The Next Elder Scrolls Game, what should it have

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Gxas

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Sep 4, 2008
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Simple, better combat.

The reason Elder Scrolls games suck so hard is that the combat is boring. There's nothing to it at all.

And for a game that relies on killing things that attack you (and pretty much everything attacks you), that section of the gameplay fails on literally every level.
 

EHKOS

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Feb 28, 2010
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mistahzig1 said:
Not every place you explore filled with VILLAINS.

'twould be nice to stick an arrow into someome and finding out it's just a family squatting in a cave I found ;oP

That would put more emphasis in stealth and character dialogues imo
New Vegas had that quality sometimes.

OT: I know it would break the game, but I really want the jumping ability back. Where you could bolster it with magic and jump across the map. Just for fun.
I want an engine NOT made by Bethesda. Come to think of it, can we just have Beth's concept artists and give the project to Obsidian again?
 

Naqel

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Nov 21, 2009
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One thing I'd love to see is moving the series to SPECIAL.

I'm dead serious here, SPECIAL is an awesome system for character creation and it dosen't really take much to adjust it to the "leveling through practice" system TES is known for(just make SPECIAL define the starting values, and all as usual from there).
 
Dec 16, 2009
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Don't think co-op should be something to waste resources on when theres ESO.
I guess not making it possible to become too powerful, by the end of Skyrim I was in god mode. Got boring.
 

gibboss28

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The ability to skip the introduction after doing it for the first time. Look, in games like ES you're likely to make new characters, and one of the main things I hated about Skyrim was that boring scene after the character creation, and the escape from the dragon attack.

Thank god for the Live Another Life mod (http://www.nexusmods.com/skyrim/mods/9557/?), made stuff a bit more bareable, but yeah. skip the intro.
 

Jhonie

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TheSapphireKnight said:
In terms of setting I hope it has a shorter time skip unlike the jump between Oblivion and Skyrim. Setting it in Valenwood and Elsweyr(which together make up about the same area as skyrim) and have it be about the end of the Aldmeri dominion. Because I need another outlet destroy the thalmor. The Elder Scrolls VI: Dominion?
Incidentally, the chance to see Valenwood and Elsweyr is pretty much the biggest reason I'm going to play ESO, along with a deeper exploration of the Black Marsh. Lots of tribes who lived there once. I've been wanting to explore those areas for years and years now because I REALLY wanna know more about the Kothringi and the Lilmothiit.

But coupled with the chance to topple the second aldmeri dominion? And singleplayer? Damn, I'd even go as far as to preorder that. And I have never preordered anything before. Not even once.

Still gonna play Khajiit, though. Because cats are awesome. And this time, it'd even make flawless sense lore-wise. Dang it, Beth. Please tell me you're already working on this. If not, I'll hop on the team. For minimum wage. I'm a writer! And an absolute ES lore nut. I'm sure I'll be of use somewhere. Just... Dang it! Do this! Just... Do this! I beg of you! TWT

Better combat and narrative would be nice too, though.
 

SecondPrize

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Fun combat and lifelike npcs. Just kidding, I know it's Bethesda.
I wouldn't like to see co-op so much, but I guess I could always not take advantage if they add it. One multiplayer type feature I'd like to see is a dungeon or quest making tool and the framework to allow easy sharing of player created content. Other than that, I'd like to see a setting of both Elswyr and Valenwood, to mix it up with two racial areas and because Valenwood is small.
 

BroJing

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I'd like to see it set in Hammerfell or Elswyr for some Arabian-Nights esque action.

I'd like a bit more dialogue with NPCs and followers who actually talk to you rather then just having one conversation before trailing you forever more.

Swap the Nord racial power from warcry to some toned-down version of the Thu'um. Seriously, the running away thing is really useless.

