 12, 2009
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kemosabi4 said:
babinro said:
"it allows us to accelerate our commitment to enhance premium online services to the entire robust EA SPORTS online community."

While the above quote is corporate BS...the practice of charging people for online access to games to ensure the developer continues to make the profits they deserve is an excellent practice that I hope becomes industry standard.
I will never understand why the customer is actually ENCOURAGING being charged extra money for a product that they shouldn't have to be.
Nobody is arguing that we should pay more. At least I'm arguing that it isnt wrong of EA to want some profit of second hand sale. Only people that doesnt like this are those who really doesnt care about the developer&Publisher.
 

Arafiro

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Mar 26, 2010
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I think the online pass concept is an excellent one, actually.
Wasn't it just the other day that an article on this very site quoted a developer describing used game sales being more harmful than piracy? This is a great way around that problem whilst still allowing second hand sales to take place at least on some level.

.. but maybe that's just because I aim to enter the games development industry and thus care about it in some way.
 

theultimateend

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Nov 1, 2007
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I'd be more insulted that to get the "complete experience" with Mass Effect 2 you need to spend 45 dollars >still<.

It's not even convenient either. The rest of the world finds steam to be a fine system to distribute content.

Not EA apparently :/. No I need to go on their service, buy silly ass points (at a terrible conversion ratio) and be certain to have some left over.

This was the major reason I stopped using the Xbox, I preferred being given a real dollar amount on my purchases.

I don't mind the "ticket for the new copy" thing they are doing. It's DLC prices from EA that are driving me bonkers.

There are other companies selling entire expansions for less than a mission pack from EA :/.

I know...supply and demand and the whole "Everything is worth what the purchaser will pay." Just wish folks would stop shelling out 15 dollars for a few gun reskins.

PS. Anything that shits on Gamestops sales is fine with me. Which is probably why I don't mind the ticket system. I end up buying the game new a few months later for 20 bucks on Amazon anyways. So no harm for me.
 

TilMorrow

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Jul 7, 2010
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Well I don't really play sports games as my general rule of thumb is what's the point if I'm not doing it in real life and it looks really tedious and boring, but isn't the code also meant to stop pirates from accessing the online features of a game as well as make money on used game sales? I mean for the used game sales the money goes to the store that's reselling it and that's fine and dandy but I have agree in some cases the online code for 10$ thing is a bit much. However the code thing isn't necessarily new just the fact if you don't have a fresh one you have to pay for it to online access.
 

Callate

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Dec 5, 2008
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In summary of my online pass point, EA thinks they can get away with limiting what people can do with what they bought and what they rightfully own.
On which point, EA would seem to be correct. They're "getting away with it" like gangbusters. I mean, what's the consumer likely to do? Organize another negligibly successful boycott? Attempt a lawsuit when the language of the EULA they "agreed" to is clearly against them?

I'm sure someone will bring up the "you don't buy the game, you buy the license yatta yatta" argument- again, that's what's spelled out in the EULA, and I won't bother in part because it's a letter of the law/spirit of the law issue and it would just obfuscate the fact that I agree with you that consumer rights in this regard are being eroded terribly.

In a better world, I'd love to see a law that a merchant that sold used games for more than 50% of MSRP had to give over 10% of that sale to the company that produced it, but such a thing would never come around and even if it did I'm sure someone would come up with a way to wiggle around it.

In the meantime, one has to consider that the companies that make these games really are getting kind of screwed. "Project Ten Dollar" and the like may make me grind my teeth more than a little, but I can't pretend I don't understand the incentive behind them.

While EA has made more than its share of missteps, occasionally they show a sliver of humanity, as when they kicked Tim Langdell out of his little "Edge" extortion scheme. I may fear what mandatory downloadable content will do to the structure and planning of future games, I may grimace at their advertising, but on balance I don't feel the searing contempt for or from them that I tend to when Activision gets in the news feed.

