Ocarina of Time
The holy grail of "overrated titles" due to it being the go-to choice when gaming magazines and websites want to crown a game the "best of all time". For years this title was a sacred cow but as of late it is probably one of the most dissected and criticized games in all of gaming. I really don't get this. For it's time, it was really miles ahead of what was released and holds up well to this day (which can not be said to the majority of games from it's time). It was a technical masterpiece and was the grandfather for both cinematic and open world gaming. It was also decidedly subtle for a video game (in both design and theming) and as a result is still discussed to this day. I feel as though a lot of the criticism comes from thre camps.
1) The 2D Zelda purists who feel Ocarina of Time ruined the series (ie; Egoraptor and his "sequelitis" video)
2) Younger gamers who have never lived in a world without 3D and fail to understand the significance of a game as cinematic and polished as Ocarina of Time during it's release.
3) Hardcore Zelda fans who feel that Ocarina of Time is too "vanilla" and "archetypal" in relation to the "true" masterpieces (Wind Waker, Majora's Mask, Link's Awakening - basically any game that has something distinctivly non-traditional about it)
As far as I'm concerned though, Ocarina of Time was a milestone title that impacted millions of kids and young adults the world over and is THE standout title of early 3D gaming.
The holy grail of "overrated titles" due to it being the go-to choice when gaming magazines and websites want to crown a game the "best of all time". For years this title was a sacred cow but as of late it is probably one of the most dissected and criticized games in all of gaming. I really don't get this. For it's time, it was really miles ahead of what was released and holds up well to this day (which can not be said to the majority of games from it's time). It was a technical masterpiece and was the grandfather for both cinematic and open world gaming. It was also decidedly subtle for a video game (in both design and theming) and as a result is still discussed to this day. I feel as though a lot of the criticism comes from thre camps.
1) The 2D Zelda purists who feel Ocarina of Time ruined the series (ie; Egoraptor and his "sequelitis" video)
2) Younger gamers who have never lived in a world without 3D and fail to understand the significance of a game as cinematic and polished as Ocarina of Time during it's release.
3) Hardcore Zelda fans who feel that Ocarina of Time is too "vanilla" and "archetypal" in relation to the "true" masterpieces (Wind Waker, Majora's Mask, Link's Awakening - basically any game that has something distinctivly non-traditional about it)
As far as I'm concerned though, Ocarina of Time was a milestone title that impacted millions of kids and young adults the world over and is THE standout title of early 3D gaming.