That's funny, considering the PS2.babinro said:360 was the only console I skipped because of it's hardware problems.
I can confirm from personal experience (both of internet dropouts, and travelling with a laptop where there usually wasn't internet access) that steam 'offline' mode is a royal pain in the ass.Crono1973 said:Well, it is my understanding that you have to be online before offline mode will work. Even if it works without being online first (many people can't get it to work at all), it will eventually need to check in. There are also no used games on Steam. In fact, one could say that the success of Steam could be why console makers are thinking about things like this.Stavros Dimou said:There is not a single game at Steam that requires CONSTANT internet connection to be played.Crono1973 said:Well, I have to ask, how is this any different than Steam? Activation codes that tie a physical game to your account and always online will probably work like Steam (ie, there will be an offline mode and it might work better than Steams).
Don't get me wrong, I don't support this nonsense but isn't it silly to say "Steam is the solution".
The only game currently having such a requirement is DIABLO 3,and it isn't sold on Steam.
Steam is not a panacea but it has its merits. On Steam Sale days you can buy games even with a 75% discount,that is 1/4 of the normal price. And no matter if you buy a new computer you will still be able to download the games at your new computer,you can practically download them unlimited times,on unlimited different computers.
Steam does matter to this discussion because that is what Microsoft is emulating. What doesn't matter is your opinion of physical games that require Steam. I agree with you that it sucks that a physical copy of a game is tied to Steam but our opinions don't have any value in the discussion, just the fact that Steam does this and so will Microsoft.sanquin said:First you (or was it someone else?) brings up steam, and now you tell me that it doesn't matter to the discussion... I wasn't the one to bring it up you know. -.- As for your example, it's exactly the reason I didn't get skyrim physically and waited for the game to be on sale for an acceptable price for a game that I won't actually be owning.Crono1973 said:Skyrim is a Steam game because it requires Steam but you can buy a physical copy. Once you activate the game on Steam though the DVD is worthless.
It doesn't matter what you think of games that require Steam, your opinion of them has nothing to do with our discussion. My point is that like Skyrim, 720 games will have an activation code that will make the disc worthless after it's activated. Why is this so hard for you to grasp?
Secondly, I 'grasp' it perfectly. But that is entirely beside the point I'm making. What I'm saying is that I don't agree with such practices and no one should agree with it. And that it's one of the reasons that I won't be getting a new xbox when it comes out. Why is THIS so hard to grasp for YOU?
Robetid said:I am not flaming Steam, I am saying that Steam is DRM too and Microsft may be following Valve's example since Steam has been such a success. I am saying it's hypocritical for people love Steam for doing something and hate Microsoft for doing the same thing.Stavros Dimou said:My place burned down and i lost everything in the fire, when i got a new PC I started downloading my games (which is one plus). Then when i fired my games up it had all my progress backed up, flame steam all you want but they have a system that works (for the most part) and the deals, my god the deals.Crono1973 said:Well, I have to ask, how is this any different than Steam? Activation codes that tie a physical game to your account and always online will probably work like Steam (ie, there will be an offline mode and it might work better than Steams).
Steam is not a panacea but it has its merits. On Steam Sale days you can buy games even with a 75% discount,that is 1/4 of the normal price. And no matter if you buy a new computer you will still be able to download the games at your new computer,you can practically download them unlimited times,on unlimited different computers.
The article didn't actually say "always online" did it? I think it said that it needed an internet connection to function, that could be as simple as needing internet to activate game codes.
Don't follow your logic here:SonOfVoorhees said:Not going to happen. It wasnt so long ago people said the same thing about the PS4. When consoles go digital download only, then this stuff will happen. Just like steam. But with games still on discs then they wont do this. Also, people say "well they do this stuff for PC" but my comment is that PC's are meant to be always online. Also Steam sells games for cheap, recently i picked up Deus Ex - Human Revolution for £3.50.....thats cheaper than a rental. At that price who cares about 2nd hand games.
