The idea is that if we all decide not to buy it because of the online DRM, then we as consumers send a powerful message of profit loss to Ubi Soft.ClockworkDC said:So thats it, then? Suck it up, or move on?zehydra said:That's the thing, ultimately people who bought the game knew (or should have known) what they were getting into when they bought it. However it is UbiSoft's fault for not keeping their servers up to par.ClockworkDC said:So... wait. Ridiculous DRM schemes are gamer's fault for being gamer's and wanting to play games?
Gee, thanks.
The problem I have with laying the blame at the consumer's feet, is that I fail to see what the hell gamers could do to correct the problem. By the time the DRM was announced, it must have been a company-approved accepted method that was always going to happen irregadless of the outcry. So whether I buy Assassin's Creed 2 or not - or whether anyone buys Assassin's Creed 2 or not - there it is with its online-all-the-time DRM. What can I do to change that? If I want to play Assassin's Creed 2, I can't buy a non-DRM version. I have no power at Ubisoft to make a corporate-executive decision. I could hope that, if enough people don't buy it out of DRM protest that Ubisoft *might* change its mind but there is no garuntee of either of those things happening. This 'choice' that gamers are claimed to have is a false one: if they want to play AssCreed2, they have to deal with the DRM; if they don't want to play it, they don't buy it. The people who want to play it but don't want to play with the DRM don't get the option and are always going to be unhappy, whatever happens. Given the alternatives, if I was one of those people I'd probably prefer being happy playing AssCreed 2 whilst being unhappy about DRM, than being unhappy about not playing AssCreed 2 but happy about not dealing with DRM. That's hardly the fault of the gamer who, by definition, WANTS TO PLAY GAMES. Circular logic, much?
Its like saying its the rain's fault for it being a rainy day. The rain is always going to be there, but it is the prevalent weather conditions that dictate where, when and how it rains.
For that matter, am I not allowed to purchase the game with the expectation that it will work as promised, and then rage when it doesn't? Whilst we all could probably guess that something was going to go wrong somewhere, there was no thundering voice from the sky that told us it was DEFINATELY going to happen. Its all well and good laughing at the chumps in hindsight, but what if it hadn't happened? Ubisoft's servers had miraculously stayed up? Would that have been down to the gamers, too?
NO. Bullshit. That cannot ever possibly happen. "Consumers" are not an organised group - they are all individuals. Some of the people who take the time to read the label (on something which doesn't normally have lethal information on the label) will decide to not buy it, and everyone else won't, and will buy it. It's not like it's written in bold letters on the front of the box. You cannot say "Well, if they do bad things, don't buy it" and expect it to make a difference. It means that you don't suffer the problem. But what if you want the next game more? Or the next one? And the DRM keeps getting worse? Consumers have zero power in this scenario. In fact, why am I spelling this out to you? Someone did it above! Go read this post [http://www.escapistmagazine.com/forums/read/6.179864-The-Needles-You-Only-Have-Yourself-To-Blame?page=2#5259025].zehydra said:The idea is that if we all decide not to buy it because of the online DRM, then we as consumers send a powerful message of profit loss to Ubi Soft.
This is absolutely correct. Not even getting into the business of being assumed to be a criminal, and having to prove our innocence every tick of the computer, this is exactly how buying something works. If it does not work, you get your money back. This is not unreasonable. If you want to flip it around, and simply sell me a license, that's fine! But how about when you fail to uphold your end of the license, you compensate me, or I get to take legal action. Isn't that fair, too?Playbahnosh said:Bet? BET? For gods' sake, since when is purchasing a video game a freggin gamble? When I pay for a product, I do fucking expect it to work as advertised, and if it doesn't I take it back to the store for a substitute or a refund.
Dude. Fucking read what Andy said. I think he said something like three times: "Ubisoft are huge dicks here, this is an awful goddamn system."Gildedtongue said:I wonder how much in kickbacks The Escapist gets every time the rush to the defence of DRMs and how great and wonderful they are.
[...snip...]
So, yeah, way to be a dick, Andy
I think you have to take this one as a loss, and hope they'll fix it for the next one. That's the idea. You can live without one game. If it works well enough, they'll repeal their DRM on older games. Especially if they shut down the servers.JaredXE said:So, reading this article all I got was "People who buy into Ubisoft's stupid DRM have only themselves to blame, so if you want to play that new game just pirate it.". Because really, voting with my dollars is all well and good, but I still want the game without the ugly DRM.
How else am I going to get it then?
You'd be surprised what the masses can achieve. You're right though, consumers are not organized, though we could become organized if we wanted to. Why don't we?Fenixius said:NO. Bullshit. That cannot ever possibly happen. "Consumers" are not an organised group - they are all individuals. Some of the people who take the time to read the label (on something which doesn't normally have lethal information on the label) will decide to not buy it, and everyone else won't, and will buy it. It's not like it's written in bold letters on the front of the box. You cannot say "Well, if they do bad things, don't buy it" and expect it to make a difference. It means that you don't suffer the problem. But what if you want the next game more? Or the next one? And the DRM keeps getting worse? Consumers have zero power in this scenario. In fact, why am I spelling this out to you? Someone did it above! Go read this post [http://www.escapistmagazine.com/forums/read/6.179864-The-Needles-You-Only-Have-Yourself-To-Blame?page=2#5259025].zehydra said:The idea is that if we all decide not to buy it because of the online DRM, then we as consumers send a powerful message of profit loss to Ubi Soft.
