The one mod I would love to see in Fallout 3

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Eclectic Dreck

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mattttherman3 said:
I would like to see a mod that puts more modern music on the radio, you can't tell me with all of the intact places in the wasteland that you can't find a single cd or cd player?
It's all a part of the lore of the game. In the fallout universe, some technology is locked in the 1950's and '60s (look at the radios and computers). In other places it's wildly advanced. Basically the fallout universe's technology is all the wacky ideas from 1960's science fiction made real. CD's presumably were never invented.
 

AceDiamond

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Eclectic Dreck said:
mattttherman3 said:
I would like to see a mod that puts more modern music on the radio, you can't tell me with all of the intact places in the wasteland that you can't find a single cd or cd player?
It's all a part of the lore of the game. In the fallout universe, some technology is locked in the 1950's and '60s (look at the radios and computers). In other places it's wildly advanced. Basically the fallout universe's technology is all the wacky ideas from 1960's science fiction made real. CD's presumably were never invented.
true, but holodisks do exist (and according to some sort of flavor text in one of the games have a 4TB max storage space)
 

lukey94

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stiver said:
Fallout 3 doesn't work as a MMO just pointing that out. The whole point is that there are barely any human survivors, something an MMO would fail hard at representing. Plus it would suddenly fill the wasteland with douchebags running around. The VATS system would either be crippled or removed entirely.

Otherwise I'm waiting for someone to recreate fallout1 in the Fallout 3 engine.
just like the Blood Elves in WoW they are supposed to be a dying/brink of extinct race - yet millions of people have the option of being one. Now I'm not a scientist or an authority but I think an advanced magical civilization with like at least 50k citizens wouldn't really count as brink of extinction. Hell theres probably more than 50k because theres something like 12 million players, divide 2 by the 8 races and by average thats like 1.5 million - but nobody likes Gnomes or Night elves (this is from my knowledge I haven't played since TBC came out) so 1.5 million and lets say by average that theres only like 1 million gnomes+1million night elves. Give that share to Blood elves thats like 2.5 million people in a supposed nearly dead race.

anyway, I'd like to see a mod that gave us like a slack with the FPS perspective. In VATS an assault rifle will kill a raider in like 4 bullets to the head. Without VATS it will take damn near a magazine to kill that *****
 

MarsProbe

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Dec 13, 2008
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savandicus said:
1 mob i would love to see is 3 dog getting some new songs. I loved 3 dogs radio station but he had about 4/5 songs on repeat and listening to it for the entire game drove be FREAKING INSANE
They really did need to put some more songs on that radio station. Ok, so it the post apocalypse here, but the guy is shacked up in a radio station HQ, surely there are more songs than that lying around?

It didn't really help that the music was rather abysmal (or maybe just not my style). But seriously, that song about the guy going around "chopping everyone's meat" - what the hell was that all about? :O

As for putting in more "modern songs" on the radio, I think that's missing the point really. The game, as has surely been noticed, has a very much 1950's aesthetic. The technology may have advanced but the look of everything and the culture of the world most likely remained very 50s (correct me if I'm wrong - I'm no historian :)). So I imagine the music you hear on GNR in the game was perhaps some of the last music recorded before the bombs started to fall.
 

Foolish Mortal

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MarsProbe said:
savandicus said:
1 mob i would love to see is 3 dog getting some new songs. I loved 3 dogs radio station but he had about 4/5 songs on repeat and listening to it for the entire game drove be FREAKING INSANE
They really did need to put some more songs on that radio station. Ok, so it the post apocalypse here, but the guy is shacked up in a radio station HQ, surely there are more songs than that lying around?

It didn't really help that the music was rather abysmal (or maybe just not my style). But seriously, that song about the guy going around "chopping everyone's meat" - what the hell was that all about? :O
Are you kidding? I love that song! The hell it was all about was sexual innuendo, since you couldn't just say 'he slept with everyone's wives' in the 50's/60's. Unlike in our morally depraved generation.
 

