The Next Space Marine

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MakerOfRoads

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Aug 19, 2009
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People have learned to fear my no-scope lascannon.

Seriously, I see a melee junkie fly up in my direction, I las him once. Roll out of the way, he lands and is stuck there for just long enough to get las'd again.

I could practically feel the rage coming off this one guy. Every time he would try to kill me, and he sought me out, it would always be when I was ready for him.

Went from lvl 1 to lvl 25 in a couple hours playing time. Pays to get top rank every game.
 

BoTTeNBReKeR

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Oct 23, 2008
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-Dedicated Servers (for pc)
-vehicle sections/vehicle "boss fights"
-more MP maps
-more weapons/weapon upgrades
-terminator armor
-importing custom badges in multiplayer
-BETTER ORK VOICES (just use the DoW voice-actors, those orks actually sounded like propa boyz)!!!!!!
-more/different enemies in singleplayer(adding Tau for instance would be pretty cool)
-more factions in multiplayer (playing as Ork in multiplayer would be awesome)


that's all I can come up with as of now.
 

Sprinal

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Jan 27, 2010
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I wanted to play as a Cadian... Or as a Catachan....

If they added that (or just didn't make them seem useless in the next game) then I would be happy.

Also the addition of a DIFFERENT chapter would not go astray...
 

BroJing

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Sep 16, 2010
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Give me Space Wolves! Or White Scars!

Really, any chapter that actually has some fun fighting rather then the Smurfs. Still, really enjoyed the game. In terms of multiplayer I'm finding my Space Wolf SkyClaw works quite well with his power sword (Yes I have the preorder armour set and the weapon from buying their DLC game, I was a little excited ok?). But I'm a little disappointed in the Devastator with Heavy Bolter.

Firing from the hip I understand is a bit slower but it's so awful that it's not worth doing and the lockdown thing seems to be encouraging camping (especially on the bridge level). Not that I object to jetpacking behind people and ripping them a new one.
 

Fetzenfisch

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A longer campaign. Damn i hate that single player developed in some bonus to eversame multiplayer matches.
especially if it is warhammer, I dont want to fight with a lil squad againt another lil squad. i want to sweep through battlefields fighting between imperial guardsmen against hordes of xenos
 

Mahoshonen

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Jul 28, 2008
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I got three ideas plot-wise for the next Space Marine game.

1) Play as a Dark Angel. The plot pretty much writes itself. You get sent to a hot spot, and in the middle of fighting Orks/Necrons/Eldar/Squats, you come across evidence that the Fallen (rogue Dark Angels that the chapter is dedicated to hunting down secretly) is in the area. Your Dark Angel Higher-ups then instruct you to go off-mission. Everyone on your side then yells at you as you take off.

2) Battle of Maccagre - The Tyranid Hive Fleet Behemoth attacks the Ultramarine Homeworld. You play as a sergeant in the doomed 1st Company. This allows for links to the first game; Titus could be a scout at this point in time, keeping you abreast of enemy movements.

3) Play as a Blood Angel. I have no plot in mind, but I like this idea because Blood Angels have a curse called the Red Thirst where they experience the final battle of their Primarch Sanguinius. So at one or a few points in the game, your character starts tripping out and thinking that he is Sanguinius. But this isn't a cutscene - you actually control the Primarch in game. Now, it wouldn't be enjoyable if this section only consisted of Horus jamming his boot down your throat, so the initial parts would be you taking on Bloodthirsters singlehandedly.
 

ChupathingyX

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ivansnick said:
I wanted to play as a Cadian... Or as a Catachan....
Hell yeah, Catachans need more love, they're so badass...

[sub][sub][sub]Except for the part at 1:22 - 1:29, it seriously sounds like he's giving birth.[/sub][/sub][/sub]​

Also, if you ask me the Cadians are overused just like the Ultramarines.

Why not Vostroyans? Death Korps of Krieg? Tallarns?

They would be pretty interesting, and they all have awesome uniforms, especially the Death Korps.
 

Irony's Acolyte

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Mar 9, 2010
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ivansnick said:
I wanted to play as a Cadian... Or as a Catachan....

If they added that (or just didn't make them seem useless in the next game) then I would be happy.

Also the addition of a DIFFERENT chapter would not go astray...
Well it wouldn't really be a 'Space Marine' game, now would it?

Not to say I wouldn't want to see an Imperial Guard game. I'd love to play one where you have command over squads and have to lead them through battle. No base building, more like World In Conflict. Choose you're force composition then lead them through a battlefield. And of course you could use different tactics, whether it be human waves, mechanized force, armoured spearhead, artillery barrage, or a combination. Something that focuses on correctly placing and utilizing your force similar to the tabletop game.