And flipside - let's say we DO all not buy it. Awesome! Now, Ubisoft reckon that because more people downloaded copies than people bought it, that their DRM wasn't up to scratch, and they'll try for something more invasive.
This is a LOSE-LOSE situation. We cannot win. They do not see reason or logic or kindness. All that is known by Ubisoft, by Activision, etc, is money. Do not expect anything you do to work.
This is absolutely correct. Not even getting into the business of being assumed to be a criminal, and having to prove our innocence every tick of the computer, this is exactly how buying something works. If it does not work, you get your money back. This is not unreasonable. If you want to flip it around, and simply sell me a license, that's fine! But how about when you fail to uphold your end of the license, you compensate me, or I get to take legal action. Isn't that fair, too?Playbahnosh said:Bet? BET? For gods' sake, since when is purchasing a video game a freggin gamble? When I pay for a product, I do fucking expect it to work as advertised, and if it doesn't I take it back to the store for a substitute or a refund.
For me, this isn't really about what's legal; what they can get away with. It's about what's ethical. It's unethical to provide a product that can and will break, and then say that you have no responsibility for that, irresponsible to uphold no responsibility to compensate people who paid for it when your system broke.
What frustrates me incredibly is that thre are working options out there, options that people LIKE to see. Steamworks, for one. Put that on Assassin's Creed 2, or Splinter Cell: Conviction, and people will flock to it, and DEFEND UBISOFT for it. "They chose the high ground! The working option that doesn't punish us!" There's no real disadvantage to them. They're already supporting Valve by selling on Steam, so there's no argument that it's helping their competitors succeed when they pay for their DRM.
Problem right there. "Why don't we?" You say it like "we" is a thing. It's not. There's no such thing as "we" in this sort of scenario. There are only a large number of "I"s. There's no coordination. Plenty of communities exist. Not everyone subscribes to one. Not all of them act in unison. There's no "Gamer's Union". There will never be, either, because many people game in different capacities, for different reasons, with different levels of involvement, and Ubisoft can target them all individually. They make their money off of people who don't care, call it a success, and move on. Intelligent people who recognize the bullying and unethical treatment and horrible DRM don't number enough to matter. Simple as that.zehydra said:You'd be surprised what the masses can achieve. You're right though, consumers are not organized, though we could become organized if we wanted to. Why don't we?
By "we" I meant consumers, but I suppose we could also be referring to the members of the escapist.Fenixius said:Problem right there. "Why don't we?" You say it like "we" is a thing. It's not. There's no such thing as "we" in this sort of scenario. There are only a large number of "I"s. There's no coordination. Plenty of communities exist. Not everyone subscribes to one. Not all of them act in unison. There's no "Gamer's Union". There will never be, either, because many people game in different capacities, for different reasons, with different levels of involvement, and Ubisoft can target them all individually. They make their money off of people who don't care, call it a success, and move on. Intelligent people who recognize the bullying and unethical treatment and horrible DRM don't number enough to matter. Simple as that.zehydra said:You'd be surprised what the masses can achieve. You're right though, consumers are not organized, though we could become organized if we wanted to. Why don't we?
And that's precisely what I meant. "We", referring to the sum total of consumers, does not exist. It is not a "group" which can be defined in that way. It's too disparate. The ONLY thing which we all have in common is that we wanted to buy this game. That's it. That's not enough to organise a political movement around.zehydra said:By "we" I meant consumers, but I suppose we could also be referring to the members of the escapist.
It's all well and good for the writer to say a few times in the article that he doesn't like the system, but the main connotation is still anti-gamer, which is a surprising view for a gaming magazine to take.Andy Chalk said:Ubisoft may have loaded the gun but you, dear gamer, pulled the trigger, so maybe it's time to stop crying about how unfair it is when it goes off in your face.
(I would mention the possibility that the response was particularly strong due to a reaction to the swearing of the previous poster, but this is an Editor on the *Internet*, and the article and editor already dismissed the validity of people being surprised by things that they should theoretically be aware of).Susan Arendt said:Don't like the DRM? Don't buy the game. Period. Or, if you make the choice to deal with the DRM because you simply can't live without playing the game, then accept that you've made your choice.
I think you might be misinterpreting what Andy and Susan are trying to say mate.nametakentwice said:snip
Sorry, dude. People who get caught in earthquakes are victims. People who bought Asscreed 2 for the PC are consumers who either made an informed choice or couldn't be bothered to make an informed choice. Either way, sow, reap, etc.Gildan Bladeborn said:They are the victims - shame on you Andy.
Victims was hyperbole on my part sure, but is it really so unreasonable to believe people can simply purchase games that looked enjoyable and expect them to function as advertised? I hardly think a "reap what you sow" is applicable - the only sin of the paying customers who purchased this game is "wanting to play a fun title on their PC". Not everyone even knows to be mad about DRM, let alone what it is and why they should be angry, and (this part is key) they shouldn't have to.Andy Chalk said:Sorry, dude. People who get caught in earthquakes are victims. People who bought Asscreed 2 for the PC are consumers who either made an informed choice or couldn't be bothered to make an informed choice. Either way, sow, reap, etc.Gildan Bladeborn said:They are the victims - shame on you Andy.