The Most Overrated Games that Aren't

Recommended Videos

Bob_McMillan

Elite Member
Aug 28, 2014
5,512
2,126
118
Country
Philippines
Dirty Hipsters said:
Bob_McMillan said:
Dirty Hipsters said:
The Halo franchise.

Show me another multiplayer game where you can play 4 player split screen online from a single account. Can't do it? No, didn't think so.

Halo is one of the best multiplayer party games because you can get 4 people on a single console playing against other players from around the world. It's fucking great and it's something no other game does.
.... Uh CoD?

I guess that might as well be my entry. Contrary to popular belief (well obviously its just my opinion), CoD's gameplay doesn't actually suck, its just gotten stale. Eat bacon for a year and you'll end up regurgitating everything once you see some delicious deep fried pork.
You can't play 4 player online splitscreen in COD. You can do it in private matches on lan but not online.
Huh, didn't know that. Its been a long time since I've played CoD with my friends, but most of my memories were of 4 way splitscreen in a buddy's house. It can do 2 way splitscreen right? AW I do know isnt.
 

jhoroz

New member
Mar 7, 2012
494
0
0
veloper said:
jhoroz said:
veloper said:
SnakeTrousers said:
Vigormortis said:
I was gonna be all snarky and say, "None", since the entire notion, either way, is subjective. But then I realized two things:

1) OP is asking for our OPINIONS, so chiming in with a subjective answer is warranted
THANK YOU.
I hope you're enjoying all the tame and boring answers here, because I don't see how you're going to discover any unknown gems with such a question.
I don't think he was looking for hidden gems, just popular games that he believes don't deserve the mess people seem to talk about them and reasons as to why that's so.
So just about every popular game ever made, plus reasons.
Go aggregate!
Or rather a specific game an individual has noticed people bring up over and over again.
 

jhoroz

New member
Mar 7, 2012
494
0
0
BiH-Kira said:
Arnoxthe1 said:
Also agree with Skyrim.

It's really stupid too because when it first came out, almost EVERYONE was singing its praises. Talking about how great it was for RPing and how much it improved Oblivion's/Morrowind's combat and etc.

And then after a while, everyone just started to hate it.

Because the fanboys stopped being so ridiculously annoying about how the game is the best thing ever so now you can actually see the unpopular opinions that where there since the beginning.
The fact that the game forces you to use the quest markers is enough to make the game an infinitely worse RPG than Morrowind, meaning the game actually is overrated.
Never really understood what the problem with quest markers is. That's really stupid if it's the main reason why people give as to why Skyrim is overrated.
 

Dirty Hipsters

This is how we praise the sun!
Legacy
Feb 7, 2011
8,802
3,383
118
Country
'Merica
Gender
3 children in a trench coat
Bob_McMillan said:
Dirty Hipsters said:
Bob_McMillan said:
Dirty Hipsters said:
The Halo franchise.

Show me another multiplayer game where you can play 4 player split screen online from a single account. Can't do it? No, didn't think so.

Halo is one of the best multiplayer party games because you can get 4 people on a single console playing against other players from around the world. It's fucking great and it's something no other game does.
.... Uh CoD?

I guess that might as well be my entry. Contrary to popular belief (well obviously its just my opinion), CoD's gameplay doesn't actually suck, its just gotten stale. Eat bacon for a year and you'll end up regurgitating everything once you see some delicious deep fried pork.
You can't play 4 player online splitscreen in COD. You can do it in private matches on lan but not online.
Huh, didn't know that. Its been a long time since I've played CoD with my friends, but most of my memories were of 4 way splitscreen in a buddy's house. It can do 2 way splitscreen right? AW I do know isnt.
If I remember correctly CoD4 didn't do split screen online, CoDWaW did 2 player, MW2 didn't do online splitscreen, Black Ops 1 and MW3 both did 2 player online splitscreen, and I stopped playing the series at that point so I don't know about the others, but I highly doubt any of the later games increased the splitscreen player count considering most multiplayer games are cutting splitscreen entirely.
 

