But wouldn't the most generic game be unique because of it's incredible genericness, thus becoming not generic?
EDIT: Misread. Movie games... Um, Lord of the Rings.Uberjoe19 said:How about any movie game ever?
I'm too scarred to list any examples, but feel free to think of any GOOD movie games.
My point was that the first few games of a genre have the traits or lack thereof one would look for when trying to figure out how to devise the most generic game ever. It isn't a shot at their quality or status as classics or what have you. 'Pyramus and Thisbe' lacks luster compared to its adaptations such as 'Romeo and Juliet', 'West Side Story' or even 'The Sea Prince and the Fire Child' but that doesn't mean that the original play/legend/myth was rubbish to start with.Jekken6 said:Dude, Wolfenstein 3D and Doom were pretty much the FIRST FPS games. They INVENTED the generic FPS, therefore not making them generic,since they were first.TexaNigerian said:Early games in any genre fit in here as later games tend to build upon and improve what little innovative content that they had. For example-
Wolfenstein/Doom ( is every Nazi shooting/space marine FPS ever but without an interesting gimmick such as hyper-realistic/brown visuals or a nifty physics engine)
My brain just exploded.Dnaloiram said:But wouldn't the most generic game be unique because of it's incredible genericness, thus becoming not generic?
But that game gave us cover-based shooting, didn't it?BolognaBaloney said:Gears of War. Angry space marines team up to hide behind walls and destroy everything that looks slightly different from themselves.
I don't think Susan will like that.eisenhiem said:PN 03, one of the worst purchases I ever made for my GameCube...
What about Condemned 2: Bloodshot. That one is off the beaten pathAnticitizen_Two said:Every FPS except for Bioshock and TF2.
I don't really consider that one to be an FPS. It's more survival horror.Kuchinawa212 said:What about Condemned 2: Bloodshot. That one is off the beaten pathAnticitizen_Two said:Every FPS except for Bioshock and TF2.
Why do developers always program the black characters to hit the Die button late in the game?Deleric said:Super Space War 2071: Call of Reach 2
You play a badass elite operative of a shady organization that won't be elaborated on until the 5th sequel, that is only called upon major emergencies that ironically happen every year or so. Yet an unknown alien race with a group of leaders that only appear in cutscenes have made it a point to threaten the survival of all (insert race that happens to look exactly like humans, but aren't).
Now, you, armed with only a primary and secondary weapon, supplied by vast amounts of money that enemies seem to carry around even though it isn't their currency, and your badass (A. group of extremely muscular men or B. Alien vigilante partner) must do what they are told by the black dude (that dies at the end) and kill this threat to the exact degree that it will come back for 3 more sequels.