The way you go on about it things sound like QTEs are everywhere, but out of my 57 games for PS2, PS3, and Wii only four of them have QTEs.Deviate said:Their origin I will not contest but that's not my point either. PC gaming was blessedly free from QTEs from the days of C64 and way into the ever increasing numbers after "Win". There may have been some exceedingly rare reaction timers throughout the very long years until we reached the Xbox/PS2 age on consoles. That's when game designers suddenly decided QTEs were all the rage and stuffed them into every god damn game they could, all on consoles.TimeLord said:Depending on how much you trust Wikipidia, the earliest game to use QTEs was a 1979 arcade game called The Driver where the player had to match their steering wheel, gas pedal and brakes with the movements shown pre-filmed sequences (i.e cutscenes). So they do not originate from consoles but rather coin-operated Arcade machinesDeviate said:Why? Because they're worthless shitty mechanics inherited from the peasant piles of shit called consoles.
PC Gamer Master Race, signing off.
PC gaming was -still- blessedly free from the damn things, all the way until devs got lazy and moved on to develop directly for consoles and then just port the whole shite to PC. That's when the damn things started popping up everywhere they -didn't- belong. Bossfights were replaced with shitty cutscenes with QTEs. Horror sequences became completely horror free when you realized the worst conceivable evil in the game could just be swatted away with the right mousebutton. They infested every damn genre out there except RTS and that's probably only because RTS just simply does not fucking work on consoles.
So yes, as far as PC gaming goes, QTEs did originate on consoles and consoles are largely to blame for this insane infestation of gaming in general. Where consoles got them I largely consider irrelevant at this point.
On topic. Mass Effect 3's Marauder Shields on insanity before the extended cut