Hello, I?m not sure if this topic has been done here before, but I did a search and found nothing. My question is this: If you were designing the next World of Warcraft expansion, what would you do/What would you like to see in the next expansion. My answer:
Races and special classes for a new, playable, neutral faction:
New Races:
Furbolgs
http://www.wowwiki.com/Furbolg
Racial Bonuses: 1. Always has the ?rested? buff 2. Can use multiple ?Find node? abilities at once 3. Can have 3 professions
Centaur
http://www.wowwiki.com/Centaur
Racial Bonuses: 1. Constant 60% movement speed bonus 2. Gains ability to sprout wings and fly at level 70 3. (drawback) Can ride no mounts (including the epic ground or flying mounts).
Pandaran
http://www.wowwiki.com/Pandaren
Racial Bonuses: 1. Gains random buffs while drunk (a new buff is added for each level of drunkenness achieved, increasing in power at each stage) 2. Brewing level caps raised by 10 3. No level requirements for special alcoholic drinks
Goblins
http://www.wowwiki.com/Goblins
Racial Bonuses: 1. Discounts on vendor prices/increased vendor sale prices 2. Gain reputation faster than other races 3. No auction house cuts
Murlocs
http://www.wowwiki.com/Murloc
Racial Bonuses: 1.Fishing skill caps raised by 10 2.No speed reduction while swimming 3.Unlimited Breath underwater 4. Health regenerates while underwater
New Classes:
Courier: CC (Crowd Control)
Brief Description: Has many CC spells and debuffs (stun, immobilize, ect.), and also has many speed enhancing buffs and talents for itself and its allies. All bags equipped to this character gain an additional 4 slots, starting backpack has 25 slots. Able to use daggers, one handed swords/axes, and thrown weapons, Cannot duel wield. Can only wear cloth
Trader: Tank
Brief Description: Has many abilities to draw aggro, can heal itself by consuming items or equipment (level requirements, armor value, and rarity determine the amount of healing done), can function as a portable vendor for the party (Party can sell stuff to it, and buy basic supplies, but it cannot buy/sell to/from itself). Can use two handed maces, staves, and guns. May wear cloth, leather, or (at level 40) mail.
Bard: Tank/DPS/CC
Brief Description: May use magic wands, but no other weapons. Has bonuses to unarmed skill available through spells and talents, has many channeled charm and stun spells (music) that charge a ?Focus? bar, as the bar fills, the Bard gains exponentially more aggro, the Bard can use focus in a similar way to Runic power, for certain abilities, mainly damaging ones. Can ?Befriend? certain NPC humanoids in the same manner as hunter pets, and can name them. Learns new language skills by ?hearing? them in chat (can eventually use the channel once the skill reaches maximum). Can only wear cloth
Mercenary: Tank/DPS (meant mostly for Pvp)
Brief description: Similar play style to the warrior/paladin. May use all weapons and armor except magic wands, gains extra money/honor/marks from quest rewards, looting, killing players/NPCs, and battlegrounds, but gains half the reputation for any of these actions. 2.5 minute exit time for PVP. May change sides of a battleground once per battle, mid-battle.
(Note: This faction would only be available to players who had at least one level 20 or high character on the realm. The neutral characters would start at level 10. Only one neutral character per player per realm. Neutral characters may join in battlegrounds from either side, but [with the exception of the Mercenary] must stay on their chosen side till the end of the battle. While flagged for Pvp, they can be attacked by either side. On pvp servers, neutral characters may go unflagged into either sides territory, and remain unflagged in neutral territory unless they choose to flag themselves by choice or by attacking/assisting a flagged player. They can switch between Orcish and Common and can gain reputation with wither side without loosing rep with the other.)
New Professions:
Brewing: Allows the mixing of alcoholic beverages, however, the batches must ?ferment? over time before they can provide more benefits. Drinking certain beverages has a chance to increase skill.
Husbandry: Taming ?critters? and other animals to create small-pets, can combine small pets to form rarer ones. Higher levels can name small pets at the request of players.
General:
Level cap raised to 90 (duh)
Ability to share maps with other players at a kind of ?Map table? located in major cities, players can sketch or draw on the map to indicate tactics or other things. Can also make copies of the current sketch and map that can be handed out to everyone in a group or to random people.
