Well, a few days ago our English professor tasked us with writing the intro or pitch of some form of media, be it a movie, game, or otherwise. Obviously I picked a game. So, I reproduce my work here, to see what you think of it. So what do you think I should get? A? B? Super A?
*Scene opens with a slow, drifting pan over a ruined town. This town could easily have been any suburb in America, save for the fact that much of the town is bombed out, dirty and rusted. Vehicles sit decaying in the streets, wild animals scurry back and forth. In the distance, sounds of things far more terrible can be heard. The camera focuses in one building apart from the rest. Looking like a patched togther fortress, it obviously was built after whatever caused this devastation occured. The camera ambles into the front gate. There are two guards, wearing some sort of patched armor, armed with hunting rifles and shotguns at the front. Inside, the air dank, dusty, and hazy.*
*The camera snaps to a particular man in the room, obviously the player character. After hesitating for a few seconds, the camera moves in, and now takes the player inside the eyes of the character, setting up the first-person viewpoint for the game. The character (not under the control of the player at this point) walks through several rooms, including a dining hall where several men are arguing. Women can be seen too, mainly with collars around their next, some looking beaten, others outright deathly. None of them have any light in their eyes. The player character moves into a room at the end of a nearby hall.*
*Inside a medium-szied chamber, the player observes two men dragging a woman by a chain attached to a collar into the room. They throw her naked in the corner, and start to argue over who get to do (DESCRIPTION NOT ALLOWED IN SETTING wHERE YOUNG READERS COULD SEE IT) to her. While they argue the player looks her over, noting that compared to other women they've captured, this one is strikingly beautiful, with long black hair, and a body most would kill for. She also looks incredibly strong, letting the player muse as to how these two men managed to capture her without losing any body parts. However, as she makes a move like she is going to run, one of the men turns and kicks her in the stomach with his boot, provoking a gurgled scream and a few drops of blood from the woman's mouth. The other man turns to address the player*
"Eh, what you lookin' at, ******? You think you got any claim to this? Huh? What the fuck you want dipshit? You think because ya the bosses' new favorite you got the right take whatev ya please?"
*Man takes an aggressive step towards the player*
"Well say something fucktwat!"
*A small circle appears, letting the player know he/she has four different options to respond with. The player chooses the aggressive response. The player then enjoys a small cutscene where in a few short moves the player tosses the man across the room, adding a fresh dent to wall, and stepping towards the other one before the man responds*
"Wait! Fuck! Dude! Just take her! Fuckin' ***** ain't worth it."
*The player picks up the chain. Giving a short tug, the woman stands, and walks over to the the player. She spits on the man on the way by. Though apparently she is still not pleased with her new "owner", though she still follows the player.*
*The player is given control, and is taught the basic movement controls while leading the girl back to his room. As he leaves, the man on the floor tells the other one "She'll probably bite it off anyway."*
*Upon arriving in the room, the player sits her down on his/her bed, and goes and sits in the chair in the corner. Picking up canteen next him, he tosses it onto the bed next to her."
"Drink it. It's just water. And don't give me that look. Unless you'd like to go be friends with that man's boot for the rest of the your short life."
*The woman continues to glare at the player, but picks up the canteen and drinks from it. the player tosses her a ragged shirt and something that looks like shorts. The scene fades out.*
*The next scene starts. The player is walking through what could be the square of the fortress, woman in tow. The player is stopped by two heavily armed men.*
"Stop. Bossem' wants to see you. Now."
*A man comes out of the shadows behind the player. He is obviously deranged, if appearance gives nothing else away. He speaks to the player.*
"So, I hear you took that girl from some of our men the other day. And that you haven't done anything with her."
*The wheel appears again. The player chooses a rahter passive "And?"*
"Well, you see...thats a problem. *The man paces around the player* See, you not only broke the rules by attacking our own men, but you have not only misused property....you appear to have give it some sort of respect....and we cannot be having that now can we!!!
*The man grabs the woman by the throat and pins her to wall, snarling.* "This meat, NOTHING MORE! *slams her into the wall again* IT IS TO BE USED, AND THEN DISCARDED, LIEK THE WASTE IT IS!
