Delsana said:
Titan Buttons said:
Delsana said:
Sethran said:
WARNING: May contain spoilers.
Ok, for those of you who have played and beaten the recently released Warhammer 40k: Space Marine, you have probably realized that the ending sets the game up for a sequel. And even if they didn't make a direct sequel, there will always be WAR. In the next game, what would you like to see added? What would you like to see removed?
Personally, I want Terminator Armor. I think it'd be fun to stomp around with an autocannon in one hand and a power glove on the other. Perhaps a Dreadnought mode could be added to Multiplayer, where one person plays a Space Marine/Chaos Dreadnought and everyone tries to bring them down, I.E. Juggernaught or Big Daddy modes as seen in Halo and Bioshock.
No multiplayer and a better campaign that isn't cliche and poorly designed especially for a Warhammer 40,000 universe game.
Can you elaborate on what you mean by poorly desgined?
Well it didn't fit with the Warhammer universe due to all the things that were skipped on, even the characters themselves didn't really fit that well. An entire forge world seems to have no real troop presence or infrastructure for troops which literally makes no sense whatsoever, and the whole thing about a power source that could be used as the "psychic scourge" barely fit into the laws of that world because desperate or not it is pure heresy to even TOUCH the warp without 50 different rites and special armor and training and ultra-indoctrination. Also, I hate to say this but... there was very little "For the Emperor" chants which you would think majorly indoctrinated Ultra Marines would chant often which mostly everyone else does in the Warhammer universe.
The campaign was short and I saw no satisfaction from it and it eventually and very quickly got very repetitive very quickly.
Well with the troop presence your ment to arrive days after the orc invasion is in full swing and orcs only need a few days to overwhelm a planet, even if it is a heavily guarded forge world, as well as, the fact that they couldn't get an reinforcements. Also the orc warboss was very smart (though they are very rare) which usually results in a planets doom, space marine guarded or not.
With the using rites to touching the warp part I have to ask, do you know much about the Inquisition? They are the law that enfores all those rites so if they don't feel like doing them they are not going to. And it's not like they are going to arrest themselves, also I believe that's why they stayed quiet about questioning the Inquisitor.
Furthermore, the Ultramarines didn't know it was the warp before touching it and it was also a plot twist that THQ made, as they have permission to add to Warhammer universe so long as if does effect an existing story.
Well the chanting part was most likely left out for anyone who doesn't know much about the Warhammer universe so they are not sitting there thinking "What the hell are they rambling about?".
Campagin maybe have been short but I enjoyed being a near-unstoppable Space Marine and never found it repetitive as I was always changing weapons.