The Next Space Marine

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Palademon

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Well, I'd like the sequel to be called Chaos Marine. (You know why, and chaos for an unusual reason would be interesting, and would make for some interesitng plot since different facitons of chaos even fight amungst eachother)

I want more chapters taking an active role or at least for a different one to be the main.
Also, vehicles, more power weapons, and being able to make your own guy in multiplayer based on progression trees. And I don't know why but I found the colouring option too hard to use, and too limiting.

Or another angle, just make the Horus Heresy. It is the most canon story in 40K, with the most detail, and having a game verison would be a great way to introduce fans. I'd like it, since I'm not a great fan of reading.

Also, it might be interesting to experience first hand the actual development of a Space Marine.
 

Valkyr71

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Scytail said:
Tharwen said:
Slycne said:
A story line that isn't a retread of previous Dawn of War titles. Don't get me wrong, I enjoyed the single player but orks attack, space marines show up and then someone fouls up and invites chaos to the party sounds awfully familiar Relic...
Oh, don't be ridiculous! It's not always like that! Yes, in Fire Warrior, the Space Marines we were fighting all suddenly turned to chaos, and yes, in the first Dawn of War game, the eldar revealed that the orks were just a distraction from the real threat of... er... chaos, but in Winter Assault, the eldar came along and tried to stop us fighting the orks, because they were just a distraction from the true... threat... of the necrons? Hm.

Well, at least in Dawn of War 2 they didn't pull that same storyline again! This time the orks were simply an insignificant distraction in the face of the incoming tyranid swarm, as revealed to us by... the eldar. Fuck.
Well thats the orks job in the Warhammer universe. They are the obvious distraction that you can't ignore cause they are just so deadly. Its the same thing in the Warhammer MMO. The orks are just being used by the Dark Eldar...I mean DARK ELVES as the strong arm of their alliance so they can run around and do the sneaky evil things they do.

there is a Warhammer MMO? What is its name so i can purchase it
 

Scytail

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Valkyr71 said:
Scytail said:
Tharwen said:
Slycne said:
A story line that isn't a retread of previous Dawn of War titles. Don't get me wrong, I enjoyed the single player but orks attack, space marines show up and then someone fouls up and invites chaos to the party sounds awfully familiar Relic...
Oh, don't be ridiculous! It's not always like that! Yes, in Fire Warrior, the Space Marines we were fighting all suddenly turned to chaos, and yes, in the first Dawn of War game, the eldar revealed that the orks were just a distraction from the real threat of... er... chaos, but in Winter Assault, the eldar came along and tried to stop us fighting the orks, because they were just a distraction from the true... threat... of the necrons? Hm.

Well, at least in Dawn of War 2 they didn't pull that same storyline again! This time the orks were simply an insignificant distraction in the face of the incoming tyranid swarm, as revealed to us by... the eldar. Fuck.
Well thats the orks job in the Warhammer universe. They are the obvious distraction that you can't ignore cause they are just so deadly. Its the same thing in the Warhammer MMO. The orks are just being used by the Dark Eldar...I mean DARK ELVES as the strong arm of their alliance so they can run around and do the sneaky evil things they do.

there is a Warhammer MMO? What is its name so i can purchase it
Well you have WAR (Warhammer: Age of Reckoning) which takes place in the fantasy setting and Dark Millennium which is suppose to be the 40k one but that isnt out yet.
 

karloss01

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not chaos would be a change. don't mind it for MP as it makes it easier to balance by having the same abilities as each other but chaos has been the main antagonist too many times for past couple of warhammer releases. how about necron of dark eldar or something xeno.

another idea could be you play a dark angels interrogator chaplain hunting down a fallen runoured to be on a Hive world along with the ravenwing members.
 

Neflame

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I would ideally like to see a potential sequel have a more balls-out nuts kinda campaign (in addition to being longer, mind you).

To clarify: Grey Knights (if you REALLY wanna go for the elite of the Astartes) fighting off a planet wide daemonic incursion.

OR Deathwatch fighting Eldar/Dark Eldar/Tau and ending with having to deal with Necrons.

Also, more stuff in multiplayer. Dreadnaughts, Terminators, etc and so forth.
 

