The most over-powered weapon/spell/item.

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Trivun

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Dec 13, 2008
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In the Halo novels, a group of three Spartans destroy an entire Covenant army stationed in a valley on Reach. Their method: They steal three Banshees, fly directly into the gravity lift of the Covenant cruiser hovering above the valley, throw a nuclear bomb (HAVOK Tactical Nuke) into the gravity lift, then get the hell out of there. The bomb explodes, is contained by the ship itself, and the fallout and shrapnel from the bits of the cruiser kill the entire army (about a thousand troops at least) in less than a minute. It's all in a valley closed off by cliffs too, so the surrounding area is safe, all this destructive force is focused on the enemy troops in the valley. Now that's overkill.

In games themselves, anytime you get large amounts of ammo for a sniper rifle. Also, the Fuel Rod Gun in Halo 2 and 3 is pretty massively game breaking, since almost every enemy falls straight away with a single shot. It's just a shame ammo is so rare and precious...
 

Megidolaon

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Omnidum said:
The 'Deemer. You are actually using a nuke to clear up the room.
Hardly.
It's so ****ing slow. while you aim someone will always creep up behind you and kill you. If you choose to use the missile camera, someone will always kill you while you aren't even watching.
If you try to be quick, you will always blow up yourself.
It's a fairly bad weapon to use.

Akas said:
Time Stop.

Jojo,BG2, any game with Time Stop is ridiculously powerful. Get it off, and no can do ANYTHING -_- except for you. No exceptions, no escape except spell interruption.
No, I tried it and it's kinda pathetic. Well at least compared to the real ZA WARUDO.
In the end you can onyl squeeze out as much or at most 5% more damage than other character's special moves. It's a fighting game, so it has to be balanced after all.

Vlane said:
Armageddon in Persona 3. It deals the highest amount of damage (9999) killing every enemy instantly (there is one exception).

This 2 handed double sword in Phantasy Star Universe. With this weapon it took me 15 seconds to kill the final boss.

In FF X-2 you can get an item (I don't know how it's called in english) which allows you to deal 9999 damage with every hit if your HP's are yellow. If you use your guns you can deal 9999 damage thirteen times.

In Digital Devil Saga every fighter can be overpowered if you want.
Armageddon was indeed broken. But ultimately pointless. Just like making folks overpowered in DDS, you had to grind way past boss fighting levels to get there.
In P3 you can beat the last boss at like lvl 65, at 70 easily. To be able to use Armageddon you had to be lvl 95 or higher.
Actually in DDS (both parts), you can't be overpowered. Of course it's easy to grind for easily beating story bosses, but the optional bosses are still hard when completely maxed. Especially Hitoshura and Satana. In fact they can't be beaten without being maxed and even then it's 99% luck.

That item in FFX-2 is called Cat Nip. I never cared for it cause the game was so bad that I only played it with inf HP, max stats and all that crap. In the first place I knew it was bad beforehand and only played it because it was the sequel to FFX.

As for PSU, there are some insanely "overpowered" weapons in PSO as well. Overpowered when compared to other weapons, but when compared to the enemies, they are the minimum requirement for beating them.
I guess it's similar in PSU. The final boss is probably also not the hardest challenge.
But in PSO things like Snow Queen, allowing you to always freeze enemies in a line or Bringer's Rifle, taking away 75% of the target's current HP regardless of def are really damn powerful.
On the other hand many later enemies make them mandatory to not die every 3 seconds.

Anyway, that stone strike sword you get fairly early in FFX. By the time you get it it's one hit kill for pretty much everything. Later on every enemy is immune and it becomes useless, but for a while it's just plain unfair.

Black Sun in DDS. It's really expensive and you need to beat some of the powerful optional bosses for it (it's also entirely inefficient against them and will get you killed in no time) but I did upwards of 19,000 damage when most other spells barely breach 1,500.

The support spell Blood Dancer in Xenosaga 3. It raises magic damage by an absurd amount. Momo could take out the final optional boss in 3-4 rounds by herself with this.
Likewise, that final optional boss becomes a summoning spell if you beat him.
Erde Kaiser Sigma did 284,000 damage when I used him with KOS-MOS while under Blood Dancer.
The final story boss has only 30,000 HP and Erde Kaiser Sigma itself also only had like 60,000 total.
 

Vlane

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Megidolaon said:
Actually in DDS (both parts), you can't be overpowered.
I agree (which sounds strange) and I have no idea what I was thinking when I wrote that.

Megidolaon said:
Of course it's easy to grind for easily beating story bosses, but the optional bosses are still hard when completely maxed. Especially Hitoshura and Satana. In fact they can't be beaten without being maxed and even then it's 99% luck.
I've beaten Satan (I guess I got lucky) but Hitoshura is just impossible for me. I have this game since 2006 and I still haven't beaten this guy.

Megidolaon said:
As for PSU, there are some insanely "overpowered" weapons in PSO as well. Overpowered when compared to other weapons, but when compared to the enemies, they are the minimum requirement for beating them.
I have never played PSO but the thing is in PSU you can get this double sword which had an attack that required a small amount of energy (or the equivalent to MP. I can't remember exactly), made a ridiculous amount of damage and you were invincible while using this attack. I got this kind of weapon in the last 7 hours of the game and I won every fight in this game after that point by spamming this attack.
 