Ranorak

Tamer of the Coffee mug!
Feb 17, 2010
1,946
0
41
I'm going to go ahead and mention World of Warcraft.

9 out of 10 posts here on the Escapist, and 99,9 of out 100 posts on the WoW forums themselves are threads about how aweful the game is, how stupid the lore is, how dumbed down it is and how vanilla was the best thing ever.

Well, I've played since vanilla, and as far as I'm concerned almost every big expension improved on most things.
*People tend to forget that in vanilla any class that had some healing spec, was suppose to heal and was bad at everything else.
*Paladin's in 40 man's were there for the 5 minute buffs they could cast, and when they were done casting them on each single person at a time, the first one was already expired.
*The only stat that mattered during vanilla raiding was Fire resistance.
*out of the 40 people, most just auto-attacked on the mobs while streaming videos.
*There were no rotations, you just spammed moves.
*The Flightpaths were not linked. Now, if you want to travel from A to D you just click on the location of D and you fly there, in vanilla, you had to travel from A- B, wait until you've landed, then travel from B-C wait again.
*There were no auction houses in the major cities except for Ironforge and Ogrimmar.
*Warlocks had to actually carry around 20+ Non-stackable Soul-shards.
*Hunters had to carry around Ammo.
*Weapon skills....
*Looking for a raid or instance group was mostly standing in a major city, shouting that you wanted to do said instance or raid, then, when you finally found that last member needed, you had to wait until everyone was back from being AFK, argue who goes to the summoning stone, warlock summon or wait until everyone traveled to the instance, and go afk again only to get no useful loot because the Paladin shoulders dropped and your group is horde.

The only thing I really miss is actual World PvP.
These days taking 2 other friends who are level 100 as well, go to a lower level zone and gank people is considered World PvP, instead of what it really is, ganking. While in vanilla, you had endless battles bewtween Southshore and Tarren mill.
 

OldNewNewOld

New member
Mar 2, 2011
1,494
0
0
jhoroz said:
BiH-Kira said:
Never really understood what the problem with quest markers is. That's really stupid if it's the main reason why people give as to why Skyrim is overrated.
That's just a shorter way of explaining how much worse the lore, story, quests and world are in Skyrim than in Morrowind.

here is how it was in Morrowind.
1. find quest giver
2. talk and read a long text where the quest giver explains the situation, explains what you need to do and in detail explains where you need to go
3. you then go on an adventure actually searching for that something because all you have is the detailed description
4. finish quest

Here is how Skyrim goes
1. find quest giver
2. "talk" with him and he doesn't really explain anything
3. follow quest marker
4. finish quest

The Morrowind style of questing forced the developer to make a memorable world, a world where each location is different and you can go by a description. Skyrim's world is dull and lifeless. Wherever you go, you find almost the same thing. All the caves are the same, all the dungeons are the same. The character have almost no backstory or story at all. The cities are almost non-existing. For the biggest city in Syrim to have less than 20 houses, that's just freaking ridiculous.
 

loa

New member
Jan 28, 2012
1,716
0
0
the_dramatica said:
Sneaking is only useable when the enemies are easilly dispatched, otherwise you have forced combat. The only real gameplay is the spells, which there is a nice selection for, but not really any remote balance.
You should try sneaking. With a bow. As a khajit because nightvision.
 

Starbird

New member
Sep 30, 2012
710
0
0
Resident Evil 4. Have replayed this endlessly. Never gets old. Pacing, challenge, atmosphere and nearly everything besides the voice acting and story are absolutely brilliant.

God of War 2.

Half Life.

Baldur's Gate 2. Every time I think 'man, when I play this again it's going to suck'...it doesn't.

Batman: Arkham Asylum. Feels shorter every time I play it, but just as good.

Diablo 2.

