The Pitch

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Paragon Fury

The Loud Shadow
Jan 23, 2009
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Well, a few days ago our English professor tasked us with writing the intro or pitch of some form of media, be it a movie, game, or otherwise. Obviously I picked a game. So, I reproduce my work here, to see what you think of it. So what do you think I should get? A? B? Super A?


*Scene opens with a slow, drifting pan over a ruined town. This town could easily have been any suburb in America, save for the fact that much of the town is bombed out, dirty and rusted. Vehicles sit decaying in the streets, wild animals scurry back and forth. In the distance, sounds of things far more terrible can be heard. The camera focuses in one building apart from the rest. Looking like a patched togther fortress, it obviously was built after whatever caused this devastation occured. The camera ambles into the front gate. There are two guards, wearing some sort of patched armor, armed with hunting rifles and shotguns at the front. Inside, the air dank, dusty, and hazy.*

*The camera snaps to a particular man in the room, obviously the player character. After hesitating for a few seconds, the camera moves in, and now takes the player inside the eyes of the character, setting up the first-person viewpoint for the game. The character (not under the control of the player at this point) walks through several rooms, including a dining hall where several men are arguing. Women can be seen too, mainly with collars around their next, some looking beaten, others outright deathly. None of them have any light in their eyes. The player character moves into a room at the end of a nearby hall.*

*Inside a medium-szied chamber, the player observes two men dragging a woman by a chain attached to a collar into the room. They throw her naked in the corner, and start to argue over who get to do (DESCRIPTION NOT ALLOWED IN SETTING wHERE YOUNG READERS COULD SEE IT) to her. While they argue the player looks her over, noting that compared to other women they've captured, this one is strikingly beautiful, with long black hair, and a body most would kill for. She also looks incredibly strong, letting the player muse as to how these two men managed to capture her without losing any body parts. However, as she makes a move like she is going to run, one of the men turns and kicks her in the stomach with his boot, provoking a gurgled scream and a few drops of blood from the woman's mouth. The other man turns to address the player*

"Eh, what you lookin' at, ******? You think you got any claim to this? Huh? What the fuck you want dipshit? You think because ya the bosses' new favorite you got the right take whatev ya please?"

*Man takes an aggressive step towards the player*

"Well say something fucktwat!"

*A small circle appears, letting the player know he/she has four different options to respond with. The player chooses the aggressive response. The player then enjoys a small cutscene where in a few short moves the player tosses the man across the room, adding a fresh dent to wall, and stepping towards the other one before the man responds*

"Wait! Fuck! Dude! Just take her! Fuckin' ***** ain't worth it."

*The player picks up the chain. Giving a short tug, the woman stands, and walks over to the the player. She spits on the man on the way by. Though apparently she is still not pleased with her new "owner", though she still follows the player.*

*The player is given control, and is taught the basic movement controls while leading the girl back to his room. As he leaves, the man on the floor tells the other one "She'll probably bite it off anyway."*

*Upon arriving in the room, the player sits her down on his/her bed, and goes and sits in the chair in the corner. Picking up canteen next him, he tosses it onto the bed next to her."

"Drink it. It's just water. And don't give me that look. Unless you'd like to go be friends with that man's boot for the rest of the your short life."

*The woman continues to glare at the player, but picks up the canteen and drinks from it. the player tosses her a ragged shirt and something that looks like shorts. The scene fades out.*


*The next scene starts. The player is walking through what could be the square of the fortress, woman in tow. The player is stopped by two heavily armed men.*

"Stop. Bossem' wants to see you. Now."

*A man comes out of the shadows behind the player. He is obviously deranged, if appearance gives nothing else away. He speaks to the player.*

"So, I hear you took that girl from some of our men the other day. And that you haven't done anything with her."

*The wheel appears again. The player chooses a rahter passive "And?"*

"Well, you see...thats a problem. *The man paces around the player* See, you not only broke the rules by attacking our own men, but you have not only misused property....you appear to have give it some sort of respect....and we cannot be having that now can we!!!

*The man grabs the woman by the throat and pins her to wall, snarling.* "This meat, NOTHING MORE! *slams her into the wall again* IT IS TO BE USED, AND THEN DISCARDED, LIEK THE WASTE IT IS!