And I guess for the Space Marine games, someone other than Ultramarines. You don't even have to get into the non-Codex chapters like Black Templar or Space Wolves (though they would be fun). Just something more interesting than the 'generic' marines.
 

Windcaler

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Honestly I would like to see a more interesting chapter then the ultramarines. Im not big on 40k lore but they have always just seemed generic to me. Besides that I would like to see vehicles play a bigger role in the game along with anti-vehicle weaponry. I mean the Las cannon was used as a sniper rifle this time around which I guess is possible but the real use of it is to destroy heavily armored targets

The multiplayer would need to be retuned, first by getting rid of the always on mode of mics. Otherwise I just feel like there are some major balance issues right now
 
Feb 7, 2009
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TheKasp said:
The Man With the Soap said:
I'm probably going to catch flack for this, but I would really like to see a cover system implemented. Also, make it so that two people can play from the same console. I hate it when games do this.
There is a cover system. Stand behind cover. Or do you mean sissy wallhugging?
Most of the potential cover I see in Space Marine is of the ol' chest-high wall variety. How am I supposed to effectively use it as cover if I cannot even crouch?
 

Aerodyamic

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Aug 14, 2009
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Dejanus said:
The multiplayer is more balanced than you think. The jetpack junkies have learned to fear my melta, and they are fairly easy to dodge if you know how. The only real issue is that there are far too many people playing raptor/assault in any given game, which really upsets balance even when the class itself does not.
And what level did you unlock the Melta at? Raptor unlocks pretty early, and has serious advantages in any of the maps with large open areas... which would be all of them except for the sewers map.

In the meantime, my level 7 ass gets repeatedly stomped by the level 28+ players that the matchmaking throws into each game with me, making it a really painful experience, and ultimately, not a very fun one. I've literally respawned, hopped out the spawn zone, and been ground-pounded by 3 raptors at once more times than I can readily remember.
 

Sethran

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Jun 15, 2008
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BoTTeNBReKeR said:
-BETTER ORK VOICES (just use the DoW voice-actors, those orks actually sounded like propa boyz)!!!!!!
Actually, outside of one or two Orks, most of them sounded like proper Orks. Relic does reuse their voice actors a lot, so I doubt they went with different people for their Ork voices - it's just that it's hard to hear them over the chainsword in the gullet.

Though it was jarring when the Orks in the Demo didn't sound right, but I think they just hadn't finalized the voice modifications they use for their alien voices.
 

Titan Buttons

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Apr 13, 2011
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TheKasp said:
Titan Buttons said:
TheKasp said:
1: A longer campaign. Especially more variety in armor. Powerfists eventually.
2: No QTE (you know what I mean!)
In the context of that event it made sence. A was dodge for the game so to not get hit a came up, the attack buttons where X and Y so they were the only ones used for attacks.If they had removed the buttons promps it would have been better, but a hell of a lot harder.

OP: Terminator armour(But not in mulitplayer it wouldn't work), fight dreadnoughts and more imperial gaurd, I really liked how they were portrayed as themselves instead of Space Marine hating cowards.

Taken out I'm not quite sure I've only played it through once so it is still completely awesome to me
Yes, it made sense. But it felt like an overall letdown. I don't have a problem with some QTEs, but this particular one should not be there. I was so hyped up, after fighting those waves (because it took me about 4 trys on normal [with every new wave I made a little mistake]) and then this. GNA.
Fair enough, but I really don't know how the fight could have played out considering how power the lord was combined with his deoman powers unless it some kind of falling combat that they had. Yeah I had about 5 re-trys before I finally got it to :p apparently it is easiest if you use th thunder hammer.
 

Titan Buttons

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Apr 13, 2011
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Delsana said:
Titan Buttons said:
Delsana said:
Sethran said:
WARNING: May contain spoilers.

Ok, for those of you who have played and beaten the recently released Warhammer 40k: Space Marine, you have probably realized that the ending sets the game up for a sequel. And even if they didn't make a direct sequel, there will always be WAR. In the next game, what would you like to see added? What would you like to see removed?