Now to be clear, "not the worst out there" is not the same thing as "good". But in all seriousness, does anyone have a real plan for getting the big boys to reform?
 

Owyn_Merrilin

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May 22, 2010
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SeriousIssues said:
AND MAP PACKS SHOULD BE FREE!
RABBLE RABBLE
Map packs should be free, unless they want to put together an expansion pack sized collection of maps and price it accordingly. Why should we pay for something that was free until a few years ago?

Edit: Let alone pay half the price of an expansion pack for something that contains, at most, a fifth of the content of one?
 
Jun 11, 2008
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kemosabi4 said:
Glademaster said:
kemosabi4 said:
Glademaster said:
kemosabi4 said:
I think paying for XBL is completely unacceptable and utterly disgraceful. You are paying for the right to play online, an expensive chat service and nothing else. Microsoft does not run proper dedicated servers for its game and most console games run on a P2P like network.

You cannot really pick and choose what laws and rules of contracts suit you. As I already said you do not buy the game you do not own it. What have gained is a licence to use one copy of said game which can be taken away at anytime. They are well within their rights to do this to discourage Preowned sales. Just because you do not agree with their current business model make it illegal and against their right as a company to do so. If you do not like it talk with your wallet like most other people do and do not buy the games.
Paying for XBL is perfectly fine. The reason you pay for XBL is because they provide a better experience than PSN. They have more features (Facebook, Twitter, Netflix, Last.fm) and better security (less downtime, absolutely no hacking whatsoever). What's not acceptable is being expected to have to pay the game companies to access these features.

And my point for ownership is that those terms and conditions SHOULDN'T EXIST. If you pay for it, then you should be able to do what you want with it, no restrictions or limitations. You pay for Live, you get full access. You pay for an EA game, you have to pay extra to access all of it. That is what I can't stand.
You do not pay for any of those things. To use Netflix you need a Netflix account. Same for the Sky thing they have going you need a Sky account or actually own a Sky box. You do not suddenly get all that stuff because you pay for XBL. Facebook and Twitter you can get for free anyway. If you really think that XBL is unhackable or really has much better security just because PSN has been down you need to get your head out of the clouds. If someone really wanted to they could hack XBL just as easy as PSN. So don't kid yourself the money is going straight into Microsoft's deep pockets.

No you shouldn't be able to access all of it. By that logic I should not be able to ban you from my dedicated server just because you bought the game. That makes no sense. If I have a dedicated server I can ban you from it and deprive you of that part of the game because I own it. Same as EA owns the online portion of the game as they run the servers(if it is servers if not you shouldn't even need XBL). What is wrong with purchasing a preowned game for less than &#128;20 or whatever currency you use and pay an extra 10 to play online. You are paying ?30 for a full game and that is still a good price in my opinion.
No, hacking XBL is not easy, because we PAY FOR SECURITY. If you could hack it just as easy, then why hasn't it happened yet, whereas PSN has been hacked numerous times!

Yes, you should be able to kick me off the server. Because you payed for that server. You are the owner. You are perfectly within your rights to ban me, because you are the owner of the server, not the game developer.
Yes hacking XBL would be just as easy as PSN. You don't pay for security you pay because they know you will pay for it. A certain amount could go to security but when something makes half of your money for the year it is just a cash cow. No way Microsoft spends about 1/2 of their revenue on XBL security. If they did if a hacker or team of hackers wanted to they could still hack XBL. The only reason PSN has been hacked is that it has become an easy target and certain groups have deemed it a target in the first place. Also PSN was hacked once. The other hacks have been other services provided by Sony you can't hack PSN if it is offline.

