meh, cept once you know how to 'solve' the puzzle they cease to be a challenge, at that point they might as well just be normal enemy's that take a little longer to killDustyDrB said:This is why I like Zelda bosses so much. They are really just giant puzzles that can kill you.
the flying centipede thing in Devil May Cry 3. why?
this is fucking WHY. way to much HP, even the 'fast way' of bouncing its attacks back still takes for ever to kill itMobius Evalon said:Inherent to the term "boss" is an arbitrary NPC that is important to the plot somehow, who is thusly magically able to take a tactical nuclear missile to the face and only lose a sliver of health.
if the boss is easy to kill then there's no point in having one, bosses are supposed to be a challenge, and while it seems most developers have forgotten how to make a GOOD boss fight, the concept is far from bull shit, it, like many other things is being mishandledThe entire concept of a boss fight is BS, and I've run into so few games where a boss character can die as easily as anyone else that I can't even recall which games they were. I simply cannot stand any boss that is a damage sponge, even more so when only a specific type of attack can damage it.