More beards!
 

zehydra

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Oct 25, 2009
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It should have only these things:

1) medium armor
2) greaves (to prevent arrows in knees)
3) spears
4) alteration and mysticism
5) wearing armor together with clothes
6) strip clubs
7) dice-roll attacks
8) stat-based skills
9) cliffracers
10) silt striders
 

Lilikins

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I started playing TES at around TES Morrowind so I donno if they were implemented beforehand but nevertheless for the areas :) Blackmarsh, Id love to go to the argonian areas imagining it being swamps etc. Another area I would fully like to explore would be as it was in Oblivion with the Daedric lord dimensions/Oblivion gates. The areas had a very strong conrtrast to the rest of everything happening around you but sadly they were quite 'small' and 'fast' to finish, so having a larger area that would almost be like a daedric lord dimension with regions etc would be atleast for me very interesting. Donno, one could keep it locked and only go inside the seperate dimensions once specific prequisites are met for instance...dont know ehh.. to attack Nocturne you would have to get a specific pendant from X cave after reading a specific array of books finding out how to unlock the portal...or something :)

It would also be nice if you had a proper Ill say 'worldly feeling' to the game, more as it was in TES3 where you could travel to different areas and notice a massive change in the climate, seeing as in Oblivion/Skyrim you were (for the most part) stuck to one climate/setting. So I believe it would definitely make the world feel much larger and immersive if you would go to a new area and see new climates/diseases/creatures/animals etc.

The Multiplayer I get split hairs about, on one side I thoroughly enjoy being able to clink out and just enjoy running around alone becoming some dreadnought of destruction...yet on the other hand, the misses also plays Skyrim so I do imagine if the game could alter the setting/difficulty/tactical scenarios it would be quite thoroughly enjoyable playing a Morrowind game with max 2-3 people. But as spoken, instead of having for instance a combat scenario being 1 troll on single/multiplayer

Single player=100%
Two players =200%

Add a difficulty curb that would make the feeling in multiplayer be more of a challenge yet at the same time being lore friendly, for instance 1 troll/1 baby troll and a pet wolf where for instance the adult troll would be the most powerful but when the baby troll falls the adult troll would enrage (upon this the player could assume that the adult was its mother/father), upon where it would gain donno...+50% attack speed and +20% damage or something and the difficulty being set to 250% for 2 players permanantely instead of 200% so you have to focus more on teamwork, moreso then just overpowering the enemy with skills/traits etc. Of course the idea of having 'grouped' mobs etc that would resemble more of a 'family' as animals in the wild have, would also add quite alot of immersion aswell for single player. Seeing as a person would truly see a consequences of the actions they have caused.

Balance the game properly, at the beginning of Skyrim you could easily kill any dragon in the game with just your shield/sword and enchantments with shield bashing it to death...Im sorry but killing an ancient dragon from Lore who is a fear of all the ppl should be a bit more difficult then me...smacking him with a fur shield for 3 minutes and then walking out victorious.

(Questlines were already spoken about in the posts above so I wont go into that but I truly stand true to that what was said above my own post about them...)

Make Diseases more dangerous, in Skyrim/Oblivion if you got a disease it was sorta 'ah well, whatever Ill just fix it whenever I go to town next time' whereas if they were proper diseases you would really have the urge to get them fixed asap.

Give 'yearly' events that can be read ingame in books unlocking content. For instance..8th of Hearthfire a unicorn is seen at.....pool of donno in somewheretown at sunset. This would add an aspect of mystery and the ability to get something of legend at specific times/areas. Plus it would give a definite reason to read ingame books seeing as at the moment besides immersion and the occasional skill up, they have nothing to offer.


Last but not least, the modding community. What I would think would be the 'best' thing to happen is for Bethesda to finish the game and get it into a beta stage...have a mod 'faceoff' Ill say where everyone can send them mods and they try/play with/vote the 10 best mods that were given by their faithful modding community and then implement them ingame. As an added bonus those 10 winners whos mods were added, no matter what the mod did, be it immersion, graphics, armor, difficulty, texture quality. Give them a shout out in the credits acknowledging them. This would not only A: Encourage more people to make mods, but also B: Set a fantasic example of Bethesda listening to its faithful community and really wanting every last person to be a part of the game.

