That game you get cross hairs, when you shoot the bolt action rifle, you have to press fire again to 'work the bolt' anywhere you get shot probably will kill you. When you hop into a tank it literally takes 3 people to operate. 1 to drive, 1 to man the turret, 1 to man the machine gun.
Red Orchestra is arguablly one of the most realistic games out there. But because it is so realistic, the learning curve is like a 90 degree angle.
Red Orchestra: Heroes of Stalingrad is entering the beta phase this year and is released during next year. Adjustable sights and internal organs among other new stuff makes it a bit more harder to catch on. I'll be waiting for it.
Well, it's difficult to begin seeing as the candle to which we hold FPS realism is so far advanced when compared to CS:S, DoD, or any other source mod. In fact, I dismiss any and all CS:S, DoD, and source mods that claim realism since most of them fall very short. It takes more than a lack of crosshairs, health bars, med packs, and bullet counters to make realism.
I will start by saying that I don't like how enemies can survive more than one hit from the M1 Garand - That 30-06 doen't hit you and leave you standing. I could also go into the one-handed pistol, running atop a hedgerow, and so on and so forth. However, those are mere nitpicks, and they do not address gameplay as a whole.
When looking at a realistic FPS (using VBS2, Operation Flashpoint: Cold War Crisis, ArmA, and ArmA 2 as well as ArmA 2: Operation Arrowhead as benchmarks), we can see what a source mod such as the Resistance and Liberation is lacking.
I look for the following:
- Independent head movement with respect to the weapon, i.e. your head can turn independently of where you are pointing your weapon.
- Bullets modelled with respect to the laws of physics and their actual weight.
-- Bullets are affected by wind.
- Bullet penetration is modelled and is a close to as accurate as possible when compared to real world models.
- Fatigue based upon how much you are carrying and how much it weighs.
- No health meters.
- No healing (I make an exception for the 'field medic' since they only stop the bleeding in VBS2 and ArmA 2).
-- Bullets can knock over a target; injuring it a rendering it helpless.
- Recoil and body movement is modeled with respect to recoil.
Those are simply a few of the things I look for when realism is concerned. There are quite a few other traits by which I judge realism, but one would be VERY unlikely to see these things in a source mod.
VBS2 is the ultimate standard in FPS realism. It was developed by Bohemia Interactive and is used the the US, UK, and Australia to train real soldiers in formations, situation awareness, small group tactics, various protocols, and reactions to various scenarios. It's it not available to the general public. However, the UK has released a VERY watered down version of their training software called JCOVE Lite. It's not pretty, but it get's the idea across.
Keep in mind that VBS2 is not a game, but rather it is training software, and not all of the features (such as bullet camera) are available during a scenario)
Here are some ArmA 2 videos. These guy are a little more hardcore than many I have met, but they sure as hell get things done, and are very professional about it. It also looks like they are using the ACE2 mod.
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