The Most Generic Game Ever

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Tristan Sjet

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Mar 18, 2010
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ummm..

level 1: hero meets henchman. they fight. hero wins. pretty much an after tutorial-tutorial

level 2: hero finds his hidden past. fights weak boss. hero wins.

level 3: hero realises that the villan is his/hers mother/father/'dead' sibling/evil twin/doppleganger/etc.. boss fight. hero wins but loses mentor/best frend.

level 4: steath level, our hero must sneak into the villan's not-even-remotely-secret-lair. may or may not be a fight with the villan's subordernate.

level 5: main villan boss fight. overly long, the villan may go into a hyper/demigod/one winged angel/perfect/monster mode/form. you win. long "how did you defeat me?..." speach. may unlock a bonus level with little to no story.

credits.
 

Jaranja

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Jul 16, 2009
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Uberjoe19 said:
How about any movie game ever?

I'm too scarred to list any examples, but feel free to think of any GOOD movie games.
EDIT: Misread. Movie games... Um, Lord of the Rings.

OT: Ummmmm, Killzone.
 

Noone From Nowhere

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Feb 20, 2009
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Jekken6 said:
TexaNigerian said:
Early games in any genre fit in here as later games tend to build upon and improve what little innovative content that they had. For example-

Wolfenstein/Doom ( is every Nazi shooting/space marine FPS ever but without an interesting gimmick such as hyper-realistic/brown visuals or a nifty physics engine)
Dude, Wolfenstein 3D and Doom were pretty much the FIRST FPS games. They INVENTED the generic FPS, therefore not making them generic,since they were first.
My point was that the first few games of a genre have the traits or lack thereof one would look for when trying to figure out how to devise the most generic game ever. It isn't a shot at their quality or status as classics or what have you. 'Pyramus and Thisbe' lacks luster compared to its adaptations such as 'Romeo and Juliet', 'West Side Story' or even 'The Sea Prince and the Fire Child' but that doesn't mean that the original play/legend/myth was rubbish to start with.

A game based directly upon the book 'The Hero with a Thousand Faces' (or on Joseph Campbell's research notes for the book itself) would definitely win the title of most generic game ever...maybe. Its definitely a possibility.
 

HarvesterofSorrow

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Mar 29, 2010
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Dnaloiram said:
But wouldn't the most generic game be unique because of it's incredible genericness, thus becoming not generic?
My brain just exploded.

To answer the question, a game where the government is doing some top secret thing to create super soldiers but the super soldiers turn against them and you have to fight them and then you uncover all these government plots and experiments. That, or someone releases a virus that turns people into zombie-esque creatures. Or anything with zombies actually. I don't care how original you think your zombie idea is, it's been done.
 

HT_Black

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May 1, 2009
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BolognaBaloney said:
Gears of War. Angry space marines team up to hide behind walls and destroy everything that looks slightly different from themselves.
But that game gave us cover-based shooting, didn't it?

For the record, my vote for most generic game ever goes to The Saboteur, for building a game completely out of tried-and-true gameplay and story elements and somehow making them suck.
 

DustyDrB

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Jan 19, 2010
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Boy (let's call him Ragamuffin Naturesby) is raised by a humble farm family of a small village the edge of the Kingdom of Blandonesia. He's always felt out of place in the town, and the other kids (except for one girl - her name's Growsuptobehot) have always helped him feel even more unwelcome. One day, when helping his family out in the field, a band of raiders come in and tear apart the town as if they are looking for something (we'll call it MacGuffin). They interrogate Ragamuffin's father, asking him where the MacGuffin is, but the father refuses and is slaughtered, along with everyone else in the town. It just happens that at this time Ragamuffin and Growsuptobehot were out in the forest playing when the tragedy struck. Once he returns and finds the villagers all dead, he sets out to find the man responsible. That man turns out to be a trusted aide of the king (the villanous Andy), and wants the MacGuffin to secure his power over the kingdom so he can have everyone serve him. Ragamuffin slowly takes out henchmen of the aide, and ends up finding that THE MACGUFFIN IS WITHIN HIM (cue orchestral music! Pixies! Flashy lights around our hero!). Soon after this revelation, Ragamuffin sets out for a final battle against Andy (who fights using a mix of styles of ever major henchman Ragamuffin previously faced ? the ultimate final boss cop out). The battle is hard, and Andy nearly wins. But the MacGuffin power within Ragamuffin allows him one last big push against Andy. Using the Sword of Eternal Omnipotence (the blade never goes dull! Never!!), Ragmuffin drives a killing blow through Andy?s heart, and harnesses all remaining power of the MacGuffin to seal the evil one into the Forbidden Realm until the next game in the series. MacGuffin returns to his home village to rebuild and start a new life with Growsuptobehot, and they live happily ever after.
No offense to anyone named Andy here. You?re probably a power-hungry scoundrel, though.
 