Sorry for the long post hehe :) but those...are the things I would implement/change :)

Edit 1: Edited something that may perhaps been seen as unclear or confusing :)
 

Ken Sapp

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Single player focused. The option to invite a friend to co-op might be nice but I would rather have a polished single player experience with no option of multiplayer. This is Elder Scrolls after all and it has done just fine without multiplayer before now.


Truly open world. Seriously, the graphics are good enough and modders do a better job of optimizing them. Get out of the pixelcount rat race and slap the entire continent of Tamriel in there. If you really need to do so then separate the lands out into zones that don't get loaded until you need them.

A new engine. Or at least rework it to remove old bugs instead of going back to square one and letting us have all the old bugs as well as a crop of new ones.

And as others have already stated, bring back mix-n-match armor and clothing. The functionality is still there in the code so it wouldn't be that hard. Most of my favorite clothing mods take advantage of the full range of armor/clothing slots.
 

Trunkage

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Make anything other than Altmer interesting to play. Since Daggerfall, I've never been able to pick anything else. All the others seem totally useless (although they were actually fragile in Daggerfall).

At end game I seem to have too much health

I liked to concept of multiple ways of attacking like Morrowind. Also levitation. It made exploring more interesting. You actually had to searching everywhere. I remember combing the island to find all the little nooks and crannies.

Realistic and responsive shield use. In Dark Souls you could still use a shield stupidly. Or you could use it to flick a blade away for an easy hit. Each weapon feeling different (and thus a viable option) would be great too.

No multi. That's what TESO is for
 

Evonisia

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Jun 24, 2013
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Some of my ideas have been said, but I'd really like missions which give you a glimpse back to the other zones.

Say if it were set in Elswyr, I'd like a Mages Guild quest to portal me to an instanced area of Cyrodil and maybe I'd see the Imperial City in the distance, or go to Skyrim to see the thousand steps. I think Saints Row IV has proven that having snippets of the previous games generally gets a positive response, and I don't think that Cyrodil is any different.
 

SUPA FRANKY

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Copy Paste from a previous thread:

I want the ultimate fantasy game, with interesting things to see and people to meet, locales to explore, secrets to find and hardships to endure. I wanna game that will be brutal but rewarding.

Improved Combat

make combat have more depth.Make it so you can shield bash, disarm opponents, and block attacks by turning your blade at a certain angle, and dodge out of the way of attacks as well as use the terrain ( If your being pushed into a wall and you have high athletics, then you could wall run over your opponent). Also, it would be cool if you could damage certain body parts by cutting off someones arm or smashing someones kneecap in with a war hammer. Finally, it would be cool if they had an "Arts" system, where you choose a particular combat style by studying under a master and then you get bonuses for using that style ( The Way of the Dual Wield Swordsmen would get an animation change to fit a unique style, and also get a boost for swiftness of attacks, but at the same time, to get the full benefits, you must adhere to a rule or something ( Maybe never using your swords to kill a women or Not wearing Heavy Armour) Studying under masters net you the ability to use the art, as well as continuous training under the master will increase its effectiveness.

More Weapons and Loot

Skyrim I felt lacked in that regard. it had beautiful items, but a bit to few. They should make the load out set look like this: Helmet, Cuirass, Left Guantlet, Right Gauntlet, Grieves, Pants, 2 Rings, and a Accessory ( Like Capes, Feathers, A Skirt, something to add more flair. They should also make more types of Armour types ( Copper, Gold, stuff like that), as well as make the most powerful Armour types more rare ( You'd only find something Daedric if you REALLY search for it.) Also, more weapon types. Crossbows, Spears, Flails, Maybe Muskets, Chakrams, Battle Staffs.

