I've watched a few of her videos, and, well, you'll have to add my voice to those who don't get the rage and the vitriol. I've seen the term "Boilerplate academic" used, and that describes her pretty well. The videos are essentially reformats of her thesis' approach - and theses aren't much more than extensively formulated *opinions*.
Her saying that Bayonetta is both being objectified and objectifying the female gender doesn't really bother me, for instance. I'd like her to detail her sources, yes, but beyond that, this is strictly her opinion.
If anything, I'd say that her producing these videos means that there's room for greater dialog on the subject - and I don't mean dialog of the "RAAAR, FEMINISM!" variety, like what's plagued The Escapist over the past few months. What really needs to be discussed, I think, is how females are allowed to or prevented from making a break in the industry, where they *might* be able to foster change from within.
As that's really the crux of the problem, more than any over-used narrative trope: the fact that, like it or not, game dev studios are still largely big great sausage fests who, by their very nature, are going to create content for hypothetical, yet *other* big sausage fests.
Otherwise, I've always been of the pro-sex variety, as a guy. Joanna Dark isn't the most deeply developed protagonist ever, yes, but she really isn't much more than a thin veneer of pixels to serve the purposes of escapism. Playing Perfect Dark as a kid, I never thought of her gender or her curves in any shape or form. She was the thing holding the guns, a mass of vertexes and textures that couldn't possibly have a gender because polygons and textures aren't *alive*. If I pick a female character in a fighting game, for instance, I won't do it for the boob-jiggling physics, much to the dismay of the Japanese demographics. I'll select her because her move set feels comfortable or familiar to me, and because I feel I can set myself at my best strategic position.
Honestly, gender issues have never really tinted my approach towards gaming. Women are fellow humans I cross while I'm walking down the street. Usually clever and interesting people, even if stupidity is fair and square in that it's unisex. Bayonetta couldn't possibly be considered as a woman, not only because of her proportions, but largely because of her nature as pure and simple artifice. Even FemShep, as wonderfully written as she might be, is nothing but a disembodied voice actress' work, some textures, a bunch of polygons and some pretty shaders.
All I really want is for more women to start *working* in the industry. Only then will the women the screen displays start to change. Even then, it'll be a while before the gray eminences in most big publishers' boardrooms warm up to the idea of taking risks and forgoing the usual route of pandering to the "Young, Caucasian, Male and Single" demographic.