Personally, I want Terminator Armor. I think it'd be fun to stomp around with an autocannon in one hand and a power glove on the other. Perhaps a Dreadnought mode could be added to Multiplayer, where one person plays a Space Marine/Chaos Dreadnought and everyone tries to bring them down, I.E. Juggernaught or Big Daddy modes as seen in Halo and Bioshock.
No multiplayer and a better campaign that isn't cliche and poorly designed especially for a Warhammer 40,000 universe game.
Can you elaborate on what you mean by poorly desgined?
Well it didn't fit with the Warhammer universe due to all the things that were skipped on, even the characters themselves didn't really fit that well. An entire forge world seems to have no real troop presence or infrastructure for troops which literally makes no sense whatsoever, and the whole thing about a power source that could be used as the "psychic scourge" barely fit into the laws of that world because desperate or not it is pure heresy to even TOUCH the warp without 50 different rites and special armor and training and ultra-indoctrination. Also, I hate to say this but... there was very little "For the Emperor" chants which you would think majorly indoctrinated Ultra Marines would chant often which mostly everyone else does in the Warhammer universe.

The campaign was short and I saw no satisfaction from it and it eventually and very quickly got very repetitive very quickly.
Well with the troop presence your ment to arrive days after the orc invasion is in full swing and orcs only need a few days to overwhelm a planet, even if it is a heavily guarded forge world, as well as, the fact that they couldn't get an reinforcements. Also the orc warboss was very smart (though they are very rare) which usually results in a planets doom, space marine guarded or not.

With the using rites to touching the warp part I have to ask, do you know much about the Inquisition? They are the law that enfores all those rites so if they don't feel like doing them they are not going to. And it's not like they are going to arrest themselves, also I believe that's why they stayed quiet about questioning the Inquisitor.
Furthermore, the Ultramarines didn't know it was the warp before touching it and it was also a plot twist that THQ made, as they have permission to add to Warhammer universe so long as if does effect an existing story.

Well the chanting part was most likely left out for anyone who doesn't know much about the Warhammer universe so they are not sitting there thinking "What the hell are they rambling about?".

Campagin maybe have been short but I enjoyed being a near-unstoppable Space Marine and never found it repetitive as I was always changing weapons.
 

Delsana

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Aug 16, 2011
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Titan Buttons said:
Delsana said:
Titan Buttons said:
Delsana said:
Sethran said:
WARNING: May contain spoilers.

Ok, for those of you who have played and beaten the recently released Warhammer 40k: Space Marine, you have probably realized that the ending sets the game up for a sequel. And even if they didn't make a direct sequel, there will always be WAR. In the next game, what would you like to see added? What would you like to see removed?

Personally, I want Terminator Armor. I think it'd be fun to stomp around with an autocannon in one hand and a power glove on the other. Perhaps a Dreadnought mode could be added to Multiplayer, where one person plays a Space Marine/Chaos Dreadnought and everyone tries to bring them down, I.E. Juggernaught or Big Daddy modes as seen in Halo and Bioshock.
No multiplayer and a better campaign that isn't cliche and poorly designed especially for a Warhammer 40,000 universe game.
Can you elaborate on what you mean by poorly desgined?
Well it didn't fit with the Warhammer universe due to all the things that were skipped on, even the characters themselves didn't really fit that well. An entire forge world seems to have no real troop presence or infrastructure for troops which literally makes no sense whatsoever, and the whole thing about a power source that could be used as the "psychic scourge" barely fit into the laws of that world because desperate or not it is pure heresy to even TOUCH the warp without 50 different rites and special armor and training and ultra-indoctrination. Also, I hate to say this but... there was very little "For the Emperor" chants which you would think majorly indoctrinated Ultra Marines would chant often which mostly everyone else does in the Warhammer universe.

The campaign was short and I saw no satisfaction from it and it eventually and very quickly got very repetitive very quickly.
Well with the troop presence your ment to arrive days after the orc invasion is in full swing and orcs only need a few days to overwhelm a planet, even if it is a heavily guarded forge world, as well as, the fact that they couldn't get an reinforcements. Also the orc warboss was very smart (though they are very rare) which usually results in a planets doom, space marine guarded or not.

With the using rites to touching the warp part I have to ask, do you know much about the Inquisition? They are the law that enfores all those rites so if they don't feel like doing them they are not going to. And it's not like they are going to arrest themselves, also I believe that's why they stayed quiet about questioning the Inquisitor.
Furthermore, the Ultramarines didn't know it was the warp before touching it and it was also a plot twist that THQ made, as they have permission to add to Warhammer universe so long as if does effect an existing story.

Well the chanting part was most likely left out for anyone who doesn't know much about the Warhammer universe so they are not sitting there thinking "What the hell are they rambling about?".

Campagin maybe have been short but I enjoyed being a near-unstoppable Space Marine and never found it repetitive as I was always changing weapons.
Repetition is not cured by a few extra weapons of no real creativity... it is cured by the fact you don't feel you're just doing the same thing over and over again, which you were.
 

Titan Buttons

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Apr 13, 2011
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Delsana said:
Titan Buttons said:
Delsana said:
Titan Buttons said:
Delsana said:
Sethran said:
WARNING: May contain spoilers.