*At this, the player moves to remove the man from her, but is stopped by the two guards, who grab the player, and promptly relieve the player of their assualt rifle. A crowd is gathering now*
"HAHAHAH! Now you dare turn against me? OVER THIS?! You will pay! And we'll start with her! *The man draws a knife, but before he can use it, the woman bites his hand. he screams and drops her. The player, seizing the chance, shakes his holders off. The melee tutorial begins. Assuming the player is successful, the enemies on the ground are defeated, and the player retrieves their assualt rifle, and picks the woman up. The boss flees, screaming obscenities and ordering the other men to attack. The rest fo the combat tutorial begins, as the player flees the fortress with the girl. They escape, and head out in the ruined suburan wasteland. The rest of the fortress seems willing to let them go at this point.*
*The camera then follows the player as the player follows the girl through the opening credits of the game. The player and girl are seen running through towns and forests, sometimes engaging in combat or sneaking by it. The camera lingers briefingly on one scene, where the pair are resting inside an abandoned house for the evening, and the woman puts her head on the player's shoulder as she falls asleep. As th next scene begins, the credits stop, and the view is returned to that of the player character.*
*The woman leads the player to a clearing, were something vast immediately catches the eye. A huge settlement, with high walls, farms, buildings several stories tall is seen. Though still patchwork, it looks somewhat uniform and tidy, as if someone makes an effort to keep it looking somewhat decent. The woman eagerly drags the player with her to the gates. There, in the watchtowers, the player eyes several snipers. To the player's surprise the guards at the gate are also female. They wave the woman in, but only let the player in at the insistance of the woman. Walking in, the player sees that EVERYONE in sight is a woman. From young girls to old women, no males can be seen. The woman the player has been with dissappears into one of the large buildings, and then rushes back, obviously very pleased with something, smiling broadly. Heavy footsteps are then heard, as a large door opens in the building, and a gigantic woman steps out. She is easily 9ft tall, and with the body of a goddess. Long red hair runs down to her waist. Her eyes have are black with gold pupils instead of a normal variation. Her clothing doesn't exist - instead, her right arm, and her...."vital" bits are cover in what seems to be a black....organic metal, which also forms a pair of bladed shoes. She seeps sexuality. She also seems like the kind of woman who when pissed off relaxes by snapping the spines of whoever is in the vicinity.*
*However, instead of the expected reaction, the woman gleefully bends over and scoops up the player's companion, hugging her to her volumious chest with the glee of a long lost daughter returned*
"Oh sweetie! What did they do to you?! Its been so long!"
*This exchange lasts for several minutes. At the end, the woman places the companion on the ground, and turns her attention to the player. Her tone is not quite as friendly.*
"So, you're the one who saved her? Well, I usually would make the guards take you in back for breeding stock, but since you seem to be quite good with a weapon, you can stay here, so long as you help with guard duties. However, there are just two things to remember:
1: These women? They are all my daughters. If you so much as make one cry, I'll snap your spine, then put it back togther to do it again.
2: This woman here? The one you helped? She is your permenant companion from now on. You will take better care of her than even yourself. Oh, and if I don't have grandkids by her in a year, I'm gonna start taking your fingers.
Now get. Its time for my bath.
*The option wheel shows up again. The player takes a passive option.*
"Hump. Just go."
*The player is freed, and follows the companion to her house, noting that the inside of the settlement has the same tidy look as the outside."
