Sethran said:
WARNING: May contain spoilers.
Ok, for those of you who have played and beaten the recently released Warhammer 40k: Space Marine, you have probably realized that the ending sets the game up for a sequel. And even if they didn't make a direct sequel, there will always be WAR. In the next game, what would you like to see added? What would you like to see removed?
Personally, I want Terminator Armor. I think it'd be fun to stomp around with an autocannon in one hand and a power glove on the other. Perhaps a Dreadnought mode could be added to Multiplayer, where one person plays a Space Marine/Chaos Dreadnought and everyone tries to bring them down, I.E. Juggernaught or Big Daddy modes as seen in Halo and Bioshock.
You really seem to like damn near invulnerable characters, don't you?
The Dreadnought Juggernaut isn't that bad of an idea (kind of like a reverse Last Stand from DoW2), as it'd be a nice change of pace from the standard shoot em up matches. The Terminator idea on the other hand should be single-player only, as it'd completely unbalance multiplayer by adding what is effectively a walking tank with the movement capabilities of a marine and the firepower of all three classes combined.
As for what I'd like to see for the next installment:
1: Bring in command abilities. You were a Captain for crying out loud, giving orders is par for the course! Besides, being able to actually use the 2.5 ton paperweights following you around would increase their value tenfold, as most of the time all they do is stand around randomly firing with the accuracy or a comatose earthworm or the occasional meat-shield duty when the enemy gets too close.
2: More visual customization in multiplayer. The starting stuff was good, but a few more armor sets (maybe allowing for chapter specific armor pieces to be mixed with the rest), a wider array of colours and colour locations choices (eg 3 colour options per piece) and possibly a "create-an-emblem" editor would be a great continuation of the trend set so far.
3: More Space Marine combats. Aside from one memorable moment, actual co-ordinated marines attacks were practically nonexistent (not counting the traitor-marines because they're plans got right stomped amiright boyz?). Seeing a few more Astartes actually fighting beside the player and all around his combat adds more of a comradic tone to it.
4: Grander scope. They've already done a great job with this so far with the massive set pieces/scenery and great range of depth, but like with the request for more Space Marines, seeing more weapons of war from each race would add to the feeling of size and grandeur that the WH40k universe exists in. Imagine seeing a Baneblade crest a hill on the battlefield, obliterating a massive horde of xenos with a mighty fusillade of ordinance, or a pair of Land Raiders slamming through a wall to disgorge terminators right at a desperate moment in your hold out, or even facing off against an entire ork horde in what amounts to that "you vs 1000 heartless" set piece in KH2 (except with more risk and a LOT more awesome). This stuff would increase the weight of every battle, make your actions feel like a part of something greater, your deeds all the more awesome because off the added edge of desperation. It'd be exactly what the entire franchise is all about.
Otherwise, the next game just needs the usual tweaking of mechanics that every game does.