Ok, for those of you who have played and beaten the recently released Warhammer 40k: Space Marine, you have probably realized that the ending sets the game up for a sequel. And even if they didn't make a direct sequel, there will always be WAR. In the next game, what would you like to see added? What would you like to see removed?

Personally, I want Terminator Armor. I think it'd be fun to stomp around with an autocannon in one hand and a power glove on the other. Perhaps a Dreadnought mode could be added to Multiplayer, where one person plays a Space Marine/Chaos Dreadnought and everyone tries to bring them down, I.E. Juggernaught or Big Daddy modes as seen in Halo and Bioshock.
No multiplayer and a better campaign that isn't cliche and poorly designed especially for a Warhammer 40,000 universe game.
Can you elaborate on what you mean by poorly desgined?
Well it didn't fit with the Warhammer universe due to all the things that were skipped on, even the characters themselves didn't really fit that well. An entire forge world seems to have no real troop presence or infrastructure for troops which literally makes no sense whatsoever, and the whole thing about a power source that could be used as the "psychic scourge" barely fit into the laws of that world because desperate or not it is pure heresy to even TOUCH the warp without 50 different rites and special armor and training and ultra-indoctrination. Also, I hate to say this but... there was very little "For the Emperor" chants which you would think majorly indoctrinated Ultra Marines would chant often which mostly everyone else does in the Warhammer universe.

The campaign was short and I saw no satisfaction from it and it eventually and very quickly got very repetitive very quickly.
Well with the troop presence your ment to arrive days after the orc invasion is in full swing and orcs only need a few days to overwhelm a planet, even if it is a heavily guarded forge world, as well as, the fact that they couldn't get an reinforcements. Also the orc warboss was very smart (though they are very rare) which usually results in a planets doom, space marine guarded or not.

With the using rites to touching the warp part I have to ask, do you know much about the Inquisition? They are the law that enfores all those rites so if they don't feel like doing them they are not going to. And it's not like they are going to arrest themselves, also I believe that's why they stayed quiet about questioning the Inquisitor.
Furthermore, the Ultramarines didn't know it was the warp before touching it and it was also a plot twist that THQ made, as they have permission to add to Warhammer universe so long as if does effect an existing story.

Well the chanting part was most likely left out for anyone who doesn't know much about the Warhammer universe so they are not sitting there thinking "What the hell are they rambling about?".

Campagin maybe have been short but I enjoyed being a near-unstoppable Space Marine and never found it repetitive as I was always changing weapons.
Repetition is not cured by a few extra weapons of no real creativity... it is cured by the fact you don't feel you're just doing the same thing over and over again, which you were.
Well that was just my opion, it didn't seem repetitive to me because I made it interesting for myself, such as, I'm gona use melee only to take out these Blood letters or I'm only going to use the plasma rife to take out this horde of orcs. I used my own creativity.
 

Delsana

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Aug 16, 2011
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Titan Buttons said:
Delsana said:
Titan Buttons said:
Delsana said:
Titan Buttons said:
Delsana said:
Sethran said:
WARNING: May contain spoilers.

Ok, for those of you who have played and beaten the recently released Warhammer 40k: Space Marine, you have probably realized that the ending sets the game up for a sequel. And even if they didn't make a direct sequel, there will always be WAR. In the next game, what would you like to see added? What would you like to see removed?

Personally, I want Terminator Armor. I think it'd be fun to stomp around with an autocannon in one hand and a power glove on the other. Perhaps a Dreadnought mode could be added to Multiplayer, where one person plays a Space Marine/Chaos Dreadnought and everyone tries to bring them down, I.E. Juggernaught or Big Daddy modes as seen in Halo and Bioshock.
No multiplayer and a better campaign that isn't cliche and poorly designed especially for a Warhammer 40,000 universe game.
Can you elaborate on what you mean by poorly desgined?
Well it didn't fit with the Warhammer universe due to all the things that were skipped on, even the characters themselves didn't really fit that well. An entire forge world seems to have no real troop presence or infrastructure for troops which literally makes no sense whatsoever, and the whole thing about a power source that could be used as the "psychic scourge" barely fit into the laws of that world because desperate or not it is pure heresy to even TOUCH the warp without 50 different rites and special armor and training and ultra-indoctrination. Also, I hate to say this but... there was very little "For the Emperor" chants which you would think majorly indoctrinated Ultra Marines would chant often which mostly everyone else does in the Warhammer universe.