Zhukov said:
So... "My Favourite Games That Some Meanyhead Once Had The Gall To Criticize"?

Meh.

How about I just argue with other other people over their choices instead?

tippy2k2 said:
Spec-Ops: The Line: (Do we still need spoilers for this? Alright...I'll put it in just in case so spoiler free until the spoiler box). I loved this game. I went into it not exactly knowing what to expect (I just heard that it was really good) and was pretty unimpressed for the first few hours. Then...shit got real. The game sinks you deeper and deeper into the mind of Walker and the cracks that are appearing in his mental state. It's like Silent Hill invaded my Call of Duty game.

and then the White Phosphorous happened. I swear that the WP scene became a huge knock against the game MONTHS after the game came out. For whatever reason, that scene went from a powerful blow that destroyed Walker's psyche and a real look at the mirror for the player into a "the game forced me therefore it's stupid!". As a fan of the Military FPS genre, that scene blew my freaking face off. It is so reminiscent of the AC-130 levels in CoD and the same kind of glossy-look came into my eyes as I just mindlessly blew the living hell out of anything and everything. Maybe that's why people turned against the scene later; non Military FPS people jumped into the game and didn't have the same mindset I had going in...
Even disregarding the whole trying-to-make-me-feel-guilty-about-a-scripted-event aspect, I still had problems with That Scene.

I mean, the driving point struck me as pretty infantile. "What's that you say game, mindlessly blowing people away from a position of remote invulnerability is kind of fucked up? Gosh, thank god I have you to tell me that game, never would have figured it out otherwise. It's not like I realised that while playing CoD4, or hell, while watching actual gun-cam footage."

Insightful, cutting commentary it is not.

Can't really commend it on a storytelling level either. You never get to know anything about Walker before he goes loopy. He's just Soldier Guy Voiced By Nolan North. So when the cracks start showing... so what? I don't know this guy. I am not remotely invested in his sanity or well being.

Also, the behaviour of his comrades makes no sense. In the flashbacks it shows them watching as he talks into the silent, broken radio and giving each other WTF looks. Why are they still following this guy?! He's clearly gone loopy. Military chain of command does not require a soldier to obey a raving nutcase who hears voices.

What's more, why does nobody even think to just retreat and ask for orders when they find themselves echanging fire with "friendly" troops? At first I assumed the sandstorms were blocking communication, but at one point Walker mentions the possibility of calling for evac, so they evidently have a method of communication, yet nobody ever thinks to use it.
That bit was not what got me about The Line. It was more the progressive decline into madness that did it for me, the breakdown within the squadron and constantly doing things that you think are right but have horrible consequences.
 

Prince of Ales

New member
Nov 5, 2014
85
0
0
BiH-Kira said:
All the caves are the same, all the dungeons are the same.
The same in what way? Morrowind has many cases of repetition. Certain caves have the same exact interior. Same with towers, ruins, houses. The capital city is a giant copy/paste job. I can't think of any repeated interiors in Skyrim. As far as I'm aware, each location has a unique layout.
 

RubyT

New member
Sep 3, 2009
372
0
0
BiH-Kira said:
The Morrowind style of questing forced the developer to make a memorable world, a world where each location is different and you can go by a description. Skyrim's world is dull and lifeless. Wherever you go, you find almost the same thing. All the caves are the same, all the dungeons are the same. The character have almost no backstory or story at all. The cities are almost non-existing. For the biggest city in Syrim to have less than 20 houses, that's just freaking ridiculous.
I agree. The scope of the towns is ludicrous.
Like that one place, where every NPC wonders if you wonder about the big cemetery they have. So I looked for that cemetery. Imagined a huge ass gothic masterpiece with lots of crypts and fog and undead creatures. And then I find this stupid little gathering of 20 tombstones that looked just about the right size for a small village like the one it was in.

