The most annoying thing in video games

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Bassman_2

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Feb 9, 2009
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Being unable to complete the Rival challenge because the guy I killed 4 times always gets out of the game. Call of Duty 4
 

The Ultimate 2

Lord Of Madness
May 13, 2009
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Loading screens that pop up during gameplay and break the momentum (God of War), and moral choice systems.
 

Starke

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Mar 6, 2008
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Realizing that the game you want to play came out fifteen years ago and won't even install on any of your modern systems. :(
 

Canadamus Prime

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Jun 17, 2009
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Fragamoo said:
I hate the games that wont let you harm children. Heres looking at you, Fallout 3!

That stupid brat from Greyditch ran up to me, and unfortunatly for him I was on my newly started evil character. I was so disapointed when I told him to buzz off, started shooting him and he just ran away, endlessly absorbing bullets.

*Edit*
This has actually got me thinking. What the hell is the point? Its like they are saying violence against children is going too far, but its only virtual. Killing a child in a game is not going to make me into a child abuser, in much the same way that killing any other NPC wont turn me psychotic. Stupid developers :<
Which is weird because you could kill kids in the previous Fallout games.

OT: Random Encounters. I HATE "Random" Encounters. It's frickin' hard to get anywhere when you're having to fight enemies every two steps. Also it's when you're almost dead and are disparately trying to make it to the next town and rest at the inn that the enemies love poppiing up every two bloody steps, but if you somehow make it to said town and rest up at the inn and then go back out for some serious level grinding the enemies are nowhere to be found. :mad:
 

Sewer Rat

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Sep 14, 2008
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The owl in Legend of Zelda Ocarina of Time... Ok thanks for telling me what I already know... I'll just tap A nonstop to get you to hurry up... WHAT DO YOU MEAN I ASKED YOU FOR THE INFORMATION AGAIN!
 

Starke

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Mar 6, 2008
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canadamus_prime said:
Fragamoo said:
I hate the games that wont let you harm children. Heres looking at you, Fallout 3!

That stupid brat from Greyditch ran up to me, and unfortunatly for him I was on my newly started evil character. I was so disapointed when I told him to buzz off, started shooting him and he just ran away, endlessly absorbing bullets.

*Edit*
This has actually got me thinking. What the hell is the point? Its like they are saying violence against children is going too far, but its only virtual. Killing a child in a game is not going to make me into a child abuser, in much the same way that killing any other NPC wont turn me psychotic. Stupid developers :<
Which is weird because you could kill kids in the previous Fallout games.

OT: Random Encounters. I HATE "Random" Encounters. It's frickin' hard to get anywhere when you're having to fight enemies every two steps. Also it's when you're almost dead and are disparately trying to make it to the next town and rest at the inn that the enemies love poppiing up every two bloody steps, but if you somehow make it to said town and rest up at the inn and then go back out for some serious level grinding the enemies are nowhere to be found. :mad:
I still remember in Fallout 2 when the guy with the heart problem told me you've got one foot in the grave, the other in hell. I must have accidentally caught a kid with a stray bullet, because I found I had the childkiller reputation perk the next time I checked my character sheet.

BolognaBaloney said:
Damn mouth-breathers on xbox-live.
Yes, why can't everyone have gills? :p
 

Grayjack

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Jan 22, 2009
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Invisible Walls. If you are going to make an end, make it a natural barrier!

Edit: Woo! 777 posts! I sure am lucky.
 

Guilty_Biscuit

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Jul 3, 2009
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Starke said:
Realizing that the game you want to play came out fifteen years ago and won't even install on any of your modern systems. :(
True. And then realising that even if it did install then you wouldn't have time to play it anymore anyway after a full time job, family to look after, house to maintain, nights out with the lads, studying for professional qualifications....
 

Verp

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Jul 1, 2009
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This combination drives me up the walls: random turn-based battles + maze dungeon + puzzles. It's way too common than it should be, it's so frustrating.

You walk around a confusing dungeon where everything looks the same and every ten steps your progress is hijacked by a battle screen. During those boring, unnecessary 10-20 seconds you spend in the battle you forget where you came from, which is made easier if the game resets character's position so it always faces to a predetermined direction after changing game modes, you go back to see if you've missed anything important, and end up having another battle while resuming your original direction. You may even be going to the wrong direction or you realise too late that you've missed something so you have to backtrack, all while battling the same useless battles. Now add a puzzle into these conditions and you have an activity that requires logic thinking and/or some luck and timing that the game expects you to solve while it forces your mind to come to a screeching halt every ten seconds. Add traps, warps, time limits, poor visibility, etc. and you have a concoction of rage.
 

Starke

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Guilty_Biscuit said:
Starke said:
Realizing that the game you want to play came out fifteen years ago and won't even install on any of your modern systems. :(
True. And then realising that even if it did install then you wouldn't have time to play it anymore anyway after a full time job, family to look after, house to maintain, nights out with the lads, studying for professional qualifications....
At least I don't have the full time job anymore, no family of my own, and my friends are on the other side of the country these days... wait, that's more depressing sounding really. :(
 

Hurray Forums

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Jun 4, 2008
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Things that pretty much require a strategy guide/cheating off the internet to do. Making obscure or difficult things is perfectly fine as long as it's actually conceivable I could figure it out on my own. The perfect example of this is the damn Zodiac Spear in FFXII. In a genre where it has been beaten into you to open every chest you can the BEST weapon in the game can only be gotten if you AVOID opening certain chests (some of which are pretty much put directly in your path during the storyline) and open certain other ones. There is no pattern to it, it's never hinted at in the game, you're just somehow supposed to know which chests you do and don't open.

Ooo, and completely unavoidable, uncontrollable chances of failure. AION is the one sticking out in my mind at the moment. Gathering, chance to fail. Crafting, chance to fail. Socketing manastones, chance to fail. Enchanting, chance to fail. No matter how high your skill or how high quality the stuff you use there's a chance to fail. Manastones take the cake. Some items have 6+ slots, and if you fail one manastone you lose ALL the manastones socketed in that piece of equipment. I spent about 50 manastones trying to fill up a 6 socketed item before giving up. Punishing me when I fail at something is perfectly acceptable, but punishing me for having the nerve to try and improve my gear in an MMORPG is not.