Yes I should and so should EA if they own the servers you play on which they do unless they are on a P2P system. So EA is the owner of the servers and therefore well within their rights to ban you. If a Dev has their own servers(which they nearly always do) and they are the only servers available(which is the case on consoles unless it is P2P or a game with proper dedicated servers) they can stop you from using the online.
 

kemosabi4

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Glademaster said:
Yes hacking XBL would be just as easy as PSN. You don't pay for security you pay because they know you will pay for it. A certain amount could go to security but when something makes half of your money for the year it is just a cash cow. No way Microsoft spends about 1/2 of their revenue on XBL security. If they did if a hacker or team of hackers wanted to they could still hack XBL. The only reason PSN has been hacked is that it has become an easy target and certain groups have deemed it a target in the first place. Also PSN was hacked once. The other hacks have been other services provided by Sony you can't hack PSN if it is offline.

Yes I should and so should EA if they own the servers you play on which they do unless they are on a P2P system. So EA is the owner of the servers and therefore well within their rights to ban you. If a Dev has their own servers(which they nearly always do) and they are the only servers available(which is the case on consoles unless it is P2P or a game with proper dedicated servers) they can stop you from using the online.
I never said they spend half of their revenue on security. That would be ridiculous. But they spend a small amount on security. And the idea that they simply ignore security just so they can pocket our money is absurd. We pay because it gives them more room to develop. The belief that they keep all of our subscription money for profit is an irrational conspiracy theory.

And you think the only reason that PSN was hacked rather than XBL was that they were "targeted"? Give me a fucking break. PSN was "targeted" because their security is childish. Do you know why? Because YOU DON'T PAY FOR THE SERVICE.

And no, they shouldn't be able to deny me service, because I paid for their game, and therefore deserve full access, unless I do something against their rules, that's how service works. You pay, and you get the full experience, unless you break the rules.
 

Owyn_Merrilin

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May 22, 2010
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Alade said:
kemosabi4 said:
Alade said:
kemosabi4 said:
Alade said:
The publisher/developer gets no money whatsoever from used game sales, they have to make up for it somehow and EA has brought the best solution to the table. I am a little sympathetic to the people who borrow a game from a friend/relative and can't enjoy it because of this. However I'm in no way sympathetic to someone who buys used games, if I can dish out twice as much money for a game in my country ,which has no used game retailers and in which people are paid 8 times lower than in the US, you have no reason to complain.
It's called "retail". When you pay for something, you own it. It is, therefore, your sole decision to sell or limit the sale of it. What EA's doing, in reality, doesn't even make them money, (unless the customer is desperate or thick-headed enough to pay for the pass) all they're doing is restricting the sale of the product when it's out of their ownership. (literally, not legally, just to preempt all the semanticists out there)
The system encourages customers to buy actual games, and not the used copies and manages to take 10 bucks from the people who didn't realize that buying the game used wouldn't give them online, business at it's finest. Used game sales are becoming a very serious problem to the whole industry, EA has found a way to have some profit of it, soon enough every single game publisher will do so too, EA offers a good solution, the other publishers most likely will not.
Most people who buy used either don't have the means or the will to buy the original product. I don't see how the second-hand game market is harming the game industry, because most people who purchase used wouldn't have bought a new game anyway.
That's just lying, most people buy used games because they're cheaper than actual games. Also, the same excuse you just used justifies piracy.
You know what else justifies piracy? The entire argument that used games are worse than piracy. A healthy used market is a very good thing, both for the consumer, who has the option of saving some money, and for the producer, who has to sell a bunch of copies initially for the used market to get started. If used games are actually worse than piracy, then piracy must be a really good thing for everyone involved.

Note: I am not condoning piracy, merely pointing out a glaring flaw in the "used games are bad" argument; the developers themselves are effectively condoning piracy here.

Edit: To be a little bit more on topic here, I can personally vouch that if my options were to pay $60 on every game I buy or to quit gaming, I would quit gaming. I have plenty of books and movies to keep me occupied, and I can buy more at reasonable prices if I manage to run out. I never have and never will pay $60 for a videogame; aside from a few very rare exceptions, they aren't worth more than $20 to me, and that's being generous. If the publishers are so allergic to my money that they won't take it at that rate, Gamestop will, as will Steam when the sales roll around. They can deal.
 

