the most impractical weapon you have ever incountered in a videogame

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HijiriOni

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Jan 26, 2010
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SomeLameStuff said:
The Finger from Worms.

*Poke* 1 damage!
But the finger is amazing to kill any worms near ledges with, or even combo damage with a high fall or push things onto the worm.

Most impractical weapon? The paper fan in Smash Bros.
 

HijiriOni

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Jan 26, 2010
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Keyblades are more like clubs, not practical for a "blade"

Gunblades have a glaring issue, if you look the sword does have a channel for bullets to fire through however the place where the gun attaches as a handle creates a poor structure, using the gunblade as a sword would almost certainly cause the sword part to snap off.

Weapons of healing are designed with 2 purposes in mind, the undead (Not just FF games have this theme, even DnD does), as well as beating on your allies, thus healing them.
 

Trippy Turtle

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May 10, 2010
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twaddle said:
i let this play for ten minutes and it never fucking stoped O_O

u
Sacman said:
Soviet Heavy said:
bulbasaur765 said:
Magikarp's Splash.
Just to solidify this guy's point.

http://www.newgrounds.com/portal/view/377178
Won't they run out of PP eventually and have to use Struggle eventually...
pokemon :Tail whip....u would think that there would be some damage behind it since it is using it's tail as a whip...
umm its endless i watched for 30 mins left it and t is still on now like hours later
 

Custard_Angel

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I reckon I'll go with the Breegull Bash from Banjo Tooie.

It was an egg unlockable attack that allowed you to use Kazooie as a sort of club, by belting the area in front of you with considerable force.

Not only was it impractical to use in an actual fight, Kazooie made a distressed groaning noise that made you feel like a real douchebag if you did use it.
 

LC Wynter

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Jun 13, 2010
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The Bubble Gun is Just Cause 2.
Wait, that's a joke weapon. Eh, nevermind.

I suppose maybe the starter pistol in Goldeneye. Compared to Perfect Dark's monster of a handcannon, it's pitiful. No? Eh, I'm not really good with this.
Maybe the Blade of Woe from Oblivion, or that kid's leg in Diablo II.
 

sketch_zeppelin

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Jan 22, 2010
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The laser gun in the first Sillent Hill. Yeah it has infinite ammo and fires a constant beam but its weak, the beam is invisible so its hard to aim and the gun doesn't stagger or knock enemies back so you have to pray they die before they get into striking distance. Add in the time and energy you have to go through to get the UFO ending that unlocks the weapon and its just not worth it.
 

Sacman

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May 15, 2008
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GraegoriHauss said:
Two words:


M-920 Cain.

It's basically Fallout 3's Fat Man; it launches nukes. Except it's a convenient, portable 24th-century nuke launcher that folds up and neatly fits in your back pocket when not in use. The impracticality is that there is rarely--if ever--a space large enough to use it in and not kill yourself with it. This downside is exacerbated by the fact that ammo for this win-gun is prohibitively scarce.

But when you DO get to use it...

*Ka-chak...BRRRRRRRREEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEIIIIIIIIIIIIIII--KA-CHOOMP!*

*Win.*
yeah if you ever get the chance to try it, the M-920 Cain can kill the final boss in one hit on easy mode...
 

invitationofchaos

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Jan 11, 2009
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Andy999 said:
Impractical? The Experimental MIRV in Fallout 3. Awesome? Yes. But there's no area in the game where it is actually useful; frankly, you'd be lucky to even survive firing it.
i gotta agree wholeheartedly as a behemoth shotgun, nothing more.
 

MercurySteam

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bl4ckh4wk64 said:
Any handgun with a scope. I'm talking to you fallout 3. There's no practical use for a scope on a handgun, especially if you consider the handgun's effective range in RL is around 50 feet. And with the recoil, that scope is going to give you one hell of a dose of scope-eye.
Then you obviously never used the Blackhawk [http://fallout.wikia.com/wiki/Blackhawk]. With no recoil in scope, why would you use any other pistol?
 

sapphireofthesea

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Jul 18, 2010
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SomeLameStuff said:
The Finger from Worms.

*Poke* 1 damage!
I used that to great effect near cliff edges.