*Several weeks later, the player is sleeping in bed. They awake to the sounds of gunfire. Grabbing their rifle, the rush out. Outside, the player is greet by fire and devastation. Some women runnign and screaming - other heading towards the fighting, armed. Following them, the player reaches the site of the invasion - and is greeted by soemthing horrifying. Soldiers of some kind, in armor that makes them look like some kind of robots. Tanks, rolling through holes in the walls. The sounds of aricraft can be heard above. The settlement's defenders are desperately fighting the invaders, but the armor seems to be more resilient to weapons than expected. The player engages in combat with them, and is moderately more effective, but still has issues because of armor. A cutscene starts.*
*A loud, animalistic roar is heard. Sounds of crashing metal, and the gigantic woman from before suddenly lands in the middle of the fight. With one swift motion, she grabs the nearest soldier, and crushes his skull with her bare hand. Five more rush her, guns blazing, but are cut down by some sort of blade like appendage. She, with one hand, grabs the nearest tank, and proceeds to use it as a club against anything nearby - tanks, other soldiers, and finally what appears to be some kind of helicopter. While in the middle of this, her hair becomes some sort of weapon, growing and slicing through everything she wills it to, from tanks to soldiers. Though impressive, she is suddenly and violently brought down by some kind of electrical weapon fired from antoher helicopter. The blast also cuases the player to fall to the ground, paralyised. Soldiers begin roudning up the women, including the big one, and the player's companion. One finds the player, and remarks on "How a man is fighting here too? This is different.", but loads the player onto a waiting helicopter regardless. The player is facedown, and can see over the edge of the platform. The settlement is burning, and the player can vaguely see women being rounded up - some pakced up, some shot. The player passes out.*
*An unknown time laterm the player comes to. The player has been moved into a sitting position, but can see still out the side of the helicopter. To the player's amazement, they can see a huge, metallic white fortress in the distance, towards which the helicopter is flying. Unlike everything else the player has seen, this building looks manufactured - brand new. Unravaged. Circling it are hundreds of helicopters. Suddenly the player hears a female voice in their head.*
"Stop them."
"Escape."
"FLEE!"
*The player, realizing their hands are not bound, sees a nearby soldier in the door to the cockpit, back turned, talking to the pilot. The player spies the soldier's knife. The player, in a quick-time event, scrambles forward, grabs the knife, kills the soldier and pilot. Unforutanely, the pilot's body jams the controls, sneding the helicopter plummeting the ground. The screen goes black, and an explosion is heard.*
*The player regains their vision, lie in the flaming wreckage, vision blurry and bloody. They cannot move. They hear foot steps approaching, A bloody boot appears in the player's field of view.*
"Think he's the one?"
"Maybe. Don't know. Damn lucky though, if nothing else. Everyone else in that thing died."
"Ah hell, just grab'em and go. She'll want to see him regardless. Besides, we've got to get away from that tower before those fuckers send out search and rescue teams."
"Yeah, lets' go."
*A hand reaches down and grabs the player's arm. The player passes out as this happens.*
*The game's title appears over the screen.*
*Scene opens with a slow, drifting pan over a ruined town. This town could easily have been any suburb in America, save for the fact that much of the town is bombed out, dirty and rusted. Vehicles sit decaying in the streets, wild animals scurry back and forth. In the distance, sounds of things far more terrible can be heard. The camera focuses in one building apart from the rest. Looking like a patched togther fortress, it obviously was built after whatever caused this devastation occured. The camera ambles into the front gate. There are two guards, wearing some sort of patched armor, armed with hunting rifles and shotguns at the front. Inside, the air dank, dusty, and hazy.*
*The camera snaps to a particular man in the room, obviously the player character. After hesitating for a few seconds, the camera moves in, and now takes the player inside the eyes of the character, setting up the first-person viewpoint for the game. The character (not under the control of the player at this point) walks through several rooms, including a dining hall where several men are arguing. Women can be seen too, mainly with collars around their next, some looking beaten, others outright deathly. None of them have any light in their eyes. The player character moves into a room at the end of a nearby hall.*
*Inside a medium-szied chamber, the player observes two men dragging a woman by a chain attached to a collar into the room. They throw her naked in the corner, and start to argue over who get to do (DESCRIPTION NOT ALLOWED IN SETTING wHERE YOUNG READERS COULD SEE IT) to her. While they argue the player looks her over, noting that compared to other women they've captured, this one is strikingly beautiful, with long black hair, and a body most would kill for. She also looks incredibly strong, letting the player muse as to how these two men managed to capture her without losing any body parts. However, as she makes a move like she is going to run, one of the men turns and kicks her in the stomach with his boot, provoking a gurgled scream and a few drops of blood from the woman's mouth. The other man turns to address the player*
"Eh, what you lookin' at, ******? You think you got any claim to this? Huh? What the fuck you want dipshit? You think because ya the bosses' new favorite you got the right take whatev ya please?"
*Man takes an aggressive step towards the player*
"Well say something fucktwat!"