MarsProbe

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Dec 13, 2008
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Foolish Mortal said:
Are you kidding? I love that song! The hell it was all about was sexual innuendo, since you couldn't just say 'he slept with everyone's wives' in the 50's/60's. Unlike in our morally depraved generation.
Heheh, I did get what the song was meant to be about, it was such a strange figure of speech to use. Especially when it refers to chopping his own meat! I mean, ouch! I actually liked the other song too, the one that starts off about the missionary. Mr "I don't want want to leave the Congo"...:p
 

roekenny

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Jun 17, 2008
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You do realise half ideas people have said for mods exist. Just go to fallout3nexus as not be too long before find mod you like as know a mod to kill the little brats, make game turn based(somehow,) add 100+ 50's songs to GNR (all legal apparently, and make you and npcs dance (never gets old having 7 super mutants round a radio 6 posing one break dancing to some 50's classic then using fatboy on them after finish :D .)

Also was a mod was a mod for oblivion what made game a multiplayer but was mired in bugs but would be possible as is same engine.

Mod would like to see however is one where you can mod one of the vaults from been a dump to a working base of operations (not just a housing mod.) So find the vault then find a few wastlanders to help tidy it up, set up a workshop, create a place of learning (help from wastelander survival guide quest) then recruit a few mercs to help finally clear out the super mutant population since find and destroy their main base and staging grounds. Basically make a fraction that is a less up its own arse like the BOS and enclave what actually deliver results not sat on supposed moral high ground yet do sweet F.A and help rebuilt the wastes.
Or if a douche create a raider stronghold in vault 101 and wipe out best hope of the waste and throw it into anarchy. Talking about killing the BOS all towns and taking over the slave business from paradise falls and sitting on a thrown of skulls living the life or riley with residents of vault 101 as playthings (as some a have really wanted to kill for a while :D )
 

Caliostro

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Jan 23, 2008
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The Black Adder said:
I would like to see a mod making use of the third person camera and returning the game to a turn based battle system.
I don't get the fallout 1-2 "hardcore" fans... Why would anyone wanna do that terrible thing?

The turn based system of the original fallout was so due to technological limitations... On a game that lives of it's immersion making it "turn based" is like... Wiping your ass with the Mona Lisa.

I suppose fanboys will be fanboys but I honestly can't see what "turn based" gameplay can ever do for anyone except compensate for personal ineptitude.
 

Syntax Error

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Sep 7, 2008
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More enemies, slower leveling and respawning. Now, I know that there's already a mod like this, but getting to level 20 just by picking locks and hacking terminals (I might be exaggerating) is a bit too much. Reduction of lootable goods per kill is optional.
 

Axolotl

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Caliostro said:
I don't get the fallout 1-2 "hardcore" fans... Why would anyone wanna do that terrible thing?

The turn based system of the original fallout was so due to technological limitations... On a game that lives of it's immersion making it "turn based" is like... Wiping your ass with the Mona Lisa.

I suppose fanboys will be fanboys but I honestly can't see what "turn based" gameplay can ever do for anyone except compensate for personal ineptitude.
No you're wrong in so many ways. Turn-Based combat was not in it because of technical limitations it was there because Fallout was supposed to simulate an RPG as much as possible-that's the whole point of Fallout (something Bethesda didn't understand)
 

jezz8me

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coldfrog said:
The only problem with this is, of course, VATS. You pause on a mutant but your friend is faster and blows its head off in the middle of your attempt. Other than that, I agree, this would be pretty cool. What we're getting into is the realm of MMO's, though, because as a team this would be far too easy so they'd have to introduce areas where there are tougher enemies or something and you have to go as a team, and it would have to be bigger, etc. If it worked, though, I would play a Fallout MMO.
Diablo and diablo 2 managed to do it fine why not fallout 3?? All that needs to be done is boosting enemy strength when more players are on.
 

Jinx_Dragon

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Jan 19, 2009
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How about a mod that turns the super mutants back into something they where meant to be: Superior humans! The game gimped them, and gimped them bad, simply because you where exposed to them WAY to early. In other fallout games they where one of the least end creatures for a reason, the bloody things where walking tanks! When I first came across them in 3 I gave them a wider birth till I realised I could take them out with a half a 9mm pistol mag and still have rounds left over.