Alade

Ego extravaganza
Aug 10, 2008
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Owyn_Merrilin said:
Alade said:
kemosabi4 said:
Alade said:
kemosabi4 said:
Alade said:
The publisher/developer gets no money whatsoever from used game sales, they have to make up for it somehow and EA has brought the best solution to the table. I am a little sympathetic to the people who borrow a game from a friend/relative and can't enjoy it because of this. However I'm in no way sympathetic to someone who buys used games, if I can dish out twice as much money for a game in my country ,which has no used game retailers and in which people are paid 8 times lower than in the US, you have no reason to complain.
It's called "retail". When you pay for something, you own it. It is, therefore, your sole decision to sell or limit the sale of it. What EA's doing, in reality, doesn't even make them money, (unless the customer is desperate or thick-headed enough to pay for the pass) all they're doing is restricting the sale of the product when it's out of their ownership. (literally, not legally, just to preempt all the semanticists out there)
The system encourages customers to buy actual games, and not the used copies and manages to take 10 bucks from the people who didn't realize that buying the game used wouldn't give them online, business at it's finest. Used game sales are becoming a very serious problem to the whole industry, EA has found a way to have some profit of it, soon enough every single game publisher will do so too, EA offers a good solution, the other publishers most likely will not.
Most people who buy used either don't have the means or the will to buy the original product. I don't see how the second-hand game market is harming the game industry, because most people who purchase used wouldn't have bought a new game anyway.
That's just lying, most people buy used games because they're cheaper than actual games. Also, the same excuse you just used justifies piracy.
You know what else justifies piracy? The entire argument that used games are worse than piracy. A healthy used market is a very good thing, both for the consumer, who has the option of saving some money, and for the producer, who has to sell a bunch of copies initially for the used market to get started. If used games are actually worse than piracy, then piracy must be a really good thing for everyone involved.

Note: I am not condoning piracy, merely pointing out a glaring flaw in the "used games are bad" argument; the developers themselves are effectively condoning piracy here.

Edit: To be a little bit more on topic here, I can personally vouch that if my options were to pay $60 on every game I buy or to quit gaming, I would quit gaming. I have plenty of books and movies to keep me occupied, and I can buy more at reasonable prices if I manage to run out. I never have and never will pay $60 for a videogame; aside from a few very rare exceptions, they aren't worth more than $20 to me, and that's being generous. If the publishers are so allergic to my money that they won't take it at that rate, Gamestop will, as will Steam when the sales roll around. They can deal.
I never once stated that used games are worse than privacy, however the effect is the same, the money a publisher/developer earns from a used game being sold at gamestop and a pirated game being downloaded is the very same, 0 dollars and 0 cents. However piracy is illegal, used games aren't.

Also, 60$ is a very reasonable price, you get 20 hours worth of content if you buy the right games (without multiplayer), for 8 bucks you can watch a 90 minute long movie (without the option to replay it, for that you have to spend 20$). So games have a ratio of 1$:20 minutes, while movies have a ratio of 1$:12 minutes. So even a brand new game pays off more than a trip to the movies or the DVD shop.
 