Valkyr71

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Scytail said:
Valkyr71 said:
Scytail said:
Tharwen said:
Slycne said:
A story line that isn't a retread of previous Dawn of War titles. Don't get me wrong, I enjoyed the single player but orks attack, space marines show up and then someone fouls up and invites chaos to the party sounds awfully familiar Relic...
Oh, don't be ridiculous! It's not always like that! Yes, in Fire Warrior, the Space Marines we were fighting all suddenly turned to chaos, and yes, in the first Dawn of War game, the eldar revealed that the orks were just a distraction from the real threat of... er... chaos, but in Winter Assault, the eldar came along and tried to stop us fighting the orks, because they were just a distraction from the true... threat... of the necrons? Hm.

Well, at least in Dawn of War 2 they didn't pull that same storyline again! This time the orks were simply an insignificant distraction in the face of the incoming tyranid swarm, as revealed to us by... the eldar. Fuck.
Well thats the orks job in the Warhammer universe. They are the obvious distraction that you can't ignore cause they are just so deadly. Its the same thing in the Warhammer MMO. The orks are just being used by the Dark Eldar...I mean DARK ELVES as the strong arm of their alliance so they can run around and do the sneaky evil things they do.

there is a Warhammer MMO? What is its name so i can purchase it
Well you have WAR (Warhammer: Age of Reckoning) which takes place in the fantasy setting and Dark Millennium which is suppose to be the 40k one but that isnt out yet.
Played WAR.... it was ok. Looking forward to dark millenium.
 

Davey Woo

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Jan 9, 2009
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I was quite satisfied with the campaign mode. I'd like a few changes in the multiplayer though.
I think Devastator/Havoc classes should have to enter braced stance to fire all of their weapons, not just the Heavy Bolter.
The stuns need to be changed so that they actually stun people.
The Killing Blow perk needs to either do what it actually says it does, or be removed.
Final Vengeance, seriously, I can't even get away from Matyrdom by not playing Call of Duty!?
Stalker Bolter and Vengeance Launcher, I haven't seen a codex in a while, but I swear the last time I looked neither of these guns existed, so why are they in the game?
Also the last time I looked the Melta Gun wasn't a shotgun, the shotgun was a shotgun?
Why does the Powersword do the same damage as a Chainsword?

Other than these few (haha) things, I love the game, the customisation is brilliant and I can see myself playing it for a long time.
 

Neflame

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Davey Woo said:
I was quite satisfied with the campaign mode. I'd like a few changes in the multiplayer though.
I think Devastator/Havoc classes should have to enter braced stance to fire all of their weapons, not just the Heavy Bolter.
The stuns need to be changed so that they actually stun people.
The Killing Blow perk needs to either do what it actually says it does, or be removed.
Final Vengeance, seriously, I can't even get away from Matyrdom by not playing Call of Duty!?
Stalker Bolter and Vengeance Launcher, I haven't seen a codex in a while, but I swear the last time I looked neither of these guns existed, so why are they in the game?
Also the last time I looked the Melta Gun wasn't a shotgun, the shotgun was a shotgun?
Why does the Powersword do the same damage as a Chainsword?

Other than these few (haha) things, I love the game, the customisation is brilliant and I can see myself playing it for a long time.
I can help with a couple of these.

Stalker Bolter exists in the Flights of Fantasy Game Deathwatch roleplaying game, so that's why it's here.

The Meltagun is a short range fusion weapon, which is why it fires similar to a shotgun.

That's all I got, I pretty much agree with the other concerns.
 

The Diabolical Biz

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Jun 25, 2009
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Soviet Heavy said:
Why would you want to fight Kharn? He's a real nice guy after all.
Don't worry, you're not the only person here that's read the page. What a character! Wearing the commissar's hat...

Sethran said:
Lots of creativity!

I actually had yet another idea, a revamped Multiplayer progression tree. You start off at Lvl 1 as a Scout Novice, with only a shotgun and/or a bolter gun and work your way up. At some further level you unlock Power Armor and get to play as a Space Marine, gaining access to the rest of the weapons and accessories, and then at one of the higher levels you get Terminator Honors and unlock the Terminator Armor. Or, something along those lines anyway.
Unfortunately awesome as that would be, I fear it would be too unbalanced for latecomers - you start the multiplayer as a Scout, and all that's left playing are hardcore terminators. One scout, and like 15 terminators. Would be too harsh.
 

angry_flashlight

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Jul 20, 2010
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If we're going to be Loyalist Marines, then I say the next campaign should be a multi-pronged crusade with 3-4 Space Maines chapters involved, each with their own forms of fighting. So Raven Guard would use Jump Packs, Black Templars would be close range/on foot melee, Dark Angels/Imperial Fist would be more ranged based, etc. This way you capture the scale of war in the 41st millennium and appease the fanboys by having lots of different chapters to play as, not just the smurfs.