*At this, the player moves to remove the man from her, but is stopped by the two guards, who grab the player, and promptly relieve the player of their assualt rifle. A crowd is gathering now*

"HAHAHAH! Now you dare turn against me? OVER THIS?! You will pay! And we'll start with her! *The man draws a knife, but before he can use it, the woman bites his hand. he screams and drops her. The player, seizing the chance, shakes his holders off. The melee tutorial begins. Assuming the player is successful, the enemies on the ground are defeated, and the player retrieves their assualt rifle, and picks the woman up. The boss flees, screaming obscenities and ordering the other men to attack. The rest fo the combat tutorial begins, as the player flees the fortress with the girl. They escape, and head out in the ruined suburan wasteland. The rest of the fortress seems willing to let them go at this point.*

*The camera then follows the player as the player follows the girl through the opening credits of the game. The player and girl are seen running through towns and forests, sometimes engaging in combat or sneaking by it. The camera lingers briefingly on one scene, where the pair are resting inside an abandoned house for the evening, and the woman puts her head on the player's shoulder as she falls asleep. As th next scene begins, the credits stop, and the view is returned to that of the player character.*

*The woman leads the player to a clearing, were something vast immediately catches the eye. A huge settlement, with high walls, farms, buildings several stories tall is seen. Though still patchwork, it looks somewhat uniform and tidy, as if someone makes an effort to keep it looking somewhat decent. The woman eagerly drags the player with her to the gates. There, in the watchtowers, the player eyes several snipers. To the player's surprise the guards at the gate are also female. They wave the woman in, but only let the player in at the insistance of the woman. Walking in, the player sees that EVERYONE in sight is a woman. From young girls to old women, no males can be seen. The woman the player has been with dissappears into one of the large buildings, and then rushes back, obviously very pleased with something, smiling broadly. Heavy footsteps are then heard, as a large door opens in the building, and a gigantic woman steps out. She is easily 9ft tall, and with the body of a goddess. Long red hair runs down to her waist. Her eyes have are black with gold pupils instead of a normal variation. Her clothing doesn't exist - instead, her right arm, and her...."vital" bits are cover in what seems to be a black....organic metal, which also forms a pair of bladed shoes. She seeps sexuality. She also seems like the kind of woman who when pissed off relaxes by snapping the spines of whoever is in the vicinity.*

*However, instead of the expected reaction, the woman gleefully bends over and scoops up the player's companion, hugging her to her volumious chest with the glee of a long lost daughter returned*

"Oh sweetie! What did they do to you?! Its been so long!"

*This exchange lasts for several minutes. At the end, the woman places the companion on the ground, and turns her attention to the player. Her tone is not quite as friendly.*

"So, you're the one who saved her? Well, I usually would make the guards take you in back for breeding stock, but since you seem to be quite good with a weapon, you can stay here, so long as you help with guard duties. However, there are just two things to remember:

1: These women? They are all my daughters. If you so much as make one cry, I'll snap your spine, then put it back togther to do it again.

2: This woman here? The one you helped? She is your permenant companion from now on. You will take better care of her than even yourself. Oh, and if I don't have grandkids by her in a year, I'm gonna start taking your fingers.

Now get. Its time for my bath.

*The option wheel shows up again. The player takes a passive option.*

"Hump. Just go."


*The player is freed, and follows the companion to her house, noting that the inside of the settlement has the same tidy look as the outside."

*Several weeks later, the player is sleeping in bed. They awake to the sounds of gunfire. Grabbing their rifle, the rush out. Outside, the player is greet by fire and devastation. Some women runnign and screaming - other heading towards the fighting, armed. Following them, the player reaches the site of the invasion - and is greeted by soemthing horrifying. Soldiers of some kind, in armor that makes them look like some kind of robots. Tanks, rolling through holes in the walls. The sounds of aricraft can be heard above. The settlement's defenders are desperately fighting the invaders, but the armor seems to be more resilient to weapons than expected. The player engages in combat with them, and is moderately more effective, but still has issues because of armor. A cutscene starts.*

