The Perfect RPG

Recommended Videos

The Crispy Tiger

New member
Dec 11, 2013
344
0
0
I want to ask what is the perfect RPG mechanic so every ten replies I can make the perfect RPG Gameplay wise and compare the games made.

I'll start:

Gaining Experience Through Using The Object (Skyrim)
 

JoJo

and the Amazing Technicolour Dream Goat 🐐
Moderator
Legacy
Mar 31, 2010
7,170
143
68
Country
šŸ‡¬šŸ‡§
Gender
♂
Having multiple monsters you can battle with, allows you to specialise and experiment with different tactics and combinations without being locked into something immediately (Pokemon)
 

Alhazred

New member
May 10, 2012
186
0
0
Enemies that behave in strange ways: changing into different forms, summoning backup, helping each other out in battle. For bosses that goes doubly so, and they give out different rewards depending on how you beat them. For example, in a boss battle against multiple enemies, killing the strongest one first makes the fight easier, but killing him last gives a better weapon drop. There should also be an option to fight bosses again, so the player can make the most of this mechanic.

The game that does this best is (surprisingly) World of Warcraft, the Ulduar raid especially. I've yet to find an RPG that has more mechanically interesting boss fights than WoW.
 

Eclectic Dreck

New member
Sep 3, 2008
6,662
0
0
Above all else, beyond setting, and lore and world building and all of the various systems of systems, I want good characters. That was why I preferred Fallout New Vegas over Fallout 3, it was why I loved Baldur's Gate and it was why I loved Neverwinter Nights 2.

In that last case, character was one of the only strengths the game brought to the table as it was otherwise quite a mess from start to finish.
 

Vern5

New member
Mar 3, 2011
1,633
0
0
It must include time travel a la Chrono Trigger, Chrono Cross, and Radiant Historia.

Time traveling RPGs always get the best critical acclaim. It's a fact.
 

Joccaren

Elite Member
Mar 29, 2011
2,601
3
43
Are we allowed multiples?

Deep tactical combat. Not hack'n'slash, something you need to put thought into. I don't mind if its first person or third person, but its got to be a system where my position and the position of my party members matters, where what classes I've bought and how I've built them matters, and where not every challenge can be completed by every character/set of characters, simply because they don't have the right skills for the job.

A world that properly reacts to the PC. Not a Skyrim world that doesn't change, outside of a couple of lines of text. Picking certain factions will lock others out, and major choices can change both the face of the world, as well as the personal stories of those around you, come end game.
 

Senare

New member
Aug 6, 2010
160
0
0
Incentive and support for actual role-playing. This implies, among other things, that the world/setting/inhabitants/plot reacts in interesting manners to how you act.
 

WhiteFangofWhoa

New member
Jan 11, 2008
2,548
0
0
Varied forms of attack and support. If there is an 'ultimate' damage spell, it must have drawbacks besides a large mana cost so that end game parties don't just spam it. By the same token, have all status ailments and status benefits be useful and useable to both the player and enemy.

Something I'd like to see more in any game, not just an RPG- a game that changes depending on the internal clock and date. Even if it's only mild changes in scenery or dialogue, but it might also be interesting to have a boss who is much stronger in the Winter months, but you get a better reward for defeating them then. Or a merchant who is only open at night IRL.
 

Malevolentcafe

New member
Mar 29, 2013
54
0
0
A well balanced leveling system for all methods of play. Still mad at skyrim for its leveling magic system.
 

TakerFoxx

Elite Member
Jan 27, 2011
1,125
0
41
Well written characters with superb voice-acting.

Vampire the Masquerade: Bloodlines.
 
Sep 14, 2009
9,073
0
0
oof, there is almost no way to get people to agree on a "perfect rpg", because there are so many things that are a matter of opinion on why you do/don't like it.



Eclectic Dreck said:
Above all else, beyond setting, and lore and world building and all of the various systems of systems, I want good characters. That was why I preferred Fallout New Vegas over Fallout 3, it was why I loved Baldur's Gate and it was why I loved Neverwinter Nights 2.

In that last case, character was one of the only strengths the game brought to the table as it was otherwise quite a mess from start to finish.
however this I completely agree with (although I didn't mind neverwinter nights 2 that much, I played it later on in life so I didn't deal with any of its glitchiness or shit really, but I didn't mind the rest of the game.)
 

FPLOON

Your #1 Source for the Dino Porn
Jul 10, 2013
12,531
0
0
Controlling and switching any member of your party at any time during battle (Tales of Xillia)
gmaverick019 said:
oof, there is almost no way to get people to agree on a "perfect rpg", because there are so many things that are a matter of opinion on why you do/don't like it.
True... but then again, this "perfect RPG" has got to have options to balance out any agreeable faults this game might have... (or maybe I'm thinking of something else...)