As for MP: everyone says the MP is broken, I just say it needs adjusting. Massed spam of Assaults, can be annoying, but a Tactical class can roll out of the way of any AeO ground pounds and unload some dakka in their face. If you're trying to play MP like SP, then you're probably going to get owned. You do get the ability to copy your killer's class, so if you think the jump pack + thunderhammer is cheap, grab it, see for yourself and go on a tear. You can do this from level 1, so use it.

MP improvements:
MORE GAMEMODES! I want to blow stuff up, so give me a Rush/Demolition-type mode. A free-for-all would be kinda good too. The Dreadnought idea seems like it could be fun and makes me think of the Monster-mode from UT.

Make getting into a lobby way faster, it takes far too long right now.

Minor weapon balancing. The bolter needs to be a little better. You can kill someone in a single mag, but it takes that whole mag. All it needs is a little buff.

The between game lobbies are 60 long, but the customizer takes 15 seconds to load. This makes it hard to change perks between games as you don't have a lot of time. Either makes the customizer load faster, or have the lobbies be longer. I prefer the former option.
 

Scytail

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Jan 26, 2010
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The Diabolical Biz said:
Sethran said:
Lots of creativity!

I actually had yet another idea, a revamped Multiplayer progression tree. You start off at Lvl 1 as a Scout Novice, with only a shotgun and/or a bolter gun and work your way up. At some further level you unlock Power Armor and get to play as a Space Marine, gaining access to the rest of the weapons and accessories, and then at one of the higher levels you get Terminator Honors and unlock the Terminator Armor. Or, something along those lines anyway.
Unfortunately awesome as that would be, I fear it would be too unbalanced for latecomers - you start the multiplayer as a Scout, and all that's left playing are hardcore terminators. One scout, and like 15 terminators. Would be too harsh.
Well you'd have to offer incentives for sticking with the Scout class. Scout Sargents are some of the most well trained people out there. They have to be cause they train future Space Marines. They could lift the perks and abilities straight from DoW2 for the Scouts. Invisiblity, Sniper Rifles, and the ability to set demo charges for example. Hell, give them the ability to set teleportation beacons and that right there could be a battle changer in the right hands.
 

Chimpzy_v1legacy

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Jun 21, 2009
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They need to add Squats. The time is ripe for their return.


Failing that, I'd love to see the inclusion of Tyranids. Imagine hunting Genestealers through the narrow corridors of a space hulk.
 

KatoFW

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Jan 30, 2011
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I've been saying it for as many years as I have known the 40k Universe. There needs to be a straight up large-scale(I'm talking planet-side scale) Battlefield 40K. There are few other IP's out there that have as much depth fleshed out as the 40K franchise, and with the expansive myriad of weapons, vehicles, hero's, psychic abilities, and just every god damn thing in the 40K universe, they could easily make the game that towers over all others. There is very little any other science fiction universe has done that 40K didn't already do, and better. Like its been mentioned, massive battles that pit hundreds of marines alongside thousands of guardsmen, up against thousands of orks and shifting masses of tyranids would be experiences like very few others(and i say that just as a disclaimer, nothing else has come close.) Add in any of the other races, such as my favorites the tau and the necrons, and you cannot go wrong. A team oriented class based 1st person shooting/3rd person melee combat extravaganza, flavored with a gallon of the most bad-ass vehicles to ever be thought out, and I don't see how a triple-A developer cant turn it into a franchise destroying juggernaut of gaming nirvana. My only thought is that they haven't fully grasped around the pure awesome that it could be.
 

Scytail

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KatoFW said:
I've been saying it for as many years as I have known the 40k Universe. There needs to be a straight up large-scale(I'm talking planet-side scale) Battlefield 40K. There are few other IP's out there that have as much depth fleshed out as the 40K franchise, and with the expansive myriad of weapons, vehicles, hero's, psychic abilities, and just every god damn thing in the 40K universe, they could easily make the game that towers over all others. There is very little any other science fiction universe has done that 40K didn't already do, and better. Like its been mentioned, massive battles that pit hundreds of marines alongside thousands of guardsmen, up against thousands of orks and shifting masses of tyranids would be experiences like very few others(and i say that just as a disclaimer, nothing else has come close.) Add in any of the other races, such as my favorites the tau and the necrons, and you cannot go wrong. A team oriented class based 1st person shooting/3rd person melee combat extravaganza, flavored with a gallon of the most bad-ass vehicles to ever be thought out, and I don't see how a triple-A developer cant turn it into a franchise destroying juggernaut of gaming nirvana. My only thought is that they haven't fully grasped around the pure awesome that it could be.
Do you know how impossible that would be? Not to mention the balance issues? And are you going to include every Founding chapter? Cause there are 26 Foundings total giving them roughly 251 "official" Space Marine Chapters (including the First Legions and the ones that turned to Chaos). Each one with its own fighting style, armor patterns, insigna, and history. And thats just one faction. You still have all the Tau Cepts, Dark Eldar Cabals, Eldar Craftworlds, 'Nid Hive Fleets, and Necrons.
 

