It's one of the multiplayer crowd though, same thing as TF2, DotA, LoL and a lot of things. The focus is on the way that people use the mechanics. I've never found Killing Floor boring as long as I've been trying different classes. Same way that MOBA games have excellent longevity if you just mix up team compositions and try to turn the Mage into a Tank every now and again.*ThatQuietGuy said:I'm going to say Killing Floor. You shoot zombies, get money, buy guns, rinse and repeat. Nothing to it but a half decent way to kill an hour.
Probably... Brink. A bunch of interesting ideas for a multiplayer shooter and an interesting story and setting, but mashed together so the story went nowhere. And the polish was severely lacking, so balance felt incredibly wonky and the pacing of fights was all over the place. Brink could have worked, but it would have taken far more time than the devs had.**
Honourable mentions go to Vanilla Halo Games in general. I absolutely love playing Infection or Juggernaut or any of a massive range of custom maps and modes. Hell, I made a Ghostbusters mode for Reach. But the vanilla multiplayer feels like it's caught on the fence between arcadey-Quake/Unreal and stompy-cover-cover Call of Duty or Battlefield, and the basic guns feel pathetic.
* Not that these games are immune to getting stale, of course.
** I found the HL2 mod Dystopia had most of these features though, so I didn't stay disappointed for long.