You do realize when you "buy" a physical game, you don't actually own it, right? You're paying for a non-transferable licence that can be revoked at any time. If you sell or lend the disc, you're violating the EULA. Whether this is legally enforceable or not, the courts haven't decided.sanquin said:No they are not doing the same thing steam does. You don't buy a physical game on steam. You buy a license to download and use a game with their service. Buying a physical game in a store and putting a disk in the console is pretty much the exact opposite of being the same as that. Yet they still want to treat it like it's a digital license purchase. Which is bullshit.Crono1973 said:They are going to do the same thing Steam does. Your physical games will have an activation key and once activated it will be linked with your account permanently.
If they do this, your physical copy will become as worthless as a physical copy of Portal 2.
I honestly don't remember problems with the PS2.Zachary Amaranth said:That's funny, considering the PS2.babinro said:360 was the only console I skipped because of it's hardware problems.
PS2 had playback problems, something about DVD playback breaking game playback. That was with the phat model. The slim model had a recall on some power cords or something.babinro said:I honestly don't remember problems with the PS2.Zachary Amaranth said:That's funny, considering the PS2.babinro said:360 was the only console I skipped because of it's hardware problems.
I was a Nintendo and PC only gamer up until this generation.
PS3 is the first and only PS console I've ever bought.
Maybe not this generation, but in one hundred years I expect consoles to be twice as powerful, 10,000 times larger, and so expensive that only the 5 richest kings of Europe will be able to afford one.Genocidicles said:Hell, why stop there? Why not go for a super retro feel and store the games on reels of magnetic tape?
Well, I already knew that the US was a stupid country anyway... An EULA can't revoke your fundamental right to sell a physical game again in my country. And as far as I know it can't in the US either. It's why devs put in all kinds of counter measures. Because they can't just put 'you can't resell the game' into the EULA and make it legally binding.bananafishtoday said:You do realize when you "buy" a physical game, you don't actually own it, right? You're paying for a non-transferable licence that can be revoked at any time. If you sell or lend the disc, you're violating the EULA. Whether this is legally enforceable or not, the courts haven't decided.
Edit: In the US anyway, it's legal in the EU. US 9th circuit court has ruled that EULAs are legally binding though, so selling/lending/trading is illegal according to them. If it goes to the Supreme Court, I think it's likely they'd rule the same way.
Thing is, our opinion WOULD matter if less people were okay with it. Too many people are compliant with such practices these days.Crono1973 said:Steam does matter to this discussion because that is what Microsoft is emulating. What doesn't matter is your opinion of physical games that require Steam. I agree with you that it sucks that a physical copy of a game is tied to Steam but our opinions don't have any value in the discussion, just the fact that Steam does this and so will Microsoft.
No, that's a load of bullshit peddled by people who just love to find reasons to hate Steam.Crono1973 said:Well, it is my understanding that you have to be online before offline mode will work. Even if it works without being online first (many people can't get it to work at all), it will eventually need to check in. There are also no used games on Steam. In fact, one could say that the success of Steam could be why console makers are thinking about things like this.
The most recent ruling was that in the US, a EULA is legally binding. According to them, we don't own the games; we are granted the privilege of using them. It hasn't gone to the Supreme Court yet, but I have a feeling they'd see it the same way... this generation's Court has been very, very pro-capitalist. If it's individual liberties vs. corporations, government vs. corporations, whatever, they almost always favor the corporations.sanquin said:Well, I already knew that the US was a stupid country anyway... An EULA can't revoke your fundamental right to sell a physical game again in my country. And as far as I know it can't in the US either. It's why devs put in all kinds of counter measures. Because they can't just put 'you can't resell the game' into the EULA and make it legally binding.bananafishtoday said:You do realize when you "buy" a physical game, you don't actually own it, right? You're paying for a non-transferable licence that can be revoked at any time. If you sell or lend the disc, you're violating the EULA. Whether this is legally enforceable or not, the courts haven't decided.
Edit: In the US anyway, it's legal in the EU. US 9th circuit court has ruled that EULAs are legally binding though, so selling/lending/trading is illegal according to them. If it goes to the Supreme Court, I think it's likely they'd rule the same way.