And?that?s about it. Any thoughts? Suggestions? Comments? Ideas of your own? I?d love to hear any of the above.
Races and special classes for a new, playable, neutral faction:
New Races:
Furbolgs
http://www.wowwiki.com/Furbolg
Racial Bonuses: 1. Always has the ?rested? buff 2. Can use multiple ?Find node? abilities at once 3. Can have 3 professions
Centaur
http://www.wowwiki.com/Centaur
Racial Bonuses: 1. Constant 60% movement speed bonus 2. Gains ability to sprout wings and fly at level 70 3. (drawback) Can ride no mounts (including the epic ground or flying mounts).
Pandaran
http://www.wowwiki.com/Pandaren
Racial Bonuses: 1. Gains random buffs while drunk (a new buff is added for each level of drunkenness achieved, increasing in power at each stage) 2. Brewing level caps raised by 10 3. No level requirements for special alcoholic drinks
Goblins
http://www.wowwiki.com/Goblins
Racial Bonuses: 1. Discounts on vendor prices/increased vendor sale prices 2. Gain reputation faster than other races 3. No auction house cuts
Murlocs
http://www.wowwiki.com/Murloc
Racial Bonuses: 1.Fishing skill caps raised by 10 2.No speed reduction while swimming 3.Unlimited Breath underwater 4. Health regenerates while underwater
New Classes:
Courier: CC (Crowd Control)
Brief Description: Has many CC spells and debuffs (stun, immobilize, ect.), and also has many speed enhancing buffs and talents for itself and its allies. All bags equipped to this character gain an additional 4 slots, starting backpack has 25 slots. Able to use daggers, one handed swords/axes, and thrown weapons, Cannot duel wield. Can only wear cloth
Trader: Tank
Brief Description: Has many abilities to draw aggro, can heal itself by consuming items or equipment (level requirements, armor value, and rarity determine the amount of healing done), can function as a portable vendor for the party (Party can sell stuff to it, and buy basic supplies, but it cannot buy/sell to/from itself). Can use two handed maces, staves, and guns. May wear cloth, leather, or (at level 40) mail.
Bard: Tank/DPS/CC
Brief Description: May use magic wands, but no other weapons. Has bonuses to unarmed skill available through spells and talents, has many channeled charm and stun spells (music) that charge a ?Focus? bar, as the bar fills, the Bard gains exponentially more aggro, the Bard can use focus in a similar way to Runic power, for certain abilities, mainly damaging ones. Can ?Befriend? certain NPC humanoids in the same manner as hunter pets, and can name them. Learns new language skills by ?hearing? them in chat (can eventually use the channel once the skill reaches maximum). Can only wear cloth
Mercenary: Tank/DPS (meant mostly for Pvp)
Brief description: Similar play style to the warrior/paladin. May use all weapons and armor except magic wands, gains extra money/honor/marks from quest rewards, looting, killing players/NPCs, and battlegrounds, but gains half the reputation for any of these actions. 2.5 minute exit time for PVP. May change sides of a battleground once per battle, mid-battle.
(Note: This faction would only be available to players who had at least one level 20 or high character on the realm. The neutral characters would start at level 10. Only one neutral character per player per realm. Neutral characters may join in battlegrounds from either side, but [with the exception of the Mercenary] must stay on their chosen side till the end of the battle. While flagged for Pvp, they can be attacked by either side. On pvp servers, neutral characters may go unflagged into either sides territory, and remain unflagged in neutral territory unless they choose to flag themselves by choice or by attacking/assisting a flagged player. They can switch between Orcish and Common and can gain reputation with wither side without loosing rep with the other.)
New Professions:
Brewing: Allows the mixing of alcoholic beverages, however, the batches must ?ferment? over time before they can provide more benefits. Drinking certain beverages has a chance to increase skill.
Husbandry: Taming ?critters? and other animals to create small-pets, can combine small pets to form rarer ones. Higher levels can name small pets at the request of players.
General:
Level cap raised to 90 (duh)
Ability to share maps with other players at a kind of ?Map table? located in major cities, players can sketch or draw on the map to indicate tactics or other things. Can also make copies of the current sketch and map that can be handed out to everyone in a group or to random people.
And?that?s about it. Any thoughts? Suggestions? Comments? Ideas of your own? I?d love to hear any of the above.