As for a general weapon type, I would have to say two handed weapons in most RPG I have played. The attack rate makes them pretty much useless as the miss rate is still the same or more and the damage isn't high enough to compensate. I just simply pass completely on any two handed weapon.
 

tombman888

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Quantum Roberts said:


THIS! I mean...ITS A KEY! A GIANT KEY!!
THIS! Seriously, i know that it would hurt if you thwacked someone on the head with it but... ITS A KEY! Why not have something sharp!
 

thahat

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ICanBreakTheseCuffs said:
yea,the most impractical weapon ever.I can't really put a finger on mine but arguably the carbine from halo.The needle rifle is better than this and when I was playing halo 3 I RARELY used it.
give it to the odst's, makes their AI flipout and turns then into unstappable tactical killing machines ( read, they have ABSOLUTE accuracy. expecially if you can get one onto a gauss hog. then EVERYTHING dies XD )
 

13lackfriday

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zipzod said:
The Spinner from Twilight Princess.
Hey, it was cool having an on-rails version of a hoverboard to jet around on in gloriously linear fashion.

jk, I'm just trollin'.
 

Fenra

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The hunting rifle in l4d1, I mean accurate headshots asside if your team mates are willing to stand around for an age while you pick off a few zombies from the distance, any other occasion its useless... like when the tank is charging at you or pretty much any horde event.
 

Nimzar

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Andy999 said:
Impractical? The Experimental MIRV in Fallout 3. Awesome? Yes. But there's no area in the game where it is actually useful; frankly, you'd be lucky to even survive firing it.
Hehe I had no idea how to answer this thread until I saw that. I worked hard to get that gun... and only used once... and died in the process.

When I read the thread title the weapon that came to mind was Sword-Chucks [http://www.nuklearforums.com/showthread.php?t=36835] but as these actually exist they don't meet the criteria.
 

TheMann

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Hazy said:
The Crossbow from Deus Ex.

I must be doing something wrong, because I have NEVER been able to get that piece of junk to work properly. It has always been far more efficient for me to knife, or hell, even sneak past the A.I rather than using it.
Deus Ex was a game with so many options you could go with so many things. I swore by that crossbow though. So many silent take-downs. It got really good when you leveled up.

Blemontea said:
The portal gun? can really attack something with portals no matter how hard you think.
I can easily think of a way to attack someone with the portal gun. Put a portal 20 stories up on the side of a building or high up on a cliff face. Then just shoot the other portal underneath the guy. Have a nice fall. Since you wouldn't have to keep replacing the high-up portal you could keep shooting multiple targets by just aiming at their feet. If used in conjunction with any other weapon, even an ordinary handgun, you could also inflict some serious damage.

Plus it'd just be damn useful in general.

bl4ckh4wk64 said:
Any handgun with a scope. I'm talking to you fallout 3. There's no practical use for a scope on a handgun, especially if you consider the handgun's effective range in RL is around 50 feet. And with the recoil, that scope is going to give you one hell of a dose of scope-eye.
Many revolvers can actually be used for hunting, and are as they're less bulky than a rifle. Usually they use 8" barrels and fire pretty large caliber rounds (.357 mag, .44 mag, .454 Casull). Observe:



Pistol scopes are different than rifle scopes. The focal point is further away so the gun can be held closer to arm's length. I have the .357 version of this gun, although with the 6" barrel and no scope. Even then it's damn accurate.

OT: The grenades in Doom 3 bounced around like rubber balls. I barely used them.

The nukes in Starcraft. Despite how freaking cool they are and the fact that they inflict massive damage, they're at the top of the tech ladder. Not only that, but you have to have the building required so Ghosts can be trained. Then you actually have to build a whole other command center to add a nuclear silo to it (or move your existing one.) Then you have to research cloak for the Ghosts as that's practically a necessity, and spend a butt-load of resources to to build the missile. Then you send the ghost in to lase the target at which point everybody playing gets a cheerful "Nuclear launch detected.", just so they know one's coming. If the ghost is killed before the targeting is complete, you've just wasted a missile and all you've spent on it.

But when you can pull it off, BWAHAHAHAHAHAHA!

I have heard that Starcraft 2 makes the nukes much more useful.