The campaign was short and I saw no satisfaction from it and it eventually and very quickly got very repetitive very quickly.
Well with the troop presence your ment to arrive days after the orc invasion is in full swing and orcs only need a few days to overwhelm a planet, even if it is a heavily guarded forge world, as well as, the fact that they couldn't get an reinforcements. Also the orc warboss was very smart (though they are very rare) which usually results in a planets doom, space marine guarded or not.

With the using rites to touching the warp part I have to ask, do you know much about the Inquisition? They are the law that enfores all those rites so if they don't feel like doing them they are not going to. And it's not like they are going to arrest themselves, also I believe that's why they stayed quiet about questioning the Inquisitor.
Furthermore, the Ultramarines didn't know it was the warp before touching it and it was also a plot twist that THQ made, as they have permission to add to Warhammer universe so long as if does effect an existing story.

Well the chanting part was most likely left out for anyone who doesn't know much about the Warhammer universe so they are not sitting there thinking "What the hell are they rambling about?".

Campagin maybe have been short but I enjoyed being a near-unstoppable Space Marine and never found it repetitive as I was always changing weapons.
Repetition is not cured by a few extra weapons of no real creativity... it is cured by the fact you don't feel you're just doing the same thing over and over again, which you were.
Well that was just my opion, it didn't seem repetitive to me because I made it interesting for myself, such as, I'm gona use melee only to take out these Blood letters or I'm only going to use the plasma rife to take out this horde of orcs. I used my own creativity.
Those things are too simple and basic for me to think of them as a contributing factor in this case.
 

Titan Buttons

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Apr 13, 2011
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Delsana said:
Titan Buttons said:
Delsana said:
Titan Buttons said:
Delsana said:
Titan Buttons said:
Delsana said:
Sethran said:
WARNING: May contain spoilers.

Ok, for those of you who have played and beaten the recently released Warhammer 40k: Space Marine, you have probably realized that the ending sets the game up for a sequel. And even if they didn't make a direct sequel, there will always be WAR. In the next game, what would you like to see added? What would you like to see removed?

Personally, I want Terminator Armor. I think it'd be fun to stomp around with an autocannon in one hand and a power glove on the other. Perhaps a Dreadnought mode could be added to Multiplayer, where one person plays a Space Marine/Chaos Dreadnought and everyone tries to bring them down, I.E. Juggernaught or Big Daddy modes as seen in Halo and Bioshock.
No multiplayer and a better campaign that isn't cliche and poorly designed especially for a Warhammer 40,000 universe game.
Can you elaborate on what you mean by poorly desgined?
Well it didn't fit with the Warhammer universe due to all the things that were skipped on, even the characters themselves didn't really fit that well. An entire forge world seems to have no real troop presence or infrastructure for troops which literally makes no sense whatsoever, and the whole thing about a power source that could be used as the "psychic scourge" barely fit into the laws of that world because desperate or not it is pure heresy to even TOUCH the warp without 50 different rites and special armor and training and ultra-indoctrination. Also, I hate to say this but... there was very little "For the Emperor" chants which you would think majorly indoctrinated Ultra Marines would chant often which mostly everyone else does in the Warhammer universe.

The campaign was short and I saw no satisfaction from it and it eventually and very quickly got very repetitive very quickly.
Well with the troop presence your ment to arrive days after the orc invasion is in full swing and orcs only need a few days to overwhelm a planet, even if it is a heavily guarded forge world, as well as, the fact that they couldn't get an reinforcements. Also the orc warboss was very smart (though they are very rare) which usually results in a planets doom, space marine guarded or not.

With the using rites to touching the warp part I have to ask, do you know much about the Inquisition? They are the law that enfores all those rites so if they don't feel like doing them they are not going to. And it's not like they are going to arrest themselves, also I believe that's why they stayed quiet about questioning the Inquisitor.
Furthermore, the Ultramarines didn't know it was the warp before touching it and it was also a plot twist that THQ made, as they have permission to add to Warhammer universe so long as if does effect an existing story.

Well the chanting part was most likely left out for anyone who doesn't know much about the Warhammer universe so they are not sitting there thinking "What the hell are they rambling about?".

Campagin maybe have been short but I enjoyed being a near-unstoppable Space Marine and never found it repetitive as I was always changing weapons.
Repetition is not cured by a few extra weapons of no real creativity... it is cured by the fact you don't feel you're just doing the same thing over and over again, which you were.
Well that was just my opion, it didn't seem repetitive to me because I made it interesting for myself, such as, I'm gona use melee only to take out these Blood letters or I'm only going to use the plasma rife to take out this horde of orcs. I used my own creativity.
Those things are too simple and basic for me to think of them as a contributing factor in this case.
Fair enough, it is just something I do to all games to make them more fun.