Also, Skyrim has got to have the worst animations of any non-trash game of the last 15 years. It's astonishing how they can be so bad. Takes me right out of the immersion. Starting with that dragon attack in the intro. Actually, there were at least a handful of horrible animations before that. It feels like they are mostly reusing animations from Oblivion and Morrowind. The game came out in 2011 and the NPCs have no facial animations at all.

And how come the engine isn't capable of rendering the interior of houses in the same plane as the rest of the world? Gothic could do that 10 years earlier!

To me, Skyrim is actually a really disappointing game when you consider where they were with Morrowind in 2002 and how financially successful Oblivion and Fallout 3 have been for Bethesda. But it has been an overwhelming success for them again. So here's hoping that for TES VI they'll shoot for contemporary standards.
 

RubyT

New member
Sep 3, 2009
372
0
0
Prince of Ales said:
BiH-Kira said:
All the caves are the same, all the dungeons are the same.
The same in what way? Morrowind has many cases of repetition. Certain caves have the same exact interior. Same with towers, ruins, houses. The capital city is a giant copy/paste job. I can't think of any repeated interiors in Skyrim. As far as I'm aware, each location has a unique layout.
A few of the Jarl's houses are exact copies. And a lot of the houses/inns/shops are very similar, especially in the smaller towns.

As with Morrowind, the samey look is excacerbated by Skyrim's eerily FPS-like color palette. Everything is brownish-grey and few of the towns/settlements have a particular look and feel about them.
 

Rayce Archer

New member
Jun 26, 2014
384
0
0
RealRT said:
Arnoxthe1 said:
Also agree with Skyrim.

It's really stupid too because when it first came out, almost EVERYONE was singing its praises. Talking about how great it was for RPing and how much it improved Oblivion's/Morrowind's combat and etc.

And then after a while, everyone just started to hate it.

The same thing happened with Oblivion too.
It happens with all Elder Scrolls games.

1. Game announced. Press goes gaga for early screens and meaningless trailer. Fans opine "this looks like it will solve all the problems with the last one! Especially the goofy run cycle!"

2. Game is released and sells like fucking wildfire. Everyone loves it, proclaims it to be "just like the last one, but better."

3. Player base laments things missing from past release after all. Modding community steps in to transform game into system-killingly beautiful work of art. Players loudly proclaim it not worth playing without Missy's Skimpy Undies for BBOSHTMF or whatever player model mod they use. Game is roundly decried as an insult to the past installment, wherein running looks no better after all.

4. A new game is announced. Press goes gaga for early screens and meaningless trailer. Fans opine "this looks like it will solve all the problems with the last one! Especially the goofy run cycle!"
 

SKBPinkie

New member
Oct 6, 2013
552
0
0
Spec Ops deserved all that hate, to be honest.

I hate it when games try to be conversation starters first, and actual games second. It's possible to do both, you know. Being a conversation piece works a lot better for other media, like movies, TV, books, etc. seeing how they don't have any interactivity. I've never liked games where the only / dominant hook is the story.

Also, the gameplay was just boring as all fuck; I understand that this might have been a design choice, but holy crap - I was the one who had to actually play through that stuff.

TL:DR - Gameplay >>>>> Story.
 

Gladion

New member
Jan 19, 2009
1,470
0
0
CutesySiren said:
The problem is that they chose to share that moral by assuming every player was playing the game because they wanted to feel like a hero, and having the game constantly try to beat you over the head with their message because of that.
You're absolutely right. But, you see, that's actually the reason why I think it's so good. This was not made for people who are already critical of these types of games. And why would it, what's the point? To get a bunch of like-minded people together to generally agree that, yes, war is a bad thing and the modern military shooter genre is kinda embarrassing? Preaching to the choir, and frankly, not exactly a revolutionary idea. So reversing that was pretty much the only sensible option - how else would you be able to tell that moral, anyway? And it was sensible for them to assume that most players weren't going to pick up some random TPS set in some desert country for the story.