*A loud, animalistic roar is heard. Sounds of crashing metal, and the gigantic woman from before suddenly lands in the middle of the fight. With one swift motion, she grabs the nearest soldier, and crushes his skull with her bare hand. Five more rush her, guns blazing, but are cut down by some sort of blade like appendage. She, with one hand, grabs the nearest tank, and proceeds to use it as a club against anything nearby - tanks, other soldiers, and finally what appears to be some kind of helicopter. While in the middle of this, her hair becomes some sort of weapon, growing and slicing through everything she wills it to, from tanks to soldiers. Though impressive, she is suddenly and violently brought down by some kind of electrical weapon fired from antoher helicopter. The blast also cuases the player to fall to the ground, paralyised. Soldiers begin roudning up the women, including the big one, and the player's companion. One finds the player, and remarks on "How a man is fighting here too? This is different.", but loads the player onto a waiting helicopter regardless. The player is facedown, and can see over the edge of the platform. The settlement is burning, and the player can vaguely see women being rounded up - some pakced up, some shot. The player passes out.*

*An unknown time laterm the player comes to. The player has been moved into a sitting position, but can see still out the side of the helicopter. To the player's amazement, they can see a huge, metallic white fortress in the distance, towards which the helicopter is flying. Unlike everything else the player has seen, this building looks manufactured - brand new. Unravaged. Circling it are hundreds of helicopters. Suddenly the player hears a female voice in their head.*

"Stop them."

"Escape."

"FLEE!"

*The player, realizing their hands are not bound, sees a nearby soldier in the door to the cockpit, back turned, talking to the pilot. The player spies the soldier's knife. The player, in a quick-time event, scrambles forward, grabs the knife, kills the soldier and pilot. Unforutanely, the pilot's body jams the controls, sneding the helicopter plummeting the ground. The screen goes black, and an explosion is heard.*

*The player regains their vision, lie in the flaming wreckage, vision blurry and bloody. They cannot move. They hear foot steps approaching, A bloody boot appears in the player's field of view.*

"Think he's the one?"
"Maybe. Don't know. Damn lucky though, if nothing else. Everyone else in that thing died."
"Ah hell, just grab'em and go. She'll want to see him regardless. Besides, we've got to get away from that tower before those fuckers send out search and rescue teams."
"Yeah, lets' go."

*A hand reaches down and grabs the player's arm. The player passes out as this happens.*

*The game's title appears over the screen.*
 

Syvari

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Aug 22, 2008
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Wall of text?

I'm surprised they would let you swear so much in an english class for school.....
 

Jedamethis

New member
Jul 24, 2009
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Sounds okay...what would happen if you picked any of the other responses on this 'wheel'
 

Paragon Fury

The Loud Shadow
Jan 23, 2009
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Syvari said:
Wall of text?

I'm surprised they would let you swear so much in an english class for school.....
Our professor drops more F-bombs in per clas than I did in that entire assignment.

Its' quite funny actually.

And he's a big film nut, so he wanted us to do something relating to entertainment for his class...so what better way to write something like an opening for a movie, game, or other wise?
 

BiscuitTrouser

Elite Member
May 19, 2008
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Im not sure, it seems the story advances too much in this trailer, you need to leave something to the imagination or people wont have room to muse about the game, and musing makes people more inclined to think its the best thing ever. Take your scene, and cut it down so its more managable and concise.

Quick time events!? I cant begin to describe the hate on quick time events. I can see now this is a demo so il rewrite this. It seems that too much happens to the character all at once without exploring what the hell happened before hand or why any of these things are happeneing anyway. If this is the effect you intended, to be swept up in some crazy adventure thats massive compared to him then good, if not then try and make it more simple, the less time skipping and loss of conciousness the better. Try and make it so the factions are clearly defined and the faction your in at the start is defined better. Make it clear they are mercs in some sort of gang war. Make it clear planes and tanks are VERY rare in this time and any unified force is basically unheard of.
 

Paragon Fury

The Loud Shadow
Jan 23, 2009
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Oh, this wasn't the trailer. This is the description of the first 45 mintues of so of gameplay and the fist few cutscenes.
 

goodman528

New member
Jul 30, 2008
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Wall of text... Did you actually make this into a video or something? Wouldn't mind if you posted a link to that, because that would sure boost this post up a lot, and probably get it locked too. The opening sounds like a porn movie. There's too much speech in the following text, so I didn't bother reading on.

I thought a movie pitch would be more like: [Nod your head and wave your hands about like mad while you are saying this:]

"You've seen "Crank", yer?"

"Jason Statham was great in that movie, yer?"

"We've planned out this whole movie, set in the future, with lots of guns, lots of tits, and lots of action! And the other studios we've been to this morning are just fighting to get on this project, we had a phone call from Jason just a few minutes ago, asking us when we want to start shooting... [pause] ... Now, we've been friends for a long time, man!We go way back, you and me, remember the time we nailed that chick at the beach house, yer?"

