The Price of Games is TOO DAMN HIGH

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kingthrall

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May 31, 2011
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Zetona said:
This idea has been stewing in my mind for a while, but some recent visits to Amazon.com really drove the point home.

If there's any indication of how overpriced retail games are, it's how quickly their value drops off. Mass Effect 3, a AAA game launched less than two months ago, was 50% off on Amazon the other day. The sale has ended, but its price is stil $20 less than it was at launch. Many big-name titles from last fall are now in the $30-$40 range on Amazon. Only the very best, highest-rated titles are still worth $50+. Driver: San Francisco came out in September. It's now going for less than $20, as are most games a year or more old. No other medium has anywhere near this level of dramatic price depreciation. The standard price of a Blu-Ray movie on Amazon, for instance, seems to be about $25, the movie's age be damned.

Oftentimes it seems like games and game systems are priced so as to punish the early adopters, or at least make them regret their early adoption. Pay $60 within a launch, buy all the DLC, and then watch as they release a $30 Game of The Year edition with all the bonus content included at no extra charge. I got my Xbox 360 in late 2006. The price was $400 for a 20GB hard drive and a unit that has RRoD'ed on me twice. Now, for the same price, someone can buy an Xbox 360 Slim, which runs quieter, uses less energy, and is more reliable, has a 250GB hard drive, and comes with Kinect and two (admittedly mediocre) games.

I feel like this merits more resentment than I generally see, and it's obviously a factor in used game sales. What do you all think? Should this change? Is it something we'll just have to live with?
This is the reason why I dont buy games retail, I buy online when they are cheaper and play the games like baldurs gate and classics that I know actually have replay value.
 

AbstractStream

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Feb 18, 2011
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I can overlook the price of games if the game is actually worth it. The problem is that somehow, that's happening less and less.

This is the reason why I buy used or wait for a sale.
 

babinro

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Sep 24, 2010
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I don't agree. Gaming prices are extremely reasonable.

Games were largely $50.00 new from the NES days until something like XBOX. From there it's been a steady $60.00 price. How many other things in life stay so stable and reliable?

The time investment you get from games for their price tag is a bargain as well considering you'll likely average 20 hours of fun out of a game purchase (this clearly ranges from like 6-100+ hours).

On top of all of that, the cost to make a game now is more than it's ever been.

It wouldn't surprise me in the least if Next Generation consoles release games at $69.99 on average. A price which I'd rather not pay, but would still consider fair.
 

Darknacht

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May 13, 2009
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Zetona said:
No other medium has anywhere near this level of dramatic price depreciation. The standard price of a Blu-Ray movie on Amazon, for instance, seems to be about $25, the movie's age be damned.
OK, lets look at movie releases if I go to a movie day 1 at the big megaplex theater it cost $10 where I live, but if I wait 2 months it will be at the discount theater for $2, thats a 80% discount way more then most games get discounted after 2 months.
Also could you imagine how annoying it would be if game releases where like movie releases, if you want to play the game day 1 you would have to go to an arcade and probably pay per-hour to play the game, then after a couple of months you could play at your local cybercafe but it would still be pay per-hour and then finally after a year you could buy the game to play at home any yeah it would probably be cheaper then $60 but its been out for a year at this point. The other problem with comparing it to movies is in a big theater they get $10 per-person and they can cram hundreds of people into one showing, I'm sure game publishers would love to charge you $10 to share a single playthrough with hundreds of other people but that would suck.
And one final point, I like this system it means that if I don't want to pay full price for a game I can just wait a few months and get it for cheap and the game can still be profitable. Look at EA they actually lost money last year, even though they sold big AAA games, it can be very hard to make money back on these big games.
If you don't like paying full price wait and buy it when its cheaper, no one is forcing you to buy the game day one.
 

Fireface

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Jul 5, 2010
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U guys think you have it bad, in Australia we pay $90 and up for a new game and our dollar is currently worth more than yours :(
 

OldNewNewOld

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Mar 2, 2011
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Don't worry. It will get even worse if people keep supporting Sony and MS for making the next gen consoles much stronger than the current one.

Let me quote Warren Spector, the producer of Epic Mickey:
?Honestly? I don?t care much about hardware. Nintendo games are some of the best games in the world and from a more graphical standpoint, the Wii can?t do what a PS3 or 360 can do.?

?It?s about design and not so much about tech for me. Honestly, I?m more scared about what will come next than I am excited.

?Once we can do Pixar-quality graphics rendered in real time with interactivity, I could see games costing $200 million to make and all of a sudden you have to sell a lot of games just to break even, so I?m a little worried someone?s going to do that.

?Someone?s going to spend? well, there are already people spending $100 million on games, that?s not even insane anymore.?