Of course, in the end it turned out that the game resonated extremely well with reviewers, and the handful of people who did buy the game were all at least partially in on the message before they even started it. If you or me or anyone didn't play it to feel like a hero, then why did we? Well, because other people told us that it's been such an exceptional experience for them. It's not the game's fault, though, that we were told it was up to something before we even gave it the chance to do anything.

SKBPinkie said:
Being a conversation piece works a lot better for other media, like movies, TV, books, etc. seeing how they don't have any interactivity.
Could you specify why?
 

SKBPinkie

New member
Oct 6, 2013
552
0
0
Gladion said:
SKBPinkie said:
Being a conversation piece works a lot better for other media, like movies, TV, books, etc. seeing how they don't have any interactivity.
Could you specify why?
I'm of the opinion that games should prioritize gameplay first, and story / characters second. The primary difference between games and other media is interactivity. If that isn't important for some people (and that's perfectly okay), then being a conversation piece is perfectly sufficient over being a good game. For example, Gone Home has a great message about a family and society deal with sexuality with a great 90s backdrop.

However, is it a good game? No, because its gameplay is severely lacking, and it doesn't really tell its story through its gameplay. If I watched a YouTube playthrough of the game (with no commentary), my experience would've basically been the same. Same goes for TLOU and Bioshock Infinite.

Then again, there are games that combine both story and gameplay really well. Brothers, Shadows of the Colossus, the ending of Halo:Reach, etc. All I'm saying is - the story shouldn't feel like a separate entity when it comes to games. If you do want to tell a story through the medium, make use of the interactivity aspect.
 

Skin

New member
Dec 28, 2011
491
0
0
Halo.

The only sin Halo committed was not being first and foremost a PC game. If Halo had been released as a PC game instead of an Xbox game, it would bolster universal praise just like the HL games. This especially applies to Halo:CE which in many respects is still far ahead in terms of game design than the other Halo games and most FPS games in general.
 

RubyT

New member
Sep 3, 2009
372
0
0
Skin said:
The problem with the "you chose to keep playing" argument is that, regardless of whether or not you personally see a story through to the end, the end of the story still exists. It's like saying that, if you don't want Harry Potter to suffer a life of misery and chaos, you shouldn't read the Harry Potter books. Regardless of whatever the player wants, everything in Spec Ops goes to hell anyway, and thus it's not the player's responsibility if things get worse when there is no option to have the player character do something sensible.

I didn't keep playing because I expected things to get better (in terms of outlook in the setting or the quality of the game's writing), but because I wanted to get to the end of the story, much like I do for any story I commit to.
Very well put!

Skin said:
The only sin Halo committed was not being first and foremost a PC game. If Halo had been released as a PC game instead of an Xbox game, it would bolster universal praise just like the HL games.
I think it's the other way around. Had it not been *the* Xbox-game, it would have never been praised as much as it was.
 

Skin

New member
Dec 28, 2011
491
0
0
RubyT said:
I think it's the other way around. Had it not been *the* Xbox-game, it would have never been praised as much as it was.
Well, it literally was the reason people would purchase an Xbox. That really says alot. I doubt alot of games that PC gamers circle jerk it too would be able to do the same thing.
 

deathbydeath

New member
Jun 28, 2010
1,363
0
0
Jim Trailerpark said:
Surprised nobody mentioned the Lorebombing Wankfest McLotRipoff that is the Dragon Age series.
That's basically Bioware games in general. Bioware has yet to actually make any above-average games; they just make excellent nuggets of writing mixed in with a bog-standard story, then wrap it all up in an experimental* gameplay model that's never polished enough to truly shine.

*-Up until ME2, at least.

Unrelated: I have yet to actually play Spec Ops, and while the concept is up my alley to a degree I still won't touch it because as far as "self-aware, semi-deconstructist games that comment on the questionable tropes their genres rely upon" go, I sincerely doubt Yager can beat Katawa Shoujo.