Owyn_Merrilin

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May 22, 2010
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Alade said:
Owyn_Merrilin said:
Alade said:
kemosabi4 said:
Alade said:
kemosabi4 said:
Alade said:
The publisher/developer gets no money whatsoever from used game sales, they have to make up for it somehow and EA has brought the best solution to the table. I am a little sympathetic to the people who borrow a game from a friend/relative and can't enjoy it because of this. However I'm in no way sympathetic to someone who buys used games, if I can dish out twice as much money for a game in my country ,which has no used game retailers and in which people are paid 8 times lower than in the US, you have no reason to complain.
It's called "retail". When you pay for something, you own it. It is, therefore, your sole decision to sell or limit the sale of it. What EA's doing, in reality, doesn't even make them money, (unless the customer is desperate or thick-headed enough to pay for the pass) all they're doing is restricting the sale of the product when it's out of their ownership. (literally, not legally, just to preempt all the semanticists out there)
The system encourages customers to buy actual games, and not the used copies and manages to take 10 bucks from the people who didn't realize that buying the game used wouldn't give them online, business at it's finest. Used game sales are becoming a very serious problem to the whole industry, EA has found a way to have some profit of it, soon enough every single game publisher will do so too, EA offers a good solution, the other publishers most likely will not.
Most people who buy used either don't have the means or the will to buy the original product. I don't see how the second-hand game market is harming the game industry, because most people who purchase used wouldn't have bought a new game anyway.
That's just lying, most people buy used games because they're cheaper than actual games. Also, the same excuse you just used justifies piracy.
You know what else justifies piracy? The entire argument that used games are worse than piracy. A healthy used market is a very good thing, both for the consumer, who has the option of saving some money, and for the producer, who has to sell a bunch of copies initially for the used market to get started. If used games are actually worse than piracy, then piracy must be a really good thing for everyone involved.

Note: I am not condoning piracy, merely pointing out a glaring flaw in the "used games are bad" argument; the developers themselves are effectively condoning piracy here.

Edit: To be a little bit more on topic here, I can personally vouch that if my options were to pay $60 on every game I buy or to quit gaming, I would quit gaming. I have plenty of books and movies to keep me occupied, and I can buy more at reasonable prices if I manage to run out. I never have and never will pay $60 for a videogame; aside from a few very rare exceptions, they aren't worth more than $20 to me, and that's being generous. If the publishers are so allergic to my money that they won't take it at that rate, Gamestop will, as will Steam when the sales roll around. They can deal.
I never once stated that used games are worse than privacy, however the effect is the same, the money a publisher/developer earns from a used game being sold at gamestop and a pirated game being downloaded is the very same, 0 dollars and 0 cents. However piracy is illegal, used games aren't.

Also, 60$ is a very reasonable price, you get 20 hours worth of content if you buy the right games (without multiplayer), for 8 bucks you can watch a 90 minute long movie (without the option to replay it, for that you have to spend 20$). So games have a ratio of 1$:20 minutes, while movies have a ratio of 1$:12 minutes. So even a brand new game pays off more than a trip to the movies or the DVD shop.
You may not have said that, but the people who provided your argument (i.e., big publishers like EA) explicitly have. As for the cost per hour ratio, look at season boxed sets of DVDs. I can go down to walmart right now and pick up two seasons of Stargate SG1 for $20. That's 44 hours of entertainment for a third of the cost of a videogame, or less than $.50 an hour. Also, I don't especially care for videogames that last more than 10 hours in the first place; they never hold my attention well enough that I actually bother to finish them. Should I count hours that I'm not actually enjoying in that figure? Heck, even if I did like games like that, the average game these days is shorter than 10 hours. If you really want to play the "dollars per hour" game, please explain to me how a six hour game is worth $60. That works out to $10 an hour -- at that point, I may as well hire somebody to personally entertain me, because it's not a bad starting wage. Heck, if I really wanted bang for my buck, I'd spend a couple of bucks on a Dover edition of War and Peace, and be "entertained" for months as I try to slog through one of the longest books ever written. Hours per dollar just isn't a good measure when it comes to entertainment products.

To conclude, whether game developers want to admit it or not, they are directly in competition with books, DVDs, and CDs for my entertainment dollar. They all offer a similar value to me, because an entertainment product's worth is not based on the length, but its quality; for example, I wouldn't expect to pay more for a copy of The Fellowship of the Ring than I would a copy of The Dark Crystal, despite the fact that the former is twice as long as the latter. Rather, I would expect to pay a similar rate for both, because they are both excellent films. Why would I pay $60 for a videogame, even the best videogame in history, when I can get the best films in history for $20 or less? And why in the multiverse would I pay $60 for something mediocre, even if it's 200 hours long?