"I don't want you to miss out on this great opportunity, yer?"

"Jason's last movie made $$$$$$$, man! yer?"

"We can get this movie to make even more, yer?"

"... and if you knew, you will get 100% share of this movie, so all of the profits, after deductions... and we are taking millions $$$ here! All that will go straight to you, then you would want to get involved, yer?"
 

Kwatsu

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Feb 21, 2007
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You seem to be confusing a pitch with a script. A pitch is a quick paragraph that gives an overview of the entire story and protagonist, and lets the reader know what's cool, interesting and fun about your game or movie right away. It's concise and short and exciting--designed to grab someone's attention and make them go "yes, go away and make this masterpiece!" Think more of the blurb you read on the back of a box than outlining your vision right away. That comes later.

It may feel cool to show people this awesome idea you have for this totally cool scene, but that's not what a pitch is. :)
 

J-Alfred

New member
Jul 28, 2009
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not bad. you've clearly put a lot of thought into this. and do I detect a slightly femenist sub-plot...?
 

Paragon Fury

The Loud Shadow
Jan 23, 2009
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Housebroken Lunatic said:
Paragon Fury said:
The player, in a quick-time event
Hate to sound like a Yahtzee fanboy, but reading this gave me a huge turn-off to towards the entire pitch. :p
Hey, I'm already bordering on Hideo Kojima territory here - at least I thought to let you participate.
 

Cowabungaa

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Feb 10, 2008
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I am impressed, véry impressed. This has potential for an extremely interesting story. Only criticism: seems a bit big for a pitch. However, ignoring the fact that this isn't exactly a pitch, it looks completely awesome.
 

Player 2

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Feb 20, 2009
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Have you given this in yet? Because A pitch shouldn't have any of the dialogue, it should just be the idea. You'll probably get asked to trim it down (he might get you to write scripts next though so at least you'll be prepared).
 

Housebroken Lunatic

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Sep 12, 2009
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Paragon Fury said:
Housebroken Lunatic said:
Paragon Fury said:
The player, in a quick-time event
Hate to sound like a Yahtzee fanboy, but reading this gave me a huge turn-off to towards the entire pitch. :p
Hey, I'm already bordering on Hideo Kojima territory here - at least I thought to let you participate.
Well in that case, be sure to step out of that territory.

Hideo Kojima should have learned that when you actually have to include a pause function for friggin cut-scenes in a game you're making, you ARE IN FACT making the cut-scenes way too long.

I think a good formula would be that for every 10 minutes of cut-scene the game holds at least 1 full hour of gameplay. If you as a game developer can't promise that, then you need to either add more gameplay segments, or shorten down the cut-scenes.

Oh and also, NO QUICK TIME EVENTS! THEY STINK! Especially in Resident Evil 4 when a cut-scene starts and suddenly a button flashes by the screen and if you don't press it fast enough, you die. That's a ***** move from any game developer, and there's a special sort of hell reserved for people who come up with such stupid ideas, and this particular purgatory includes getting analy raped by ten feet tall demons armed with barbed poles, while being forced to listen to Lady Gaga songs.

Consider yourself warned little grasshopper! :p
 

Paragon Fury

The Loud Shadow
Jan 23, 2009
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Also....why does the opening make it seem like a porno? I was going for "brutal, dystopian hellhole"...but someone got porno out of it?
 

Lord George

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Aug 25, 2008
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Paragon Fury said:
George144 said:
It sounds good but I feel it would work better in another medium form such as a movie.
Why would a movie do better?
Well there doesn't seem to be that much gameplay from what you've described but mostly scripted cutscenes and a few choices, seems more like an interactive movie then a game so it might work better as a movie, or as a TV program.
 

Paragon Fury

The Loud Shadow
Jan 23, 2009
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George144 said:
Paragon Fury said:
George144 said:
It sounds good but I feel it would work better in another medium form such as a movie.
Why would a movie do better?
Well there doesn't seem to be that much gameplay from what you've described but mostly scripted cutscenes and a few choices, seems more like an interactive movie then a game so it might work better as a movie, or as a TV program.
All the tutorials are gameplay segements, as well as the escape from the fortress, and the first fight with the Power Armor faction are gameplay segments as well. If this was the first 45 minutes of gameplay, there'd be about 35 minutes of playing, and 10 minutes of cutscene.