Magic
They should give magic a more mystic feel. Make it feel like some powerful unstable force rather than another game play type. I want magic to feel like a character could just stick to one School of magic and still be able to kick ass. ( Like an Illusionist can turn invisible, Give People Nightmares, Puppeteer people for a short period of time, Make people go insane or even make people kill themselves. A Destruction Mage can focus on Area of Effect Spells that Destroy the most powerful opponents or he could focus on being a quick shot that incinerate people before they can draw their weapons. A Downside is that the Spells can fail or backfire, as well as producing an opposite effect maybe at random. Rather than just learning better spells later, it would be cool if you could just keep practicing the use of the spell to make it stronger and less likely to fail. This would mean less Fortify XXX bullshit spells that no one uses as well as give people the idea that they are a strange ability. Also, Levitation, Transmuting, as wel as more summons and elements to use ( Water, Earth, Crystals?). Finally, it would be cool if you could enchant items to have particular abilities ( Like A Sword enchanted with Lighting could create a giant blast of thunder. A Flute you enchanted with Sleep will make all the people around you go to sleep.

Leveling

I don't really like Level Scaling, so it would be ok if they put you in the area with lesser creatures, but at the same time you could run into a Level 3000 Daedric Mage that would kill you before you even got close. Hell, you could even make up stories like A powerful monster lurks through these woods at night, don't go out! make the lore centric and antagonist All powerful, while making Normal Bandits and Goblins there too. It would be an awesome feeling after coming so far, and defeating such a powerful opponent rather than just beating everything at level 1. Also, rather than just level grinding ( So much for Level Scaling, remember), it would be awesome if you could defeat opponents by utilizing a weakness or using your ability to outsmart them ( Something akin to how the people in Jojo's Bizarre Adventure Fight) Example: You and your party are fighting an all powerful mage who can enchant the floor with deadly destruction magic. He is also immune to all attacks aimed at himself. SO in order to defeat him, you would have to levitate, throw your sword, Arrow, or Magic spell to an ally or a mirror or whatever, and deflect it off them or it, and use it to hit the enemy. I really wish this was in a game.

Quest and Lore, Gameplay, Misc.

Make companions , but improve their AI( Not only could you tell them to use certain skills, but they would be smart enough to hold their own, heal themselves and party members, defend the mages in a group, offer support for double team attacks, figure out the weaknesses of enemies, without having to sithe through a tactics menu or baby sitting them etc.), and give them their own quests,Personality, Thoughts on particular events that happened in the world or recently, as well as offering ways of improving their abilities. They should each also have a unique voice for them. ( Something akin to Bioware.) They could also be used for team up attacks. ( A companions grasp an enemy, and then you finished it off by cutting your sword through it. So yea, make them more like Vilja. Dragon Age Oriigns did this perfectly, but the dialogue seemed to infrequent and scripted. I prefer if it was more natural.

Also, if a war is to happen, make the battles bigger ( 5 people? Seriously?). Tyranniconn has the righht idea. Also, bigger, Fiercer monster types ( Stuff like Griffins, Hydras, Giant monsters would be cool two. More mount types can also be cool.

Also, they did say the Elder Scrolls we're more a realistic fantasy, but they should really increase the fantasy in the games. Wizards teleporting around the towns, Daedras serving tea and cookies to restaurant customers, A town at the bottom of an ocean, A Tribe of Skooma drinkers with the ability to levitate. Skyrim was epic, but I found it a bit to realistic for a fantasy game.

There should be more in depth factions. The 4 dominating Factions are The Mages Guild, The Fighter's Guild, The Thieves Guild, and the Dark brotherhood. But it would be really cool if you have like sects or mini guilds in each faction ( The Fighters guild could have a sect in some town that are known for hunting down Warlords. Another town might be known for Monster Hunting. In the Mages Guild, there could be a sect that specializes in a particular Spell or have some gimmick that helps them differentiate.

The AI is for the most part ok in towns, but needs improvement. It would be nice to see NPCs rushing when it begins to rain, or Laugh when they see something funny. Random attacks on towns would cause all the NPCs to run in terror, and if you help them, they would remeber you. ( Defending a young boy from a Daedra will make him like you, even though fighting the Daedra was never part of a quest.)

