Omnidum said:
The 'Deemer. You are actually using a nuke to clear up the room.
Hardly.
It's so ****ing slow. while you aim someone will always creep up behind you and kill you. If you choose to use the missile camera, someone will always kill you while you aren't even watching.
If you try to be quick, you will always blow up yourself.
It's a fairly bad weapon to use.
Akas said:
Time Stop.
Jojo,BG2, any game with Time Stop is ridiculously powerful. Get it off, and no can do ANYTHING -_- except for you. No exceptions, no escape except spell interruption.
No, I tried it and it's kinda pathetic. Well at least compared to the real ZA WARUDO.
In the end you can onyl squeeze out as much or at most 5% more damage than other character's special moves. It's a fighting game, so it has to be balanced after all.
Vlane said:
Armageddon in Persona 3. It deals the highest amount of damage (9999) killing every enemy instantly (there is one exception).
This 2 handed double sword in Phantasy Star Universe. With this weapon it took me 15 seconds to kill the final boss.
In FF X-2 you can get an item (I don't know how it's called in english) which allows you to deal 9999 damage with every hit if your HP's are yellow. If you use your guns you can deal 9999 damage thirteen times.
In Digital Devil Saga every fighter can be overpowered if you want.
Armageddon was indeed broken. But ultimately pointless. Just like making folks overpowered in DDS, you had to grind way past boss fighting levels to get there.
In P3 you can beat the last boss at like lvl 65, at 70 easily. To be able to use Armageddon you had to be lvl 95 or higher.
Actually in DDS (both parts), you can't be overpowered. Of course it's easy to grind for easily beating story bosses, but the optional bosses are still hard when completely maxed. Especially Hitoshura and Satana. In fact they can't be beaten without being maxed and even then it's 99% luck.
That item in FFX-2 is called Cat Nip. I never cared for it cause the game was so bad that I only played it with inf HP, max stats and all that crap. In the first place I knew it was bad beforehand and only played it because it was the sequel to FFX.
As for PSU, there are some insanely "overpowered" weapons in PSO as well. Overpowered when compared to other weapons, but when compared to the enemies, they are the minimum requirement for beating them.
I guess it's similar in PSU. The final boss is probably also not the hardest challenge.
But in PSO things like Snow Queen, allowing you to always freeze enemies in a line or Bringer's Rifle, taking away 75% of the target's current HP regardless of def are really damn powerful.
On the other hand many later enemies make them mandatory to not die every 3 seconds.
Anyway, that stone strike sword you get fairly early in FFX. By the time you get it it's one hit kill for pretty much everything. Later on every enemy is immune and it becomes useless, but for a while it's just plain unfair.
Black Sun in DDS. It's really expensive and you need to beat some of the powerful optional bosses for it (it's also entirely inefficient against them and will get you killed in no time) but I did upwards of 19,000 damage when most other spells barely breach 1,500.
The support spell Blood Dancer in Xenosaga 3. It raises magic damage by an absurd amount. Momo could take out the final optional boss in 3-4 rounds by herself with this.
Likewise, that final optional boss becomes a summoning spell if you beat him.
Erde Kaiser Sigma did 284,000 damage when I used him with KOS-MOS while under Blood Dancer.
The final story boss has only 30,000 HP and Erde Kaiser Sigma itself also only had like 60,000 total.