*A small circle appears, letting the player know he/she has four different options to respond with. The player chooses the aggressive response. The player then enjoys a small cutscene where in a few short moves the player tosses the man across the room, adding a fresh dent to wall, and stepping towards the other one before the man responds*
"Wait! Fuck! Dude! Just take her! Fuckin' ***** ain't worth it."
*The player picks up the chain. Giving a short tug, the woman stands, and walks over to the the player. She spits on the man on the way by. Though apparently she is still not pleased with her new "owner", though she still follows the player.*
*The player is given control, and is taught the basic movement controls while leading the girl back to his room. As he leaves, the man on the floor tells the other one "She'll probably bite it off anyway."*
*Upon arriving in the room, the player sits her down on his/her bed, and goes and sits in the chair in the corner. Picking up canteen next him, he tosses it onto the bed next to her."
"Drink it. It's just water. And don't give me that look. Unless you'd like to go be friends with that man's boot for the rest of the your short life."
*The woman continues to glare at the player, but picks up the canteen and drinks from it. the player tosses her a ragged shirt and something that looks like shorts. The scene fades out.*
*The next scene starts. The player is walking through what could be the square of the fortress, woman in tow. The player is stopped by two heavily armed men.*
"Stop. Bossem' wants to see you. Now."
*A man comes out of the shadows behind the player. He is obviously deranged, if appearance gives nothing else away. He speaks to the player.*
"So, I hear you took that girl from some of our men the other day. And that you haven't done anything with her."
*The wheel appears again. The player chooses a rahter passive "And?"*
"Well, you see...thats a problem. *The man paces around the player* See, you not only broke the rules by attacking our own men, but you have not only misused property....you appear to have give it some sort of respect....and we cannot be having that now can we!!!
*The man grabs the woman by the throat and pins her to wall, snarling.* "This meat, NOTHING MORE! *slams her into the wall again* IT IS TO BE USED, AND THEN DISCARDED, LIEK THE WASTE IT IS!
*At this, the player moves to remove the man from her, but is stopped by the two guards, who grab the player, and promptly relieve the player of their assualt rifle. A crowd is gathering now*
"HAHAHAH! Now you dare turn against me? OVER THIS?! You will pay! And we'll start with her! *The man draws a knife, but before he can use it, the woman bites his hand. he screams and drops her. The player, seizing the chance, shakes his holders off. The melee tutorial begins. Assuming the player is successful, the enemies on the ground are defeated, and the player retrieves their assualt rifle, and picks the woman up. The boss flees, screaming obscenities and ordering the other men to attack. The rest fo the combat tutorial begins, as the player flees the fortress with the girl. They escape, and head out in the ruined suburan wasteland. The rest of the fortress seems willing to let them go at this point.*
*The camera then follows the player as the player follows the girl through the opening credits of the game. The player and girl are seen running through towns and forests, sometimes engaging in combat or sneaking by it. The camera lingers briefingly on one scene, where the pair are resting inside an abandoned house for the evening, and the woman puts her head on the player's shoulder as she falls asleep. As th next scene begins, the credits stop, and the view is returned to that of the player character.*
*The woman leads the player to a clearing, were something vast immediately catches the eye. A huge settlement, with high walls, farms, buildings several stories tall is seen. Though still patchwork, it looks somewhat uniform and tidy, as if someone makes an effort to keep it looking somewhat decent. The woman eagerly drags the player with her to the gates. There, in the watchtowers, the player eyes several snipers. To the player's surprise the guards at the gate are also female. They wave the woman in, but only let the player in at the insistance of the woman. Walking in, the player sees that EVERYONE in sight is a woman. From young girls to old women, no males can be seen. The woman the player has been with dissappears into one of the large buildings, and then rushes back, obviously very pleased with something, smiling broadly. Heavy footsteps are then heard, as a large door opens in the building, and a gigantic woman steps out. She is easily 9ft tall, and with the body of a goddess. Long red hair runs down to her waist. Her eyes have are black with gold pupils instead of a normal variation. Her clothing doesn't exist - instead, her right arm, and her...."vital" bits are cover in what seems to be a black....organic metal, which also forms a pair of bladed shoes. She seeps sexuality. She also seems like the kind of woman who when pissed off relaxes by snapping the spines of whoever is in the vicinity.*
*However, instead of the expected reaction, the woman gleefully bends over and scoops up the player's companion, hugging her to her volumious chest with the glee of a long lost daughter returned*
"Oh sweetie! What did they do to you?! Its been so long!"