In terms of the Quest, they seem mostly alright. But since this is to be the biggest game ever we need an overhaul here too. Maybe there could be about 50 Quest lines, and a whole multitude of miscellaneous quest. 6 Quest of the Quest Lines are main Quest affairs that affect the very course of the world.( maybe 1 involving Political Intrigue or rebellion, Another revolving the Resurrection of some Invincible Enemy, Another Involving Discovering more about the Dwemer, etc. While the rest could be side stories. Maybe each major city has a quest line attributed to it. Each guild has a multitude of Quest lines attributed. A Quest line could be attributed to each Companion Companion and your actions during there quest affect their abilities, how they feel about you, your other companions, and the world itself and such.

So making my dream game would be quite an undertaking. Skyrim still a preety good game though.
 

SmallHatLogan

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Jan 23, 2014
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zehydra said:
It should have only these things:

1) medium armor
2) greaves (to prevent arrows in knees)
3) spears
4) alteration and mysticism
5) wearing armor together with clothes
6) strip clubs
7) dice-roll attacks
8) stat-based skills
9) cliffracers
10) silt striders
Should it also be set in Morrowind and be about the Nerevarine? Because I'd be all over that. I would actually be all for bringing these things back. Except maybe dice roll attacks.

I really hated the dumbing down of the levelling system, particularly between Oblivion and Skyrim. Perks are cool but bringing back stats while keeping perks would be awesome.

I love it when the unique weapons and armour are potentially the best weapons and armour in the game. In Skyrim there is no weapon you can find that will be better than a weapon you can make yourself which makes finding unique weapons a lot less exciting.

More quests that aren't just "go from A to B and kill everything that gets in the way".

Better combat and better writing (already been mentioned).

I'd like character disposition from Morrowind to return (but not that horrible minigame from Oblivion).

All right, I'll come out and say it. Basically I just want Morrowind 2.0 but with good combat.
 

zehydra

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Oct 25, 2009
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SmallHatLogan said:
zehydra said:
It should have only these things:

1) medium armor
2) greaves (to prevent arrows in knees)
3) spears
4) alteration and mysticism
5) wearing armor together with clothes
6) strip clubs
7) dice-roll attacks
8) stat-based skills
9) cliffracers
10) silt striders
Should it also be set in Morrowind and be about the Nerevarine? Because I'd be all over that. I would actually be all for bringing these things back. Except maybe dice roll attacks.

I really hated the dumbing down of the levelling system, particularly between Oblivion and Skyrim. Perks are cool but bringing back stats while keeping perks would be awesome.

I love it when the unique weapons and armour are potentially the best weapons and armour in the game. In Skyrim there is no weapon you can find that will be better than a weapon you can make yourself which makes finding unique weapons a lot less exciting.

More quests that aren't just "go from A to B and kill everything that gets in the way".

Better combat and better writing (already been mentioned).

I'd like character disposition from Morrowind to return (but not that horrible minigame from Oblivion).

All right, I'll come out and say it. Basically I just want Morrowind 2.0 but with good combat.
I have bethesda studios on the phone. They say they'll do it, but only with a great multitude of cliffracers.
 

Shadow-Phoenix

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All good points to be honest, especially the need for a new engine, I can't stand the way most ES games give me the uncanny valley look when they express next to no proper valid emotions when they talk to you.

Also we need to have none of this in the next game, seriously that broke my realism for the game.



I'd also want the ability for my choices made in the game to have a proper actual impact, if I make a hoice some people don't like, i want them to hate me and live with it or do something otherwise.

I hated when I did missions that saved peoples lives or when you technically save all of Skyrim and people act as if it's no biggie that you SAVED THE THEM FROM COMPLETE DESTRUCTION, that and the Blades when they wanted you to kill the one dragon that helped you get to where you are and all because of some shitty bad blood from a very long time ago AND THEY IGNORE YOUR STAKE OR WHAT YOU DID, basically nullifying my very existence in the game and that felt like tripe.

Also Combat really needs to feel like combat and the same with spells I want them to feel like they actually do some damage and not have your mana vanish in an instant for one spell, fucking Gandalf managed for years to do what he does without pausing to go "hold on dragon/guys I'm out of mana give me some time".

