The most stupid RPG you ever played

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Bobtowna

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Jun 19, 2009
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Bioshock. I played it for about two hours and gave up. My brother beat it and the ending was nonsense. He did the good one, but the game itself wansn't fufilling. =(
 

Mirroga

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Jun 6, 2009
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Was Bioshock even an RPG? I don't consider it as an RPG, but instead an FPS game.
 

Indigoman

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Jun 26, 2009
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Final Fantasy VII. I bought this off the PSN since you know its FF7 and I never had it when I was younger. I personally love FF8 and was noticing alot of people seem to just hate FF8 because it's nowhere near as good as 7 but I must say... yawn
 

Kaboose the Moose

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Feb 15, 2009
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10,000 Bullets or any game that involves crappy controls, poor plot, bad graphics and questionable dialog.

JRPG's basically.
 

kFox

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Jul 2, 2009
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Astonishia Story
It was the worst thing I've ever played... in terms of RPG
 

Aardvark Soup

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Jul 22, 2008
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Can someone please give any valid argumentation why Final Fantasy VII is such a bad game other than 'It's popular, now it sucks' [http://tvtropes.org/pmwiki/pmwiki.php/Main/ptitle6cd1cskka05i]? Because I thought it was and is a great RPG and a huge step forward for the genre.
 
Jun 8, 2009
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CD-R said:
RebelRising said:
Fable 1 + 2. It causes me physical pain to even entertain the thought of it being anywhere near an RPG. No offense, of course, to those who enjoy it.
Ya know I've heard people say it's an rpg for people who hate rpgs.

Quest 64
Thats not too far from the truth. I found it really fun as an RPG specifically because it avoided all the worst parts about RPG's (Level grinding, turn-based combat system, valuable item drops, traders always inevitably ripping you off (you can actually behave as a trader))

I once managed to make 100,000 gold just by trading between the towns... and that was only half way through the game and with all three available houses bought at that point. (And rented out of course.)
 

Acaroid

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Aug 11, 2008
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Goal of thread, to try and find the RPG that everyone loves the most and to say that game title
/thread
 

Slash Dementia

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Apr 6, 2009
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Ah, bandits.
Two Worlds. Hands down, I haven't played a game that immediately made me want to drop the controller until I played this.
 

AroLombardi

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Apr 16, 2009
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Anything turn-based. Oh-no, there's goes half of them.

Pokemon is excluded (if you count that as an RPG).
 

Darathy

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May 28, 2009
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NWN1. I was bored rigid by the opening scenes. By Port Llast I was ready to uninstall. Dull story, graphically lacklustre (it looks worse than stuff like PS:T), unimaginably irritating in quest design, which is banal, linear and about as inspired as a hole in the head, and dialogue which is as awful as it is pervasive. Oh, and samey levels design.

CD-R said:
Ya know I've heard people say it's an rpg for people who hate rpgs.
I thought that was Torment. :p

Bible Doctor said:
Going to elaborate on that?
 

Optimus Hagrid

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Feb 14, 2009
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Moraff's Dungeons of the Unforgiven.

/thread.

Seriously. It is the height of game retardation. Yet from what I hear of it, it's also oddly compelling. If you don't believe, there is a link with more information (and also download) below.

http://bimshwel.com/renk/moraff/unforgiven.htm
 

klakkat

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May 24, 2008
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Aardvark Soup said:
Can someone please give any valid argumentation why Final Fantasy VII is such a bad game other than 'It's popular, now it sucks' [http://tvtropes.org/pmwiki/pmwiki.php/Main/ptitle6cd1cskka05i]? Because I thought it was and is a great RPG and a huge step forward for the genre.
Eh. After replaying it, I found it unspectacular. It falls way short in terms of story, characters, and even gameplay compared to more complex RPGs, many of which were created by Black Isle before it was destroyed. It isn't a BAD game, it is just way overrated by its fans. That, and the two spinnoffs (Advent Children and Dirge of the Cerberus) should never have occurred in my opinion.

SakSak said:
klakkat said:
Tabletop RPGs largely depend on the GM and players to determine if it will be stupid or not.
Actually no. While a good GM is essential for a good game, even a good group and a good GM can't make a shitty system with a story based on WTF-land work in any acceptable fashion. A certain basic level is required from any p&p RPG game, both in terms of setting and mechanics.
Hence why I said "largely dependent" not "only determined by." There are settings in tabletop that are fucking retarded in their nature, but they tend to be much less well known than video games produced by people with similar mental disabilities. The inherently bad settings make up a relatively small portion of tabletop RPGs; all the mainstream ones are fairly solid (though I'm not much a fan of Eberron. If I ever play a robot of any sort, he is going to channel Bender or HK-47 constantly).

Bible Doctor said:
I enjoyed KOTOR2 a lot. Sure, the level design started to suck nuts and the gameplay was basically a big grind sandwich after about the 80% point and the whole system was fairly easily broken, but the character development was extremely deep and the dialogue was very well written.

Darathy said:
NWN1. I was bored rigid by the opening scenes. By Port Llast I was ready to uninstall. Dull story, graphically lacklustre (it looks worse than stuff like PS:T), unimaginably irritating in quest design, which is banal, linear and about as inspired as a hole in the head, and dialogue which is as awful as it is pervasive. Oh, and samey levels design.
I'll agree with you for the most part; NWN1 (I didn't play 2) had a number of bad design decisions. I didn't really care about any character but my own, and the game gave me the feeling that I was a faceless voiceless jerk who could easily have been anyone, I just happened to have a camera floating about 30 ft above my head (also known as "Diablo Syndrome"). I often found myself completing objectives by wandering in random directions and killing things, with no initial idea why I was going there or why I was killing those things except they weren't human (or elf/half-elf/dwarf/etc). It certainly had a Diablo feel to it, where the only real choices are how you spec out your character to kill things. That said, it wasn't that bad of a game, just uninspired and simple (and a lot of the modules were really good; they should have hired those people to write the main story).
 

Sion_Barzahd

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Jul 2, 2008
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i'd have to say 2 worlds.
Also anything conjured from that hellish program RPG maker.
Even though i've tried to make something with it myself...
 

Woe Is You

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Jul 5, 2008
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The interesting part about NWN was that the main campaign sucked...

...but the a lot of the modules made for it were absolutely awesome. Gagne's Penultima series for example got better as it aged. His last set of sci-fi themed modules sadly got nixed but he did upload what was supposed to happen after the second module.

As for an astonishingly stupid RPG, I remember this Russian RPG that was a thinly veiled commentary on how religion sucks. I can't remember it's name, though, and I've since gotten rid of it.

Another contender is Lionheart, a game that encourages you to spend your points in conversation skills in the earlier areas only to punish you for it near the end with enemies that have a stupid amount of hitpoints. Great idea, there.