Spektre41

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Chrono Cross' Mastermune and Dual Einlanzers for Serge, who is already phenomonally broken and has the best spells against any non-white innate enemy, and Glenn. Really, you once you outfit your third party member with the Prism equipment, the last dungeon is a friggin' cakewalk.
 

MadeinHell

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Jun 18, 2009
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Hmmm... for unit I'll have to say "Teutonic Knights" in Age of Empires II. Darn these guys were cheap and could kill EVERYTHING. When playing with Teuton's you could end any match in less than 10 minutes.

For a weapon... that's a hard one. I guess I'll say P90 from CoD4. I'm saying that cause it doesn't require ANY skill to use it. You just spray in the direction of the target and it dies. Easy.

Spell... hmmmm... spells in games usually have their "sorta" anti-spells so I'm not really sure what should I pick... most overpowered "spell" IMO is the Space Marines laser beam (the super weapon) from Warhammer 40k: Dawn of War 2. Yeah its an "ultimate" weapon but the fact that it just holds anything that is unlucky enough to be in its range for more than 4 seconds from casting is just annoying as shit. And yeah I know its not REALLY a spell but well... who cares?
 

Eclectic Dreck

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Pressure said:
I would have to say EVE Online's Titan Doomsday weapons.
This isn't generally overkill. Chances are good if a doomsday fired, it was precisely the amount of firepower needed to resolve the situation. Now, if anyone manages to actually get the 22 - 25 titans to fire simultaneously and utterly annihilate any non super capital ship instantly, THEN we'd have overkill. As it stands many fleet battleships will surive a doomsday firing.
 

MadeinHell

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Eclectic Dreck said:
Pressure said:
I would have to say EVE Online's Titan Doomsday weapons.
This isn't generally overkill. Chances are good if a doomsday fired, it was precisely the amount of firepower needed to resolve the situation. Now, if anyone manages to actually get the 22 - 25 titans to fire simultaneously and utterly annihilate any non super capital ship instantly, THEN we'd have overkill. As it stands many fleet battleships will surive a doomsday firing.
Wait... I wasn't playing eve for a very long time but wasn't it like 1 fire from the "doomsday device" just to wipe an entire cluster of ships? I mean back when I played I was proud to be owned by such thing twice :D. It was just a regular battle and than suddently "TITAN! OH SHIIIIIIII" kbang...

PS. Damn makes me want to spend entire days on EVE online again...
 

DanDeFool

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Macksheath said:
Omnislash, Lionheart, Knights of the Round...Final Fantasy is full of them.
Yeah, but you have to spend ages playing ridiculous mini-games to get the really broken stuff in many cases, so it almost balances out (stupid chocobo breeding).

I would say AOE spells in Fable. Actually, pretty much any high-level skill in Fable. That game is easy to break.
 

Eclectic Dreck

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MadeinHell said:
Eclectic Dreck said:
Pressure said:
I would have to say EVE Online's Titan Doomsday weapons.
This isn't generally overkill. Chances are good if a doomsday fired, it was precisely the amount of firepower needed to resolve the situation. Now, if anyone manages to actually get the 22 - 25 titans to fire simultaneously and utterly annihilate any non super capital ship instantly, THEN we'd have overkill. As it stands many fleet battleships will surive a doomsday firing.
Wait... I wasn't playing eve for a very long time but wasn't it like 1 fire from the "doomsday device" just to wipe an entire cluster of ships? I mean back when I played I was proud to be owned by such thing twice :D. It was just a regular battle and than suddently "TITAN! OH SHIIIIIIII" kbang...

PS. Damn makes me want to spend entire days on EVE online again...
At max skill, a titan's doomsday does a hair over 73k damage that isn't mitigated by ship size. This is also pure damage. Many of the popular fleet battleships (Apocalypse, Rokh, Maelstrom, Hyperion) designs have somewhere 90 and 130k effective HP. Only a handful of sub battleship classes can hope to survive. The Drake battlecruiser, the command ships and the heavy interdictors are all capable of being setup to survive such things, but the only one of those ships likely to see the fight is the HIC given their crucial role of moble warp bubbling and ability to hold down a super capital ship and keep it from escaping.
 

Chrono180

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Personally, I thought that in Baldur's Gate, the spell "Charm person" was stupidly broken. Basically, it made an enemy fight on your side for a while, and it was only first level. Thankfully, in NWN they toned it down so it is basically a longer lasting daze.
 

Sven und EIN HUND

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Supernovajake said:
I'll get in before everyone else... BFG 9000!
Considering you won't find it for a while and ammo is scarce (in doom 3 at least), not really.
On a less serious note, sometimes any weapon critting in TF2 is fucking hilarious... Take for example a backstab, if sends the enemy flying about 10 metres, same with the wrench. Although this isn't overpowered as TF2 takes skill
 

TheNumber1Zero

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Jul 23, 2009
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Mace of Doom, has anyone mentioned that yet?

If so, I will go with a spell from the same game. it's a lightning spell called something along the lines of "finger of the mountain" and if you don't get it at an extremely low level it becomes too powerful to use, costing magic in the thousands. It can be quite overpowered if you don't get it at low level.