Also a menu that doesn't pause combat, it makes taking potions a breeze and feels cheap at the same time.

I'd also want the ability to create or fully deck out my house how I see fit, all without having to use any mod of any sort, i want the game to be entirely good without fans nosing in with mods to proclaim the vanilla is shit when it's not.
 

senordesol

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Oct 12, 2009
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Elsweyr or Akavir for setting.

Multi-tiered quests that consist of more than 'go here, kill him'.

Towns that actually feel like towns...towns I can get lost in. Like, you know the Imperial City in Oblivion? That big. Per town.

Human(oid) AI that's aware of comrades and doesn't turn combat into mosh-pits (come on, if Half-Life 1 could do it...).

If you're going to let me get married again, make it so my spouse actually becomes an important character (i.e.: More dialogue than 'Hello my love, back from some adventure I'll bet').

Money sinks. Dear God, I had 1.4M Septims in Oblivion and absolutely NOTHING to spend it on.

Combat: focus on themes of martial arts: Strike - Parry/Block/Dodge - Counter - Countering counter. Rather than making it a smash-fest of attrition, make it more about penetrating an opponent's defenses; killing within two to four hits.

Magic: I know a lot of people will hate me for this, but seriously rethink magic. The act of bending elements to your will should not be a 'basic' toolset. As such, a fire spell meant for combat should be a charged attack that leaves an L1 hero completely drained. From a tuning standpoint it'd go something like this: fire spell for 100HP DMG requires a 5s charge time and depletes 100MP for L1 Player. MP recharges at 1MP per .1s. Advances in spellcasting tracks reduce charge times, MP costs, and increase MP pool. This makes becoming a skilled Magi difficult but devastating at high levels (just like a magister is supposed to).

Make things harder for snipers. On my first run-through of Oblivion I was high in sneak and archery, and barely got into a fight. When someone sees a dead body, they should shout and seek to gather comrades. If a comrade dies next to an NPC and he's not sure where the shot came from; he should try to hide and attempt to ambush, rather than running in the shot's vague direction. If he does know where the shot came from, he should put up a shield and advance slowly, rather than sprint at the shooter (giving him some forward projection capability, allowing him to block incoming arrows at greater than -say- 20y is a good idea too). Armor should give arrows difficulty. When patrolling in groups, have NPCs split up and try to surround a shooter rather than approaching in a straight line.

Guns. It's been -what?- 2,000 years of Elder Scrolls Lore? Time for some Arquebusses -awww yeaaah!
 

Greymanelor

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May 6, 2013
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Player-character separate paths for models, textures, animations; ect... hard baked into the system. Everyone knows that the modding community is going to turn out all those things higher quality than Bethesda (and no disrespect to Beth, they had a whole game), but no one likes it that when you use them for your character, the whole world gets to use them too.

Deeper immersion. Even if it was just optional, a Hardcore setting like New Vegas would be grand.

Remove level scaling or at least give players the option to turn it off.

Player agency. One long, lasting problem with the Elder Scrolls games is that your character basically spends all game, every game being bossed around by everyone else. While I'm not saying Bethesda should or needs to go the Mass Effect/Fable route of promising your every choice matters, but giving the player at least a few real, meaningful choices should be doable and would at least make them feel like more a part of the world and story.

Better factions and faction relationships. I loved Skyrim. Adored it. Still playing it now. That said though, boy did it's factions stink. There were only a tiny handful of them and they all followed only one of two patterns. "We are the good faction, here is the evil faction. Go kill them." or "We are the good faction, here is a evil bad traitor! Go kill him." None of the factions interact with each other. They have no relationships, no rivalries or grudges, no alliances; their stories never even overlap, they're completely self contained. Apart from just plain more factions, the next TES would benefit from . No independent designated bad guy factions, but instead having the conflicts occur organically between the factions you can join. This way too, you could put way more focus and energy into making deep, interesting groups within the setting instead of having flat, bland designated villain groups with no background or presence within the setting/story beyond as targets for the player.