Noone From Nowhere

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Let me try again. Tossed-Salad: The game. Consists entirely of random events shuffled before each playthough using elements that either worked or were rejected from other games.

Example:Mean guy/gal does bad stuff to another guy/gal and maybe someone/thing connected to the guy/gal (all 3 are randomly generated with each successive playthrough)somewhere (also randomly generated maps). Second person does stuff back to settle dispute (gets revenge, convinces him/her/'hir'/it of the error of said person's ways,joins in because it looks like fun. It's up to the player.). Random abilities given to player without rhyme or reason to settle this dispute or not. Unforeseen development complicates matters (introduced by the random event generator. Maybe it's a drag queen looking to imprison anyone more beautiful than him and your pretty boy protagonist amd rival alike fit that bill so they must team up for now until the threat is passed. Maybe it is more profittable to marry said rival then bump him off for his life-insurance policy or to get in on a wealthy relative/yaoi fangirl's Will. Maybe Carrottop has come to town and it will take every once of power that you have to overcome his Prop-Fu, making your previous quarrel seem petty.)You fight monsters and thugs to get stronger. You romance someone for some reason. You have a high altitude duel with someone who threatens your happiness/is ugly/is cuter than you/because you wanted to jumpkick someone through the moon.

Actually, now that I think about it, the sheer randomness and possibility to download more random events would probably make it fresher than a lot of games out there now(and make as much sense, oddly enough). I'll fall back on that 'Hero With a Thousand Faces' thing, then.
 

TheSentinel

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I'm just going to call this Completely Missing The Point: The Thread [http://tvtropes.org/pmwiki/pmwiki.php/Main/CompletelyMissingThePoint]

OT: Okay, so in my game you play as a soldier of some sort, and you have to kill these other soldiers, because they are teh evulz and kick babys. The first 10 levels or so are just the exact same "go to here and shoot people" style missions. Sounds pretty generic, huh?

Well, that is just to throw people off. In the middle of mission 11, all of a sudden, the legions of hell burst out of the center of the battlefield. You die, and get turned into a minion of hell. Then, you and your hell minion buddies run around and start killing all the humans and turning them into hellspawn. But, angels and stuff come down to fight you, so you have to fight them too.

Just when people begin to get used to this massive curveball, another one gets thrown in. Aliens. Robot aliens to be precise. They invade, seeing as how this is a perfect opportunity to invade earth. You get killed by the alien robots, but get revived AS an alien robot to help them out. Using a combination of your hellspawn and robot powers, you rise to the top of the alien robot hierarchy, and, after killing all of the hellspawn and angels, you rule earth.

BUT, then ninja's and pirates attack and..... and.....


I seem to have forgotten what I was supposed to be posting here....

Oh, well.
 

Grayjack

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eisenhiem said:
PN 03, one of the worst purchases I ever made for my GameCube...
I don't think Susan will like that.

OT: The Sims. Make a virtual family, and neglect your real one!
 

Deleric

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Dec 29, 2008
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Super Space War 2071: Call of Reach 2

You play a badass elite operative of a shady organization that won't be elaborated on until the 5th sequel, that is only called upon major emergencies that ironically happen every year or so. Yet an unknown alien race with a group of leaders that only appear in cutscenes have made it a point to threaten the survival of all (insert race that happens to look exactly like humans, but aren't).

Now, you, armed with only a primary and secondary weapon, supplied by vast amounts of money that enemies seem to carry around even though it isn't their currency, and your badass (A. group of extremely muscular men or B. Alien vigilante partner) must do what they are told by the black dude (that dies at the end) and kill this threat to the exact degree that it will come back for 3 more sequels.
 

DustyDrB

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Jan 19, 2010
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Deleric said:
Super Space War 2071: Call of Reach 2

You play a badass elite operative of a shady organization that won't be elaborated on until the 5th sequel, that is only called upon major emergencies that ironically happen every year or so. Yet an unknown alien race with a group of leaders that only appear in cutscenes have made it a point to threaten the survival of all (insert race that happens to look exactly like humans, but aren't).

Now, you, armed with only a primary and secondary weapon, supplied by vast amounts of money that enemies seem to carry around even though it isn't their currency, and your badass (A. group of extremely muscular men or B. Alien vigilante partner) must do what they are told by the black dude (that dies at the end) and kill this threat to the exact degree that it will come back for 3 more sequels.
Why do developers always program the black characters to hit the Die button late in the game?