Lt. Vinciti

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Slycne said:
A story line that isn't a retread of previous Dawn of War titles. Don't get me wrong, I enjoyed the single player but orks attack, space marines show up and then someone fouls up and invites chaos to the party sounds awfully familiar Relic...

I have never been a Warhammer 40k fan...I saw the figures before in a hobby shop once but never got into it...perhaps Space Marine 2 they can get into the well the X are now facing the Y after the long Z events that plagued whomever since the dawn of Q


So for now if it can make Newbie fans...then its doing a decent job IMO
 

Agayek

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Oct 23, 2008
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therandombear said:
Well, first off: I loved Space Marine :3

OT: Multiplayer needs a fix, my experience so far is that assault/raptor with thunderhammer pretty much kills anything...and everyone, well almost everyone, goes assault/raptor when it's unlocked.
Assault marines are piss easy to kill as Tactical. Devastators/Havocs have a difficult time, but that's about it.

All you have to do is roll away as they land and unload on them as they chase you with their melee weapon of choice. 85% of Assault Marines fail miserably at being able to chase someone effectively.

Edit: The only thing Space Marine really needs IMO is an official Angry Marines skin, like the thing you unlock for beating the campaign. That would make my day.
 

KatoFW

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Oh I don't think so. Very difficult? Yes. More difficult then rehashing games and releasing them for profit? Yes. But I don't see in any way that they cannot get together a group of talented developers, which do exist, and create a final product such as this. And no I never said all of the chapters, the space marines for me are just a player in a much vaster game. They could include the normals, the ultras, the fists, the ravens, blood angels, you have plenty of good non "obscure" chapters of space marines, and while the obscure ones may be some of the coolest, like I said, Space marines are only a small part of the universe. (It seems like they're the easiest to jump in and relate with, probably why they're so popular, besides them being completely bad-ass.) Regardless, you don't need to delve into the particulars of the chapters, or fleets, or cepts, or individual necron uprisings. You can do what dawn of war did. Hate all you want, but that game did a very good job of making the universe accessible, scaling it down, and still providing a great experience. Sure they made the individual space marine chapters non-individual, but the game still worked, and it allowed the fans of other races also have fun in an admittedly generalized way. (except the tyranids, damn they god screwed :[) I can understand, as a fan of 40K myself, that removing any small measure of detail or cannon would unravel many of things that make 40K as beautiful as it is, but we do have to consider gameplay here. This is a game were considering, not an epic novel series or epic animated series or anything, this machine still has to have a basic playable spirit. And I for one was content with the cuts they "had" to do for other games, including this space marine. Now I'm just challenging them to go a step further, make a hell of an epic game, put some time and effort into it. To be honest the only thing I'd be worried about is the balancing, I mean everything in this series is a badass unto itself, but I'm sure with a dedicated fan base behind development, good design practice, and maybe 152 beta's , we could come away with something world-crackingly epic. Or not, it really comes down to if theres a market or not, and sadly enough, we lived in the remix/rehash/re-invisioning/re-boot era, so chances are, no holding down the command point while the heavy bolters keep the tides at bay, holding on for the moment that the basilisk cannons find the right range to devastate the hordes of orks, as tau barracudas streak by over head, in pursuit of eldar jumptanks..... and ah hell i have to stop, I can imagine like that all day.
 

Agayek

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Oct 23, 2008
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SwimmingRock said:
Agreed. I basically had to depend on my allies to win the match and get me exp for being on the winning team until I unlocked Assault class. I've now completely given up on guns and get all my kill streaks with my mighty Power Axe, which is awesome even without buffs. I recently unlocked Axemans Zeal for it, but never felt like I needed that for the weapon to not suck. Far as I can tell, the only usefull guns are the stalker and melta.
The bolter is an amazing weapon, made all the better with the perks you get from it. It was my primary weapon until I unlocked the storm bolter, and even then it stands up once you get both perks for it.

I would regularly get 5+ killstreaks with the bolter, before I even got the perks for it. Once I unlocked those, it basically just became rape.