If fallout 3 is oriented more towards Oblivion (which as understand it will be), Bethesda will definitely not be able to capture the atmosphere and countless options of Fallout. While Oblivion and Morrowind presented huge worlds to explore, like many of you said, you still only have certain choices. Fallout took a fewer amount of maps but created the illusion of a living, breathing, seemingly large world. What made that possible was filling small areas with lots of detail, variety and interaction. Almost everything in Oblivion is generic. I understand that you should come across many places where nothing is going on (as in any semi-normal world) but Bethesda needs to work on filling out the places where there IS something going on. I admit I enjoyed Oblivion and played it for hours, but hardly anything has a background story; bandits don't have a particular reason to be hiding out in a cave or a tent called "So and So's Camp" You have to fight anybody you encounter, there's no politics or diplomacy. Matter of fact, you can get through the whole game with little or no speechcraft skill. Everyone is either good or bad and you can't kill somebody if they're too important (which was a big mistake on Bethesda's part) and fast travel killed much of the adventure while destroying the illusion of a large world. The imperial city (the biggest city in the game) isn't bustling at all, maybe 200 people live there lol. They?re no caravans or much else going in. The point I'm making if you make an environment believable the whole game will follow suit and a great atmosphere will be created. I will say I enjoyed Shivering Isles much more for the fact that it was much more of a fantasy world and the people there lived by the strange rules so was much more believable. There was actually some mystery, a background story that slowly revealed itself, strange creatures, and quite a lot of nooks and crannies to explore. There still wasn't enough choice though, but it was better than Oblivion. I will give Bethesda credit; I was awestruck by the graphics and fluidity of the animations. The combat is great; you can actually block and perform different attacks in real time. The skills are nice too, and the fact you actually get extra benefits for reaching higher ranks (Journeyman, Master, etc). The game is just too generic and unbelievable (like having to find a fence to sell stolen goods). All in all I think Bethesda has the capability to produce a good take of Fallout, but if they stick with the formula they used for Oblivion, it will just be Oblivion with guns and nothing more. They need to think about what made Fallout 1 and 2 great games and incorporate those details.