?$200, 300 million games, I?m a little scared about that, there aren?t a lot of companies that have the resources or the courage to spend that much. So my gut?s in a bit of a knot about that but whatever comes along I?ll just make games that work on that platform, I don?t think about hardware too much.

?I think the power of the platforms is outstripping the size of the audience. We can?t charge $150 for a game. And when the best-selling game of all time has sold only 20 million copies, at $60, do the math!

?If you?re spending $200 million on a game and you?re making $60 on 20 million copies sold, oh wait, you?re losing money if you?re the best-selling game of all time basically, right? I don?t know how the business works anymore, that?s the problem.?

?It already takes three years to take a game, when all of a sudden creating assets at an even higher level of quality and animations that are even a higher level of quality, I don?t know how we?re going to do it. We?ll figure it out but right now I?m content where I am.?
Well, there you have it. A smart person finally talks a bit about this problem. I'm sick of random developer requesting much stronger consoles, but then cry about the cost and how evil we consumer are for not trowing our money to them.
 

Snotnarok

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Nov 17, 2008
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I think it's annoying that games launch at 60 dollars by default on consoles.

Game only 4-5 hours long with no real replayability? 60USD
Game 10-60 hours long with lots of options and replayability? 60USD

There's no value set in games they don't try and price games they just go 60 bucks end of argument. And a lot of these games would sell more if they weren't priced the same, I wanted Vanquished, but 60 bucks for a 5 hour game? Hm, Skyrim 60 hours+replaybility or Vanquished 4-5 hours and that's it? Which should I get...duhh.
 

Luap26

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Jun 8, 2010
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Game costs to high? 60 bucks gets 4 copies of torchlight and 4 pre orders of torchlight 2 on steam.... thats $60 bucks for like $160 of games. true its only 2 games but I did it now all my buddies have both now :p
 

LetalisK

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May 5, 2010
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Between used games, gamefly, and friends, I never have to pay full price if I really don't want to.
 

Link55

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Dec 11, 2011
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I know right they used to cost about $30 at the most but know theyre at $90 at the hightest.
It's just like the price of gas.
 

JohnnyDelRay

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Jul 29, 2010
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Fireface said:
U guys think you have it bad, in Australia we pay $90 and up for a new game and our dollar is currently worth more than yours :(
Damn right. That's what I want to know. Why the hell do Aussie games cost almost twice as much at launch than elsewhere in the world. Seriously, where is all this extra money going? Then again, the price of most things in Australia is going up freaking high, shit even in Perth there are places selling bottles of water for $4. FOUR DOLLARS. Just makes you want to get everything shipped in, or buy games when you go overseas (for those that are lucky enough to have the money/time to do so).
 

Arnoxthe1

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Dec 25, 2010
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As someone else said, the game is in high demand.

Barring that, I think everyone just loves to forget that games cost such a crapload of money to make these days. Let's look at some of the things that would drive the cost up on a triple A game.

Marketing
Shipping
Manufacturing
Shelf Space (Not too sure on this one)
And add some more money on the asking price so you can make at least some profit.

Not to mention the plain, simple fact that games are SOOO much more complicated to make. I mean, just LOOK at them. Compared to the Atari or even the SNES, these games look downright alien.
 

Epona

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Baldr said:
SmashLovesTitanQuest said:
Well, I will say this: if the new consoles shut out used games, they HAVE to lower the price of new games. Absolutely have to. No way around it.

Baldr said:
At <$3/hour, it is still the cheapest non-commercial media available.
Netflix runs commercials?
Netflix is still a rental system. Compared to a streaming service like OnLive where I got an email today to join their 200 game selection service for $2 this month and $10/month afterwards. I still think OnLive still a little overpriced to begin with.
Netflix rents DVD's but the streaming is a service, not a rental.
 

Arakasi

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Jun 14, 2011
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You have no right to complain about game prices unless you live in Australia.

We pay approximately double what you pay, so shut up.
 

Epona

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Arnoxthe1 said:
As someone else said, the game is in high demand.

Barring that, I think everyone just loves to forget that games cost such a crapload of money to make these days. Let's look at some of the things that would drive the cost up on a triple A game.

Marketing
Shipping
Manufacturing
Shelf Space (Not too sure on this one)
And add some more money on the asking price so you can make at least some profit.

Not to mention the plain, simple fact that games are SOOO much more complicated to make. I mean, just LOOK at them. Compared to the Atari or even the SNES, these games look downright alien.
What a game costs to make is irrelevant. Games cost $60 because people buy them at that price. If people refused to pay $60, the price would go down. When the demand on a specific game goes down, so does the price. That can happen across the industry too and bring the standard price back down to $50, if people stopped paying $60.