*This exchange lasts for several minutes. At the end, the woman places the companion on the ground, and turns her attention to the player. Her tone is not quite as friendly.*
"So, you're the one who saved her? Well, I usually would make the guards take you in back for breeding stock, but since you seem to be quite good with a weapon, you can stay here, so long as you help with guard duties. However, there are just two things to remember:
1: These women? They are all my daughters. If you so much as make one cry, I'll snap your spine, then put it back togther to do it again.
2: This woman here? The one you helped? She is your permenant companion from now on. You will take better care of her than even yourself. Oh, and if I don't have grandkids by her in a year, I'm gonna start taking your fingers.
Now get. Its time for my bath.
*The option wheel shows up again. The player takes a passive option.*
"Hump. Just go."
*The player is freed, and follows the companion to her house, noting that the inside of the settlement has the same tidy look as the outside."
*Several weeks later, the player is sleeping in bed. They awake to the sounds of gunfire. Grabbing their rifle, the rush out. Outside, the player is greet by fire and devastation. Some women runnign and screaming - other heading towards the fighting, armed. Following them, the player reaches the site of the invasion - and is greeted by soemthing horrifying. Soldiers of some kind, in armor that makes them look like some kind of robots. Tanks, rolling through holes in the walls. The sounds of aricraft can be heard above. The settlement's defenders are desperately fighting the invaders, but the armor seems to be more resilient to weapons than expected. The player engages in combat with them, and is moderately more effective, but still has issues because of armor. A cutscene starts.*
*A loud, animalistic roar is heard. Sounds of crashing metal, and the gigantic woman from before suddenly lands in the middle of the fight. With one swift motion, she grabs the nearest soldier, and crushes his skull with her bare hand. Five more rush her, guns blazing, but are cut down by some sort of blade like appendage. She, with one hand, grabs the nearest tank, and proceeds to use it as a club against anything nearby - tanks, other soldiers, and finally what appears to be some kind of helicopter. While in the middle of this, her hair becomes some sort of weapon, growing and slicing through everything she wills it to, from tanks to soldiers. Though impressive, she is suddenly and violently brought down by some kind of electrical weapon fired from antoher helicopter. The blast also cuases the player to fall to the ground, paralyised. Soldiers begin roudning up the women, including the big one, and the player's companion. One finds the player, and remarks on "How a man is fighting here too? This is different.", but loads the player onto a waiting helicopter regardless. The player is facedown, and can see over the edge of the platform. The settlement is burning, and the player can vaguely see women being rounded up - some pakced up, some shot. The player passes out.*
*An unknown time laterm the player comes to. The player has been moved into a sitting position, but can see still out the side of the helicopter. To the player's amazement, they can see a huge, metallic white fortress in the distance, towards which the helicopter is flying. Unlike everything else the player has seen, this building looks manufactured - brand new. Unravaged. Circling it are hundreds of helicopters. Suddenly the player hears a female voice in their head.*
"Stop them."
"Escape."
"FLEE!"
*The player, realizing their hands are not bound, sees a nearby soldier in the door to the cockpit, back turned, talking to the pilot. The player spies the soldier's knife. The player, in a quick-time event, scrambles forward, grabs the knife, kills the soldier and pilot. Unforutanely, the pilot's body jams the controls, sneding the helicopter plummeting the ground. The screen goes black, and an explosion is heard.*
*The player regains their vision, lie in the flaming wreckage, vision blurry and bloody. They cannot move. They hear foot steps approaching, A bloody boot appears in the player's field of view.*
"Think he's the one?"
"Maybe. Don't know. Damn lucky though, if nothing else. Everyone else in that thing died."
"Ah hell, just grab'em and go. She'll want to see him regardless. Besides, we've got to get away from that tower before those fuckers send out search and rescue teams."
"Yeah, lets' go."
*A hand reaches down and grabs the player's arm. The player passes out as this happens.*
*The game's title appears over the screen.*