Aardvark Soup said:
Can someone please give any valid argumentation why Final Fantasy VII is such a bad game other than 'It's popular, now it sucks' [http://tvtropes.org/pmwiki/pmwiki.php/Main/ptitle6cd1cskka05i]? Because I thought it was and is a great RPG and a huge step forward for the genre.
Eh. After replaying it, I found it unspectacular. It falls way short in terms of story, characters, and even gameplay compared to more complex RPGs, many of which were created by Black Isle before it was destroyed. It isn't a BAD game, it is just way overrated by its fans. That, and the two spinnoffs (Advent Children and Dirge of the Cerberus) should never have occurred in my opinion.
SakSak said:
klakkat said:
Tabletop RPGs largely depend on the GM and players to determine if it will be stupid or not.
Actually no. While a good GM is essential for a good game, even a good group and a good GM can't make a shitty system with a story based on WTF-land work in any acceptable fashion. A certain basic level is required from any p&p RPG game, both in terms of setting and mechanics.
Hence why I said "largely dependent" not "only determined by." There are settings in tabletop that are fucking retarded in their nature, but they tend to be much less well known than video games produced by people with similar mental disabilities. The inherently bad settings make up a relatively small portion of tabletop RPGs; all the mainstream ones are fairly solid (though I'm not much a fan of Eberron. If I ever play a robot of any sort, he is going to channel Bender or HK-47 constantly).
Bible Doctor said:
I enjoyed KOTOR2 a lot. Sure, the level design started to suck nuts and the gameplay was basically a big grind sandwich after about the 80% point and the whole system was fairly easily broken, but the character development was extremely deep and the dialogue was very well written.
Darathy said:
NWN1. I was bored rigid by the opening scenes. By Port Llast I was ready to uninstall. Dull story, graphically lacklustre (it looks worse than stuff like PS:T), unimaginably irritating in quest design, which is banal, linear and about as inspired as a hole in the head, and dialogue which is as awful as it is pervasive. Oh, and samey levels design.
I'll agree with you for the most part; NWN1 (I didn't play 2) had a number of bad design decisions. I didn't really care about any character but my own, and the game gave me the feeling that I was a faceless voiceless jerk who could easily have been anyone, I just happened to have a camera floating about 30 ft above my head (also known as "Diablo Syndrome"). I often found myself completing objectives by wandering in random directions and killing things, with no initial idea why I was going there or why I was killing those things except they weren't human (or elf/half-elf/dwarf/etc). It certainly had a Diablo feel to it, where the only real choices are how you spec out your character to kill things. That said, it wasn't that bad of a game, just uninspired and simple (and a lot of the modules were really good; they should have hired those people to write the main story).