That game did so many things so wrong. Worse is I was willing to give it a wide range of 'changes' cause it was a fresh engine from the old top down style of game play. Advances in technology and all that... but no, it took liberties where it never should have and left all the major changes it could of so easily implemented unimplemented.

Mods I would like to see:
Modified weapons: The addition of home made weapons wasn't too bad but they where all 'exotic' which meant long time to get most of the fancy ones and then you couldn't get more then a handful of ammo for it all at that point. Where was the home made pistols, the home made pipe rifles, the home made blasters. Not to mention the ability to graph scopes and other weapon systems to your guns but also to create a small range of other usable devices that you would see common place in the hands of a good smith and what not.

Fix the stim packs:
I never liked they turned the doctor kits into the stim packs, not one little bit. Injecting yourself with regenerative nanobots, or whatever was in them, shouldn't magically get better just cause you know your way around the human body. Super and Ultra should of been included, with all nasty side effects, cause it doesn't make sense for such a wide spread technology just to vanish now does it? Then they could stop making the damn things so common place, no threat of failure when you are walking around with a million instant 'fix me ups' that could be used in the middle of a battle. I do not jest, the things are so common you have to wonder how people are dying out there.

vehicles:
A dirt bike, that is all they needed to include. So what is some of the player made vehicles, yes we should have to build the damn things, couldn't fit into say the subway. Having safe places to leave them and then going on foot over the more broken terrain or risk losing your vehicle to other scavengers would still leave running people down with your dirt bike quite fun. Mountable weapons would of been nice too, can't tell me with that much fusion based technology there isn't someone out there with a dirt buggy patrolling for the local brotherhood! Savaging cells from cars to use in your vehicular would be a well placed addition to just using those fusion cells as 'det packs.'

Use the whole damn map:
Is it just me or did anyone else see the cut and paste they did on the main story line. How your trudging along and then suddenly, boom your thrown in the last 'scene' with no way out of it and no real warning what so ever that you had progressed that far. If you where not an explorer who went out of the way to do every quest you come across... well, you could easily get there so fast your head would spin. At that point your looking at the map, noticing dozens of places you never once stood foot in and even wider areas of terrain that have... nothing... nothing what so ever... in them? The game felt so unfinished because of this, as if they where being once more pushed to release the game that they had to drop half the potential story just to get the game out the door.

More party members:
Charisma in the first two games effected so much more, but one of the largest things it allowed was more NPC's to back you up. I know why they didn't include this: The game was too damn easy that you didn't need anyone, let alone a posy, but come on. Having an unusual party that was often held together by your will alone was a great experience when your facing a whole base full of armoured grunts that are not going to wait to come at you two at a time.

Those party members again:
And the damn things should be more customisable with their own character sheets. Oh sure you could give your party member a weapon but it didn't seem right. First off, there is a good chance they would not use it while still complaining your not equipping them and second it was as if they where just bots as no matter the weapon they used them all just the same.... I know, they are bots but they felt like it and that was just down right wrong.

Harold:
For those who know the original games... enough said. For those who do not, Harold has ALWAYS shown his deformed tree sprouting face and dry witty humour in the past. To not have him seemed... wrong.

Fix the ending:
Make every town have one sub mission that will produce an either/or ending credit to show explaining how your actions further changed the course of the lives of that town. Bring back the slide show, it made me feel as if my actions mattered and where not just a foot note in the history books, if even that....

I could go on but it is 1:30 am where I am, I will leave it there. I just have to say: fallout 3... Epic Fail as a fallout game.
 

Jinx_Dragon

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Jan 19, 2009
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fish food carl said:
I'm on the side that said way back before it was released that there should be special co-op quests. Places that you need two people for, because I think that it would work really well in co-op. But apparently I'm in the minority.
Many games coming out now are realising it is much more fun to have a world in which people can work together. Even in single player you had the option for one, should be more, 'side kick' whom could have been scripted to fill this needed roll. Too much work for them though, can't expect designers working on a sequel to a game that is legend around RPG circles to actually put work into it now can we....